--- ui/gl/gl_context.cc.orig 2025-08-26 20:49:50 UTC +++ ui/gl/gl_context.cc @@ -159,7 +159,7 @@ bool GLContext::MakeCurrent(GLSurface* surface) { recorded_max_gles_version_if_feasible = true; } #elif (BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_MAC) || \ - BUILDFLAG(IS_WIN)) + BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)) static bool recorded_emulated_gles_version = false; if (!recorded_emulated_gles_version) { base::UmaHistogramBoolean("GPU.ANGLECanEmulateGLES3", @@ -526,7 +526,7 @@ bool GLContext::MakeVirtuallyCurrent( DCHECK(virtual_context->IsCurrent(surface)); if (switched_real_contexts || virtual_context != current_virtual_context_) { -#if DCHECK_IS_ON() +#if DCHECK_IS_ON() && !BUILDFLAG(IS_BSD) GLenum error = glGetError(); // Accepting a context loss error here enables using debug mode to work on // context loss handling in virtual context mode.