PORTNAME= sdb PORTVERSION= 1.0.2 PORTREVISION= 15 CATEGORIES= games MASTER_SITES= http://stage.gamecreation.org/shotgund/ \ https://mirror.amdmi3.ru/distfiles/ DISTFILES= ${DISTNAME}${EXTRACT_SUFX} EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= amdmi3@FreeBSD.org COMMENT= Futuristic overhead shooter LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/LICENSE USES= gl gmake sdl USE_SDL= mixer image sdl USE_GL= gl glu BUILD_WRKSRC= ${WRKSRC}/src CXXFLAGS+= `${SDL_CONFIG} --cflags` LIBS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}" PLIST_FILES= bin/sdb PORTDOCS= * PORTDATA= * DESKTOP_ENTRIES="Shotgun Debugger" \ "" \ "" \ "${PORTNAME}" \ "Game;ActionGame;" \ "" OPTIONS_DEFINE= DOCS .include .if ${ARCH} != "powerpc" && ${ARCH} != "sparc64" PLIST_SUB+= MODEL_SUFFIX="md2" .else # big-endian requires different set of models DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip EXTRACT_DEPENDS+= ${UNZIP_CMD}:archivers/unzip PLIST_SUB+= MODEL_SUFFIX="md2b" post-extract: ${RM} ${WRKSRC}/models/* @cd ${WRKSRC}/models && \ ${RM} * && \ ${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \ 'sdb-1.0-macosx/models/*.md2b' .endif post-patch: @${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \ ${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp do-install: ${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR} do-install-DOCS-on: @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR} .include