diff options
| author | Dimitry Andric <dim@FreeBSD.org> | 2016-01-06 20:12:03 +0000 | 
|---|---|---|
| committer | Dimitry Andric <dim@FreeBSD.org> | 2016-01-06 20:12:03 +0000 | 
| commit | 9e6d35490a6542f9c97607f93c2ef8ca8e03cbcc (patch) | |
| tree | dd2a1ddf0476664c2b823409c36cbccd52662ca7 /source/Plugins/Process/Windows/Live/DebuggerThread.cpp | |
| parent | 3bd2e91faeb9eeec1aae82c64a3253afff551cfd (diff) | |
Notes
Diffstat (limited to 'source/Plugins/Process/Windows/Live/DebuggerThread.cpp')
| -rw-r--r-- | source/Plugins/Process/Windows/Live/DebuggerThread.cpp | 546 | 
1 files changed, 546 insertions, 0 deletions
| diff --git a/source/Plugins/Process/Windows/Live/DebuggerThread.cpp b/source/Plugins/Process/Windows/Live/DebuggerThread.cpp new file mode 100644 index 0000000000000..d058a412c8968 --- /dev/null +++ b/source/Plugins/Process/Windows/Live/DebuggerThread.cpp @@ -0,0 +1,546 @@ +//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===// +// +//                     The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include "DebuggerThread.h" +#include "ExceptionRecord.h" +#include "IDebugDelegate.h" + +#include "lldb/Core/Error.h" +#include "lldb/Core/Log.h" +#include "lldb/Core/ModuleSpec.h" +#include "lldb/Host/FileSpec.h" +#include "lldb/Host/Predicate.h" +#include "lldb/Host/ThisThread.h" +#include "lldb/Host/ThreadLauncher.h" +#include "lldb/Host/windows/HostProcessWindows.h" +#include "lldb/Host/windows/HostThreadWindows.h" +#include "lldb/Host/windows/ProcessLauncherWindows.h" +#include "lldb/Target/ProcessLaunchInfo.h" +#include "lldb/Target/Process.h" + +#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" + +#include "llvm/ADT/STLExtras.h" +#include "llvm/Support/raw_ostream.h" + +using namespace lldb; +using namespace lldb_private; + +namespace +{ +struct DebugLaunchContext +{ +    DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info) +        : m_thread(thread) +        , m_launch_info(launch_info) +    { +    } +    DebuggerThread *m_thread; +    ProcessLaunchInfo m_launch_info; +}; + +struct DebugAttachContext +{ +    DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info) +        : m_thread(thread) +        , m_pid(pid) +        , m_attach_info(attach_info) +    { +    } +    DebuggerThread *m_thread; +    lldb::pid_t m_pid; +    ProcessAttachInfo m_attach_info; +}; +} + +DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) +    : m_debug_delegate(debug_delegate) +    , m_image_file(nullptr) +    , m_debugging_ended_event(nullptr) +    , m_is_shutting_down(false) +    , m_pid_to_detach(0) +    , m_detached(false) +{ +    m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); +} + +DebuggerThread::~DebuggerThread() +{ +    ::CloseHandle(m_debugging_ended_event); +} + +Error +DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) +{ +    WINLOG_IFALL(WINDOWS_LOG_PROCESS, +        "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str()); + +    Error error; +    DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); +    HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", +                                                         DebuggerThreadLaunchRoutine, context, &error)); + +    if (!error.Success()) +    { +        WINERR_IFALL(WINDOWS_LOG_PROCESS, +            "DebugLaunch couldn't launch debugger thread.  %s", error.AsCString()); +    } + +    return error; +} + +Error +DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info) +{ +    WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid); + +    Error error; +    DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); +    HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", +                                                         DebuggerThreadAttachRoutine, context, &error)); + +    if (!error.Success()) +    { +        WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugAttach couldn't attach to process '%u'.  %s", (DWORD)pid, +                     error.AsCString()); +    } + +    return error; +} + +lldb::thread_result_t +DebuggerThread::DebuggerThreadLaunchRoutine(void *data) +{ +    DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); +    lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); +    delete context; +    return result; +} + +lldb::thread_result_t +DebuggerThread::DebuggerThreadAttachRoutine(void *data) +{ +    DebugAttachContext *context = static_cast<DebugAttachContext *>(data); +    lldb::thread_result_t result = +        context->m_thread->DebuggerThreadAttachRoutine(context->m_pid, context->m_attach_info); +    delete context; +    return result; +} + +lldb::thread_result_t +DebuggerThread::DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info) +{ +    // Grab a shared_ptr reference to this so that we know it won't get deleted until after the +    // thread routine has exited. +    std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); + +    WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to launch '%s' on background thread.", +                 launch_info.GetExecutableFile().GetPath().c_str()); + +    Error error; +    ProcessLauncherWindows launcher; +    HostProcess process(launcher.LaunchProcess(launch_info, error)); +    // If we couldn't create the process, notify waiters immediately.  Otherwise enter the debug +    // loop and wait until we get the create process debug notification.  Note that if the process +    // was created successfully, we can throw away the process handle we got from CreateProcess +    // because Windows will give us another (potentially more useful?) handle when it sends us the +    // CREATE_PROCESS_DEBUG_EVENT. +    if (error.Success()) +        DebugLoop(); +    else +        m_debug_delegate->OnDebuggerError(error, 0); + +    return 0; +} + +lldb::thread_result_t +DebuggerThread::DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &attach_info) +{ +    // Grab a shared_ptr reference to this so that we know it won't get deleted until after the +    // thread routine has exited. +    std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); + +    WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to process '%u' on background thread.", +                 (DWORD)pid); + +    if (!DebugActiveProcess((DWORD)pid)) +    { +        Error error(::GetLastError(), eErrorTypeWin32); +        m_debug_delegate->OnDebuggerError(error, 0); +        return 0; +    } + +    // The attach was successful, enter the debug loop.  From here on out, this is no different than +    // a create process operation, so all the same comments in DebugLaunch should apply from this +    // point out. +    DebugLoop(); + +    return 0; +} + +Error +DebuggerThread::StopDebugging(bool terminate) +{ +    Error error; + +    lldb::pid_t pid = m_process.GetProcessId(); + +    WINLOG_IFALL(WINDOWS_LOG_PROCESS, +        "StopDebugging('%s') called (inferior=%I64u).", +        (terminate ? "true" : "false"), pid); + +    // Set m_is_shutting_down to true if it was false.  Return if it was already true. +    bool expected = false; +    if (!m_is_shutting_down.compare_exchange_strong(expected, true)) +        return error; + +    // Make a copy of the process, since the termination sequence will reset +    // DebuggerThread's internal copy and it needs to remain open for the Wait operation. +    HostProcess process_copy = m_process; +    lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); + +    if (terminate) +    { +        // Initiate the termination before continuing the exception, so that the next debug +        // event we get is the exit process event, and not some other event. +        BOOL terminate_suceeded = TerminateProcess(handle, 0); +        WINLOG_IFALL(WINDOWS_LOG_PROCESS, +            "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'", +            handle, pid, (terminate_suceeded ? "true" : "false")); +    } + +    // If we're stuck waiting for an exception to continue (e.g. the user is at a breakpoint +    // messing around in the debugger), continue it now.  But only AFTER calling TerminateProcess +    // to make sure that the very next call to WaitForDebugEvent is an exit process event. +    if (m_active_exception.get()) +    { +        WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION, +            "StopDebugging masking active exception"); + +        ContinueAsyncException(ExceptionResult::MaskException); +    } + +    if (!terminate) +    { +        // Indicate that we want to detach. +        m_pid_to_detach = GetProcess().GetProcessId(); + +        // Force a fresh break so that the detach can happen from the debugger thread. +        if (!::DebugBreakProcess(GetProcess().GetNativeProcess().GetSystemHandle())) +        { +            error.SetError(::GetLastError(), eErrorTypeWin32); +        } +    } + +    WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging waiting for detach from process %u to complete.", pid); + +    DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); +    if (wait_result != WAIT_OBJECT_0) +    { +        error.SetError(GetLastError(), eErrorTypeWin32); +        WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u", +                        m_debugging_ended_event, wait_result); +    } +    else +    { +        WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging detach from process %u completed successfully.", pid); +    } + +    if (!error.Success()) +    { +        WINERR_IFALL(WINDOWS_LOG_PROCESS, +            "StopDebugging encountered an error while trying to stop process %u.  %s", +            pid, error.AsCString()); +    } +    return error; +} + +void +DebuggerThread::ContinueAsyncException(ExceptionResult result) +{ +    if (!m_active_exception.get()) +        return; + +    WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION, +        "ContinueAsyncException called for inferior process %I64u, broadcasting.", +        m_process.GetProcessId()); + +    m_active_exception.reset(); +    m_exception_pred.SetValue(result, eBroadcastAlways); +} + +void +DebuggerThread::FreeProcessHandles() +{ +    m_process = HostProcess(); +    m_main_thread = HostThread(); +    if (m_image_file) +    { +        ::CloseHandle(m_image_file); +        m_image_file = nullptr; +    } +} + +void +DebuggerThread::DebugLoop() +{ +    DEBUG_EVENT dbe = {0}; +    bool should_debug = true; +    WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop"); +    while (should_debug) +    { +        WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent"); +        BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); +        if (wait_result) +        { +            DWORD continue_status = DBG_CONTINUE; +            switch (dbe.dwDebugEventCode) +            { +                case EXCEPTION_DEBUG_EVENT: +                { +                    ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); + +                    if (status == ExceptionResult::MaskException) +                        continue_status = DBG_CONTINUE; +                    else if (status == ExceptionResult::SendToApplication) +                        continue_status = DBG_EXCEPTION_NOT_HANDLED; + +                    break; +                } +                case CREATE_THREAD_DEBUG_EVENT: +                    continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); +                    break; +                case CREATE_PROCESS_DEBUG_EVENT: +                    continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); +                    break; +                case EXIT_THREAD_DEBUG_EVENT: +                    continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); +                    break; +                case EXIT_PROCESS_DEBUG_EVENT: +                    continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); +                    should_debug = false; +                    break; +                case LOAD_DLL_DEBUG_EVENT: +                    continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); +                    break; +                case UNLOAD_DLL_DEBUG_EVENT: +                    continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); +                    break; +                case OUTPUT_DEBUG_STRING_EVENT: +                    continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); +                    break; +                case RIP_EVENT: +                    continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); +                    if (dbe.u.RipInfo.dwType == SLE_ERROR) +                        should_debug = false; +                    break; +            } + +            WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.", +                          dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId()); + +            ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); + +            if (m_detached) +            { +                should_debug = false; +            } +        } +        else +        { +            WINERR_IFALL(WINDOWS_LOG_EVENT, +                "DebugLoop returned FALSE from WaitForDebugEvent.  Error = %u", +                ::GetCurrentThreadId(), ::GetLastError()); + +            should_debug = false; +        } +    } +    FreeProcessHandles(); + +    WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting."); +    SetEvent(m_debugging_ended_event); +} + +ExceptionResult +DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id) +{ +    if (m_is_shutting_down) +    { +        // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic exception that +        // we use simply to wake up the DebuggerThread so that we can close out the debug loop. +        if (m_pid_to_detach != 0 && info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) +        { +            WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_PROCESS, +                            "Breakpoint exception is cue to detach from process 0x%x", +                            m_pid_to_detach); +            ::DebugActiveProcessStop(m_pid_to_detach); +            m_detached = true; +        } + +        // Don't perform any blocking operations while we're shutting down.  That will +        // cause TerminateProcess -> WaitForSingleObject to time out. +        return ExceptionResult::SendToApplication; +    } + +    bool first_chance = (info.dwFirstChance != 0); + +    m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord, thread_id)); +    WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION, +                 "HandleExceptionEvent encountered %s chance exception 0x%x on thread 0x%x", +                 first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id); + +    ExceptionResult result = m_debug_delegate->OnDebugException(first_chance, +                                                                *m_active_exception); +    m_exception_pred.SetValue(result, eBroadcastNever); + +    WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION, +        "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger"); + +    m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result); + +    WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION, +        "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u", +         m_exception_pred.GetValue()); + +    return result; +} + +DWORD +DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id) +{ +    WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD, +        "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u", +        thread_id, m_process.GetProcessId()); +    HostThread thread(info.hThread); +    thread.GetNativeThread().SetOwnsHandle(false); +    m_debug_delegate->OnCreateThread(thread); +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id) +{ +    uint32_t process_id = ::GetProcessId(info.hProcess); + +    WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id); + +    std::string thread_name; +    llvm::raw_string_ostream name_stream(thread_name); +    name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; +    name_stream.flush(); +    ThisThread::SetName(thread_name.c_str()); + +    // info.hProcess and info.hThread are closed automatically by Windows when +    // EXIT_PROCESS_DEBUG_EVENT is received. +    m_process = HostProcess(info.hProcess); +    ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); +    m_main_thread = HostThread(info.hThread); +    m_main_thread.GetNativeThread().SetOwnsHandle(false); +    m_image_file = info.hFile; + +    lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); +    m_debug_delegate->OnDebuggerConnected(load_addr); + +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id) +{ +    WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD, +        "HandleExitThreadEvent Thread %u exited with code %u in process %I64u", +        thread_id, info.dwExitCode, m_process.GetProcessId()); +    m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id) +{ +    WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD, +        "HandleExitProcessEvent process %I64u exited with code %u", +        m_process.GetProcessId(), info.dwExitCode); + +    m_debug_delegate->OnExitProcess(info.dwExitCode); + +    FreeProcessHandles(); +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id) +{ +    if (info.hFile == nullptr) +    { +        // Not sure what this is, so just ignore it. +        WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...", +                      m_process.GetProcessId()); +        return DBG_CONTINUE; +    } + +    std::vector<char> buffer(1); +    DWORD required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); +    if (required_size > 0) +    { +        buffer.resize(required_size + 1); +        required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], required_size + 1, VOLUME_NAME_DOS); +        llvm::StringRef path_str(&buffer[0]); +        const char *path = path_str.data(); +        if (path_str.startswith("\\\\?\\")) +            path += 4; + +        FileSpec file_spec(path, false); +        ModuleSpec module_spec(file_spec); +        lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); + +        WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...", +                     m_process.GetProcessId(), path, info.lpBaseOfDll); + +        m_debug_delegate->OnLoadDll(module_spec, load_addr); +    } +    else +    { +        WINERR_IFALL(WINDOWS_LOG_EVENT, +                     "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle", +                     m_process.GetProcessId(), ::GetLastError()); +    } +    // Windows does not automatically close info.hFile, so we need to do it. +    ::CloseHandle(info.hFile); +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id) +{ +    WINLOG_IFALL(WINDOWS_LOG_EVENT, +        "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.", +        m_process.GetProcessId(), info.lpBaseOfDll); + +    m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id) +{ +    return DBG_CONTINUE; +} + +DWORD +DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) +{ +    WINERR_IFALL(WINDOWS_LOG_EVENT, +        "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u", +        info.dwError, info.dwType, m_process.GetProcessId(), thread_id); + +    Error error(info.dwError, eErrorTypeWin32); +    m_debug_delegate->OnDebuggerError(error, info.dwType); + +    return DBG_CONTINUE; +} | 
