PORTNAME= solarus PORTVERSION= 1.6.5 DISTVERSIONPREFIX= v PORTREVISION= 1 CATEGORIES= games MAINTAINER= danilo@FreeBSD.org COMMENT= Zelda-like 2D game engine WWW= https://www.solarus-games.org LICENSE= GPLv3 LICENSE_FILE= ${WRKSRC}/license.txt LIB_DEPENDS= libphysfs.so:devel/physfs \ libmodplug.so:audio/libmodplug \ libvorbis.so:audio/libvorbis \ libogg.so:audio/libogg RUN_DEPENDS= glm>0:math/glm BUILD_DEPENDS= glm>0:math/glm USES= cmake:noninja compiler:c++11-lib gl openal qmake qt:5 sdl xorg USE_GITLAB= yes GL_ACCOUNT= solarus-games GL_TAGNAME= 21a378a7858460809ffef1c96a07a493d709730c MAKE_ARGS+= DESTDIR=${STAGEDIR} USE_QT= buildtools:build core gui linguisttools:build widgets USE_SDL= sdl2 ttf2 image2 USE_GL= gl glu USE_LDCONFIG= yes CXXFLAGS+= -DGLM_ENABLE_EXPERIMENTAL # GLM_GTX_matrix_transform_2d is an experimental extension OPTIONS_DEFINE= LUAJIT OPTIONS_DEFAULT_amd64= LUAJIT OPTIONS_DEFAULT_i386= LUAJIT OPTIONS_DEFAULT_powerpc= LUAJIT OPTIONS_DEFAULT_powerpc64= LUAJIT OPTIONS_DEFAULT_powerpc64le= LUAJIT LUAJIT_CMAKE_BOOL= SOLARUS_USE_LUAJIT LUAJIT_DESC= Use LuaJIT instead of standard Lua LUAJIT_USES= luajit LUAJIT_USES_OFF= lua:51 .include