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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>Exception Handling in LLVM</title>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+<body>
+
+<div class="doc_title">Exception Handling in LLVM</div>
+
+<table class="layout" style="width:100%">
+ <tr class="layout">
+ <td class="left">
+<ul>
+ <li><a href="#introduction">Introduction</a>
+ <ol>
+ <li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
+ <li><a href="#overview">Overview</a></li>
+ </ol></li>
+ <li><a href="#codegen">LLVM Code Generation</a>
+ <ol>
+ <li><a href="#throw">Throw</a></li>
+ <li><a href="#try_catch">Try/Catch</a></li>
+ <li><a href="#cleanups">Cleanups</a></li>
+ <li><a href="#throw_filters">Throw Filters</a></li>
+ <li><a href="#restrictions">Restrictions</a></li>
+ </ol></li>
+ <li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a>
+ <ol>
+ <li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a></li>
+ <li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a></li>
+ <li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li>
+ </ol></li>
+ <li><a href="#asm">Asm Table Formats</a>
+ <ol>
+ <li><a href="#unwind_tables">Exception Handling Frame</a></li>
+ <li><a href="#exception_tables">Exception Tables</a></li>
+ </ol></li>
+ <li><a href="#todo">ToDo</a></li>
+</ul>
+</td>
+</tr></table>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:jlaskey@mac.com">Jim Laskey</a></p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="introduction">Introduction</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This document is the central repository for all information pertaining to
+exception handling in LLVM. It describes the format that LLVM exception
+handling information takes, which is useful for those interested in creating
+front-ends or dealing directly with the information. Further, this document
+provides specific examples of what exception handling information is used for
+C/C++.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="itanium">Itanium ABI Zero-cost Exception Handling</a>
+</div>
+
+<div class="doc_text">
+
+<p>Exception handling for most programming languages is designed to recover from
+conditions that rarely occur during general use of an application. To that end,
+exception handling should not interfere with the main flow of an
+application's algorithm by performing checkpointing tasks such as saving
+the current pc or register state.</p>
+
+<p>The Itanium ABI Exception Handling Specification defines a methodology for
+providing outlying data in the form of exception tables without inlining
+speculative exception handling code in the flow of an application's main
+algorithm. Thus, the specification is said to add "zero-cost" to the normal
+execution of an application.</p>
+
+<p>A more complete description of the Itanium ABI exception handling runtime
+support of can be found at <a
+href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
+Exception Handling.</a> A description of the exception frame format can be found
+at <a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-
+Core-generic/ehframechpt.html">Exception Frames</a>, with details of the Dwarf
+specification at <a href="http://www.eagercon.com/dwarf/dwarf3std.htm">Dwarf 3
+Standard.</a> A description for the C++ exception table formats can be found at
+<a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
+Tables.</a></p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="overview">Overview</a>
+</div>
+
+<div class="doc_text">
+
+<p>When an exception is thrown in llvm code, the runtime does a best effort to
+find a handler suited to process the circumstance.</p>
+
+<p>The runtime first attempts to find an <i>exception frame</i> corresponding to
+the function where the exception was thrown. If the programming language (ex.
+C++) supports exception handling, the exception frame contains a reference to an
+exception table describing how to process the exception. If the language (ex.
+C) does not support exception handling or if the exception needs to be forwarded
+to a prior activation, the exception frame contains information about how to
+unwind the current activation and restore the state of the prior activation.
+This process is repeated until the exception is handled. If the exception is
+not handled and no activations remain, then the application is terminated with
+an appropriate error message.</p>
+
+<p>Since different programming languages have different behaviors when handling
+exceptions, the exception handling ABI provides a mechanism for supplying
+<i>personalities.</i> An exception handling personality is defined by way of a
+<i>personality function</i> (ex. for C++ <tt>__gxx_personality_v0</tt>) which
+receives the context of the exception, an <i>exception structure</i> containing
+the exception object type and value, and a reference to the exception table for
+the current function. The personality function for the current compile unit is
+specified in a <i>common exception frame</i>.</p>
+
+<p>The organization of an exception table is language dependent. For C++, an
+exception table is organized as a series of code ranges defining what to do if
+an exception occurs in that range. Typically, the information associated with a
+range defines which types of exception objects (using C++ <i>type info</i>) that
+are handled in that range, and an associated action that should take place.
+Actions typically pass control to a <i>landing pad</i>.</p>
+
+<p>A landing pad corresponds to the code found in the catch portion of a
+try/catch sequence. When execution resumes at a landing pad, it receives the
+exception structure and a selector corresponding to the <i>type</i> of exception
+thrown. The selector is then used to determine which catch should actually
+process the exception.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="codegen">LLVM Code Generation</a>
+</div>
+
+<div class="doc_text">
+
+<p>At the time of this writing, only C++ exception handling support is available
+in LLVM. So the remainder of this document will be somewhat C++-centric.</p>
+
+<p>From the C++ developers perspective, exceptions are defined in terms of the
+<tt>throw</tt> and <tt>try/catch</tt> statements. In this section we will
+describe the implementation of llvm exception handling in terms of C++
+examples.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="throw">Throw</a>
+</div>
+
+<div class="doc_text">
+
+<p>Languages that support exception handling typically provide a <tt>throw</tt>
+operation to initiate the exception process. Internally, a throw operation
+breaks down into two steps. First, a request is made to allocate exception
+space for an exception structure. This structure needs to survive beyond the
+current activation. This structure will contain the type and value of the
+object being thrown. Second, a call is made to the runtime to raise the
+exception, passing the exception structure as an argument.</p>
+
+<p>In C++, the allocation of the exception structure is done by the
+<tt>__cxa_allocate_exception</tt> runtime function. The exception raising is
+handled by <tt>__cxa_throw</tt>. The type of the exception is represented using
+a C++ RTTI type info structure.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="try_catch">Try/Catch</a>
+</div>
+
+<div class="doc_text">
+
+<p>A call within the scope of a try statement can potentially raise an exception.
+In those circumstances, the LLVM C++ front-end replaces the call with an
+<tt>invoke</tt> instruction. Unlike a call, the invoke has two potential
+continuation points; where to continue when the call succeeds as per normal, and
+where to continue if the call raises an exception, either by a throw or the
+unwinding of a throw.</p>
+
+<p>The term used to define a the place where an invoke continues after an
+exception is called a <i>landing pad</i>. LLVM landing pads are conceptually
+alternative function entry points where a exception structure reference and a type
+info index are passed in as arguments. The landing pad saves the exception
+structure reference and then proceeds to select the catch block that corresponds
+to the type info of the exception object.</p>
+
+<p>Two llvm intrinsic functions are used convey information about the landing
+pad to the back end.</p>
+
+<p><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a> takes no
+arguments and returns a pointer to the exception structure. This only returns a
+sensible value if called after an invoke has branched to a landing pad. Due to
+codegen limitations, it must currently be called in the landing pad itself.</p>
+
+<p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
+three arguments. The first argument is the reference to the exception
+structure. The second argument is a reference to the personality function to be
+used for this try catch sequence. Each of the remaining arguments is either a
+reference to the type info for a catch statement,
+a <a href="#throw_filters">filter</a> expression,
+or the number zero representing a <a href="#cleanups">cleanup</a>.
+The exception is tested against the arguments sequentially from first to last.
+The result of the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is a
+positive number if the exception matched a type info, a negative number if it matched
+a filter, and zero if it matched a cleanup. If nothing is matched, the behaviour of
+the program is <a href="#restrictions">undefined</a>.
+This only returns a sensible value if called after an invoke has branched to a
+landing pad. Due to codegen limitations, it must currently be called in the
+landing pad itself.
+If a type info matched then the selector value is the index of the type info in
+the exception table, which can be obtained using the
+<a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p>
+
+<p>Once the landing pad has the type info selector, the code branches to the
+code for the first catch. The catch then checks the value of the type info
+selector against the index of type info for that catch. Since the type info
+index is not known until all the type info have been gathered in the backend,
+the catch code will call the <a
+href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to
+determine the index for a given type info. If the catch fails to match the
+selector then control is passed on to the next catch. Note: Since the landing
+pad will not be used if there is no match in the list of type info on the call
+to <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>, then neither the
+last catch nor <i>catch all</i> need to perform the the check against the
+selector.</p>
+
+<p>Finally, the entry and exit of catch code is bracketed with calls to
+<tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.
+<tt>__cxa_begin_catch</tt> takes a exception structure reference as an argument
+and returns the value of the exception object. <tt>__cxa_end_catch</tt>
+takes a exception structure reference as an argument. This function clears the
+exception from the exception space. Note: a rethrow from within the catch may
+replace this call with a <tt>__cxa_rethrow</tt>.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="cleanups">Cleanups</a>
+</div>
+
+<div class="doc_text">
+
+<p>To handle destructors and cleanups in try code, control may not run directly
+from a landing pad to the first catch. Control may actually flow from the
+landing pad to clean up code and then to the first catch. Since the required
+clean up for each invoke in a try may be different (ex., intervening
+constructor), there may be several landing pads for a given try. If cleanups
+need to be run, the number zero should be passed as the last
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> argument.
+However for C++ a <tt>null i8*</tt> <a href="#restrictions">must</a> be passed
+instead.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="throw_filters">Throw Filters</a>
+</div>
+
+<div class="doc_text">
+
+<p>C++ allows the specification of which exception types can be thrown from
+a function. To represent this a top level landing pad may exist to filter out
+invalid types. To express this in LLVM code the landing pad will call <a
+href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The arguments are a
+reference to the exception structure, a reference to the personality function,
+the length of the filter expression (the number of type infos plus one),
+followed by the type infos themselves.
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> will return a negative
+value if the exception does not match any of the type infos. If no match is
+found then a call to <tt>__cxa_call_unexpected</tt> should be made, otherwise
+<tt>_Unwind_Resume</tt>. Each of these functions requires a reference to the
+exception structure. Note that the most general form of an
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> call can contain
+any number of type infos, filter expressions and cleanups (though having more
+than one cleanup is pointless). The LLVM C++ front-end can generate such
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> calls due to inlining
+creating nested exception handling scopes.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="restrictions">Restrictions</a>
+</div>
+
+<div class="doc_text">
+
+<p>The semantics of the invoke instruction require that any exception that
+unwinds through an invoke call should result in a branch to the invoke's unwind
+label. However such a branch will only happen if the
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> matches.
+Thus in order to ensure correct operation, the front-end must only generate
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> calls that are
+guaranteed to always match whatever exception unwinds through the invoke.
+For most languages it is enough to pass zero, indicating the presence of
+a <a href="#cleanups">cleanup</a>, as the last
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> argument.
+However for C++ this is not sufficient, because the C++ personality function
+will terminate the program if it detects that unwinding the exception only
+results in matches with cleanups. For C++ a <tt>null i8*</tt> should
+be passed as the last
+<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> argument instead.
+This is interpreted as a catch-all by the C++ personality function, and will
+always match.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="format_common_intrinsics">Exception Handling Intrinsics</a>
+</div>
+
+<div class="doc_text">
+
+<p>LLVM uses several intrinsic functions (name prefixed with "llvm.eh") to
+provide exception handling information at various points in generated code.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_exception">llvm.eh.exception</a>
+</div>
+
+<div class="doc_text">
+<pre>
+ i8* %<a href="#llvm_eh_exception">llvm.eh.exception</a>( )
+</pre>
+
+<p>This intrinsic returns a pointer to the exception structure.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_selector">llvm.eh.selector</a>
+</div>
+
+<div class="doc_text">
+<pre>
+ i32 %<a href="#llvm_eh_selector">llvm.eh.selector.i32</a>(i8*, i8*, i8*, ...)
+ i64 %<a href="#llvm_eh_selector">llvm.eh.selector.i64</a>(i8*, i8*, i8*, ...)
+</pre>
+
+<p>This intrinsic is used to compare the exception with the given type infos,
+filters and cleanups.</p>
+
+<p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
+three arguments. The first argument is the reference to the exception
+structure. The second argument is a reference to the personality function to be
+used for this try catch sequence. Each of the remaining arguments is either a
+reference to the type info for a catch statement,
+a <a href="#throw_filters">filter</a> expression,
+or the number zero representing a <a href="#cleanups">cleanup</a>.
+The exception is tested against the arguments sequentially from first to last.
+The result of the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is a
+positive number if the exception matched a type info, a negative number if it matched
+a filter, and zero if it matched a cleanup. If nothing is matched, the behaviour of
+the program is <a href="#restrictions">undefined</a>.
+If a type info matched then the selector value is the index of the type info in
+the exception table, which can be obtained using the
+<a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
+</div>
+
+<div class="doc_text">
+<pre>
+ i32 %<a href="#llvm_eh_typeid_for">llvm.eh.typeid.for.i32</a>(i8*)
+ i64 %<a href="#llvm_eh_typeid_for">llvm.eh.typeid.for.i64</a>(i8*)
+</pre>
+
+<p>This intrinsic returns the type info index in the exception table of the
+current function. This value can be used to compare against the result of <a
+href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The single argument is
+a reference to a type info.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>
+</div>
+
+<div class="doc_text">
+<pre>
+ i32 %<a href="#llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>(i8*)
+</pre>
+
+<p>The SJLJ exception handling uses this intrinsic to force register saving
+for the current function and to store the address of the following instruction
+for use as a destination address by <a href="#llvm_eh_sjlj_setjmp">
+<tt>llvm.eh.sjlj.longjmp</tt></a>. The buffer format and the overall functioning
+of this intrinsic is compatible with the GCC <tt>__builtin_setjmp</tt>
+implementation, allowing code built with the two compilers to interoperate.</p>
+
+<p>The single parameter is a pointer to a five word buffer in which the
+calling context is saved. The front end places the frame pointer in the
+first word, and the target implementation of this intrinsic should place the
+destination address for a <a href="#llvm_eh_sjlj_longjmp"><tt>
+llvm.eh.sjlj.longjmp</tt></a> in the second word. The following three words
+are available for use in a target-specific manner.</p>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="asm">Asm Table Formats</a>
+</div>
+
+<div class="doc_text">
+
+<p>There are two tables that are used by the exception handling runtime to
+determine which actions should take place when an exception is thrown.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="unwind_tables">Exception Handling Frame</a>
+</div>
+
+<div class="doc_text">
+
+<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
+frame used by dwarf debug info. The frame contains all the information
+necessary to tear down the current frame and restore the state of the prior
+frame. There is an exception handling frame for each function in a compile
+unit, plus a common exception handling frame that defines information common to
+all functions in the unit.</p>
+
+<p>Todo - Table details here.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="exception_tables">Exception Tables</a>
+</div>
+
+<div class="doc_text">
+
+<p>An exception table contains information about what actions to take when an
+exception is thrown in a particular part of a function's code. There is
+one exception table per function except leaf routines and functions that have
+only calls to non-throwing functions will not need an exception table.</p>
+
+<p>Todo - Table details here.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="todo">ToDo</a>
+</div>
+
+<div class="doc_text">
+
+<ol>
+
+<li><p>Testing/Testing/Testing.</p></li>
+
+</ol>
+
+</div>
+
+<!-- *********************************************************************** -->
+
+<hr>
+<address>
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+ src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
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+ src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
+
+ <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
+ <a href="http://llvm.org">LLVM Compiler Infrastructure</a><br>
+ Last modified: $Date: 2009-05-14 17:44:15 +0200 (Thu, 14 May 2009) $
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+
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+</html>