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diff --git a/contrib/libg++/libg++/src/Integer.h b/contrib/libg++/libg++/src/Integer.h
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-// This may look like C code, but it is really -*- C++ -*-
-
-/*
-Copyright (C) 1988 Free Software Foundation
- written by Doug Lea (dl@rocky.oswego.edu)
-
-This file is part of the GNU C++ Library. This library is free
-software; you can redistribute it and/or modify it under the terms of
-the GNU Library General Public License as published by the Free
-Software Foundation; either version 2 of the License, or (at your
-option) any later version. This library is distributed in the hope
-that it will be useful, but WITHOUT ANY WARRANTY; without even the
-implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
-PURPOSE. See the GNU Library General Public License for more details.
-You should have received a copy of the GNU Library General Public
-License along with this library; if not, write to the Free Software
-Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-
-#ifndef _Integer_h
-#ifdef __GNUG__
-#pragma interface
-#endif
-#define _Integer_h 1
-
-#include <iostream.h>
-
-#undef OK
-
-struct IntRep // internal Integer representations
-{
- unsigned short len; // current length
- unsigned short sz; // allocated space (0 means static).
- short sgn; // 1 means >= 0; 0 means < 0
- unsigned short s[1]; // represented as ushort array starting here
-};
-
-// True if REP is staticly (or manually) allocated,
-// and should not be deleted by an Integer destructor.
-#define STATIC_IntRep(rep) ((rep)->sz==0)
-
-extern IntRep* Ialloc(IntRep*, const unsigned short *, int, int, int);
-extern IntRep* Icalloc(IntRep*, int);
-extern IntRep* Icopy_ulong(IntRep*, unsigned long);
-extern IntRep* Icopy_long(IntRep*, long);
-extern IntRep* Icopy(IntRep*, const IntRep*);
-extern IntRep* Iresize(IntRep*, int);
-extern IntRep* add(const IntRep*, int, const IntRep*, int, IntRep*);
-extern IntRep* add(const IntRep*, int, long, IntRep*);
-extern IntRep* multiply(const IntRep*, const IntRep*, IntRep*);
-extern IntRep* multiply(const IntRep*, long, IntRep*);
-extern IntRep* lshift(const IntRep*, long, IntRep*);
-extern IntRep* lshift(const IntRep*, const IntRep*, int, IntRep*);
-extern IntRep* bitop(const IntRep*, const IntRep*, IntRep*, char);
-extern IntRep* bitop(const IntRep*, long, IntRep*, char);
-extern IntRep* power(const IntRep*, long, IntRep*);
-extern IntRep* div(const IntRep*, const IntRep*, IntRep*);
-extern IntRep* mod(const IntRep*, const IntRep*, IntRep*);
-extern IntRep* div(const IntRep*, long, IntRep*);
-extern IntRep* mod(const IntRep*, long, IntRep*);
-extern IntRep* compl(const IntRep*, IntRep*);
-extern IntRep* abs(const IntRep*, IntRep*);
-extern IntRep* negate(const IntRep*, IntRep*);
-extern IntRep* pow(const IntRep*, long);
-extern IntRep* gcd(const IntRep*, const IntRep* y);
-extern int compare(const IntRep*, const IntRep*);
-extern int compare(const IntRep*, long);
-extern int ucompare(const IntRep*, const IntRep*);
-extern int ucompare(const IntRep*, long);
-extern char* Itoa(const IntRep* x, int base = 10, int width = 0);
-extern char* cvtItoa(const IntRep* x, char* fmt, int& fmtlen, int base,
- int showbase, int width, int align_right,
- char fillchar, char Xcase, int showpos);
-extern IntRep* atoIntRep(const char* s, int base = 10);
-extern long Itolong(const IntRep*);
-extern int Iislong(const IntRep*);
-extern long lg(const IntRep*);
-
-extern IntRep _ZeroRep, _OneRep, _MinusOneRep;
-
-class Integer
-{
-protected:
- IntRep* rep;
-public:
- Integer();
- Integer(int);
- Integer(long);
- Integer(unsigned long);
- Integer(IntRep*);
- Integer(const Integer&);
-
- ~Integer();
- Integer& operator = (const Integer&);
- Integer& operator = (long);
-
-// unary operations to self
-
- Integer& operator ++ ();
- Integer& operator -- ();
- void negate(); // negate in-place
- void abs(); // absolute-value in-place
- void complement(); // bitwise complement in-place
-
-// assignment-based operations
-
- Integer& operator += (const Integer&);
- Integer& operator -= (const Integer&);
- Integer& operator *= (const Integer&);
- Integer& operator /= (const Integer&);
- Integer& operator %= (const Integer&);
- Integer& operator <<=(const Integer&);
- Integer& operator >>=(const Integer&);
- Integer& operator &= (const Integer&);
- Integer& operator |= (const Integer&);
- Integer& operator ^= (const Integer&);
-
- Integer& operator += (long);
- Integer& operator -= (long);
- Integer& operator *= (long);
- Integer& operator /= (long);
- Integer& operator %= (long);
- Integer& operator <<=(long);
- Integer& operator >>=(long);
- Integer& operator &= (long);
- Integer& operator |= (long);
- Integer& operator ^= (long);
-
-// (constructive binary operations are inlined below)
-
-#if defined (__GNUG__) && ! defined (__STRICT_ANSI__)
- friend Integer operator <? (const Integer& x, const Integer& y); // min
- friend Integer operator >? (const Integer& x, const Integer& y); // max
-#endif
-
-// builtin Integer functions that must be friends
-
- friend long lg (const Integer&); // floor log base 2 of abs(x)
- friend double ratio(const Integer& x, const Integer& y);
- // return x/y as a double
-
- friend Integer gcd(const Integer&, const Integer&);
- friend int even(const Integer&); // true if even
- friend int odd(const Integer&); // true if odd
- friend int sign(const Integer&); // returns -1, 0, +1
-
- friend void (setbit)(Integer& x, long b); // set b'th bit of x
- friend void clearbit(Integer& x, long b); // clear b'th bit
- friend int testbit(const Integer& x, long b); // return b'th bit
-
-// procedural versions of operators
-
- friend void abs(const Integer& x, Integer& dest);
- friend void negate(const Integer& x, Integer& dest);
- friend void complement(const Integer& x, Integer& dest);
-
- friend int compare(const Integer&, const Integer&);
- friend int ucompare(const Integer&, const Integer&);
- friend void add(const Integer& x, const Integer& y, Integer& dest);
- friend void sub(const Integer& x, const Integer& y, Integer& dest);
- friend void mul(const Integer& x, const Integer& y, Integer& dest);
- friend void div(const Integer& x, const Integer& y, Integer& dest);
- friend void mod(const Integer& x, const Integer& y, Integer& dest);
- friend void divide(const Integer& x, const Integer& y,
- Integer& q, Integer& r);
-#ifndef __STRICT_ANSI__
- friend void and(const Integer& x, const Integer& y, Integer& dest);
- friend void or(const Integer& x, const Integer& y, Integer& dest);
- friend void xor(const Integer& x, const Integer& y, Integer& dest);
-#endif
- friend void lshift(const Integer& x, const Integer& y, Integer& dest);
- friend void rshift(const Integer& x, const Integer& y, Integer& dest);
- friend void pow(const Integer& x, const Integer& y, Integer& dest);
-
- friend int compare(const Integer&, long);
- friend int ucompare(const Integer&, long);
- friend void add(const Integer& x, long y, Integer& dest);
- friend void sub(const Integer& x, long y, Integer& dest);
- friend void mul(const Integer& x, long y, Integer& dest);
- friend void div(const Integer& x, long y, Integer& dest);
- friend void mod(const Integer& x, long y, Integer& dest);
- friend void divide(const Integer& x, long y, Integer& q, long& r);
-#ifndef __STRICT_ANSI__
- friend void and(const Integer& x, long y, Integer& dest);
- friend void or(const Integer& x, long y, Integer& dest);
- friend void xor(const Integer& x, long y, Integer& dest);
-#endif
- friend void lshift(const Integer& x, long y, Integer& dest);
- friend void rshift(const Integer& x, long y, Integer& dest);
- friend void pow(const Integer& x, long y, Integer& dest);
-
- friend int compare(long, const Integer&);
- friend int ucompare(long, const Integer&);
- friend void add(long x, const Integer& y, Integer& dest);
- friend void sub(long x, const Integer& y, Integer& dest);
- friend void mul(long x, const Integer& y, Integer& dest);
-#ifndef __STRICT_ANSI__
- friend void and(long x, const Integer& y, Integer& dest);
- friend void or(long x, const Integer& y, Integer& dest);
- friend void xor(long x, const Integer& y, Integer& dest);
-#endif
-
- friend Integer operator & (const Integer&, const Integer&);
- friend Integer operator & (const Integer&, long);
- friend Integer operator & (long, const Integer&);
- friend Integer operator | (const Integer&, const Integer&);
- friend Integer operator | (const Integer&, long);
- friend Integer operator | (long, const Integer&);
- friend Integer operator ^ (const Integer&, const Integer&);
- friend Integer operator ^ (const Integer&, long);
- friend Integer operator ^ (long, const Integer&);
-
-// coercion & conversion
-
- int fits_in_long() const { return Iislong(rep); }
- int fits_in_double() const;
-
- long as_long() const { return Itolong(rep); }
- double as_double() const;
-
- friend char* Itoa(const Integer& x, int base = 10, int width = 0);
- friend Integer atoI(const char* s, int base = 10);
- void printon(ostream& s, int base = 10, int width = 0) const;
-
- friend istream& operator >> (istream& s, Integer& y);
- friend ostream& operator << (ostream& s, const Integer& y);
-
-// error detection
-
- int initialized() const;
- void error(const char* msg) const;
- int OK() const;
-};
-
-
-// (These are declared inline)
-
- int operator == (const Integer&, const Integer&);
- int operator == (const Integer&, long);
- int operator != (const Integer&, const Integer&);
- int operator != (const Integer&, long);
- int operator < (const Integer&, const Integer&);
- int operator < (const Integer&, long);
- int operator <= (const Integer&, const Integer&);
- int operator <= (const Integer&, long);
- int operator > (const Integer&, const Integer&);
- int operator > (const Integer&, long);
- int operator >= (const Integer&, const Integer&);
- int operator >= (const Integer&, long);
- Integer operator - (const Integer&);
- Integer operator ~ (const Integer&);
- Integer operator + (const Integer&, const Integer&);
- Integer operator + (const Integer&, long);
- Integer operator + (long, const Integer&);
- Integer operator - (const Integer&, const Integer&);
- Integer operator - (const Integer&, long);
- Integer operator - (long, const Integer&);
- Integer operator * (const Integer&, const Integer&);
- Integer operator * (const Integer&, long);
- Integer operator * (long, const Integer&);
- Integer operator / (const Integer&, const Integer&);
- Integer operator / (const Integer&, long);
- Integer operator % (const Integer&, const Integer&);
- Integer operator % (const Integer&, long);
- Integer operator << (const Integer&, const Integer&);
- Integer operator << (const Integer&, long);
- Integer operator >> (const Integer&, const Integer&);
- Integer operator >> (const Integer&, long);
-
- Integer abs(const Integer&); // absolute value
- Integer sqr(const Integer&); // square
-
- Integer pow(const Integer& x, const Integer& y);
- Integer pow(const Integer& x, long y);
- Integer Ipow(long x, long y); // x to the y as Integer
-
-
-extern char* dec(const Integer& x, int width = 0);
-extern char* oct(const Integer& x, int width = 0);
-extern char* hex(const Integer& x, int width = 0);
-extern Integer sqrt(const Integer&); // floor of square root
-extern Integer lcm(const Integer& x, const Integer& y); // least common mult
-
-
-typedef Integer IntTmp; // for backward compatibility
-
-inline Integer::Integer() :rep(&_ZeroRep) {}
-
-inline Integer::Integer(IntRep* r) :rep(r) {}
-
-inline Integer::Integer(int y) :rep(Icopy_long(0, (long)y)) {}
-
-inline Integer::Integer(long y) :rep(Icopy_long(0, y)) {}
-
-inline Integer::Integer(unsigned long y) :rep(Icopy_ulong(0, y)) {}
-
-inline Integer::Integer(const Integer& y) :rep(Icopy(0, y.rep)) {}
-
-inline Integer::~Integer() { if (rep && !STATIC_IntRep(rep)) delete rep; }
-
-inline Integer& Integer::operator = (const Integer& y)
-{
- rep = Icopy(rep, y.rep);
- return *this;
-}
-
-inline Integer& Integer::operator = (long y)
-{
- rep = Icopy_long(rep, y);
- return *this;
-}
-
-inline int Integer::initialized() const
-{
- return rep != 0;
-}
-
-// procedural versions
-
-inline int compare(const Integer& x, const Integer& y)
-{
- return compare(x.rep, y.rep);
-}
-
-inline int ucompare(const Integer& x, const Integer& y)
-{
- return ucompare(x.rep, y.rep);
-}
-
-inline int compare(const Integer& x, long y)
-{
- return compare(x.rep, y);
-}
-
-inline int ucompare(const Integer& x, long y)
-{
- return ucompare(x.rep, y);
-}
-
-inline int compare(long x, const Integer& y)
-{
- return -compare(y.rep, x);
-}
-
-inline int ucompare(long x, const Integer& y)
-{
- return -ucompare(y.rep, x);
-}
-
-inline void add(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = add(x.rep, 0, y.rep, 0, dest.rep);
-}
-
-inline void sub(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = add(x.rep, 0, y.rep, 1, dest.rep);
-}
-
-inline void mul(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = multiply(x.rep, y.rep, dest.rep);
-}
-
-inline void div(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = div(x.rep, y.rep, dest.rep);
-}
-
-inline void mod(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = mod(x.rep, y.rep, dest.rep);
-}
-
-#ifndef __STRICT_ANSI__
-inline void and(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = bitop(x.rep, y.rep, dest.rep, '&');
-}
-
-inline void or(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = bitop(x.rep, y.rep, dest.rep, '|');
-}
-
-inline void xor(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = bitop(x.rep, y.rep, dest.rep, '^');
-}
-#endif
-
-inline void lshift(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = lshift(x.rep, y.rep, 0, dest.rep);
-}
-
-inline void rshift(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = lshift(x.rep, y.rep, 1, dest.rep);
-}
-
-inline void pow(const Integer& x, const Integer& y, Integer& dest)
-{
- dest.rep = power(x.rep, Itolong(y.rep), dest.rep); // not incorrect
-}
-
-inline void add(const Integer& x, long y, Integer& dest)
-{
- dest.rep = add(x.rep, 0, y, dest.rep);
-}
-
-inline void sub(const Integer& x, long y, Integer& dest)
-{
- dest.rep = add(x.rep, 0, -y, dest.rep);
-}
-
-inline void mul(const Integer& x, long y, Integer& dest)
-{
- dest.rep = multiply(x.rep, y, dest.rep);
-}
-
-inline void div(const Integer& x, long y, Integer& dest)
-{
- dest.rep = div(x.rep, y, dest.rep);
-}
-
-inline void mod(const Integer& x, long y, Integer& dest)
-{
- dest.rep = mod(x.rep, y, dest.rep);
-}
-
-#ifndef __STRICT_ANSI__
-inline void and(const Integer& x, long y, Integer& dest)
-{
- dest.rep = bitop(x.rep, y, dest.rep, '&');
-}
-
-inline void or(const Integer& x, long y, Integer& dest)
-{
- dest.rep = bitop(x.rep, y, dest.rep, '|');
-}
-
-inline void xor(const Integer& x, long y, Integer& dest)
-{
- dest.rep = bitop(x.rep, y, dest.rep, '^');
-}
-#endif
-
-inline void lshift(const Integer& x, long y, Integer& dest)
-{
- dest.rep = lshift(x.rep, y, dest.rep);
-}
-
-inline void rshift(const Integer& x, long y, Integer& dest)
-{
- dest.rep = lshift(x.rep, -y, dest.rep);
-}
-
-inline void pow(const Integer& x, long y, Integer& dest)
-{
- dest.rep = power(x.rep, y, dest.rep);
-}
-
-inline void abs(const Integer& x, Integer& dest)
-{
- dest.rep = abs(x.rep, dest.rep);
-}
-
-inline void negate(const Integer& x, Integer& dest)
-{
- dest.rep = negate(x.rep, dest.rep);
-}
-
-inline void complement(const Integer& x, Integer& dest)
-{
- dest.rep = compl(x.rep, dest.rep);
-}
-
-inline void add(long x, const Integer& y, Integer& dest)
-{
- dest.rep = add(y.rep, 0, x, dest.rep);
-}
-
-inline void sub(long x, const Integer& y, Integer& dest)
-{
- dest.rep = add(y.rep, 1, x, dest.rep);
-}
-
-inline void mul(long x, const Integer& y, Integer& dest)
-{
- dest.rep = multiply(y.rep, x, dest.rep);
-}
-
-#ifndef __STRICT_ANSI__
-inline void and(long x, const Integer& y, Integer& dest)
-{
- dest.rep = bitop(y.rep, x, dest.rep, '&');
-}
-
-inline void or(long x, const Integer& y, Integer& dest)
-{
- dest.rep = bitop(y.rep, x, dest.rep, '|');
-}
-
-inline void xor(long x, const Integer& y, Integer& dest)
-{
- dest.rep = bitop(y.rep, x, dest.rep, '^');
-}
-#endif
-
-
-// operator versions
-
-inline int operator == (const Integer& x, const Integer& y)
-{
- return compare(x, y) == 0;
-}
-
-inline int operator == (const Integer& x, long y)
-{
- return compare(x, y) == 0;
-}
-
-inline int operator != (const Integer& x, const Integer& y)
-{
- return compare(x, y) != 0;
-}
-
-inline int operator != (const Integer& x, long y)
-{
- return compare(x, y) != 0;
-}
-
-inline int operator < (const Integer& x, const Integer& y)
-{
- return compare(x, y) < 0;
-}
-
-inline int operator < (const Integer& x, long y)
-{
- return compare(x, y) < 0;
-}
-
-inline int operator <= (const Integer& x, const Integer& y)
-{
- return compare(x, y) <= 0;
-}
-
-inline int operator <= (const Integer& x, long y)
-{
- return compare(x, y) <= 0;
-}
-
-inline int operator > (const Integer& x, const Integer& y)
-{
- return compare(x, y) > 0;
-}
-
-inline int operator > (const Integer& x, long y)
-{
- return compare(x, y) > 0;
-}
-
-inline int operator >= (const Integer& x, const Integer& y)
-{
- return compare(x, y) >= 0;
-}
-
-inline int operator >= (const Integer& x, long y)
-{
- return compare(x, y) >= 0;
-}
-
-
-inline Integer& Integer::operator += (const Integer& y)
-{
- add(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator += (long y)
-{
- add(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator ++ ()
-{
- add(*this, 1, *this);
- return *this;
-}
-
-
-inline Integer& Integer::operator -= (const Integer& y)
-{
- sub(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator -= (long y)
-{
- sub(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator -- ()
-{
- add(*this, -1, *this);
- return *this;
-}
-
-
-
-inline Integer& Integer::operator *= (const Integer& y)
-{
- mul(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator *= (long y)
-{
- mul(*this, y, *this);
- return *this;
-}
-
-
-inline Integer& Integer::operator &= (const Integer& y)
-{
- rep = bitop(rep, y.rep, rep, '&');
- return *this;
-}
-
-inline Integer& Integer::operator &= (long y)
-{
- rep = bitop(rep, y, rep, '&');
- return *this;
-}
-
-inline Integer& Integer::operator |= (const Integer& y)
-{
- rep = bitop(rep, y.rep, rep, '|');
- return *this;
-}
-
-inline Integer& Integer::operator |= (long y)
-{
- rep = bitop(rep, y, rep, '|');
- return *this;
-}
-
-
-inline Integer& Integer::operator ^= (const Integer& y)
-{
- rep = bitop(rep, y.rep, rep, '^');
- return *this;
-}
-
-inline Integer& Integer::operator ^= (long y)
-{
- rep = bitop(rep, y, rep, '^');
- return *this;
-}
-
-
-
-inline Integer& Integer::operator /= (const Integer& y)
-{
- div(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator /= (long y)
-{
- div(*this, y, *this);
- return *this;
-}
-
-
-inline Integer& Integer::operator <<= (const Integer& y)
-{
- lshift(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator <<= (long y)
-{
- lshift(*this, y, *this);
- return *this;
-}
-
-
-inline Integer& Integer::operator >>= (const Integer& y)
-{
- rshift(*this, y, *this);
- return *this;
-}
-
-inline Integer& Integer::operator >>= (long y)
-{
- rshift(*this, y, *this);
- return *this;
-}
-
-#if defined (__GNUG__) && ! defined (__STRICT_ANSI__)
-inline Integer operator <? (const Integer& x, const Integer& y)
-{
- return (compare(x.rep, y.rep) <= 0) ? x : y;
-}
-
-inline Integer operator >? (const Integer& x, const Integer& y)
-{
- return (compare(x.rep, y.rep) >= 0)? x : y;
-}
-#endif
-
-
-inline void Integer::abs()
-{
- ::abs(*this, *this);
-}
-
-inline void Integer::negate()
-{
- ::negate(*this, *this);
-}
-
-
-inline void Integer::complement()
-{
- ::complement(*this, *this);
-}
-
-
-inline int sign(const Integer& x)
-{
- return (x.rep->len == 0) ? 0 : ( (x.rep->sgn == 1) ? 1 : -1 );
-}
-
-inline int even(const Integer& y)
-{
- return y.rep->len == 0 || !(y.rep->s[0] & 1);
-}
-
-inline int odd(const Integer& y)
-{
- return y.rep->len > 0 && (y.rep->s[0] & 1);
-}
-
-inline char* Itoa(const Integer& y, int base, int width)
-{
- return Itoa(y.rep, base, width);
-}
-
-
-
-inline long lg(const Integer& x)
-{
- return lg(x.rep);
-}
-
-// constructive operations
-
-#if defined(__GNUG__) && !defined(_G_NO_NRV)
-
-inline Integer operator + (const Integer& x, const Integer& y) return r
-{
- add(x, y, r);
-}
-
-inline Integer operator + (const Integer& x, long y) return r
-{
- add(x, y, r);
-}
-
-inline Integer operator + (long x, const Integer& y) return r
-{
- add(x, y, r);
-}
-
-inline Integer operator - (const Integer& x, const Integer& y) return r
-{
- sub(x, y, r);
-}
-
-inline Integer operator - (const Integer& x, long y) return r
-{
- sub(x, y, r);
-}
-
-inline Integer operator - (long x, const Integer& y) return r
-{
- sub(x, y, r);
-}
-
-inline Integer operator * (const Integer& x, const Integer& y) return r
-{
- mul(x, y, r);
-}
-
-inline Integer operator * (const Integer& x, long y) return r
-{
- mul(x, y, r);
-}
-
-inline Integer operator * (long x, const Integer& y) return r
-{
- mul(x, y, r);
-}
-
-inline Integer sqr(const Integer& x) return r
-{
- mul(x, x, r);
-}
-
-inline Integer operator & (const Integer& x, const Integer& y) return r
-{
- r.rep = bitop(x.rep, y.rep, r.rep, '&');
-}
-
-inline Integer operator & (const Integer& x, long y) return r
-{
- r.rep = bitop(x.rep, y, r.rep, '&');
-}
-
-inline Integer operator & (long x, const Integer& y) return r
-{
- r.rep = bitop(y.rep, x, r.rep, '&');
-}
-
-inline Integer operator | (const Integer& x, const Integer& y) return r
-{
- r.rep = bitop(x.rep, y.rep, r.rep, '|');
-}
-
-inline Integer operator | (const Integer& x, long y) return r
-{
- r.rep = bitop(x.rep, y, r.rep, '|');
-}
-
-inline Integer operator | (long x, const Integer& y) return r
-{
- r.rep = bitop(y.rep, x, r.rep, '|');
-}
-
-inline Integer operator ^ (const Integer& x, const Integer& y) return r
-{
- r.rep = bitop(x.rep, y.rep, r.rep, '^');
-}
-
-inline Integer operator ^ (const Integer& x, long y) return r
-{
- r.rep = bitop (x.rep, y, r.rep, '^');
-}
-
-inline Integer operator ^ (long x, const Integer& y) return r
-{
- r.rep = bitop (y.rep, x, r.rep, '^');
-}
-
-inline Integer operator / (const Integer& x, const Integer& y) return r
-{
- div(x, y, r);
-}
-
-inline Integer operator / (const Integer& x, long y) return r
-{
- div(x, y, r);
-}
-
-inline Integer operator % (const Integer& x, const Integer& y) return r
-{
- mod(x, y, r);
-}
-
-inline Integer operator % (const Integer& x, long y) return r
-{
- mod(x, y, r);
-}
-
-inline Integer operator << (const Integer& x, const Integer& y) return r
-{
- lshift(x, y, r);
-}
-
-inline Integer operator << (const Integer& x, long y) return r
-{
- lshift(x, y, r);
-}
-
-inline Integer operator >> (const Integer& x, const Integer& y) return r;
-{
- rshift(x, y, r);
-}
-
-inline Integer operator >> (const Integer& x, long y) return r
-{
- rshift(x, y, r);
-}
-
-inline Integer pow(const Integer& x, long y) return r
-{
- pow(x, y, r);
-}
-
-inline Integer Ipow(long x, long y) return r(x)
-{
- pow(r, y, r);
-}
-
-inline Integer pow(const Integer& x, const Integer& y) return r
-{
- pow(x, y, r);
-}
-
-
-
-inline Integer abs(const Integer& x) return r
-{
- abs(x, r);
-}
-
-inline Integer operator - (const Integer& x) return r
-{
- negate(x, r);
-}
-
-inline Integer operator ~ (const Integer& x) return r
-{
- complement(x, r);
-}
-
-inline Integer atoI(const char* s, int base) return r
-{
- r.rep = atoIntRep(s, base);
-}
-
-inline Integer gcd(const Integer& x, const Integer& y) return r
-{
- r.rep = gcd(x.rep, y.rep);
-}
-
-#else /* NO_NRV */
-
-inline Integer operator + (const Integer& x, const Integer& y)
-{
- Integer r; add(x, y, r); return r;
-}
-
-inline Integer operator + (const Integer& x, long y)
-{
- Integer r; add(x, y, r); return r;
-}
-
-inline Integer operator + (long x, const Integer& y)
-{
- Integer r; add(x, y, r); return r;
-}
-
-inline Integer operator - (const Integer& x, const Integer& y)
-{
- Integer r; sub(x, y, r); return r;
-}
-
-inline Integer operator - (const Integer& x, long y)
-{
- Integer r; sub(x, y, r); return r;
-}
-
-inline Integer operator - (long x, const Integer& y)
-{
- Integer r; sub(x, y, r); return r;
-}
-
-inline Integer operator * (const Integer& x, const Integer& y)
-{
- Integer r; mul(x, y, r); return r;
-}
-
-inline Integer operator * (const Integer& x, long y)
-{
- Integer r; mul(x, y, r); return r;
-}
-
-inline Integer operator * (long x, const Integer& y)
-{
- Integer r; mul(x, y, r); return r;
-}
-
-inline Integer sqr(const Integer& x)
-{
- Integer r; mul(x, x, r); return r;
-}
-
-inline Integer operator & (const Integer& x, const Integer& y)
-{
- Integer r; and(x, y, r); return r;
-}
-
-inline Integer operator & (const Integer& x, long y)
-{
- Integer r; and(x, y, r); return r;
-}
-
-inline Integer operator & (long x, const Integer& y)
-{
- Integer r; and(x, y, r); return r;
-}
-
-inline Integer operator | (const Integer& x, const Integer& y)
-{
- Integer r; or(x, y, r); return r;
-}
-
-inline Integer operator | (const Integer& x, long y)
-{
- Integer r; or(x, y, r); return r;
-}
-
-inline Integer operator | (long x, const Integer& y)
-{
- Integer r; or(x, y, r); return r;
-}
-
-inline Integer operator ^ (const Integer& x, const Integer& y)
-{
- Integer r; r.rep = bitop(x.rep, y.rep, r.rep, '^'); return r;
-}
-
-inline Integer operator ^ (const Integer& x, long y)
-{
- Integer r; r.rep = bitop(x.rep, y, r.rep, '^'); return r;
-}
-
-inline Integer operator ^ (long x, const Integer& y)
-{
- Integer r; r.rep = bitop(y.rep, x, r.rep, '^'); return r;
-}
-
-inline Integer operator / (const Integer& x, const Integer& y)
-{
- Integer r; div(x, y, r); return r;
-}
-
-inline Integer operator / (const Integer& x, long y)
-{
- Integer r; div(x, y, r); return r;
-}
-
-inline Integer operator % (const Integer& x, const Integer& y)
-{
- Integer r; mod(x, y, r); return r;
-}
-
-inline Integer operator % (const Integer& x, long y)
-{
- Integer r; mod(x, y, r); return r;
-}
-
-inline Integer operator << (const Integer& x, const Integer& y)
-{
- Integer r; lshift(x, y, r); return r;
-}
-
-inline Integer operator << (const Integer& x, long y)
-{
- Integer r; lshift(x, y, r); return r;
-}
-
-inline Integer operator >> (const Integer& x, const Integer& y)
-{
- Integer r; rshift(x, y, r); return r;
-}
-
-inline Integer operator >> (const Integer& x, long y)
-{
- Integer r; rshift(x, y, r); return r;
-}
-
-inline Integer pow(const Integer& x, long y)
-{
- Integer r; pow(x, y, r); return r;
-}
-
-inline Integer Ipow(long x, long y)
-{
- Integer r(x); pow(r, y, r); return r;
-}
-
-inline Integer pow(const Integer& x, const Integer& y)
-{
- Integer r; pow(x, y, r); return r;
-}
-
-
-
-inline Integer abs(const Integer& x)
-{
- Integer r; abs(x, r); return r;
-}
-
-inline Integer operator - (const Integer& x)
-{
- Integer r; negate(x, r); return r;
-}
-
-inline Integer operator ~ (const Integer& x)
-{
- Integer r; complement(x, r); return r;
-}
-
-inline Integer atoI(const char* s, int base)
-{
- Integer r; r.rep = atoIntRep(s, base); return r;
-}
-
-inline Integer gcd(const Integer& x, const Integer& y)
-{
- Integer r; r.rep = gcd(x.rep, y.rep); return r;
-}
-
-#endif /* NO_NRV */
-
-inline Integer& Integer::operator %= (const Integer& y)
-{
- *this = *this % y; // mod(*this, y, *this) doesn't work.
- return *this;
-}
-
-inline Integer& Integer::operator %= (long y)
-{
- *this = *this % y; // mod(*this, y, *this) doesn't work.
- return *this;
-}
-#endif /* !_Integer_h */