# New ports collection makefile for: q2p # Date created: 2007-01-05 # Whom: alepulver # # $FreeBSD$ # PORTNAME= q2p PORTVERSION= 0.2.20061231 PORTREVISION= 4 CATEGORIES= games MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Q2P/ DISTNAME= Q2P-0.2-2006-12-31 MAINTAINER= alepulver@FreeBSD.org COMMENT= Ehnaced OpenGL only Quake II engine USE_BZIP2= yes USE_GCC= 3.4+ USE_XORG= xxf86dga xext xxf86vm x11 USE_GMAKE= yes ALL_TARGET= release OPTIONS= CLIENT "Build client" on \ CTF "Build CTF (Capture The Flag) modification" off \ DEDICATED "Build dedicated server" on \ GAME "Build a main game .so modification" off \ GLX "Build OpenGL renderer" on \ OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ OSS "Enable Open Sound System sound support" on \ SDL "Enable SDL sound support" on \ SDLGL "Build SDL OpenGL renderer" on MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" LIBDIR= ${PREFIX}/lib/${PORTNAME} .include "${.CURDIR}/../quake2-data/Makefile.include" .include .if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL) USE_GL= glu LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \ png.5:${PORTSDIR}/graphics/png .endif .if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL) USE_SDL= sdl .endif .if !defined(WITHOUT_CLIENT) LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis MAKE_ENV+= BUILD_Q2P=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} .else PLIST_SUB+= CLIENT="@comment " .endif .if defined(WITH_CTF) MAKE_ENV+= BUILD_CTF=YES PLIST_SUB+= CTF="" .else PLIST_SUB+= CTF="@comment " .endif .if !defined(WITHOUT_DEDICATED) MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded .else PLIST_SUB+= DEDICATED="@comment " .endif .if defined(WITH_GAME) MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .for opt in GLX SDLGL . if !defined(WITHOUT_${opt}) MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/} . else PLIST_SUB+= ${opt}="@comment " . endif .endfor .if !defined(WITH_OPTIMIZED_CFLAGS) MAKE_ENV+= OPTIMIZE=YES .endif .if !defined(WITHOUT_OSS) MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss .else PLIST_SUB+= OSS="@comment " .endif .if !defined(WITHOUT_SDL) MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl .else PLIST_SUB+= SDL="@comment " .endif do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin .endfor ${MKDIR} ${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR} .endfor .if defined(WITH_CTF) ${MKDIR} ${LIBDIR}/ctf ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf .endif .if defined(WITH_GAME) ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2 .if !defined(NOPORTDOCS) ${MKDIR} ${DOCSDIR} cd ${WRKSRC} && ${INSTALL_DATA} Q2P_readme.txt Ogg_readme.txt ${DOCSDIR} .endif .include