PORTNAME= q3cellshading PORTVERSION= 1.0 PORTREVISION= 5 CATEGORIES= games MASTER_SITES= SF DISTNAME= q3cel-${PORTVERSION}-src MAINTAINER= danfe@FreeBSD.org COMMENT= Quake III engine with Cell Shading capabilities WWW= https://q3cellshading.sourceforge.net/ ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option USES= gmake zip ALL_TARGET= build_release MAKE_ENV= LIBDIR="${LIBDIR}" MAKE_JOBS_UNSAFE= yes BUILD_WRKSRC= ${WRKSRC}/code/unix WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT OPTIONS_MULTI= FLAVOR OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT OPTIONS_SUB= yes CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAMELIBS_DESC= Force building game libraries SMP_CLIENT_DESC= Build SMP (threaded) client CLIENT_MAKE_ENV= CLIENT=YES CLIENT_VARS= Q3BIN+=quake3 DEDICATED_MAKE_ENV= DEDICATED=YES DEDICATED_VARS= Q3BIN+=q3ded OPTIMIZED_CFLAGS_MAKE_ENV= OPTIMIZED_CFLAGS=YES SMP_CLIENT_MAKE_ENV= SMP=YES SMP_CLIENT_VARS= Q3BIN+=quake3-smp LIBDIR= ${PREFIX}/lib/${PORTNAME} .include .if ${ARCH} == "i386" BUILD_DEPENDS+= nasm:devel/nasm .endif .if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT} USES+= gl xorg USE_GL= glu USE_XORG= xxf86dga xxf86vm .endif .if ${PORT_OPTIONS:MGAMELIBS} MAKE_ENV+= GAMELIBS=YES .endif do-install: .for bin in ${Q3BIN} # Adjust program names to avoid conflicts with other Quake3 ports ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \ ${STAGEDIR}${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/} .endfor .if ${PORT_OPTIONS:MGAMELIBS} .for dir in baseq3 missionpack @${MKDIR} ${STAGEDIR}${LIBDIR}/${dir} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so \ ${STAGEDIR}${LIBDIR}/${dir} .endfor .endif .include "${.CURDIR}/../quake3-data/Makefile.include" .include PATCH_ARGS+= -l