diff options
author | Dimitry Andric <dim@FreeBSD.org> | 2015-01-15 22:30:16 +0000 |
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committer | Dimitry Andric <dim@FreeBSD.org> | 2015-01-15 22:30:16 +0000 |
commit | 9f61947910e6ab40de38e6b4034751ef1513200f (patch) | |
tree | 3231b7529d89052b2edb92bb5ddc6a9e960e5161 /test/CodeGen/Mips/cconv/arguments-varargs.ll | |
parent | 5ca98fd98791947eba83a1ed3f2c8191ef7afa6c (diff) |
Notes
Diffstat (limited to 'test/CodeGen/Mips/cconv/arguments-varargs.ll')
-rw-r--r-- | test/CodeGen/Mips/cconv/arguments-varargs.ll | 1104 |
1 files changed, 1104 insertions, 0 deletions
diff --git a/test/CodeGen/Mips/cconv/arguments-varargs.ll b/test/CodeGen/Mips/cconv/arguments-varargs.ll new file mode 100644 index 0000000000000..adacda5bc4204 --- /dev/null +++ b/test/CodeGen/Mips/cconv/arguments-varargs.ll @@ -0,0 +1,1104 @@ +; RUN: llc -mtriple=mips-linux -relocation-model=static < %s | FileCheck --check-prefix=ALL --check-prefix=O32 --check-prefix=O32-BE %s +; RUN: llc -mtriple=mipsel-linux -relocation-model=static < %s | FileCheck --check-prefix=ALL --check-prefix=O32 --check-prefix=O32-LE %s + +; RUN-TODO: llc -march=mips64 -relocation-model=static -mattr=-n64,+o32 < %s | FileCheck --check-prefix=ALL --check-prefix=O32 %s +; RUN-TODO: llc -march=mips64el -relocation-model=static -mattr=-n64,+o32 < %s | FileCheck --check-prefix=ALL --check-prefix=O32 %s + +; RUN: llc -mtriple=mips64-linux -relocation-model=static -mattr=-n64,+n32 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N32 --check-prefix=NEW-BE %s +; RUN: llc -mtriple=mips64el-linux -relocation-model=static -mattr=-n64,+n32 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N32 --check-prefix=NEW-LE %s + +; RUN: llc -march=mips64 -relocation-model=static -mattr=-n64,+n64 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N64 --check-prefix=NEW-BE %s +; RUN: llc -march=mips64el -relocation-model=static -mattr=-n64,+n64 < %s | FileCheck --check-prefix=ALL --check-prefix=NEW --check-prefix=N64 --check-prefix=NEW-LE %s + +@hwords = global [3 x i16] zeroinitializer, align 1 +@words = global [3 x i32] zeroinitializer, align 1 +@dwords = global [3 x i64] zeroinitializer, align 1 + +define void @fn_i16_dotdotdot_i16(i16 %a, ...) { +entry: +; ALL-LABEL: fn_i16_dotdotdot_i16: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) +; O32-DAG: sw $5, 12([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 12 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first +; fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) + +; Copy the arg to the global +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) + +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(hwords)( + +; ALL-DAG: sh [[ARG1]], 2([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) + +; Copy the arg to the global +; ALL-DAG: sh [[ARG2]], 4([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i16 + %e1 = getelementptr [3 x i16]* @hwords, i32 0, i32 1 + store volatile i16 %arg1, i16* %e1, align 2 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i16 + %e2 = getelementptr [3 x i16]* @hwords, i32 0, i32 2 + store volatile i16 %arg2, i16* %e2, align 2 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i16_dotdotdot_i32(i16 %a, ...) { +entry: +; ALL-LABEL: fn_i16_dotdotdot_i32: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) +; O32-DAG: sw $5, 12([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 12 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first +; fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) + +; Copy the arg to the global +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) + +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(words)( + +; ALL-DAG: sw [[ARG1]], 4([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) + +; Copy the arg to the global +; ALL-DAG: sw [[ARG2]], 8([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i32 + %e1 = getelementptr [3 x i32]* @words, i32 0, i32 1 + store volatile i32 %arg1, i32* %e1, align 4 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i32 + %e2 = getelementptr [3 x i32]* @words, i32 0, i32 2 + store volatile i32 %arg2, i32* %e2, align 4 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i16_dotdotdot_i64(i16 %a, ...) { +entry: +; ALL-LABEL: fn_i16_dotdotdot_i64: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) +; O32-DAG: sw $5, 12([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 12 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first +; fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] (and realign pointer for O32) +; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 +; O32-DAG: addiu [[VA_TMP1:\$[0-9]+]], $zero, -8 +; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] +; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion and copy it to the global. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG1]], 8([[GV]]) +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG1]], 12([[GV]]) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(dwords)( +; NEW-DAG: ld [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-DAG: sd [[ARG1]], 8([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; FIXME: We're still aligned from the last one but CodeGen doesn't spot that. +; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 +; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] +; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion and copy it to the global. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG2]], 16([[GV]]) +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG2]], 20([[GV]]) + +; NEW-DAG: ld [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-DAG: sd [[ARG2]], 16([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i64 + %e1 = getelementptr [3 x i64]* @dwords, i32 0, i32 1 + store volatile i64 %arg1, i64* %e1, align 8 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i64 + %e2 = getelementptr [3 x i64]* @dwords, i32 0, i32 2 + store volatile i64 %arg2, i64* %e2, align 8 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i32_dotdotdot_i16(i32 %a, ...) { +entry: +; ALL-LABEL: fn_i32_dotdotdot_i16: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) +; O32-DAG: sw $5, 12([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 12 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first +; fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) + +; Copy the arg to the global +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) + +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(hwords)( + +; ALL-DAG: sh [[ARG1]], 2([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) + +; Copy the arg to the global +; ALL-DAG: sh [[ARG2]], 4([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i16 + %e1 = getelementptr [3 x i16]* @hwords, i32 0, i32 1 + store volatile i16 %arg1, i16* %e1, align 2 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i16 + %e2 = getelementptr [3 x i16]* @hwords, i32 0, i32 2 + store volatile i16 %arg2, i16* %e2, align 2 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i32_dotdotdot_i32(i32 %a, ...) { +entry: +; ALL-LABEL: fn_i32_dotdotdot_i32: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) +; O32-DAG: sw $5, 12([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 12 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first +; fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) + +; Copy the arg to the global +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) + +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(words)( + +; ALL-DAG: sw [[ARG1]], 4([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) + +; Copy the arg to the global +; ALL-DAG: sw [[ARG2]], 8([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i32 + %e1 = getelementptr [3 x i32]* @words, i32 0, i32 1 + store volatile i32 %arg1, i32* %e1, align 4 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i32 + %e2 = getelementptr [3 x i32]* @words, i32 0, i32 2 + store volatile i32 %arg2, i32* %e2, align 4 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i32_dotdotdot_i64(i32 %a, ...) { +entry: +; ALL-LABEL: fn_i32_dotdotdot_i64: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) +; O32-DAG: sw $5, 12([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 12 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the 4 byte slot for the first +; fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 12 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] (and realign pointer for O32) +; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 +; O32-DAG: addiu [[VA_TMP1:\$[0-9]+]], $zero, -8 +; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] +; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion and copy it to the global. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG1]], 8([[GV]]) +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG1]], 12([[GV]]) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(dwords)( +; NEW-DAG: ld [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-DAG: sd [[ARG1]], 8([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; FIXME: We're still aligned from the last one but CodeGen doesn't spot that. +; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 +; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] +; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion and copy it to the global. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG2]], 16([[GV]]) +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG2]], 20([[GV]]) + +; NEW-DAG: ld [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-DAG: sd [[ARG2]], 16([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i64 + %e1 = getelementptr [3 x i64]* @dwords, i32 0, i32 1 + store volatile i64 %arg1, i64* %e1, align 8 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i64 + %e2 = getelementptr [3 x i64]* @dwords, i32 0, i32 2 + store volatile i64 %arg2, i64* %e2, align 8 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i64_dotdotdot_i16(i64 %a, ...) { +entry: +; ALL-LABEL: fn_i64_dotdotdot_i16: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 16 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the two 4 byte slots for the +; first fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 16 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) + +; Copy the arg to the global +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(hwords) + +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(hwords)( + +; ALL-DAG: sh [[ARG1]], 2([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) + +; Copy the arg to the global +; ALL-DAG: sh [[ARG2]], 4([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i16 + %e1 = getelementptr [3 x i16]* @hwords, i32 0, i32 1 + store volatile i16 %arg1, i16* %e1, align 2 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i16 + %e2 = getelementptr [3 x i16]* @hwords, i32 0, i32 2 + store volatile i16 %arg2, i16* %e2, align 2 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i64_dotdotdot_i32(i64 %a, ...) { +entry: +; ALL-LABEL: fn_i64_dotdotdot_i32: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 16 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the two 4 byte slots for the +; first fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 16 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-BE-DAG: lw [[ARG1:\$[0-9]+]], 4([[VA]]) + +; Copy the arg to the global +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(words) + +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(words)( + +; ALL-DAG: sw [[ARG1]], 4([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) + +; NEW-LE-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-BE-DAG: lw [[ARG2:\$[0-9]+]], 4([[VA2]]) + +; Copy the arg to the global +; ALL-DAG: sw [[ARG2]], 8([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i32 + %e1 = getelementptr [3 x i32]* @words, i32 0, i32 1 + store volatile i32 %arg1, i32* %e1, align 4 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i32 + %e2 = getelementptr [3 x i32]* @words, i32 0, i32 2 + store volatile i32 %arg2, i32* %e2, align 4 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +define void @fn_i64_dotdotdot_i64(i64 %a, ...) { +entry: +; ALL-LABEL: fn_i64_dotdotdot_i64: + +; Set up the stack with an 8-byte local area. N32/N64 must also make room for +; the argument save area (56 bytes). +; O32: addiu [[SP:\$sp]], $sp, -8 +; N32: addiu [[SP:\$sp]], $sp, -64 +; N64: daddiu [[SP:\$sp]], $sp, -64 + +; Save variable argument portion on the stack +; O32-DAG: sw $7, 20([[SP]]) +; O32-DAG: sw $6, 16([[SP]]) + +; NEW-DAG: sd $11, 56([[SP]]) +; NEW-DAG: sd $10, 48([[SP]]) +; NEW-DAG: sd $9, 40([[SP]]) +; NEW-DAG: sd $8, 32([[SP]]) +; NEW-DAG: sd $7, 24([[SP]]) +; NEW-DAG: sd $6, 16([[SP]]) +; NEW-DAG: sd $5, 8([[SP]]) + +; Initialize variable argument pointer. +; For O32, the offset is 16 due to the 4 bytes used to store local variables, +; 4 bytes padding to maintain stack alignment, and the two 4 byte slots for the +; first fixed argument. +; For N32/N64, it is only 8 since the fixed arguments do not reserve stack +; space. +; O32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 16 +; O32-DAG: sw [[VA]], 0([[SP]]) + +; N32-DAG: addiu [[VA:\$[0-9]+]], [[SP]], 8 +; N32-DAG: sw [[VA]], 0([[SP]]) + +; N64-DAG: daddiu [[VA:\$[0-9]+]], [[SP]], 8 +; N64-DAG: sd [[VA]], 0([[SP]]) + +; Store [[VA]] +; O32-DAG: sw [[VA]], 0([[SP]]) + +; ALL: # ANCHOR1 + +; Increment [[VA]] (and realign pointer for O32) +; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 +; O32-DAG: addiu [[VA_TMP1:\$[0-9]+]], $zero, -8 +; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] +; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N32-DAG: sw [[VA2]], 0([[SP]]) + +; N64-DAG: ld [[VA:\$[0-9]+]], 0([[SP]]) +; N64-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 8 +; N64-DAG: sd [[VA2]], 0([[SP]]) + +; Load the first argument from the variable portion and copy it to the global. +; This has used the stack pointer directly rather than the [[VA]] we just set +; up. +; Big-endian mode for N32/N64 must add an additional 4 to the offset due to byte +; order. +; O32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG1]], 8([[GV]]) +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) +; O32-DAG: lw [[ARG1:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG1]], 12([[GV]]) + +; N32-DAG: addiu [[GV:\$[0-9]+]], ${{[0-9]+}}, %lo(dwords) +; N64-DAG: ld [[GV:\$[0-9]+]], %got_disp(dwords)( +; NEW-DAG: ld [[ARG1:\$[0-9]+]], 0([[VA]]) +; NEW-DAG: sd [[ARG1]], 8([[GV]]) + +; ALL: # ANCHOR2 + +; Increment [[VA]] again. +; FIXME: We're still aligned from the last one but CodeGen doesn't spot that. +; O32: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA_TMP0:\$[0-9]+]], [[VA]], 7 +; O32-DAG: and [[VA_TMP2:\$[0-9]+]], [[VA_TMP0]], [[VA_TMP1]] +; O32-DAG: ori [[VA2:\$[0-9]+]], [[VA_TMP2]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) + +; N32-DAG: lw [[VA2:\$[0-9]+]], 0([[SP]]) +; N32-DAG: addiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N32-DAG: sw [[VA3]], 0([[SP]]) + +; N64-DAG: ld [[VA2:\$[0-9]+]], 0([[SP]]) +; N64-DAG: daddiu [[VA3:\$[0-9]+]], [[VA2]], 8 +; N64-DAG: sd [[VA3]], 0([[SP]]) + +; Load the second argument from the variable portion and copy it to the global. +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG2]], 16([[GV]]) +; O32-DAG: lw [[VA:\$[0-9]+]], 0([[SP]]) +; O32-DAG: addiu [[VA2:\$[0-9]+]], [[VA]], 4 +; O32-DAG: sw [[VA2]], 0([[SP]]) +; O32-DAG: lw [[ARG2:\$[0-9]+]], 0([[VA]]) +; O32-DAG: sw [[ARG2]], 20([[GV]]) + +; NEW-DAG: ld [[ARG2:\$[0-9]+]], 0([[VA2]]) +; NEW-DAG: sd [[ARG2]], 16([[GV]]) + + %ap = alloca i8*, align 8 + %ap2 = bitcast i8** %ap to i8* + call void @llvm.va_start(i8* %ap2) + + call void asm sideeffect "# ANCHOR1", ""() + %arg1 = va_arg i8** %ap, i64 + %e1 = getelementptr [3 x i64]* @dwords, i32 0, i32 1 + store volatile i64 %arg1, i64* %e1, align 8 + + call void asm sideeffect "# ANCHOR2", ""() + %arg2 = va_arg i8** %ap, i64 + %e2 = getelementptr [3 x i64]* @dwords, i32 0, i32 2 + store volatile i64 %arg2, i64* %e2, align 8 + + call void @llvm.va_end(i8* %ap2) + + ret void +} + +declare void @llvm.va_start(i8*) +declare void @llvm.va_end(i8*) |