bin/brickshooter %%DATADIR%%/gfx/background.png %%DATADIR%%/gfx/background2.png %%DATADIR%%/gfx/background3.png %%DATADIR%%/gfx/background4.png %%DATADIR%%/gfx/background5.png %%DATADIR%%/gfx/background6.png %%DATADIR%%/gfx/charset.png %%DATADIR%%/gfx/charset.xcf %%DATADIR%%/gfx/cursor.png %%DATADIR%%/gfx/explosion.png %%DATADIR%%/gfx/explosion.xcf %%DATADIR%%/gfx/level_bg.png %%DATADIR%%/gfx/level_bg.xcf %%DATADIR%%/gfx/score_bg.png %%DATADIR%%/gfx/score_bg.xcf %%DATADIR%%/gfx/targeting.png %%DATADIR%%/gfx/targeting.xcf %%DATADIR%%/gfx/tile.xcf %%DATADIR%%/gfx/tiles.png %%DATADIR%%/gfx/window_border.png %%DATADIR%%/levels/aigyptos.dat %%DATADIR%%/snd/blockhit.wav %%DATADIR%%/snd/blockout.wav %%DATADIR%%/snd/cantmove.wav %%DATADIR%%/snd/explode.wav %%DATADIR%%/snd/finishset.wav %%DATADIR%%/snd/gameover.wav %%DATADIR%%/snd/nextlevel.wav %%DATADIR%%/snd/shootblock.wav %%DATADIR%%/snd/startup.wav @dirrm %%DATADIR%%/snd @dirrm %%DATADIR%%/levels @dirrm %%DATADIR%%/gfx @dirrm %%DATADIR%%