| Commit message (Collapse) | Author | Age | Files | Lines |
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C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes:
svn path=/head/; revision=149129
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Notes:
svn path=/head/; revision=149121
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- Make GNOME dependency optional.
- Use bzip2 distfile.
- Add SHA256 checksum.
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svn path=/head/; revision=149096
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PR: ports/89406
Submitted by: David Yeske <dyeske@yahoo.com> (maintainer)
Notes:
svn path=/head/; revision=149094
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Noticed by: YAPHR
Large pointy hat to: netchild
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svn path=/head/; revision=149084
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svn path=/head/; revision=148956
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- Add SHA256
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svn path=/head/; revision=148890
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svn path=/head/; revision=148868
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svn path=/head/; revision=148863
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svn path=/head/; revision=148862
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- Remove alpha bits (the default linux_base doesn't work on alpha anyway).
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svn path=/head/; revision=148861
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Notes:
svn path=/head/; revision=148842
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Noticed by: pointyhat via kris
Forgotten by: me
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svn path=/head/; revision=148808
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ggiterm port:
- Don't use gmake
- Install ggitem.termcap and add message about it
- Utilize DATADIR
- Bump PORTREVISION
PR: ports/89280
Submitted by: Antoine Brodin (maintainer)
Notes:
svn path=/head/; revision=148800
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Notes:
svn path=/head/; revision=148783
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to allow for easier overriding of these targets by port Makefiles, if
they need to.
Notes:
svn path=/head/; revision=148768
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PR: ports/89236
Submitted by: Ports Fury
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svn path=/head/; revision=148753
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svn path=/head/; revision=148750
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PR: ports/89235
Submitted by: Ports Fury
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svn path=/head/; revision=148749
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svn path=/head/; revision=148743
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PR: ports/89234
Submitted by: Ports Fury
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svn path=/head/; revision=148742
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processing X3D models
PR: ports/88184
Submitted by: German Tischler <tanis@gaspode.franken.de>
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svn path=/head/; revision=148692
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Add SHA256.
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svn path=/head/; revision=148673
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Repocopy by: marcus
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svn path=/head/; revision=148672
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repeating. This fixes the wallpaper corruption in Nautilus.
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svn path=/head/; revision=148534
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svn path=/head/; revision=148490
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core, Cenon offers a wide variety of possibilities and applications,
including, but not limited to desktop publishing, vector graphics conversion,
CAM and PCB-prototyping (via commercial module); there is even an astrology
module available for it.
The best of all, Cenon is free software, available with full source codes,
and at home on many computer platforms. Under Linux/BSD, Cenon uses GNUstep.
WWW: http://www.cenon.info/
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svn path=/head/; revision=148459
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svn path=/head/; revision=148432
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svn path=/head/; revision=148429
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svn path=/head/; revision=148425
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I've confirmed that diff only shows change of FSF address in comment.
Submitted by: pointyhat
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svn path=/head/; revision=148414
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- Add WWW: line
PR: ports/89015
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=148344
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Notes:
svn path=/head/; revision=148329
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in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
Notes:
svn path=/head/; revision=148323
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on it anymore.
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svn path=/head/; revision=148309
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Noticed by: krisbot
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svn path=/head/; revision=148273
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- move 1.0 obsoleted version to net/libnet10
net/libnet is latest Stable Version
net/libnet is latest Beta Version
- Fix all depended ports with a new DEPENDS scheme
- While I'm here fix security/yersinia build on 4.x
(getopt_long and ncurses issues)
PR: ports/85519 (based on)
Submitted by: Stas Yakovlev <stas.yakovlev_at_gmail.com>
Notes:
svn path=/head/; revision=148262
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- Fix Perl-deps while here
- Prune pkg-plist
PR: ports/88875 [1]
Submitted by: Michael Ablassmeier
Approved by: maintainer in PR ports/88834
Notes:
svn path=/head/; revision=148251
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svn path=/head/; revision=148244
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svn path=/head/; revision=148240
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This has been part of the base OS since 4.4.
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svn path=/head/; revision=148214
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svn path=/head/; revision=148208
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Notes:
svn path=/head/; revision=148184
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PR: 88922
Submitted by: Tim Bishop <tim@bishnet.net>
Notes:
svn path=/head/; revision=148138
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PR: 88934
Submitted by: Dominik Brettnacher <domi@saargate.de>
Notes:
svn path=/head/; revision=148137
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Notes:
svn path=/head/; revision=148129
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svn path=/head/; revision=148109
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Notes:
svn path=/head/; revision=148088
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Testet on i386 currently. amd64 will follow.
Submitted by: maintainer
Notes:
svn path=/head/; revision=148085
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Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
Notes:
svn path=/head/; revision=148073
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