The library mostly provides functions to allow you to use OpenGL alongside Allegro -- you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, playing samples and drawing your textures. So this library fills the same hole that things like GLUT do. WWW: http://allegrogl.sourceforge.net/ - Igor Pokrovsky tiamat@comset.net