From 61a77b54cae059dfc6249a2aa267d5b77014f7ac Mon Sep 17 00:00:00 2001 From: Alexey Dokuchaev Date: Wed, 9 Jul 2014 02:29:21 +0000 Subject: Mostly cosmetic fixes over various Quake2 ports: - Wrap overly long lines to fit standard terminal width - When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS which is useless in post-stage era - Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible - Amend COMMENT text and pkg-descr in `quake2-lights' port - Unbreak installation of Quake2-LNX (icculus.org port) --- games/quake2-lights/Makefile | 2 +- games/quake2-lights/pkg-descr | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'games/quake2-lights') diff --git a/games/quake2-lights/Makefile b/games/quake2-lights/Makefile index f2f2acda133e..5f12bada4af5 100644 --- a/games/quake2-lights/Makefile +++ b/games/quake2-lights/Makefile @@ -12,7 +12,7 @@ DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:data,src \ Lights-Bots${EXTRACT_SUFX}:src MAINTAINER= danfe@FreeBSD.org -COMMENT= Lights modification for Quake II +COMMENT= Lights and weapon effects modification for Quake II USES= gmake tar:bzip2 NO_WRKSUBDIR= yes diff --git a/games/quake2-lights/pkg-descr b/games/quake2-lights/pkg-descr index 9dacadcbc635..0c0e027affad 100644 --- a/games/quake2-lights/pkg-descr +++ b/games/quake2-lights/pkg-descr @@ -4,7 +4,7 @@ for the weapons shots. This mod is intended to play it with Quake2Max supported binaries because the lights and effects are better saw compared to original Quake2 binaries. -There are already a lot of new commands, scanner, flashlight, decoys, +This mod introduces a lot of new commands, scanner, flashlight, decoys, defense laser, chasecam, hook, etc. Some keys in the autoexec.cfg are set by default. -- cgit v1.2.3