# Created by: Shane Ambler # $FreeBSD$ PORTNAME= godot DISTVERSION= 3.1.2 DISTVERSIONSUFFIX= -stable CATEGORIES= devel games MAINTAINER= FreeBSD@Shaneware.biz COMMENT?= Game runtime engine LICENSE= MIT CC-BY-3.0 LICENSE_COMB= multi LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt BUILD_DEPENDS= yasm:devel/yasm LIB_DEPENDS= libfreetype.so:print/freetype2 \ libpng.so:graphics/png RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \ xdg-open:devel/xdg-utils \ xmessage:x11/xmessage USES= compiler:c++14-lang gl pkgconfig scons ssl xorg USE_XORG= x11 xcursor xi xinerama xrandr xrender USE_GL= gl glew glu USE_GITHUB= yes GH_ACCOUNT= godotengine MAKE_ARGS+= platform=x11 builtin_libpng=False \ builtin_openssl=False verbose=True MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}} MAKE_ARGS_clang= use_llvm=True CXXFLAGS+= -DRTAUDIO_ENABLED CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}} CXXFLAGS_i386_gcc= -march=i586 # option MONO doesn't build (needs 5.12+) so for now leave it out as an option OPTIONS_DEFINE= EXAMPLES TOOLS OPTIONS_DEFAULT= ALSA # Moved to devel/godot-tools OPTIONS_EXCLUDE?= EXAMPLES TOOLS OPTIONS_GROUP= AUDIO OPTIONS_GROUP_AUDIO= ALSA PULSEAUDIO AUDIO_DESC= Audio support ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib ALSA_MAKE_ARGS= alsa=True EXAMPLES_GH_PROJECT= godot-demo-projects:DEMOS # master at 13/12 EXAMPLES_GH_TAGNAME= c34a2b423bcb:DEMOS EXAMPLES_PORTEXAMPLES= * # mono support doesn't build at present MONO_USES= mono:nuget NUGET_DEPENDS= DotNet.Glob=2.1.1 MONO_MAKE_ARGS= module_mono_enabled=True mono_glue=True NUGET_PATH=${NUGET_EXE} MONO_MAKE_ENV= NUGET_PATH=${NUGET_EXE} PULSEAUDIO_LIB_DEPENDS= libpulse.so:audio/pulseaudio PULSEAUDIO_MAKE_ARGS= pulseaudio=True TOOLS_DESC= Include development tools (IDE) TOOLS_MAKE_ARGS= target=release_debug tools=True TOOLS_MAKE_ARGS_OFF= target=release tools=False TOOLS_DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \ "${GODOTFILE}" "Development;IDE;" "" TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \ share/pixmaps/${GODOTFILE}.svg GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX} PLIST_FILES= bin/${GODOTFILE} .ifmake makesum # Always include optional distfiles .MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE= .endif .include .if ${ARCH} != aarch64 && ${ARCH} != amd64 && ${ARCH} != i386 && ${ARCH} != armv6 && ${ARCH} != armv7 # use system libvpx on archs that break with built-in LIB_DEPENDS+= libvpx.so:multimedia/libvpx MAKE_ARGS+= builtin_libvpx=False .endif post-patch: @${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \ ${WRKSRC}/methods.py @${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \ ${WRKSRC}/platform/x11/os_x11.cpp pre-build-MONO-on: makenuget @(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${MAKE_CMD} ${MAKE_FLAGS} \ ${_MAKE_JOBS} ${MAKE_ARGS:C,^${DESTDIRNAME}=.*,,g} \ target=release_debug tools=True mono_glue=False) @(cd ${WRKSRC} && ${FIND} ${WRKSRC}/bin -name 'godot*' -exec {} \ --generate-mono-glue modules/mono/glue \; && \ ${FIND} ${WRKSRC}/bin -name 'godot*' -delete) # The official godot binary name reflects options used to compile # We just want a simple name matching the portname # This gives us bin/godot for runtime and bin/godot-tools for the IDE do-install: @${RM} ${WRKSRC}/bin/*.debugsymbols cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \ ${STAGEDIR}/${PREFIX}/bin/${GODOTFILE} do-install-EXAMPLES-on: (cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \ ${STAGEDIR}${EXAMPLESDIR}) do-install-TOOLS-on: ${INSTALL_DATA} ${WRKSRC}/icon.png \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png ${INSTALL_DATA} ${WRKSRC}/icon.svg \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg .include