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-rw-r--r--contrib/file/Magdir/adventure86
1 files changed, 25 insertions, 61 deletions
diff --git a/contrib/file/Magdir/adventure b/contrib/file/Magdir/adventure
index 405d3cc41ed71..38a5e33a3a2a9 100644
--- a/contrib/file/Magdir/adventure
+++ b/contrib/file/Magdir/adventure
@@ -4,72 +4,36 @@
#
# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
-# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
-0 beshort 0x0206 ALAN game data
+0 beshort 0x0206 ALAN text adventure code data
>2 byte <10 version 2.6%d
-
-# Infocom (see z-machine)
-#------------------------------------------------------------------------------
-# Z-machine: file(1) magic for Z-machine binaries.
-#
-# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
-# appears to be a version-0 Z-machine binary.
-#
-# The (false match) message is to correct that behavior. Perhaps it is
-# not needed.
-#
-16 belong&0xfe00f0f0 0x3030 Infocom game data
->0 ubyte 0 (false match)
->0 ubyte >0 (Z-machine %d,
->>2 ubeshort x Release %d /
->>18 string >\0 Serial %.6s)
-
-#------------------------------------------------------------------------------
-# Glulx: file(1) magic for Glulx binaries.
-#
-# I haven't checked for false matches yet.
-#
-0 string Glul Glulx game data
->4 beshort x (Version %d
->>6 byte x \b.%d
->>8 byte x \b.%d)
->36 string Info Compiled by Inform
-
-
-
-# For Quetzal and blorb magic see iff
-
+# Conflicts with too much other stuff!
+# Infocom
+# (Note: to avoid false matches Z-machine version 1 and 2 are not
+# recognized since only the oldest Zork I and II used them. Similarly
+# there are 4 Infocom games that use verion 4 that are not recognized.)
+#0 byte 3 Infocom game data (Z-machine 3,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*2
+#>18 string >\0 Serial %.6s)
+#0 byte 5 Infocom game data (Z-machine 5,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*4
+#>18 string >\0 Serial %.6s)
+#0 byte 6 Infocom game data (Z-machine 6,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*8
+#>18 string >\0 Serial %.6s)
+#0 byte 8 Infocom game data (Z-machine 8,
+#>2 beshort <0x7fff Release %3d,
+#>26 beshort >0 Size %d*8
+#>18 string >\0 Serial %.6s)
# TADS (Text Adventure Development System)
-# All files are machine-independent (games compile to byte-code) and are tagged
-# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
-# on the way).
-# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
-0 string TADS2\ bin TADS
->9 belong !0x0A0D1A00 game data, CORRUPTED
->9 belong 0x0A0D1A00
->>13 string >\0 %s game data
-# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
-0 string TADS2\ rsc TADS
->9 belong !0x0A0D1A00 resource data, CORRUPTED
->9 belong 0x0A0D1A00
->>13 string >\0 %s resource data
-# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
-# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
-# "TADS2 save\n\r\032\0" and the interpreter version.
-0 string TADS2\ save/g TADS
->12 belong !0x0A0D1A00 saved game data, CORRUPTED
->12 belong 0x0A0D1A00
->>(16.s+32) string >\0 %s saved game data
-# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
-# version.
-0 string TADS2\ save TADS
->10 belong !0x0A0D1A00 saved game data, CORRUPTED
->10 belong 0x0A0D1A00
->>14 string >\0 %s saved game data
-
+0 string TADS TADS game data
+>13 string >\0 (ver. %.6s,
+>22 string >\0 date %s)