# Makefile for defining variables used by Quake II related ports. # # A dependency to "games/quake2-data" is automatically added (except for the # data port itself). The ports using this definitions should assume the data # is installed (i.e. no need for pkg-message asking to copy the .pak files), # and the main game.so (except the engine incompatible with the original one). # # The following variables are defined, and can be used in the port: # # Q2PKGNAMEPREFIX - The package name prefix for Quake II additions # Q2DIR - The Quake II data directory (also added to # MAKE_ENV, PLIST_SUB, and SUB_LIST) # # Some notes for making this kind of ports: # # - The game engines should be modified to add ${Q2DIR} as the first search # path (it's a stack so new paths override previous ones), and add # "~/.${PORTNAME}" as the last one (this is where it writes configuration, # saved games, etc.), which may need to be created if doesn't exist; # - If the engine needs to load additional data (renderers, pak files, etc.) # don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and # add that directory to the search paths immediately after ${Q2DIR}; # - The reason to use "~/.${PORTNAME}" for writing is in the case the program # isn't compatible with the original engine (e.g. new console variables, # different saved game format, etc.). If just the configuration is # different it can write in "~/.quake2" but use a different configuration # file name (not config.cfg); # - Search path summary (ordered): # - cddir - Directory to be prepended (optional, configurable) # - ${Q2DIR} - Base shared data directory # - ${LIBDIR} - Program specific data directory (optional) # - basedir - Base data directory (configurable) # - "~/.${PORTNAME}" - Writing directory # - The "game${ARCH}.so" in game engines and modifications should be changed # to just "game.so" (the ${ARCH} can cause incompatibilities with new # platforms and is unnecessary); # - The modifications and data which is common to all the engines should be # installed in ${Q2DIR}; # - The engines should not install game.so files for the normal game, CTF, # Rogue, Xatrix, and all other which exist as a separate port. If the # version the engine provides is different than the original one then add # it as an option (off by default). If the engine is not compatible with # the game.so files provided by the ports then ignore this rule. # # For the examples, please see existing ports. # Q2PKGNAMEPREFIX?= quake2- Q2DIR?= ${LOCALBASE}/share/quake2 .if defined(PKGNAMEPREFIX) && ${PKGNAMEPREFIX} == ${Q2PKGNAMEPREFIX} && defined(OPTIONSMKINCLUDED) IGNORE= is using Q2PKGNAMEPREFIX, but included too early .endif MAKE_ENV+= Q2DIR="${Q2DIR}" PLIST_SUB+= Q2DIR="${Q2DIR:S|${LOCALBASE}/||}" SUB_LIST+= Q2DIR="${Q2DIR}" .if ${PORTNAME} != data # Not depending on the particular .pak file since they are OPTIONS-dependent RUN_DEPENDS+= quake2-data>0:games/quake2-data .endif