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Diffstat (limited to 'Common/Filesystem.cpp')
| -rw-r--r-- | Common/Filesystem.cpp | 99 | 
1 files changed, 99 insertions, 0 deletions
diff --git a/Common/Filesystem.cpp b/Common/Filesystem.cpp new file mode 100644 index 0000000000000..c3d3f998f03b7 --- /dev/null +++ b/Common/Filesystem.cpp @@ -0,0 +1,99 @@ +//===- Filesystem.cpp -----------------------------------------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file contains a few utility functions to handle files. +// +//===----------------------------------------------------------------------===// + +#include "lld/Common/Filesystem.h" +#include "lld/Common/Threads.h" +#include "llvm/Config/llvm-config.h" +#include "llvm/Support/FileOutputBuffer.h" +#include "llvm/Support/FileSystem.h" +#if LLVM_ON_UNIX +#include <unistd.h> +#endif +#include <thread> + +using namespace llvm; +using namespace lld; + +// Removes a given file asynchronously. This is a performance hack, +// so remove this when operating systems are improved. +// +// On Linux (and probably on other Unix-like systems), unlink(2) is a +// noticeably slow system call. As of 2016, unlink takes 250 +// milliseconds to remove a 1 GB file on ext4 filesystem on my machine. +// +// To create a new result file, we first remove existing file. So, if +// you repeatedly link a 1 GB program in a regular compile-link-debug +// cycle, every cycle wastes 250 milliseconds only to remove a file. +// Since LLD can link a 1 GB binary in about 5 seconds, that waste +// actually counts. +// +// This function spawns a background thread to remove the file. +// The calling thread returns almost immediately. +void lld::unlinkAsync(StringRef path) { +// Removing a file is async on windows. +#if defined(_WIN32) +  sys::fs::remove(path); +#else +  if (!threadsEnabled || !sys::fs::exists(path) || +      !sys::fs::is_regular_file(path)) +    return; + +  // We cannot just remove path from a different thread because we are now going +  // to create path as a new file. +  // Instead we open the file and unlink it on this thread. The unlink is fast +  // since the open fd guarantees that it is not removing the last reference. +  int fd; +  std::error_code ec = sys::fs::openFileForRead(path, fd); +  sys::fs::remove(path); + +  if (ec) +    return; + +  // close and therefore remove TempPath in background. +  std::mutex m; +  std::condition_variable cv; +  bool started = false; +  std::thread([&, fd] { +    { +      std::lock_guard<std::mutex> l(m); +      started = true; +      cv.notify_all(); +    } +    ::close(fd); +  }).detach(); + +  // GLIBC 2.26 and earlier have race condition that crashes an entire process +  // if the main thread calls exit(2) while other thread is starting up. +  std::unique_lock<std::mutex> l(m); +  cv.wait(l, [&] { return started; }); +#endif +} + +// Simulate file creation to see if Path is writable. +// +// Determining whether a file is writable or not is amazingly hard, +// and after all the only reliable way of doing that is to actually +// create a file. But we don't want to do that in this function +// because LLD shouldn't update any file if it will end in a failure. +// We also don't want to reimplement heuristics to determine if a +// file is writable. So we'll let FileOutputBuffer do the work. +// +// FileOutputBuffer doesn't touch a desitnation file until commit() +// is called. We use that class without calling commit() to predict +// if the given file is writable. +std::error_code lld::tryCreateFile(StringRef path) { +  if (path.empty()) +    return std::error_code(); +  if (path == "-") +    return std::error_code(); +  return errorToErrorCode(FileOutputBuffer::create(path, 1).takeError()); +}  | 
