SPIRV-Cross is a tool designed for parsing and converting SPIR-V to other shader languages. Features: * Convert SPIR-V to readable, usable and efficient GLSL * Convert SPIR-V to readable, usable and efficient Metal Shading Language (MSL) * Convert SPIR-V to readable, usable and efficient HLSL * Convert SPIR-V to a JSON reflection format * Convert SPIR-V to debuggable C++ [DEPRECATED] * Reflection API to simplify the creation of Vulkan pipeline layouts * Reflection API to modify and tweak OpDecorations * Supports "all" of vertex, fragment, tessellation, geometry and compute shaders SPIRV-Cross tries hard to emit readable and clean output from the SPIR-V. The goal is to emit GLSL or MSL that looks like it was written by a human and not awkward IR/assembly-like code.