PORTNAME= godot DISTVERSION= 3.5.3 DISTVERSIONSUFFIX= -stable PORTREVISION?= 0 CATEGORIES= devel games PKGNAMESUFFIX?= 35 MAINTAINER= FreeBSD@Shaneware.biz COMMENT?= Game runtime engine - LTS v3.5 WWW= https://godotengine.org/ LICENSE= MIT CC-BY-3.0 LICENSE_COMB= multi LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt BUILD_DEPENDS= yasm:devel/yasm LIB_DEPENDS= libfreetype.so:print/freetype2 \ libpcre2-8.so:devel/pcre2 \ libpng.so:graphics/png \ libvpx.so:multimedia/libvpx RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \ xdg-open:devel/xdg-utils \ xmessage:x11/xmessage USES= compiler:c++14-lang cpe gl pkgconfig scons xorg USE_XORG= x11 xcursor xext xi xinerama xrandr xrender USE_GL= gl glew glu CPE_VENDOR= godotengine USE_GITHUB= yes GH_ACCOUNT= godotengine MAKE_ARGS+= platform=x11 builtin_freetype=False \ builtin_libpng=False builtin_libvpx=False \ builtin_pcre2=False builtin_zlib=False verbose=True MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}} MAKE_ARGS_clang= use_llvm=True linker=lld CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}} CXXFLAGS_i386_gcc= -march=i586 OPTIONS_DEFINE= EXAMPLES TOOLS UDEV OPTIONS_DEFAULT= ALSA UDEV # Moved to devel/godot-tools OPTIONS_EXCLUDE?= EXAMPLES TOOLS OPTIONS_GROUP= AUDIO OPTIONS_GROUP_AUDIO= ALSA PULSEAUDIO AUDIO_DESC= Audio support ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib ALSA_MAKE_ARGS= alsa=True ALSA_MAKE_ARGS_OFF= alsa=False # 3.5 head as of 28/2 EXAMPLES_GH_TUPLE= godotengine:godot-demo-projects:c0180d20d10d:DEMOS EXAMPLES_PORTEXAMPLES= * PULSEAUDIO_LIB_DEPENDS= libpulse.so:audio/pulseaudio PULSEAUDIO_MAKE_ARGS= pulseaudio=True PULSEAUDIO_MAKE_ARGS_OFF= pulseaudio=False TOOLS_DESC= Include development tools (IDE) TOOLS_MAKE_ARGS= target=release_debug tools=True TOOLS_MAKE_ARGS_OFF= target=release tools=False TOOLS_DESKTOP_ENTRIES= "Godot" "${COMMENT}" "${GODOTFILE}" \ "${GODOTFILE}" "Development;IDE;" "" TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \ share/pixmaps/${GODOTFILE}.svg UDEV_DESC= Libudev support (Joystick) UDEV_BUILD_DEPENDS= ${PREFIX}/include/linux/input.h:devel/evdev-proto UDEV_LIB_DEPENDS= libudev.so:devel/libudev-devd UDEV_MAKE_ARGS= udev=True UDEV_MAKE_ARGS_OFF= udev=False GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX} PLIST_FILES= bin/${GODOTFILE} .ifmake makesum # Always include optional distfiles .MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE= .endif .include .if ${ARCH:Mpowerpc*} || ${ARCH:Mriscv64*} MAKE_ARGS+= module_embree_enabled=no \ module_raycast_enabled=no \ module_webm_enabled=no .endif post-patch: @${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \ ${WRKSRC}/methods.py @${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \ ${WRKSRC}/platform/x11/os_x11.cpp # The official godot binary name reflects options used to compile # We just want a simple name matching the portname # This gives us bin/godot for runtime and bin/godot-tools for the IDE do-install: @${RM} ${WRKSRC}/bin/*.debugsymbols cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \ ${STAGEDIR}/${PREFIX}/bin/${GODOTFILE} do-install-EXAMPLES-on: (cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \ ${STAGEDIR}${EXAMPLESDIR}) do-install-TOOLS-on: ${INSTALL_DATA} ${WRKSRC}/icon.png \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png ${INSTALL_DATA} ${WRKSRC}/icon.svg \ ${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg .include