# New ports collection makefile for: Star Trek Voyager: Elite Force paks # Date created: Sat Jul 15 14:27:16 SAST 2000 # Whom: nik@FreeBSD.org # # $FreeBSD$ # PORTNAME= stvef-paks PORTVERSION= 1.0 PORTREVISION= 1 CATEGORIES= games linux MASTER_SITES= # DISTFILES= pak0.pk3 DIST_SUBDIR= stvef IGNOREFILES= ${ALLFILES} MAINTAINER= nik@FreeBSD.org COMMENT= Star Trek Voyager: Elite Forces dedicated server for Linux .pk3 files # Make this a BUILD_ rather than a RUN_DEPEND so that it can create the # directory hierarchy for us. BUILD_DEPENDS= ${PREFIX}/usr/games/stvef/linuxstvefded_1.2-static:${PORTSDIR}/games/stvef-server ONLY_FOR_ARCHS= i386 USE_LINUX_PREFIX= yes USE_LINUX?= yes EXTRACT_ONLY= # Don't extract anything STRIP= GAMEDIR= ${PREFIX}/usr/games/stvef/ .include # The only file we *must* have (I think) is pak0.pk3 .if !exists(${DISTDIR}/stvef/pak0.pk3) IGNORE=You must manually copy all the files from the BaseEF directory of the original CD-ROM (or an installed version of the game) to the ${DISTDIR}/stvef directory and then run make again. .endif # Abuse the build target to generate ${PLIST}. We can't have a fixed # ${PLIST}, because the contents of the stvef directory will depend on which # .pk3 files they copy over, and the patch level of the install they copied # them from. So assume that the user knows what they're doing, and blindly # install everything (including non-.pk3 files, which might be necessary). do-build: ${RM} -f ${PLIST} for file in ${DISTDIR}/stvef/*; do \ b=`basename $$file`; \ ${ECHO} usr/games/stvef/baseEF/$$b >> ${PLIST}; \ done do-install: ${MKDIR} ${GAMEDIR}/baseEF for file in ${DISTDIR}/stvef/*; do \ ${INSTALL_DATA} $$file ${GAMEDIR}/baseEF; \ done .include