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author | Jens Schweikhardt <schweikh@FreeBSD.org> | 2003-01-01 18:49:04 +0000 |
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committer | Jens Schweikhardt <schweikh@FreeBSD.org> | 2003-01-01 18:49:04 +0000 |
commit | 9d5abbddbf03791c777fed86500976ea3dd19245 (patch) | |
tree | f412dafc7d29429919e8770cdefeb37441fc1299 /games/primes/primes.h | |
parent | 3724136741436462897ae060c5547c43f8953e54 (diff) | |
download | src-test-9d5abbddbf03791c777fed86500976ea3dd19245.tar.gz src-test-9d5abbddbf03791c777fed86500976ea3dd19245.zip |
Notes
Diffstat (limited to 'games/primes/primes.h')
-rw-r--r-- | games/primes/primes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/primes/primes.h b/games/primes/primes.h index f4a90fa1fd85b..fde2b83f3fa90 100644 --- a/games/primes/primes.h +++ b/games/primes/primes.h @@ -63,7 +63,7 @@ extern const ubig *const pr_limit; /* largest prime in the prime array */ /* * To avoid excessive sieves for small factors, we use the table below to - * setup our sieve blocks. Each element represents a odd number starting + * setup our sieve blocks. Each element represents an odd number starting * with 1. All non-zero elements are factors of 3, 5, 7, 11 and 13. */ extern const char pattern[]; |