| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=208952
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svn path=/head/; revision=206593
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- Use my FTP server as mirror instead of FreeBSD's MASTER_SITE_LOCAL (to match
the games/freeorion port, which is already there because it's about 60MB).
- Add "-I." to CFLAGS to avoid an error when updating the port.
- Implement previously commented out OGRE option.
- Remove "ktrace" command from do-build (I forgot it from an earlier test).
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svn path=/head/; revision=203168
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svn path=/head/; revision=199172
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- Fix building and remove BROKEN.
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svn path=/head/; revision=198470
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- Bump PORTREVISION
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svn path=/head/; revision=194915
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svn path=/head/; revision=191695
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.
Features:
* True modularity. You provide the initialized OpenGL environment and user
input, and GG provides the GUI behavior. A reference SDL input driver is
provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
use GG, from FPS to TBS games.
Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.
WWW: http://gigi.sourceforge.net/
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svn path=/head/; revision=191369
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