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* - Update X.org ports to 7.4+ (few ports are more recent than the katamari).Florent Thoumie2009-01-231-0/+1
| | | | | | | | | | | - Bump PORTREVISION for all ports depending on libglut since the shlib version number went from 4 to 3. - Bump PORTREVISION for all ports depending on libXaw as libXaw.so.8 isn't installed anymore. - Couple of ports fixes (mostly missing xorg components added to USE_XORG). Notes: svn path=/head/; revision=226727
* - Make fetchable again by upgrading to 4p8; (1)Thierry Thomas2008-11-018-1656/+1669
| | | | | | | | | | | - s/NOPORTDOCS/NOPORTEXAMPLES/; - elease maintainership. Notified by: Karsten Rothemund <photor (at) photor (dot) de> (1) Notes: svn path=/head/; revision=222269
* - Remove duplicates from MAKE_ENV after inclusion of CC and CXX in default ↵Pav Lucistnik2008-07-251-1/+1
| | | | | | | MAKE_ENV Notes: svn path=/head/; revision=217477
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-191-3/+3
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* Upgrade to v. 4.5 and make fetchable again.Thierry Thomas2007-07-223-16/+17
| | | | | | | | | Changelog at <http://www.geometrictools.com/Downloads/Updates.html>. Reported by: pointyhat via Pav. Notes: svn path=/head/; revision=196062
* Fix build with gcc-42.Thierry Thomas2007-07-063-10/+42
| | | | | | | Submitted by: danfe Notes: svn path=/head/; revision=195046
* Mark BROKEN with gcc 4.2.Thierry Thomas2007-06-061-1/+7
| | | | | | | Reported by: pointyhat via Kris Notes: svn path=/head/; revision=192950
* Build shared libraries compiled with -fPIC.Thierry Thomas2007-06-0110-4/+195
| | | | Notes: svn path=/head/; revision=192559
* The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D GameThierry Thomas2007-05-268-0/+3015
Engine Design: A Practical Approach to Real-Time Computer Graphics". Much of the source code is for 3D real-time graphics, but you will find quite a bit for other purposes. <http://www.geometrictools.com/> Notes: svn path=/head/; revision=191925