OpenGL-only Quake II engine modification with the following features: - Requires id Software's Quake II (patched to v3.20) - OpenGL only: no software mode; no 3dfx - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture compression (for large textures/skins) - Particle engine: fast intuitive system; dynamically lit; custom special effects - RScript shaders: spheremapping; detail textures; animated skins; vertex deformation, other custom functions - Enhanced menus: mouse support in menus; menus scaled to fixed resolution; reorganized menus - Client side 3D chase camera: accurate aiming system; adjustable viewing distance; adjustable viewing angle - Miscellaneous special effects: improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting - Miscellaneous gameplay enhancements: decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist filter parameter - Backwards compatible with old mods