--- glquake.h.orig 2020-09-30 11:25:10 UTC +++ glquake.h @@ -419,8 +419,8 @@ extern const char *gl_extensions; void R_TranslatePlayerSkin (int playernum); void GL_Bind (int texnum); -#ifndef _WIN32 -#define APIENTRY /* */ +#ifndef APIENTRY +#define APIENTRY #endif #if !defined (__APPLE__) && !defined (MACOSX) @@ -470,6 +470,9 @@ void GL_Bind (int texnum); // ARB_texture_compression defines #define GL_COMPRESSED_RGBA_ARB 0x84EE +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 @@ -478,6 +481,8 @@ void GL_Bind (int texnum); typedef void (APIENTRY *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRY *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + extern PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI; extern PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI; @@ -1134,9 +1139,14 @@ extern PFNGLVERTEXATTRIBS4UBVNVPROC qglVertexAttribs4u // There are some diffs with the function parameters. wgl stuff not present with MacOS X. -DC- and SDL #if defined (__APPLE__) || defined (MACOSX) || defined(SDL) || defined (__glx__) +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, const GLvoid *pointer); typedef void (APIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei size, const GLvoid *pointer); +#endif + extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC qglFlushVertexArrayRangeAPPLE; extern PFNGLVERTEXARRAYRANGEAPPLEPROC qglVertexArrayRangeAPPLE; @@ -1524,7 +1534,7 @@ extern mirrorplane_t mirrorplanes[NUM_MIRROR_PLANES]; extern int mirror_contents; extern int newenvmap; -msurface_t *causticschain; +extern msurface_t *causticschain; extern int caustics_textures[8]; extern qboolean busy_caustics;