--- makefile.orig Mon Jul 24 15:18:20 2006 +++ makefile Mon Jul 24 15:22:20 2006 @@ -1,19 +1,30 @@ +# GNU Makefile for EGL. + +# Compilation components and options. BUILD_CLIENT?=YES # client executable BUILD_DEDICATED?=YES # server executable BUILD_CGAME?=YES # cgame dll BUILD_GAME?=YES # game dll +WITH_OPT_CFLAGS?=YES # Optimized compiler flags. +WITH_HOMEDIR?=YES # Write files in "~/.egl". +# Common variables. +CC?=gcc VERSION=0.0.6 - -CC=gcc EGL_MAKEFILE=makefile -SHARED_FLAGS:= -RELEASE_CFLAGS=-Isource/ -I./ -I../ $(SHARED_FLAGS) -O2 -fno-strict-aliasing -ffast-math -fexpensive-optimizations -DEBUG_CFLAGS=-g -Isource/ -I./ -I../ $(SHARED_FLAGS) -DC_ONLY -LDFLAGS=-ldl -lm -lz -ljpeg -lpng -DED_LDFLAGS=-ldl -lm -lz -MODULE_LDFLAGS=-ldl -lm -X11_LDFLAGS=-L/usr/X11R6/lib -lX11 -lXext + +# Compiler flags. +SHARED_FLAGS:=-Isource -I./ -I../ $(CFLAGS) +RELEASE_CFLAGS=$(SHARED_FLAGS) +DEBUG_CFLAGS=$(SHARED_FLAGS) -g -DC_ONLY + +# Linker flags. +LDFLAGS+=-lm +DED_LDFLAGS=-lz +MODULE_LDFLAGS= +X11_LDFLAGS=-lX11 -lXext -ljpeg -lpng -lz + +# Compilation commands. SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared @@ -26,8 +37,22 @@ ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) SHLIBEXT =so -BUILD_DEBUG_DIR=debug$(ARCH) -BUILD_RELEASE_DIR=release$(ARCH) +OSTYPE := $(shell uname -s) + +BUILD_DEBUG_DIR=debug +BUILD_RELEASE_DIR=release + +ifeq ($(OSTYPE),Linux) +LDFLAGS+=-ldl +endif + +ifeq ($(OSTYPE),FreeBSD) +# These variables are defined from the port, and passed by the environment. +SHARED_FLAGS+= -I$(LOCALBASE)/include \ + -DDATADIR='\"$(Q2DIR)\"' -DLIBDIR='\"$(LIBDIR)\"' +LDFLAGS+= -L$(LOCALBASE)/lib +X11_LDFLAGS+= $(PTHREAD_LIBS) +endif ifeq ($(strip $(BUILD_CLIENT)),YES) TARGETS += $(BUILDDIR)/egl @@ -38,19 +63,27 @@ endif ifeq ($(strip $(BUILD_CGAME)),YES) - TARGETS += $(BUILDDIR)/baseq2/eglcgame$(ARCH).$(SHLIBEXT) + TARGETS += $(BUILDDIR)/baseq2/eglcgame.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_GAME)),YES) - TARGETS += $(BUILDDIR)/baseq2/game$(ARCH).$(SHLIBEXT) + TARGETS += $(BUILDDIR)/baseq2/game.$(SHLIBEXT) endif -ifeq ($(wildcard /usr/include/X11/extensions/xf86vmode.h),/usr/include/X11/extensions/xf86vmode.h) +ifeq ($(strip $(WITH_OPT_CFLAGS)),YES) +RELEASE_CFLAGS += -O2 -fno-strict-aliasing -ffast-math -fexpensive-optimizations +endif + +ifeq ($(strip $(WITH_HOMEDIR)),YES) +SHARED_FLAGS += -DHOMEDIR +endif + +ifeq ($(wildcard $(LOCALBASE)/include/X11/extensions/xf86vmode.h),/usr/include/X11/extensions/xf86vmode.h) SHARED_FLAGS += -DXF86VMODE X11_LDFLAGS += -lXxf86vm endif -ifeq ($(wildcard /usr/include/X11/extensions/xf86dga.h),/usr/include/X11/extensions/xf86dga.h) +ifeq ($(wildcard $(LOCALBASE)/include/X11/extensions/xf86dga.h),/usr/include/X11/extensions/xf86dga.h) SHARED_FLAGS += -DXF86DGA X11_LDFLAGS += -lXxf86dga endif @@ -111,6 +144,7 @@ $(BUILDDIR)/client/sv_user.o \ $(BUILDDIR)/client/sv_world.o \ \ + $(BUILDDIR)/client/cl_acapi.o \ $(BUILDDIR)/client/cl_cgapi.o \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_console.o \ @@ -135,7 +169,7 @@ \ $(BUILDDIR)/client/r_math.o \ $(BUILDDIR)/client/rb_batch.o \ - $(BUILDDIR)/client/rb_cin.o \ + $(BUILDDIR)/client/rf_video.o \ $(BUILDDIR)/client/rb_entity.o \ $(BUILDDIR)/client/rb_light.o \ $(BUILDDIR)/client/rb_math.o \ @@ -173,7 +207,6 @@ $(BUILDDIR)/client/x11_main.o \ $(BUILDDIR)/client/x11_utils.o \ \ - $(BUILDDIR)/client/byteswap.o \ $(BUILDDIR)/client/infostrings.o \ $(BUILDDIR)/client/m_angles.o \ $(BUILDDIR)/client/m_bounds.o \ @@ -222,6 +255,7 @@ $(BUILDDIR)/client/sv_user.o: $(SOURCEDIR)/server/sv_user.c; $(DO_CC) $(BUILDDIR)/client/sv_world.o: $(SOURCEDIR)/server/sv_world.c; $(DO_CC) +$(BUILDDIR)/client/cl_acapi.o: $(SOURCEDIR)/client/cl_acapi.c; $(DO_CC) $(BUILDDIR)/client/cl_cgapi.o: $(SOURCEDIR)/client/cl_cgapi.c; $(DO_CC) $(BUILDDIR)/client/cl_cin.o: $(SOURCEDIR)/client/cl_cin.c; $(DO_CC) $(BUILDDIR)/client/cl_console.o: $(SOURCEDIR)/client/cl_console.c; $(DO_CC) @@ -246,7 +280,7 @@ $(BUILDDIR)/client/r_math.o: $(SOURCEDIR)/renderer/r_math.c; $(DO_CC) $(BUILDDIR)/client/rb_batch.o: $(SOURCEDIR)/renderer/rb_batch.c; $(DO_CC) -$(BUILDDIR)/client/rb_cin.o: $(SOURCEDIR)/renderer/rb_cin.c; $(DO_CC) +$(BUILDDIR)/client/rf_video.o: $(SOURCEDIR)/renderer/rf_video.c; $(DO_CC) $(BUILDDIR)/client/rb_entity.o: $(SOURCEDIR)/renderer/rb_entity.c; $(DO_CC) $(BUILDDIR)/client/rb_light.o: $(SOURCEDIR)/renderer/rb_light.c; $(DO_CC) $(BUILDDIR)/client/rb_math.o: $(SOURCEDIR)/renderer/rb_math.c; $(DO_CC) @@ -284,7 +318,6 @@ $(BUILDDIR)/client/x11_main.o: $(SOURCEDIR)/unix/x11_main.c; $(DO_CC) $(BUILDDIR)/client/x11_utils.o: $(SOURCEDIR)/unix/x11_utils.c; $(DO_CC) -$(BUILDDIR)/client/byteswap.o: $(SOURCEDIR)/shared/byteswap.c; $(DO_CC) $(BUILDDIR)/client/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_CC) $(BUILDDIR)/client/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_CC) $(BUILDDIR)/client/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_CC) @@ -337,7 +370,6 @@ $(BUILDDIR)/dedicated/unix_main.o \ $(BUILDDIR)/dedicated/unix_udp.o \ \ - $(BUILDDIR)/dedicated/byteswap.o \ $(BUILDDIR)/dedicated/infostrings.o \ $(BUILDDIR)/dedicated/m_angles.o \ $(BUILDDIR)/dedicated/m_bounds.o \ @@ -355,7 +387,7 @@ $(BUILDDIR)/eglded: $(OBJS_DEDICATED) @echo Linking eglded; - $(CC) $(CFLAGS) -o $@ $(OBJS_DEDICATED) $(DED_LDFLAGS) + $(CC) $(CFLAGS) -o $@ $(OBJS_DEDICATED) $(LDFLAGS) $(DED_LDFLAGS) $(BUILDDIR)/dedicated/alias.o: $(SOURCEDIR)/common/alias.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cbuf.o: $(SOURCEDIR)/common/cbuf.c; $(DO_DED_CC) @@ -390,7 +422,6 @@ $(BUILDDIR)/dedicated/unix_main.o: $(SOURCEDIR)/unix/unix_main.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/unix_udp.o: $(SOURCEDIR)/unix/unix_udp.c; $(DO_DED_CC) -$(BUILDDIR)/dedicated/byteswap.o: $(SOURCEDIR)/shared/byteswap.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_DED_CC) @@ -475,7 +506,6 @@ \ $(BUILDDIR)/baseq2/cgame/pmove.o \ \ - $(BUILDDIR)/baseq2/cgame/byteswap.o \ $(BUILDDIR)/baseq2/cgame/infostrings.o \ $(BUILDDIR)/baseq2/cgame/m_angles.o \ $(BUILDDIR)/baseq2/cgame/m_bounds.o \ @@ -490,9 +520,9 @@ $(BUILDDIR)/baseq2/cgame/m_flash.o \ -$(BUILDDIR)/baseq2/eglcgame$(ARCH).$(SHLIBEXT): $(OBJS_CGAME) +$(BUILDDIR)/baseq2/eglcgame.$(SHLIBEXT): $(OBJS_CGAME) @echo Linking cgame dll; - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS_CGAME) $(MODULE_LDFLAGS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS_CGAME) $(LDFLAGS) $(MODULE_LDFLAGS) $(BUILDDIR)/baseq2/cgame/cg_api.o: $(SOURCEDIR)/cgame/cg_api.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_console.o: $(SOURCEDIR)/cgame/cg_console.c; $(DO_SHLIB_CC) @@ -557,7 +587,6 @@ $(BUILDDIR)/baseq2/cgame/ui_keys.o: $(SOURCEDIR)/cgame/ui/ui_keys.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/pmove.o: $(SOURCEDIR)/cgame/pmove.c; $(DO_SHLIB_CC) -$(BUILDDIR)/baseq2/cgame/byteswap.o: $(SOURCEDIR)/shared/byteswap.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_SHLIB_CC) @@ -625,7 +654,6 @@ $(BUILDDIR)/baseq2/game/p_view.o \ $(BUILDDIR)/baseq2/game/p_weapon.o \ \ - $(BUILDDIR)/baseq2/game/byteswap.o \ $(BUILDDIR)/baseq2/game/infostrings.o \ $(BUILDDIR)/baseq2/game/m_angles.o \ $(BUILDDIR)/baseq2/game/m_bounds.o \ @@ -639,9 +667,9 @@ $(BUILDDIR)/baseq2/game/string.o \ -$(BUILDDIR)/baseq2/game$(ARCH).$(SHLIBEXT): $(OBJS_GAME) +$(BUILDDIR)/baseq2/game.$(SHLIBEXT): $(OBJS_GAME) @echo Linking game dll; - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS_GAME) $(MODULE_LDFLAGS) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS_GAME) $(LDFLAGS) $(MODULE_LDFLAGS) $(BUILDDIR)/baseq2/game/g_ai.o: $(SOURCEDIR)/game/g_ai.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_chase.o: $(SOURCEDIR)/game/g_chase.c; $(DO_SHLIB_CC) @@ -691,7 +719,6 @@ $(BUILDDIR)/baseq2/game/p_view.o: $(SOURCEDIR)/game/p_view.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/p_weapon.o: $(SOURCEDIR)/game/p_weapon.c; $(DO_SHLIB_CC) -$(BUILDDIR)/baseq2/game/byteswap.o: $(SOURCEDIR)/shared/byteswap.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_SHLIB_CC)