--- sys/unix/Makefile.top.orig 2014-10-22 13:50:35.000000000 +0900 +++ sys/unix/Makefile.top 2014-10-22 13:52:56.000000000 +0900 @@ -14,7 +14,6 @@ # MAKE = make # make NetHack -PREFIX = /usr GAME = jnethack # GAME = nethack.prg GAMEUID = games @@ -22,10 +21,10 @@ # Permissions - some places use setgid instead of setuid, for instance # See also the option "SECURE" in include/config.h -GAMEPERM = 04755 -FILEPERM = 0644 +GAMEPERM = 02755 +FILEPERM = 0664 EXEPERM = 0755 -DIRPERM = 0755 +DIRPERM = 0775 # GAMEDIR also appears in config.h as "HACKDIR". # VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR @@ -35,12 +34,12 @@ # therefore there should not be anything in GAMEDIR that you want to keep # (if there is, you'll have to do the installation by hand or modify the # instructions) -GAMEDIR = $(PREFIX)/games/lib/$(GAME)dir +GAMEDIR = ${PREFIX}/share/jnethack VARDIR = $(GAMEDIR) -SHELLDIR = $(PREFIX)/games +SHELLDIR = $(PREFIX)/bin # per discussion in Install.X11 and Install.Qt -VARDATND = +# VARDATND = # VARDATND = x11tiles NetHack.ad pet_mark.xbm # VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm # for Atari/Gem @@ -48,7 +47,7 @@ # for BeOS # VARDATND = beostiles # for Gnome -# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm +VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm VARDATD = data joracles options quest.dat jrumors VARDAT = $(VARDATD) $(VARDATND) @@ -185,55 +184,38 @@ -e '}' \ -e '$$s/.*/nodlb/p' < dat/options` ; \ $(MAKE) dofiles-$${target-nodlb} - cp src/$(GAME) $(GAMEDIR) - cp util/recover $(GAMEDIR) - -rm -f $(SHELLDIR)/$(GAME) + ${BSD_INSTALL_PROGRAM} src/$(GAME) ${DESTDIR}$(GAMEDIR) + ${BSD_INSTALL_PROGRAM} util/recover ${DESTDIR}$(GAMEDIR) + -rm -f ${DESTDIR}$(SHELLDIR)/$(GAME) sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \ -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \ < sys/unix/nethack.sh \ - > $(SHELLDIR)/$(GAME) -# set up their permissions - -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \ - $(CHGRP) $(GAMEGRP) $(GAME) recover ) - chmod $(GAMEPERM) $(GAMEDIR)/$(GAME) - chmod $(EXEPERM) $(GAMEDIR)/recover - -$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME) - $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME) - chmod $(EXEPERM) $(SHELLDIR)/$(GAME) + > ${DESTDIR}$(SHELLDIR)/$(GAME) dofiles-dlb: check-dlb - ( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) ) + ( cd dat ; cp nhdat $(DATNODLB) ${DESTDIR}$(GAMEDIR) ) # ( cd win/X11 ; cp JNetHack.ad $(GAMEDIR)/JNetHack ) # ( cd win/gtk ; cp GTKRC $(GAMEDIR)/gtkrc ) # ( bdftopcf win/X11/nh10.bdf > $(GAMEDIR)/nh10.pcf ; mkfontdir $(GAMEDIR)) -# set up their permissions - -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \ - $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \ - chmod $(FILEPERM) nhdat $(DATNODLB) ) dofiles-nodlb: # copy over the game files - ( cd dat ; cp $(DAT) $(GAMEDIR) ) + ( cd dat ; cp $(DAT) ${DESTDIR}$(GAMEDIR) ) # ( cd win/X11 ; cp JNetHack.ad $(GAMEDIR)/JNetHack ) # ( cd win/gtk ; cp GTKRC $(GAMEDIR)/gtkrc ) # ( bdftopcf win/X11/nh10.bdf > $(GAMEDIR)/nh10.pcf ; mkfontdir $(GAMEDIR)) -# set up their permissions - -( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \ - $(CHGRP) $(GAMEGRP) $(DAT) ; \ - chmod $(FILEPERM) $(DAT) ) update: $(GAME) recover $(VARDAT) dungeon spec_levs # (don't yank the old version out from under people who're playing it) - -mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old + -mv ${DESTDIR}$(GAMEDIR)/$(GAME) ${DESTDIR}$(GAMEDIR)/$(GAME).old # quest.dat is also kept open and has the same problems over NFS # (quest.dat may be inside nhdat if dlb is in use) - -mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old - -mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old + -mv ${DESTDIR}$(GAMEDIR)/quest.dat ${DESTDIR}$(GAMEDIR)/quest.dat.old + -mv ${DESTDIR}$(GAMEDIR)/nhdat ${DESTDIR}$(GAMEDIR)/nhdat.old # set up new versions of the game files ( $(MAKE) dofiles ) # touch time-sensitive files -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard* - -touch -c $(VARDIR)/save/* touch $(VARDIR)/perm $(VARDIR)/record # and a reminder @echo You may also want to install the man pages via the doc Makefile. @@ -241,20 +223,14 @@ install: $(GAME) recover $(VARDAT) dungeon spec_levs # set up the directories # not all mkdirs have -p; those that don't will create a -p directory - -mkdir -p $(SHELLDIR) - -rm -rf $(GAMEDIR) $(VARDIR) - -mkdir -p $(SHELLDIR)/lib $(GAMEDIR) $(VARDIR) $(VARDIR)/save + -mkdir -p ${DESTDIR}$(SHELLDIR) + -rm -rf ${DESTDIR}$(GAMEDIR) ${DESTDIR}$(VARDIR) + -mkdir -p ${DESTDIR}$(GAMEDIR) ${DESTDIR}$(VARDIR) ${DESTDIR}$(VARDIR)/save -rmdir ./-p - -$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save - $(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save - chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save # set up the game files ( $(MAKE) dofiles ) # set up some additional files - touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile - -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \ - $(CHGRP) $(GAMEGRP) perm record logfile ; \ - chmod $(FILEPERM) perm record logfile ) + touch ${DESTDIR}$(VARDIR)/perm ${DESTDIR}$(VARDIR)/record ${DESTDIR}$(VARDIR)/logfile # and a reminder @echo You may also want to reinstall the man pages via the doc Makefile.