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authorEd Maste <emaste@FreeBSD.org>2013-08-23 17:46:38 +0000
committerEd Maste <emaste@FreeBSD.org>2013-08-23 17:46:38 +0000
commitf034231a6a1fd5d6395206c1651de8cd9402cca3 (patch)
treef561dabc721ad515599172c16da3a4400b7f4aec /include/lldb/Core/UniqueCStringMap.h
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-rw-r--r--include/lldb/Core/UniqueCStringMap.h361
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diff --git a/include/lldb/Core/UniqueCStringMap.h b/include/lldb/Core/UniqueCStringMap.h
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+//===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_UniqueCStringMap_h_
+#define liblldb_UniqueCStringMap_h_
+#if defined(__cplusplus)
+
+#include <assert.h>
+#include <algorithm>
+#include <vector>
+
+#include "lldb/Core/RegularExpression.h"
+
+namespace lldb_private {
+
+
+
+//----------------------------------------------------------------------
+// Templatized uniqued string map.
+//
+// This map is useful for mapping unique C string names to values of
+// type T. Each "const char *" name added must be unique for a given
+// C string value. ConstString::GetCString() can provide such strings.
+// Any other string table that has guaranteed unique values can also
+// be used.
+//----------------------------------------------------------------------
+template <typename T>
+class UniqueCStringMap
+{
+public:
+ struct Entry
+ {
+ Entry () :
+ cstring(NULL),
+ value()
+ {
+ }
+
+ Entry (const char *cstr) :
+ cstring(cstr),
+ value()
+ {
+ }
+
+ Entry (const char *cstr, const T&v) :
+ cstring(cstr),
+ value(v)
+ {
+ }
+
+ bool
+ operator < (const Entry& rhs) const
+ {
+ return cstring < rhs.cstring;
+ }
+
+ const char* cstring;
+ T value;
+ };
+
+ //------------------------------------------------------------------
+ // Call this function multiple times to add a bunch of entries to
+ // this map, then later call UniqueCStringMap<T>::Sort() before doing
+ // any searches by name.
+ //------------------------------------------------------------------
+ void
+ Append (const char *unique_cstr, const T& value)
+ {
+ m_map.push_back (typename UniqueCStringMap<T>::Entry(unique_cstr, value));
+ }
+
+ void
+ Append (const Entry &e)
+ {
+ m_map.push_back (e);
+ }
+
+ void
+ Clear ()
+ {
+ m_map.clear();
+ }
+
+ //------------------------------------------------------------------
+ // Call this function to always keep the map sorted when putting
+ // entries into the map.
+ //------------------------------------------------------------------
+ void
+ Insert (const char *unique_cstr, const T& value)
+ {
+ typename UniqueCStringMap<T>::Entry e(unique_cstr, value);
+ m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e);
+ }
+
+ void
+ Insert (const Entry &e)
+ {
+ m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e);
+ }
+
+ //------------------------------------------------------------------
+ // Get an entries by index in a variety of forms.
+ //
+ // The caller is responsible for ensuring that the collection does
+ // not change during while using the returned values.
+ //------------------------------------------------------------------
+ bool
+ GetValueAtIndex (uint32_t idx, T &value) const
+ {
+ if (idx < m_map.size())
+ {
+ value = m_map[idx].value;
+ return true;
+ }
+ return false;
+ }
+
+ const char *
+ GetCStringAtIndexUnchecked (uint32_t idx) const
+ {
+ return m_map[idx].cstring;
+ }
+
+ // Use this function if you have simple types in your map that you
+ // can easily copy when accessing values by index.
+ T
+ GetValueAtIndexUnchecked (uint32_t idx) const
+ {
+ return m_map[idx].value;
+ }
+
+ // Use this function if you have complex types in your map that you
+ // don't want to copy when accessing values by index.
+ const T &
+ GetValueRefAtIndexUnchecked (uint32_t idx) const
+ {
+ return m_map[idx].value;
+ }
+
+ const char *
+ GetCStringAtIndex (uint32_t idx) const
+ {
+ if (idx < m_map.size())
+ return m_map[idx].cstring;
+ return NULL;
+ }
+
+ //------------------------------------------------------------------
+ // Find the value for the unique string in the map.
+ //
+ // Return the value for \a unique_cstr if one is found, return
+ // \a fail_value otherwise. This method works well for simple type
+ // T values and only if there is a sensible failure value that can
+ // be returned and that won't match any existing values.
+ //------------------------------------------------------------------
+ T
+ Find (const char *unique_cstr, T fail_value) const
+ {
+ Entry search_entry (unique_cstr);
+ const_iterator end = m_map.end();
+ const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry);
+ if (pos != end)
+ {
+ if (pos->cstring == unique_cstr)
+ return pos->value;
+ }
+ return fail_value;
+ }
+ //------------------------------------------------------------------
+ // Get a pointer to the first entry that matches "name". NULL will
+ // be returned if there is no entry that matches "name".
+ //
+ // The caller is responsible for ensuring that the collection does
+ // not change during while using the returned pointer.
+ //------------------------------------------------------------------
+ const Entry *
+ FindFirstValueForName (const char *unique_cstr) const
+ {
+ Entry search_entry (unique_cstr);
+ const_iterator end = m_map.end();
+ const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry);
+ if (pos != end)
+ {
+ const char *pos_cstr = pos->cstring;
+ if (pos_cstr == unique_cstr)
+ return &(*pos);
+ }
+ return NULL;
+ }
+
+ //------------------------------------------------------------------
+ // Get a pointer to the next entry that matches "name" from a
+ // previously returned Entry pointer. NULL will be returned if there
+ // is no subsequent entry that matches "name".
+ //
+ // The caller is responsible for ensuring that the collection does
+ // not change during while using the returned pointer.
+ //------------------------------------------------------------------
+ const Entry *
+ FindNextValueForName (const Entry *entry_ptr) const
+ {
+ if (!m_map.empty())
+ {
+ const Entry *first_entry = &m_map[0];
+ const Entry *after_last_entry = first_entry + m_map.size();
+ const Entry *next_entry = entry_ptr + 1;
+ if (first_entry <= next_entry && next_entry < after_last_entry)
+ {
+ if (next_entry->cstring == entry_ptr->cstring)
+ return next_entry;
+ }
+ }
+ return NULL;
+ }
+
+ size_t
+ GetValues (const char *unique_cstr, std::vector<T> &values) const
+ {
+ const size_t start_size = values.size();
+
+ Entry search_entry (unique_cstr);
+ const_iterator pos, end = m_map.end();
+ for (pos = std::lower_bound (m_map.begin(), end, search_entry); pos != end; ++pos)
+ {
+ if (pos->cstring == unique_cstr)
+ values.push_back (pos->value);
+ else
+ break;
+ }
+
+ return values.size() - start_size;
+ }
+
+ size_t
+ GetValues (const RegularExpression& regex, std::vector<T> &values) const
+ {
+ const size_t start_size = values.size();
+
+ const_iterator pos, end = m_map.end();
+ for (pos = m_map.begin(); pos != end; ++pos)
+ {
+ if (regex.Execute(pos->cstring))
+ values.push_back (pos->value);
+ }
+
+ return values.size() - start_size;
+ }
+
+ //------------------------------------------------------------------
+ // Get the total number of entries in this map.
+ //------------------------------------------------------------------
+ size_t
+ GetSize () const
+ {
+ return m_map.size();
+ }
+
+
+ //------------------------------------------------------------------
+ // Returns true if this map is empty.
+ //------------------------------------------------------------------
+ bool
+ IsEmpty() const
+ {
+ return m_map.empty();
+ }
+
+ //------------------------------------------------------------------
+ // Reserve memory for at least "n" entries in the map. This is
+ // useful to call when you know you will be adding a lot of entries
+ // using UniqueCStringMap::Append() (which should be followed by a
+ // call to UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert().
+ //------------------------------------------------------------------
+ void
+ Reserve (size_t n)
+ {
+ m_map.reserve (n);
+ }
+
+ //------------------------------------------------------------------
+ // Sort the unsorted contents in this map. A typical code flow would
+ // be:
+ // size_t approximate_num_entries = ....
+ // UniqueCStringMap<uint32_t> my_map;
+ // my_map.Reserve (approximate_num_entries);
+ // for (...)
+ // {
+ // my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...)));
+ // }
+ // my_map.Sort();
+ //------------------------------------------------------------------
+ void
+ Sort ()
+ {
+ std::sort (m_map.begin(), m_map.end());
+ }
+
+ //------------------------------------------------------------------
+ // Since we are using a vector to contain our items it will always
+ // double its memory consumption as things are added to the vector,
+ // so if you intend to keep a UniqueCStringMap around and have
+ // a lot of entries in the map, you will want to call this function
+ // to create a new vector and copy _only_ the exact size needed as
+ // part of the finalization of the string map.
+ //------------------------------------------------------------------
+ void
+ SizeToFit ()
+ {
+ if (m_map.size() < m_map.capacity())
+ {
+ collection temp (m_map.begin(), m_map.end());
+ m_map.swap(temp);
+ }
+ }
+
+ size_t
+ Erase (const char *unique_cstr)
+ {
+ size_t num_removed = 0;
+ Entry search_entry (unique_cstr);
+ iterator end = m_map.end();
+ iterator begin = m_map.begin();
+ iterator lower_pos = std::lower_bound (begin, end, search_entry);
+ if (lower_pos != end)
+ {
+ if (lower_pos->cstring == unique_cstr)
+ {
+ iterator upper_pos = std::upper_bound (lower_pos, end, search_entry);
+ if (lower_pos == upper_pos)
+ {
+ m_map.erase (lower_pos);
+ num_removed = 1;
+ }
+ else
+ {
+ num_removed = std::distance (lower_pos, upper_pos);
+ m_map.erase (lower_pos, upper_pos);
+ }
+ }
+ }
+ return num_removed;
+ }
+protected:
+ typedef std::vector<Entry> collection;
+ typedef typename collection::iterator iterator;
+ typedef typename collection::const_iterator const_iterator;
+ collection m_map;
+};
+
+
+
+} // namespace lldb_private
+
+#endif // #if defined(__cplusplus)
+#endif // liblldb_UniqueCStringMap_h_