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diff --git a/docs/ProgrammersManual.rst b/docs/ProgrammersManual.rst new file mode 100644 index 0000000000000..7864165617a03 --- /dev/null +++ b/docs/ProgrammersManual.rst @@ -0,0 +1,3204 @@ +======================== +LLVM Programmer's Manual +======================== + +.. contents:: + :local: + +.. warning:: + This is always a work in progress. + +.. _introduction: + +Introduction +============ + +This document is meant to highlight some of the important classes and interfaces +available in the LLVM source-base. This manual is not intended to explain what +LLVM is, how it works, and what LLVM code looks like. It assumes that you know +the basics of LLVM and are interested in writing transformations or otherwise +analyzing or manipulating the code. + +This document should get you oriented so that you can find your way in the +continuously growing source code that makes up the LLVM infrastructure. Note +that this manual is not intended to serve as a replacement for reading the +source code, so if you think there should be a method in one of these classes to +do something, but it's not listed, check the source. Links to the `doxygen +<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as +possible. + +The first section of this document describes general information that is useful +to know when working in the LLVM infrastructure, and the second describes the +Core LLVM classes. In the future this manual will be extended with information +describing how to use extension libraries, such as dominator information, CFG +traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen +<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. + +.. _general: + +General Information +=================== + +This section contains general information that is useful if you are working in +the LLVM source-base, but that isn't specific to any particular API. + +.. _stl: + +The C++ Standard Template Library +--------------------------------- + +LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much +more than you are used to, or have seen before. Because of this, you might want +to do a little background reading in the techniques used and capabilities of the +library. There are many good pages that discuss the STL, and several books on +the subject that you can get, so it will not be discussed in this document. + +Here are some useful links: + +#. `cppreference.com + <http://en.cppreference.com/w/>`_ - an excellent + reference for the STL and other parts of the standard C++ library. + +#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly + book in the making. It has a decent Standard Library Reference that rivals + Dinkumware's, and is unfortunately no longer free since the book has been + published. + +#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. + +#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a + useful `Introduction to the STL + <http://www.sgi.com/tech/stl/stl_introduction.html>`_. + +#. `Bjarne Stroustrup's C++ Page + <http://www.research.att.com/%7Ebs/C++.html>`_. + +#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 + (even better, get the book) + <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. + +You are also encouraged to take a look at the :doc:`LLVM Coding Standards +<CodingStandards>` guide which focuses on how to write maintainable code more +than where to put your curly braces. + +.. _resources: + +Other useful references +----------------------- + +#. `Using static and shared libraries across platforms + <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ + +.. _apis: + +Important and useful LLVM APIs +============================== + +Here we highlight some LLVM APIs that are generally useful and good to know +about when writing transformations. + +.. _isa: + +The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates +------------------------------------------------------ + +The LLVM source-base makes extensive use of a custom form of RTTI. These +templates have many similarities to the C++ ``dynamic_cast<>`` operator, but +they don't have some drawbacks (primarily stemming from the fact that +``dynamic_cast<>`` only works on classes that have a v-table). Because they are +used so often, you must know what they do and how they work. All of these +templates are defined in the ``llvm/Support/Casting.h`` (`doxygen +<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very +rarely have to include this file directly). + +``isa<>``: + The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. + It returns true or false depending on whether a reference or pointer points to + an instance of the specified class. This can be very useful for constraint + checking of various sorts (example below). + +``cast<>``: + The ``cast<>`` operator is a "checked cast" operation. It converts a pointer + or reference from a base class to a derived class, causing an assertion + failure if it is not really an instance of the right type. This should be + used in cases where you have some information that makes you believe that + something is of the right type. An example of the ``isa<>`` and ``cast<>`` + template is: + + .. code-block:: c++ + + static bool isLoopInvariant(const Value *V, const Loop *L) { + if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) + return true; + + // Otherwise, it must be an instruction... + return !L->contains(cast<Instruction>(V)->getParent()); + } + + Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, + for that use the ``dyn_cast<>`` operator. + +``dyn_cast<>``: + The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see + if the operand is of the specified type, and if so, returns a pointer to it + (this operator does not work with references). If the operand is not of the + correct type, a null pointer is returned. Thus, this works very much like + the ``dynamic_cast<>`` operator in C++, and should be used in the same + circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` + statement or some other flow control statement like this: + + .. code-block:: c++ + + if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { + // ... + } + + This form of the ``if`` statement effectively combines together a call to + ``isa<>`` and a call to ``cast<>`` into one statement, which is very + convenient. + + Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's + ``instanceof`` operator, can be abused. In particular, you should not use big + chained ``if/then/else`` blocks to check for lots of different variants of + classes. If you find yourself wanting to do this, it is much cleaner and more + efficient to use the ``InstVisitor`` class to dispatch over the instruction + type directly. + +``cast_or_null<>``: + The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, + except that it allows for a null pointer as an argument (which it then + propagates). This can sometimes be useful, allowing you to combine several + null checks into one. + +``dyn_cast_or_null<>``: + The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` + operator, except that it allows for a null pointer as an argument (which it + then propagates). This can sometimes be useful, allowing you to combine + several null checks into one. + +These five templates can be used with any classes, whether they have a v-table +or not. If you want to add support for these templates, see the document +:doc:`How to set up LLVM-style RTTI for your class hierarchy +<HowToSetUpLLVMStyleRTTI>` + +.. _string_apis: + +Passing strings (the ``StringRef`` and ``Twine`` classes) +--------------------------------------------------------- + +Although LLVM generally does not do much string manipulation, we do have several +important APIs which take strings. Two important examples are the Value class +-- which has names for instructions, functions, etc. -- and the ``StringMap`` +class which is used extensively in LLVM and Clang. + +These are generic classes, and they need to be able to accept strings which may +have embedded null characters. Therefore, they cannot simply take a ``const +char *``, and taking a ``const std::string&`` requires clients to perform a heap +allocation which is usually unnecessary. Instead, many LLVM APIs use a +``StringRef`` or a ``const Twine&`` for passing strings efficiently. + +.. _StringRef: + +The ``StringRef`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The ``StringRef`` data type represents a reference to a constant string (a +character array and a length) and supports the common operations available on +``std::string``, but does not require heap allocation. + +It can be implicitly constructed using a C style null-terminated string, an +``std::string``, or explicitly with a character pointer and length. For +example, the ``StringRef`` find function is declared as: + +.. code-block:: c++ + + iterator find(StringRef Key); + +and clients can call it using any one of: + +.. code-block:: c++ + + Map.find("foo"); // Lookup "foo" + Map.find(std::string("bar")); // Lookup "bar" + Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" + +Similarly, APIs which need to return a string may return a ``StringRef`` +instance, which can be used directly or converted to an ``std::string`` using +the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen +<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more +information. + +You should rarely use the ``StringRef`` class directly, because it contains +pointers to external memory it is not generally safe to store an instance of the +class (unless you know that the external storage will not be freed). +``StringRef`` is small and pervasive enough in LLVM that it should always be +passed by value. + +The ``Twine`` class +^^^^^^^^^^^^^^^^^^^ + +The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) +class is an efficient way for APIs to accept concatenated strings. For example, +a common LLVM paradigm is to name one instruction based on the name of another +instruction with a suffix, for example: + +.. code-block:: c++ + + New = CmpInst::Create(..., SO->getName() + ".cmp"); + +The ``Twine`` class is effectively a lightweight `rope +<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to +temporary (stack allocated) objects. Twines can be implicitly constructed as +the result of the plus operator applied to strings (i.e., a C strings, an +``std::string``, or a ``StringRef``). The twine delays the actual concatenation +of strings until it is actually required, at which point it can be efficiently +rendered directly into a character array. This avoids unnecessary heap +allocation involved in constructing the temporary results of string +concatenation. See ``llvm/ADT/Twine.h`` (`doxygen +<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` +for more information. + +As with a ``StringRef``, ``Twine`` objects point to external memory and should +almost never be stored or mentioned directly. They are intended solely for use +when defining a function which should be able to efficiently accept concatenated +strings. + +.. _DEBUG: + +The ``DEBUG()`` macro and ``-debug`` option +------------------------------------------- + +Often when working on your pass you will put a bunch of debugging printouts and +other code into your pass. After you get it working, you want to remove it, but +you may need it again in the future (to work out new bugs that you run across). + +Naturally, because of this, you don't want to delete the debug printouts, but +you don't want them to always be noisy. A standard compromise is to comment +them out, allowing you to enable them if you need them in the future. + +The ``llvm/Support/Debug.h`` (`doxygen +<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named +``DEBUG()`` that is a much nicer solution to this problem. Basically, you can +put arbitrary code into the argument of the ``DEBUG`` macro, and it is only +executed if '``opt``' (or any other tool) is run with the '``-debug``' command +line argument: + +.. code-block:: c++ + + DEBUG(errs() << "I am here!\n"); + +Then you can run your pass like this: + +.. code-block:: none + + $ opt < a.bc > /dev/null -mypass + <no output> + $ opt < a.bc > /dev/null -mypass -debug + I am here! + +Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not +have to create "yet another" command line option for the debug output for your +pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they +do not cause a performance impact at all (for the same reason, they should also +not contain side-effects!). + +One additional nice thing about the ``DEBUG()`` macro is that you can enable or +disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set +DebugFlag=1``" from the gdb if the program is running. If the program hasn't +been started yet, you can always just run it with ``-debug``. + +.. _DEBUG_TYPE: + +Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Sometimes you may find yourself in a situation where enabling ``-debug`` just +turns on **too much** information (such as when working on the code generator). +If you want to enable debug information with more fine-grained control, you +define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows: + +.. code-block:: c++ + + #undef DEBUG_TYPE + DEBUG(errs() << "No debug type\n"); + #define DEBUG_TYPE "foo" + DEBUG(errs() << "'foo' debug type\n"); + #undef DEBUG_TYPE + #define DEBUG_TYPE "bar" + DEBUG(errs() << "'bar' debug type\n")); + #undef DEBUG_TYPE + #define DEBUG_TYPE "" + DEBUG(errs() << "No debug type (2)\n"); + +Then you can run your pass like this: + +.. code-block:: none + + $ opt < a.bc > /dev/null -mypass + <no output> + $ opt < a.bc > /dev/null -mypass -debug + No debug type + 'foo' debug type + 'bar' debug type + No debug type (2) + $ opt < a.bc > /dev/null -mypass -debug-only=foo + 'foo' debug type + $ opt < a.bc > /dev/null -mypass -debug-only=bar + 'bar' debug type + +Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, +to specify the debug type for the entire module (if you do this before you +``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly +``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", +because there is no system in place to ensure that names do not conflict. If +two different modules use the same string, they will all be turned on when the +name is specified. This allows, for example, all debug information for +instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if +the source lives in multiple files. + +The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would +like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It +takes an additional first parameter, which is the type to use. For example, the +preceding example could be written as: + +.. code-block:: c++ + + DEBUG_WITH_TYPE("", errs() << "No debug type\n"); + DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); + DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); + DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); + +.. _Statistic: + +The ``Statistic`` class & ``-stats`` option +------------------------------------------- + +The ``llvm/ADT/Statistic.h`` (`doxygen +<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class +named ``Statistic`` that is used as a unified way to keep track of what the LLVM +compiler is doing and how effective various optimizations are. It is useful to +see what optimizations are contributing to making a particular program run +faster. + +Often you may run your pass on some big program, and you're interested to see +how many times it makes a certain transformation. Although you can do this with +hand inspection, or some ad-hoc method, this is a real pain and not very useful +for big programs. Using the ``Statistic`` class makes it very easy to keep +track of this information, and the calculated information is presented in a +uniform manner with the rest of the passes being executed. + +There are many examples of ``Statistic`` uses, but the basics of using it are as +follows: + +#. Define your statistic like this: + + .. code-block:: c++ + + #define DEBUG_TYPE "mypassname" // This goes before any #includes. + STATISTIC(NumXForms, "The # of times I did stuff"); + + The ``STATISTIC`` macro defines a static variable, whose name is specified by + the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and + the description is taken from the second argument. The variable defined + ("NumXForms" in this case) acts like an unsigned integer. + +#. Whenever you make a transformation, bump the counter: + + .. code-block:: c++ + + ++NumXForms; // I did stuff! + +That's all you have to do. To get '``opt``' to print out the statistics +gathered, use the '``-stats``' option: + +.. code-block:: none + + $ opt -stats -mypassname < program.bc > /dev/null + ... statistics output ... + +When running ``opt`` on a C file from the SPEC benchmark suite, it gives a +report that looks like this: + +.. code-block:: none + + 7646 bitcodewriter - Number of normal instructions + 725 bitcodewriter - Number of oversized instructions + 129996 bitcodewriter - Number of bitcode bytes written + 2817 raise - Number of insts DCEd or constprop'd + 3213 raise - Number of cast-of-self removed + 5046 raise - Number of expression trees converted + 75 raise - Number of other getelementptr's formed + 138 raise - Number of load/store peepholes + 42 deadtypeelim - Number of unused typenames removed from symtab + 392 funcresolve - Number of varargs functions resolved + 27 globaldce - Number of global variables removed + 2 adce - Number of basic blocks removed + 134 cee - Number of branches revectored + 49 cee - Number of setcc instruction eliminated + 532 gcse - Number of loads removed + 2919 gcse - Number of instructions removed + 86 indvars - Number of canonical indvars added + 87 indvars - Number of aux indvars removed + 25 instcombine - Number of dead inst eliminate + 434 instcombine - Number of insts combined + 248 licm - Number of load insts hoisted + 1298 licm - Number of insts hoisted to a loop pre-header + 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) + 75 mem2reg - Number of alloca's promoted + 1444 cfgsimplify - Number of blocks simplified + +Obviously, with so many optimizations, having a unified framework for this stuff +is very nice. Making your pass fit well into the framework makes it more +maintainable and useful. + +.. _ViewGraph: + +Viewing graphs while debugging code +----------------------------------- + +Several of the important data structures in LLVM are graphs: for example CFGs +made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM +:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection +DAGs <SelectionDAG>`. In many cases, while debugging various parts of the +compiler, it is nice to instantly visualize these graphs. + +LLVM provides several callbacks that are available in a debug build to do +exactly that. If you call the ``Function::viewCFG()`` method, for example, the +current LLVM tool will pop up a window containing the CFG for the function where +each basic block is a node in the graph, and each node contains the instructions +in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does +not include the instructions), the ``MachineFunction::viewCFG()`` and +``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` +methods. Within GDB, for example, you can usually use something like ``call +DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to +these functions in your code in places you want to debug. + +Getting this to work requires a small amount of configuration. On Unix systems +with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make +sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download +and install the Mac OS/X `Graphviz program +<http://www.pixelglow.com/graphviz/>`_ and add +``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to +your path. Once in your system and path are set up, rerun the LLVM configure +script and rebuild LLVM to enable this functionality. + +``SelectionDAG`` has been extended to make it easier to locate *interesting* +nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, +"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in +the specified color (choices of colors can be found at `colors +<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes +can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can +be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) +If you want to restart and clear all the current graph attributes, then you can +``call DAG.clearGraphAttrs()``. + +Note that graph visualization features are compiled out of Release builds to +reduce file size. This means that you need a Debug+Asserts or Release+Asserts +build to use these features. + +.. _datastructure: + +Picking the Right Data Structure for a Task +=========================================== + +LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we +commonly use STL data structures. This section describes the trade-offs you +should consider when you pick one. + +The first step is a choose your own adventure: do you want a sequential +container, a set-like container, or a map-like container? The most important +thing when choosing a container is the algorithmic properties of how you plan to +access the container. Based on that, you should use: + + +* a :ref:`map-like <ds_map>` container if you need efficient look-up of a + value based on another value. Map-like containers also support efficient + queries for containment (whether a key is in the map). Map-like containers + generally do not support efficient reverse mapping (values to keys). If you + need that, use two maps. Some map-like containers also support efficient + iteration through the keys in sorted order. Map-like containers are the most + expensive sort, only use them if you need one of these capabilities. + +* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into + a container that automatically eliminates duplicates. Some set-like + containers support efficient iteration through the elements in sorted order. + Set-like containers are more expensive than sequential containers. + +* a :ref:`sequential <ds_sequential>` container provides the most efficient way + to add elements and keeps track of the order they are added to the collection. + They permit duplicates and support efficient iteration, but do not support + efficient look-up based on a key. + +* a :ref:`string <ds_string>` container is a specialized sequential container or + reference structure that is used for character or byte arrays. + +* a :ref:`bit <ds_bit>` container provides an efficient way to store and + perform set operations on sets of numeric id's, while automatically + eliminating duplicates. Bit containers require a maximum of 1 bit for each + identifier you want to store. + +Once the proper category of container is determined, you can fine tune the +memory use, constant factors, and cache behaviors of access by intelligently +picking a member of the category. Note that constant factors and cache behavior +can be a big deal. If you have a vector that usually only contains a few +elements (but could contain many), for example, it's much better to use +:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so +avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding +the elements to the container. + +.. _ds_sequential: + +Sequential Containers (std::vector, std::list, etc) +--------------------------------------------------- + +There are a variety of sequential containers available for you, based on your +needs. Pick the first in this section that will do what you want. + +.. _dss_arrayref: + +llvm/ADT/ArrayRef.h +^^^^^^^^^^^^^^^^^^^ + +The ``llvm::ArrayRef`` class is the preferred class to use in an interface that +accepts a sequential list of elements in memory and just reads from them. By +taking an ``ArrayRef``, the API can be passed a fixed size array, an +``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous +in memory. + +.. _dss_fixedarrays: + +Fixed Size Arrays +^^^^^^^^^^^^^^^^^ + +Fixed size arrays are very simple and very fast. They are good if you know +exactly how many elements you have, or you have a (low) upper bound on how many +you have. + +.. _dss_heaparrays: + +Heap Allocated Arrays +^^^^^^^^^^^^^^^^^^^^^ + +Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good +if the number of elements is variable, if you know how many elements you will +need before the array is allocated, and if the array is usually large (if not, +consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated +array is the cost of the new/delete (aka malloc/free). Also note that if you +are allocating an array of a type with a constructor, the constructor and +destructors will be run for every element in the array (re-sizable vectors only +construct those elements actually used). + +.. _dss_tinyptrvector: + +llvm/ADT/TinyPtrVector.h +^^^^^^^^^^^^^^^^^^^^^^^^ + +``TinyPtrVector<Type>`` is a highly specialized collection class that is +optimized to avoid allocation in the case when a vector has zero or one +elements. It has two major restrictions: 1) it can only hold values of pointer +type, and 2) it cannot hold a null pointer. + +Since this container is highly specialized, it is rarely used. + +.. _dss_smallvector: + +llvm/ADT/SmallVector.h +^^^^^^^^^^^^^^^^^^^^^^ + +``SmallVector<Type, N>`` is a simple class that looks and smells just like +``vector<Type>``: it supports efficient iteration, lays out elements in memory +order (so you can do pointer arithmetic between elements), supports efficient +push_back/pop_back operations, supports efficient random access to its elements, +etc. + +The advantage of SmallVector is that it allocates space for some number of +elements (N) **in the object itself**. Because of this, if the SmallVector is +dynamically smaller than N, no malloc is performed. This can be a big win in +cases where the malloc/free call is far more expensive than the code that +fiddles around with the elements. + +This is good for vectors that are "usually small" (e.g. the number of +predecessors/successors of a block is usually less than 8). On the other hand, +this makes the size of the SmallVector itself large, so you don't want to +allocate lots of them (doing so will waste a lot of space). As such, +SmallVectors are most useful when on the stack. + +SmallVector also provides a nice portable and efficient replacement for +``alloca``. + +.. note:: + + Prefer to use ``SmallVectorImpl<T>`` as a parameter type. + + In APIs that don't care about the "small size" (most?), prefer to use + the ``SmallVectorImpl<T>`` class, which is basically just the "vector + header" (and methods) without the elements allocated after it. Note that + ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the + conversion is implicit and costs nothing. E.g. + + .. code-block:: c++ + + // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. + hardcodedSmallSize(SmallVector<Foo, 2> &Out); + // GOOD: Clients can pass any SmallVector<Foo, N>. + allowsAnySmallSize(SmallVectorImpl<Foo> &Out); + + void someFunc() { + SmallVector<Foo, 8> Vec; + hardcodedSmallSize(Vec); // Error. + allowsAnySmallSize(Vec); // Works. + } + + Even though it has "``Impl``" in the name, this is so widely used that + it really isn't "private to the implementation" anymore. A name like + ``SmallVectorHeader`` would be more appropriate. + +.. _dss_vector: + +<vector> +^^^^^^^^ + +``std::vector`` is well loved and respected. It is useful when SmallVector +isn't: when the size of the vector is often large (thus the small optimization +will rarely be a benefit) or if you will be allocating many instances of the +vector itself (which would waste space for elements that aren't in the +container). vector is also useful when interfacing with code that expects +vectors :). + +One worthwhile note about std::vector: avoid code like this: + +.. code-block:: c++ + + for ( ... ) { + std::vector<foo> V; + // make use of V. + } + +Instead, write this as: + +.. code-block:: c++ + + std::vector<foo> V; + for ( ... ) { + // make use of V. + V.clear(); + } + +Doing so will save (at least) one heap allocation and free per iteration of the +loop. + +.. _dss_deque: + +<deque> +^^^^^^^ + +``std::deque`` is, in some senses, a generalized version of ``std::vector``. +Like ``std::vector``, it provides constant time random access and other similar +properties, but it also provides efficient access to the front of the list. It +does not guarantee continuity of elements within memory. + +In exchange for this extra flexibility, ``std::deque`` has significantly higher +constant factor costs than ``std::vector``. If possible, use ``std::vector`` or +something cheaper. + +.. _dss_list: + +<list> +^^^^^^ + +``std::list`` is an extremely inefficient class that is rarely useful. It +performs a heap allocation for every element inserted into it, thus having an +extremely high constant factor, particularly for small data types. +``std::list`` also only supports bidirectional iteration, not random access +iteration. + +In exchange for this high cost, std::list supports efficient access to both ends +of the list (like ``std::deque``, but unlike ``std::vector`` or +``SmallVector``). In addition, the iterator invalidation characteristics of +std::list are stronger than that of a vector class: inserting or removing an +element into the list does not invalidate iterator or pointers to other elements +in the list. + +.. _dss_ilist: + +llvm/ADT/ilist.h +^^^^^^^^^^^^^^^^ + +``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, +because it requires the element to store and provide access to the prev/next +pointers for the list. + +``ilist`` has the same drawbacks as ``std::list``, and additionally requires an +``ilist_traits`` implementation for the element type, but it provides some novel +characteristics. In particular, it can efficiently store polymorphic objects, +the traits class is informed when an element is inserted or removed from the +list, and ``ilist``\ s are guaranteed to support a constant-time splice +operation. + +These properties are exactly what we want for things like ``Instruction``\ s and +basic blocks, which is why these are implemented with ``ilist``\ s. + +Related classes of interest are explained in the following subsections: + +* :ref:`ilist_traits <dss_ilist_traits>` + +* :ref:`iplist <dss_iplist>` + +* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` + +* :ref:`Sentinels <dss_ilist_sentinel>` + +.. _dss_packedvector: + +llvm/ADT/PackedVector.h +^^^^^^^^^^^^^^^^^^^^^^^ + +Useful for storing a vector of values using only a few number of bits for each +value. Apart from the standard operations of a vector-like container, it can +also perform an 'or' set operation. + +For example: + +.. code-block:: c++ + + enum State { + None = 0x0, + FirstCondition = 0x1, + SecondCondition = 0x2, + Both = 0x3 + }; + + State get() { + PackedVector<State, 2> Vec1; + Vec1.push_back(FirstCondition); + + PackedVector<State, 2> Vec2; + Vec2.push_back(SecondCondition); + + Vec1 |= Vec2; + return Vec1[0]; // returns 'Both'. + } + +.. _dss_ilist_traits: + +ilist_traits +^^^^^^^^^^^^ + +``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` +(and consequently ``ilist<T>``) publicly derive from this traits class. + +.. _dss_iplist: + +iplist +^^^^^^ + +``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower +interface. Notably, inserters from ``T&`` are absent. + +``ilist_traits<T>`` is a public base of this class and can be used for a wide +variety of customizations. + +.. _dss_ilist_node: + +llvm/ADT/ilist_node.h +^^^^^^^^^^^^^^^^^^^^^ + +``ilist_node<T>`` implements a the forward and backward links that are expected +by the ``ilist<T>`` (and analogous containers) in the default manner. + +``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually +``T`` publicly derives from ``ilist_node<T>``. + +.. _dss_ilist_sentinel: + +Sentinels +^^^^^^^^^ + +``ilist``\ s have another specialty that must be considered. To be a good +citizen in the C++ ecosystem, it needs to support the standard container +operations, such as ``begin`` and ``end`` iterators, etc. Also, the +``operator--`` must work correctly on the ``end`` iterator in the case of +non-empty ``ilist``\ s. + +The only sensible solution to this problem is to allocate a so-called *sentinel* +along with the intrusive list, which serves as the ``end`` iterator, providing +the back-link to the last element. However conforming to the C++ convention it +is illegal to ``operator++`` beyond the sentinel and it also must not be +dereferenced. + +These constraints allow for some implementation freedom to the ``ilist`` how to +allocate and store the sentinel. The corresponding policy is dictated by +``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need +for a sentinel arises. + +While the default policy is sufficient in most cases, it may break down when +``T`` does not provide a default constructor. Also, in the case of many +instances of ``ilist``\ s, the memory overhead of the associated sentinels is +wasted. To alleviate the situation with numerous and voluminous +``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. + +Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which +superpose the sentinel with the ``ilist`` instance in memory. Pointer +arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s +``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves +as the back-link of the sentinel. This is the only field in the ghostly +sentinel which can be legally accessed. + +.. _dss_other: + +Other Sequential Container options +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Other STL containers are available, such as ``std::string``. + +There are also various STL adapter classes such as ``std::queue``, +``std::priority_queue``, ``std::stack``, etc. These provide simplified access +to an underlying container but don't affect the cost of the container itself. + +.. _ds_string: + +String-like containers +---------------------- + +There are a variety of ways to pass around and use strings in C and C++, and +LLVM adds a few new options to choose from. Pick the first option on this list +that will do what you need, they are ordered according to their relative cost. + +Note that is is generally preferred to *not* pass strings around as ``const +char*``'s. These have a number of problems, including the fact that they +cannot represent embedded nul ("\0") characters, and do not have a length +available efficiently. The general replacement for '``const char*``' is +StringRef. + +For more information on choosing string containers for APIs, please see +:ref:`Passing Strings <string_apis>`. + +.. _dss_stringref: + +llvm/ADT/StringRef.h +^^^^^^^^^^^^^^^^^^^^ + +The StringRef class is a simple value class that contains a pointer to a +character and a length, and is quite related to the :ref:`ArrayRef +<dss_arrayref>` class (but specialized for arrays of characters). Because +StringRef carries a length with it, it safely handles strings with embedded nul +characters in it, getting the length does not require a strlen call, and it even +has very convenient APIs for slicing and dicing the character range that it +represents. + +StringRef is ideal for passing simple strings around that are known to be live, +either because they are C string literals, std::string, a C array, or a +SmallVector. Each of these cases has an efficient implicit conversion to +StringRef, which doesn't result in a dynamic strlen being executed. + +StringRef has a few major limitations which make more powerful string containers +useful: + +#. You cannot directly convert a StringRef to a 'const char*' because there is + no way to add a trailing nul (unlike the .c_str() method on various stronger + classes). + +#. StringRef doesn't own or keep alive the underlying string bytes. + As such it can easily lead to dangling pointers, and is not suitable for + embedding in datastructures in most cases (instead, use an std::string or + something like that). + +#. For the same reason, StringRef cannot be used as the return value of a + method if the method "computes" the result string. Instead, use std::string. + +#. StringRef's do not allow you to mutate the pointed-to string bytes and it + doesn't allow you to insert or remove bytes from the range. For editing + operations like this, it interoperates with the :ref:`Twine <dss_twine>` + class. + +Because of its strengths and limitations, it is very common for a function to +take a StringRef and for a method on an object to return a StringRef that points +into some string that it owns. + +.. _dss_twine: + +llvm/ADT/Twine.h +^^^^^^^^^^^^^^^^ + +The Twine class is used as an intermediary datatype for APIs that want to take a +string that can be constructed inline with a series of concatenations. Twine +works by forming recursive instances of the Twine datatype (a simple value +object) on the stack as temporary objects, linking them together into a tree +which is then linearized when the Twine is consumed. Twine is only safe to use +as the argument to a function, and should always be a const reference, e.g.: + +.. code-block:: c++ + + void foo(const Twine &T); + ... + StringRef X = ... + unsigned i = ... + foo(X + "." + Twine(i)); + +This example forms a string like "blarg.42" by concatenating the values +together, and does not form intermediate strings containing "blarg" or "blarg.". + +Because Twine is constructed with temporary objects on the stack, and because +these instances are destroyed at the end of the current statement, it is an +inherently dangerous API. For example, this simple variant contains undefined +behavior and will probably crash: + +.. code-block:: c++ + + void foo(const Twine &T); + ... + StringRef X = ... + unsigned i = ... + const Twine &Tmp = X + "." + Twine(i); + foo(Tmp); + +... because the temporaries are destroyed before the call. That said, Twine's +are much more efficient than intermediate std::string temporaries, and they work +really well with StringRef. Just be aware of their limitations. + +.. _dss_smallstring: + +llvm/ADT/SmallString.h +^^^^^^^^^^^^^^^^^^^^^^ + +SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some +convenience APIs like += that takes StringRef's. SmallString avoids allocating +memory in the case when the preallocated space is enough to hold its data, and +it calls back to general heap allocation when required. Since it owns its data, +it is very safe to use and supports full mutation of the string. + +Like SmallVector's, the big downside to SmallString is their sizeof. While they +are optimized for small strings, they themselves are not particularly small. +This means that they work great for temporary scratch buffers on the stack, but +should not generally be put into the heap: it is very rare to see a SmallString +as the member of a frequently-allocated heap data structure or returned +by-value. + +.. _dss_stdstring: + +std::string +^^^^^^^^^^^ + +The standard C++ std::string class is a very general class that (like +SmallString) owns its underlying data. sizeof(std::string) is very reasonable +so it can be embedded into heap data structures and returned by-value. On the +other hand, std::string is highly inefficient for inline editing (e.g. +concatenating a bunch of stuff together) and because it is provided by the +standard library, its performance characteristics depend a lot of the host +standard library (e.g. libc++ and MSVC provide a highly optimized string class, +GCC contains a really slow implementation). + +The major disadvantage of std::string is that almost every operation that makes +them larger can allocate memory, which is slow. As such, it is better to use +SmallVector or Twine as a scratch buffer, but then use std::string to persist +the result. + +.. _ds_set: + +Set-Like Containers (std::set, SmallSet, SetVector, etc) +-------------------------------------------------------- + +Set-like containers are useful when you need to canonicalize multiple values +into a single representation. There are several different choices for how to do +this, providing various trade-offs. + +.. _dss_sortedvectorset: + +A sorted 'vector' +^^^^^^^^^^^^^^^^^ + +If you intend to insert a lot of elements, then do a lot of queries, a great +approach is to use a vector (or other sequential container) with +std::sort+std::unique to remove duplicates. This approach works really well if +your usage pattern has these two distinct phases (insert then query), and can be +coupled with a good choice of :ref:`sequential container <ds_sequential>`. + +This combination provides the several nice properties: the result data is +contiguous in memory (good for cache locality), has few allocations, is easy to +address (iterators in the final vector are just indices or pointers), and can be +efficiently queried with a standard binary search (e.g. +``std::lower_bound``; if you want the whole range of elements comparing +equal, use ``std::equal_range``). + +.. _dss_smallset: + +llvm/ADT/SmallSet.h +^^^^^^^^^^^^^^^^^^^ + +If you have a set-like data structure that is usually small and whose elements +are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has +space for N elements in place (thus, if the set is dynamically smaller than N, +no malloc traffic is required) and accesses them with a simple linear search. +When the set grows beyond 'N' elements, it allocates a more expensive +representation that guarantees efficient access (for most types, it falls back +to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet +<dss_smallptrset>`. + +The magic of this class is that it handles small sets extremely efficiently, but +gracefully handles extremely large sets without loss of efficiency. The +drawback is that the interface is quite small: it supports insertion, queries +and erasing, but does not support iteration. + +.. _dss_smallptrset: + +llvm/ADT/SmallPtrSet.h +^^^^^^^^^^^^^^^^^^^^^^ + +SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of +pointers is transparently implemented with a ``SmallPtrSet``), but also supports +iterators. If more than 'N' insertions are performed, a single quadratically +probed hash table is allocated and grows as needed, providing extremely +efficient access (constant time insertion/deleting/queries with low constant +factors) and is very stingy with malloc traffic. + +Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated +whenever an insertion occurs. Also, the values visited by the iterators are not +visited in sorted order. + +.. _dss_denseset: + +llvm/ADT/DenseSet.h +^^^^^^^^^^^^^^^^^^^ + +DenseSet is a simple quadratically probed hash table. It excels at supporting +small values: it uses a single allocation to hold all of the pairs that are +currently inserted in the set. DenseSet is a great way to unique small values +that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for +pointers). Note that DenseSet has the same requirements for the value type that +:ref:`DenseMap <dss_densemap>` has. + +.. _dss_sparseset: + +llvm/ADT/SparseSet.h +^^^^^^^^^^^^^^^^^^^^ + +SparseSet holds a small number of objects identified by unsigned keys of +moderate size. It uses a lot of memory, but provides operations that are almost +as fast as a vector. Typical keys are physical registers, virtual registers, or +numbered basic blocks. + +SparseSet is useful for algorithms that need very fast clear/find/insert/erase +and fast iteration over small sets. It is not intended for building composite +data structures. + +.. _dss_sparsemultiset: + +llvm/ADT/SparseMultiSet.h +^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's +desirable attributes. Like SparseSet, it typically uses a lot of memory, but +provides operations that are almost as fast as a vector. Typical keys are +physical registers, virtual registers, or numbered basic blocks. + +SparseMultiSet is useful for algorithms that need very fast +clear/find/insert/erase of the entire collection, and iteration over sets of +elements sharing a key. It is often a more efficient choice than using composite +data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for +building composite data structures. + +.. _dss_FoldingSet: + +llvm/ADT/FoldingSet.h +^^^^^^^^^^^^^^^^^^^^^ + +FoldingSet is an aggregate class that is really good at uniquing +expensive-to-create or polymorphic objects. It is a combination of a chained +hash table with intrusive links (uniqued objects are required to inherit from +FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID +process. + +Consider a case where you want to implement a "getOrCreateFoo" method for a +complex object (for example, a node in the code generator). The client has a +description of **what** it wants to generate (it knows the opcode and all the +operands), but we don't want to 'new' a node, then try inserting it into a set +only to find out it already exists, at which point we would have to delete it +and return the node that already exists. + +To support this style of client, FoldingSet perform a query with a +FoldingSetNodeID (which wraps SmallVector) that can be used to describe the +element that we want to query for. The query either returns the element +matching the ID or it returns an opaque ID that indicates where insertion should +take place. Construction of the ID usually does not require heap traffic. + +Because FoldingSet uses intrusive links, it can support polymorphic objects in +the set (for example, you can have SDNode instances mixed with LoadSDNodes). +Because the elements are individually allocated, pointers to the elements are +stable: inserting or removing elements does not invalidate any pointers to other +elements. + +.. _dss_set: + +<set> +^^^^^ + +``std::set`` is a reasonable all-around set class, which is decent at many +things but great at nothing. std::set allocates memory for each element +inserted (thus it is very malloc intensive) and typically stores three pointers +per element in the set (thus adding a large amount of per-element space +overhead). It offers guaranteed log(n) performance, which is not particularly +fast from a complexity standpoint (particularly if the elements of the set are +expensive to compare, like strings), and has extremely high constant factors for +lookup, insertion and removal. + +The advantages of std::set are that its iterators are stable (deleting or +inserting an element from the set does not affect iterators or pointers to other +elements) and that iteration over the set is guaranteed to be in sorted order. +If the elements in the set are large, then the relative overhead of the pointers +and malloc traffic is not a big deal, but if the elements of the set are small, +std::set is almost never a good choice. + +.. _dss_setvector: + +llvm/ADT/SetVector.h +^^^^^^^^^^^^^^^^^^^^ + +LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a +set-like container along with a :ref:`Sequential Container <ds_sequential>` The +important property that this provides is efficient insertion with uniquing +(duplicate elements are ignored) with iteration support. It implements this by +inserting elements into both a set-like container and the sequential container, +using the set-like container for uniquing and the sequential container for +iteration. + +The difference between SetVector and other sets is that the order of iteration +is guaranteed to match the order of insertion into the SetVector. This property +is really important for things like sets of pointers. Because pointer values +are non-deterministic (e.g. vary across runs of the program on different +machines), iterating over the pointers in the set will not be in a well-defined +order. + +The drawback of SetVector is that it requires twice as much space as a normal +set and has the sum of constant factors from the set-like container and the +sequential container that it uses. Use it **only** if you need to iterate over +the elements in a deterministic order. SetVector is also expensive to delete +elements out of (linear time), unless you use it's "pop_back" method, which is +faster. + +``SetVector`` is an adapter class that defaults to using ``std::vector`` and a +size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. +However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, +which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. +If you use this, and if your sets are dynamically smaller than ``N``, you will +save a lot of heap traffic. + +.. _dss_uniquevector: + +llvm/ADT/UniqueVector.h +^^^^^^^^^^^^^^^^^^^^^^^ + +UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a +unique ID for each element inserted into the set. It internally contains a map +and a vector, and it assigns a unique ID for each value inserted into the set. + +UniqueVector is very expensive: its cost is the sum of the cost of maintaining +both the map and vector, it has high complexity, high constant factors, and +produces a lot of malloc traffic. It should be avoided. + +.. _dss_immutableset: + +llvm/ADT/ImmutableSet.h +^^^^^^^^^^^^^^^^^^^^^^^ + +ImmutableSet is an immutable (functional) set implementation based on an AVL +tree. Adding or removing elements is done through a Factory object and results +in the creation of a new ImmutableSet object. If an ImmutableSet already exists +with the given contents, then the existing one is returned; equality is compared +with a FoldingSetNodeID. The time and space complexity of add or remove +operations is logarithmic in the size of the original set. + +There is no method for returning an element of the set, you can only check for +membership. + +.. _dss_otherset: + +Other Set-Like Container Options +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The STL provides several other options, such as std::multiset and the various +"hash_set" like containers (whether from C++ TR1 or from the SGI library). We +never use hash_set and unordered_set because they are generally very expensive +(each insertion requires a malloc) and very non-portable. + +std::multiset is useful if you're not interested in elimination of duplicates, +but has all the drawbacks of std::set. A sorted vector (where you don't delete +duplicate entries) or some other approach is almost always better. + +.. _ds_map: + +Map-Like Containers (std::map, DenseMap, etc) +--------------------------------------------- + +Map-like containers are useful when you want to associate data to a key. As +usual, there are a lot of different ways to do this. :) + +.. _dss_sortedvectormap: + +A sorted 'vector' +^^^^^^^^^^^^^^^^^ + +If your usage pattern follows a strict insert-then-query approach, you can +trivially use the same approach as :ref:`sorted vectors for set-like containers +<dss_sortedvectorset>`. The only difference is that your query function (which +uses std::lower_bound to get efficient log(n) lookup) should only compare the +key, not both the key and value. This yields the same advantages as sorted +vectors for sets. + +.. _dss_stringmap: + +llvm/ADT/StringMap.h +^^^^^^^^^^^^^^^^^^^^ + +Strings are commonly used as keys in maps, and they are difficult to support +efficiently: they are variable length, inefficient to hash and compare when +long, expensive to copy, etc. StringMap is a specialized container designed to +cope with these issues. It supports mapping an arbitrary range of bytes to an +arbitrary other object. + +The StringMap implementation uses a quadratically-probed hash table, where the +buckets store a pointer to the heap allocated entries (and some other stuff). +The entries in the map must be heap allocated because the strings are variable +length. The string data (key) and the element object (value) are stored in the +same allocation with the string data immediately after the element object. +This container guarantees the "``(char*)(&Value+1)``" points to the key string +for a value. + +The StringMap is very fast for several reasons: quadratic probing is very cache +efficient for lookups, the hash value of strings in buckets is not recomputed +when looking up an element, StringMap rarely has to touch the memory for +unrelated objects when looking up a value (even when hash collisions happen), +hash table growth does not recompute the hash values for strings already in the +table, and each pair in the map is store in a single allocation (the string data +is stored in the same allocation as the Value of a pair). + +StringMap also provides query methods that take byte ranges, so it only ever +copies a string if a value is inserted into the table. + +StringMap iteratation order, however, is not guaranteed to be deterministic, so +any uses which require that should instead use a std::map. + +.. _dss_indexmap: + +llvm/ADT/IndexedMap.h +^^^^^^^^^^^^^^^^^^^^^ + +IndexedMap is a specialized container for mapping small dense integers (or +values that can be mapped to small dense integers) to some other type. It is +internally implemented as a vector with a mapping function that maps the keys +to the dense integer range. + +This is useful for cases like virtual registers in the LLVM code generator: they +have a dense mapping that is offset by a compile-time constant (the first +virtual register ID). + +.. _dss_densemap: + +llvm/ADT/DenseMap.h +^^^^^^^^^^^^^^^^^^^ + +DenseMap is a simple quadratically probed hash table. It excels at supporting +small keys and values: it uses a single allocation to hold all of the pairs +that are currently inserted in the map. DenseMap is a great way to map +pointers to pointers, or map other small types to each other. + +There are several aspects of DenseMap that you should be aware of, however. +The iterators in a DenseMap are invalidated whenever an insertion occurs, +unlike map. Also, because DenseMap allocates space for a large number of +key/value pairs (it starts with 64 by default), it will waste a lot of space if +your keys or values are large. Finally, you must implement a partial +specialization of DenseMapInfo for the key that you want, if it isn't already +supported. This is required to tell DenseMap about two special marker values +(which can never be inserted into the map) that it needs internally. + +DenseMap's find_as() method supports lookup operations using an alternate key +type. This is useful in cases where the normal key type is expensive to +construct, but cheap to compare against. The DenseMapInfo is responsible for +defining the appropriate comparison and hashing methods for each alternate key +type used. + +.. _dss_valuemap: + +llvm/ADT/ValueMap.h +^^^^^^^^^^^^^^^^^^^ + +ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping +``Value*``\ s (or subclasses) to another type. When a Value is deleted or +RAUW'ed, ValueMap will update itself so the new version of the key is mapped to +the same value, just as if the key were a WeakVH. You can configure exactly how +this happens, and what else happens on these two events, by passing a ``Config`` +parameter to the ValueMap template. + +.. _dss_intervalmap: + +llvm/ADT/IntervalMap.h +^^^^^^^^^^^^^^^^^^^^^^ + +IntervalMap is a compact map for small keys and values. It maps key intervals +instead of single keys, and it will automatically coalesce adjacent intervals. +When then map only contains a few intervals, they are stored in the map object +itself to avoid allocations. + +The IntervalMap iterators are quite big, so they should not be passed around as +STL iterators. The heavyweight iterators allow a smaller data structure. + +.. _dss_map: + +<map> +^^^^^ + +std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a +single allocation per pair inserted into the map, it offers log(n) lookup with +an extremely large constant factor, imposes a space penalty of 3 pointers per +pair in the map, etc. + +std::map is most useful when your keys or values are very large, if you need to +iterate over the collection in sorted order, or if you need stable iterators +into the map (i.e. they don't get invalidated if an insertion or deletion of +another element takes place). + +.. _dss_mapvector: + +llvm/ADT/MapVector.h +^^^^^^^^^^^^^^^^^^^^ + +``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The +main difference is that the iteration order is guaranteed to be the insertion +order, making it an easy (but somewhat expensive) solution for non-deterministic +iteration over maps of pointers. + +It is implemented by mapping from key to an index in a vector of key,value +pairs. This provides fast lookup and iteration, but has two main drawbacks: The +key is stored twice and it doesn't support removing elements. + +.. _dss_inteqclasses: + +llvm/ADT/IntEqClasses.h +^^^^^^^^^^^^^^^^^^^^^^^ + +IntEqClasses provides a compact representation of equivalence classes of small +integers. Initially, each integer in the range 0..n-1 has its own equivalence +class. Classes can be joined by passing two class representatives to the +join(a, b) method. Two integers are in the same class when findLeader() returns +the same representative. + +Once all equivalence classes are formed, the map can be compressed so each +integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m +is the total number of equivalence classes. The map must be uncompressed before +it can be edited again. + +.. _dss_immutablemap: + +llvm/ADT/ImmutableMap.h +^^^^^^^^^^^^^^^^^^^^^^^ + +ImmutableMap is an immutable (functional) map implementation based on an AVL +tree. Adding or removing elements is done through a Factory object and results +in the creation of a new ImmutableMap object. If an ImmutableMap already exists +with the given key set, then the existing one is returned; equality is compared +with a FoldingSetNodeID. The time and space complexity of add or remove +operations is logarithmic in the size of the original map. + +.. _dss_othermap: + +Other Map-Like Container Options +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The STL provides several other options, such as std::multimap and the various +"hash_map" like containers (whether from C++ TR1 or from the SGI library). We +never use hash_set and unordered_set because they are generally very expensive +(each insertion requires a malloc) and very non-portable. + +std::multimap is useful if you want to map a key to multiple values, but has all +the drawbacks of std::map. A sorted vector or some other approach is almost +always better. + +.. _ds_bit: + +Bit storage containers (BitVector, SparseBitVector) +--------------------------------------------------- + +Unlike the other containers, there are only two bit storage containers, and +choosing when to use each is relatively straightforward. + +One additional option is ``std::vector<bool>``: we discourage its use for two +reasons 1) the implementation in many common compilers (e.g. commonly +available versions of GCC) is extremely inefficient and 2) the C++ standards +committee is likely to deprecate this container and/or change it significantly +somehow. In any case, please don't use it. + +.. _dss_bitvector: + +BitVector +^^^^^^^^^ + +The BitVector container provides a dynamic size set of bits for manipulation. +It supports individual bit setting/testing, as well as set operations. The set +operations take time O(size of bitvector), but operations are performed one word +at a time, instead of one bit at a time. This makes the BitVector very fast for +set operations compared to other containers. Use the BitVector when you expect +the number of set bits to be high (i.e. a dense set). + +.. _dss_smallbitvector: + +SmallBitVector +^^^^^^^^^^^^^^ + +The SmallBitVector container provides the same interface as BitVector, but it is +optimized for the case where only a small number of bits, less than 25 or so, +are needed. It also transparently supports larger bit counts, but slightly less +efficiently than a plain BitVector, so SmallBitVector should only be used when +larger counts are rare. + +At this time, SmallBitVector does not support set operations (and, or, xor), and +its operator[] does not provide an assignable lvalue. + +.. _dss_sparsebitvector: + +SparseBitVector +^^^^^^^^^^^^^^^ + +The SparseBitVector container is much like BitVector, with one major difference: +Only the bits that are set, are stored. This makes the SparseBitVector much +more space efficient than BitVector when the set is sparse, as well as making +set operations O(number of set bits) instead of O(size of universe). The +downside to the SparseBitVector is that setting and testing of random bits is +O(N), and on large SparseBitVectors, this can be slower than BitVector. In our +implementation, setting or testing bits in sorted order (either forwards or +reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends +on size) of the current bit is also O(1). As a general statement, +testing/setting bits in a SparseBitVector is O(distance away from last set bit). + +.. _common: + +Helpful Hints for Common Operations +=================================== + +This section describes how to perform some very simple transformations of LLVM +code. This is meant to give examples of common idioms used, showing the +practical side of LLVM transformations. + +Because this is a "how-to" section, you should also read about the main classes +that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference +<coreclasses>` contains details and descriptions of the main classes that you +should know about. + +.. _inspection: + +Basic Inspection and Traversal Routines +--------------------------------------- + +The LLVM compiler infrastructure have many different data structures that may be +traversed. Following the example of the C++ standard template library, the +techniques used to traverse these various data structures are all basically the +same. For a enumerable sequence of values, the ``XXXbegin()`` function (or +method) returns an iterator to the start of the sequence, the ``XXXend()`` +function returns an iterator pointing to one past the last valid element of the +sequence, and there is some ``XXXiterator`` data type that is common between the +two operations. + +Because the pattern for iteration is common across many different aspects of the +program representation, the standard template library algorithms may be used on +them, and it is easier to remember how to iterate. First we show a few common +examples of the data structures that need to be traversed. Other data +structures are traversed in very similar ways. + +.. _iterate_function: + +Iterating over the ``BasicBlock`` in a ``Function`` +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +It's quite common to have a ``Function`` instance that you'd like to transform +in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To +facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that +constitute the ``Function``. The following is an example that prints the name +of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: + +.. code-block:: c++ + + // func is a pointer to a Function instance + for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) + // Print out the name of the basic block if it has one, and then the + // number of instructions that it contains + errs() << "Basic block (name=" << i->getName() << ") has " + << i->size() << " instructions.\n"; + +Note that i can be used as if it were a pointer for the purposes of invoking +member functions of the ``Instruction`` class. This is because the indirection +operator is overloaded for the iterator classes. In the above code, the +expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like +you'd expect. + +.. _iterate_basicblock: + +Iterating over the ``Instruction`` in a ``BasicBlock`` +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to +iterate over the individual instructions that make up ``BasicBlock``\ s. Here's +a code snippet that prints out each instruction in a ``BasicBlock``: + +.. code-block:: c++ + + // blk is a pointer to a BasicBlock instance + for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) + // The next statement works since operator<<(ostream&,...) + // is overloaded for Instruction& + errs() << *i << "\n"; + + +However, this isn't really the best way to print out the contents of a +``BasicBlock``! Since the ostream operators are overloaded for virtually +anything you'll care about, you could have just invoked the print routine on the +basic block itself: ``errs() << *blk << "\n";``. + +.. _iterate_insiter: + +Iterating over the ``Instruction`` in a ``Function`` +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +If you're finding that you commonly iterate over a ``Function``'s +``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, +``InstIterator`` should be used instead. You'll need to include +``llvm/Support/InstIterator.h`` (`doxygen +<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate +``InstIterator``\ s explicitly in your code. Here's a small example that shows +how to dump all instructions in a function to the standard error stream: + +.. code-block:: c++ + + #include "llvm/Support/InstIterator.h" + + // F is a pointer to a Function instance + for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) + errs() << *I << "\n"; + +Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with +its initial contents. For example, if you wanted to initialize a work list to +contain all instructions in a ``Function`` F, all you would need to do is +something like: + +.. code-block:: c++ + + std::set<Instruction*> worklist; + // or better yet, SmallPtrSet<Instruction*, 64> worklist; + + for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) + worklist.insert(&*I); + +The STL set ``worklist`` would now contain all instructions in the ``Function`` +pointed to by F. + +.. _iterate_convert: + +Turning an iterator into a class pointer (and vice-versa) +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Sometimes, it'll be useful to grab a reference (or pointer) to a class instance +when all you've got at hand is an iterator. Well, extracting a reference or a +pointer from an iterator is very straight-forward. Assuming that ``i`` is a +``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: + +.. code-block:: c++ + + Instruction& inst = *i; // Grab reference to instruction reference + Instruction* pinst = &*i; // Grab pointer to instruction reference + const Instruction& inst = *j; + +However, the iterators you'll be working with in the LLVM framework are special: +they will automatically convert to a ptr-to-instance type whenever they need to. +Instead of derferencing the iterator and then taking the address of the result, +you can simply assign the iterator to the proper pointer type and you get the +dereference and address-of operation as a result of the assignment (behind the +scenes, this is a result of overloading casting mechanisms). Thus the last line +of the last example, + +.. code-block:: c++ + + Instruction *pinst = &*i; + +is semantically equivalent to + +.. code-block:: c++ + + Instruction *pinst = i; + +It's also possible to turn a class pointer into the corresponding iterator, and +this is a constant time operation (very efficient). The following code snippet +illustrates use of the conversion constructors provided by LLVM iterators. By +using these, you can explicitly grab the iterator of something without actually +obtaining it via iteration over some structure: + +.. code-block:: c++ + + void printNextInstruction(Instruction* inst) { + BasicBlock::iterator it(inst); + ++it; // After this line, it refers to the instruction after *inst + if (it != inst->getParent()->end()) errs() << *it << "\n"; + } + +Unfortunately, these implicit conversions come at a cost; they prevent these +iterators from conforming to standard iterator conventions, and thus from being +usable with standard algorithms and containers. For example, they prevent the +following code, where ``B`` is a ``BasicBlock``, from compiling: + +.. code-block:: c++ + + llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); + +Because of this, these implicit conversions may be removed some day, and +``operator*`` changed to return a pointer instead of a reference. + +.. _iterate_complex: + +Finding call sites: a slightly more complex example +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Say that you're writing a FunctionPass and would like to count all the locations +in the entire module (that is, across every ``Function``) where a certain +function (i.e., some ``Function *``) is already in scope. As you'll learn +later, you may want to use an ``InstVisitor`` to accomplish this in a much more +straight-forward manner, but this example will allow us to explore how you'd do +it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we +want to do: + +.. code-block:: none + + initialize callCounter to zero + for each Function f in the Module + for each BasicBlock b in f + for each Instruction i in b + if (i is a CallInst and calls the given function) + increment callCounter + +And the actual code is (remember, because we're writing a ``FunctionPass``, our +``FunctionPass``-derived class simply has to override the ``runOnFunction`` +method): + +.. code-block:: c++ + + Function* targetFunc = ...; + + class OurFunctionPass : public FunctionPass { + public: + OurFunctionPass(): callCounter(0) { } + + virtual runOnFunction(Function& F) { + for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { + for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { + if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { + // We know we've encountered a call instruction, so we + // need to determine if it's a call to the + // function pointed to by m_func or not. + if (callInst->getCalledFunction() == targetFunc) + ++callCounter; + } + } + } + } + + private: + unsigned callCounter; + }; + +.. _calls_and_invokes: + +Treating calls and invokes the same way +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +You may have noticed that the previous example was a bit oversimplified in that +it did not deal with call sites generated by 'invoke' instructions. In this, +and in other situations, you may find that you want to treat ``CallInst``\ s and +``InvokeInst``\ s the same way, even though their most-specific common base +class is ``Instruction``, which includes lots of less closely-related things. +For these cases, LLVM provides a handy wrapper class called ``CallSite`` +(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is +essentially a wrapper around an ``Instruction`` pointer, with some methods that +provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. + +This class has "value semantics": it should be passed by value, not by reference +and it should not be dynamically allocated or deallocated using ``operator new`` +or ``operator delete``. It is efficiently copyable, assignable and +constructable, with costs equivalents to that of a bare pointer. If you look at +its definition, it has only a single pointer member. + +.. _iterate_chains: + +Iterating over def-use & use-def chains +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Frequently, we might have an instance of the ``Value`` class (`doxygen +<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine +which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular +``Value`` is called a *def-use* chain. For example, let's say we have a +``Function*`` named ``F`` to a particular function ``foo``. Finding all of the +instructions that *use* ``foo`` is as simple as iterating over the *def-use* +chain of ``F``: + +.. code-block:: c++ + + Function *F = ...; + + for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i) + if (Instruction *Inst = dyn_cast<Instruction>(*i)) { + errs() << "F is used in instruction:\n"; + errs() << *Inst << "\n"; + } + +Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation. +Instead of performing ``*i`` above several times, consider doing it only once in +the loop body and reusing its result. + +Alternatively, it's common to have an instance of the ``User`` Class (`doxygen +<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what +``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is +known as a *use-def* chain. Instances of class ``Instruction`` are common +``User`` s, so we might want to iterate over all of the values that a particular +instruction uses (that is, the operands of the particular ``Instruction``): + +.. code-block:: c++ + + Instruction *pi = ...; + + for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) { + Value *v = *i; + // ... + } + +Declaring objects as ``const`` is an important tool of enforcing mutation free +algorithms (such as analyses, etc.). For this purpose above iterators come in +constant flavors as ``Value::const_use_iterator`` and +``Value::const_op_iterator``. They automatically arise when calling +``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. +Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns +remain unchanged. + +.. _iterate_preds: + +Iterating over predecessors & successors of blocks +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Iterating over the predecessors and successors of a block is quite easy with the +routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to +iterate over all predecessors of BB: + +.. code-block:: c++ + + #include "llvm/Support/CFG.h" + BasicBlock *BB = ...; + + for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { + BasicBlock *Pred = *PI; + // ... + } + +Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. + +.. _simplechanges: + +Making simple changes +--------------------- + +There are some primitive transformation operations present in the LLVM +infrastructure that are worth knowing about. When performing transformations, +it's fairly common to manipulate the contents of basic blocks. This section +describes some of the common methods for doing so and gives example code. + +.. _schanges_creating: + +Creating and inserting new ``Instruction``\ s +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +*Instantiating Instructions* + +Creation of ``Instruction``\ s is straight-forward: simply call the constructor +for the kind of instruction to instantiate and provide the necessary parameters. +For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: + +.. code-block:: c++ + + AllocaInst* ai = new AllocaInst(Type::Int32Ty); + +will create an ``AllocaInst`` instance that represents the allocation of one +integer in the current stack frame, at run time. Each ``Instruction`` subclass +is likely to have varying default parameters which change the semantics of the +instruction, so refer to the `doxygen documentation for the subclass of +Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that +you're interested in instantiating. + +*Naming values* + +It is very useful to name the values of instructions when you're able to, as +this facilitates the debugging of your transformations. If you end up looking +at generated LLVM machine code, you definitely want to have logical names +associated with the results of instructions! By supplying a value for the +``Name`` (default) parameter of the ``Instruction`` constructor, you associate a +logical name with the result of the instruction's execution at run time. For +example, say that I'm writing a transformation that dynamically allocates space +for an integer on the stack, and that integer is going to be used as some kind +of index by some other code. To accomplish this, I place an ``AllocaInst`` at +the first point in the first ``BasicBlock`` of some ``Function``, and I'm +intending to use it within the same ``Function``. I might do: + +.. code-block:: c++ + + AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); + +where ``indexLoc`` is now the logical name of the instruction's execution value, +which is a pointer to an integer on the run time stack. + +*Inserting instructions* + +There are essentially two ways to insert an ``Instruction`` into an existing +sequence of instructions that form a ``BasicBlock``: + +* Insertion into an explicit instruction list + + Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, + and a newly-created instruction we wish to insert before ``*pi``, we do the + following: + + .. code-block:: c++ + + BasicBlock *pb = ...; + Instruction *pi = ...; + Instruction *newInst = new Instruction(...); + + pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb + + Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` + class and ``Instruction``-derived classes provide constructors which take a + pointer to a ``BasicBlock`` to be appended to. For example code that looked + like: + + .. code-block:: c++ + + BasicBlock *pb = ...; + Instruction *newInst = new Instruction(...); + + pb->getInstList().push_back(newInst); // Appends newInst to pb + + becomes: + + .. code-block:: c++ + + BasicBlock *pb = ...; + Instruction *newInst = new Instruction(..., pb); + + which is much cleaner, especially if you are creating long instruction + streams. + +* Insertion into an implicit instruction list + + ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly + associated with an existing instruction list: the instruction list of the + enclosing basic block. Thus, we could have accomplished the same thing as the + above code without being given a ``BasicBlock`` by doing: + + .. code-block:: c++ + + Instruction *pi = ...; + Instruction *newInst = new Instruction(...); + + pi->getParent()->getInstList().insert(pi, newInst); + + In fact, this sequence of steps occurs so frequently that the ``Instruction`` + class and ``Instruction``-derived classes provide constructors which take (as + a default parameter) a pointer to an ``Instruction`` which the newly-created + ``Instruction`` should precede. That is, ``Instruction`` constructors are + capable of inserting the newly-created instance into the ``BasicBlock`` of a + provided instruction, immediately before that instruction. Using an + ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the + above code becomes: + + .. code-block:: c++ + + Instruction* pi = ...; + Instruction* newInst = new Instruction(..., pi); + + which is much cleaner, especially if you're creating a lot of instructions and + adding them to ``BasicBlock``\ s. + +.. _schanges_deleting: + +Deleting Instructions +^^^^^^^^^^^^^^^^^^^^^ + +Deleting an instruction from an existing sequence of instructions that form a +BasicBlock_ is very straight-forward: just call the instruction's +``eraseFromParent()`` method. For example: + +.. code-block:: c++ + + Instruction *I = .. ; + I->eraseFromParent(); + +This unlinks the instruction from its containing basic block and deletes it. If +you'd just like to unlink the instruction from its containing basic block but +not delete it, you can use the ``removeFromParent()`` method. + +.. _schanges_replacing: + +Replacing an Instruction with another Value +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Replacing individual instructions +""""""""""""""""""""""""""""""""" + +Including "`llvm/Transforms/Utils/BasicBlockUtils.h +<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two +very useful replace functions: ``ReplaceInstWithValue`` and +``ReplaceInstWithInst``. + +.. _schanges_deleting_sub: + +Deleting Instructions +""""""""""""""""""""" + +* ``ReplaceInstWithValue`` + + This function replaces all uses of a given instruction with a value, and then + removes the original instruction. The following example illustrates the + replacement of the result of a particular ``AllocaInst`` that allocates memory + for a single integer with a null pointer to an integer. + + .. code-block:: c++ + + AllocaInst* instToReplace = ...; + BasicBlock::iterator ii(instToReplace); + + ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, + Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); + +* ``ReplaceInstWithInst`` + + This function replaces a particular instruction with another instruction, + inserting the new instruction into the basic block at the location where the + old instruction was, and replacing any uses of the old instruction with the + new instruction. The following example illustrates the replacement of one + ``AllocaInst`` with another. + + .. code-block:: c++ + + AllocaInst* instToReplace = ...; + BasicBlock::iterator ii(instToReplace); + + ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, + new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); + + +Replacing multiple uses of Users and Values +""""""""""""""""""""""""""""""""""""""""""" + +You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to +change more than one use at a time. See the doxygen documentation for the +`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class +<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more +information. + +.. _schanges_deletingGV: + +Deleting GlobalVariables +^^^^^^^^^^^^^^^^^^^^^^^^ + +Deleting a global variable from a module is just as easy as deleting an +Instruction. First, you must have a pointer to the global variable that you +wish to delete. You use this pointer to erase it from its parent, the module. +For example: + +.. code-block:: c++ + + GlobalVariable *GV = .. ; + + GV->eraseFromParent(); + + +.. _create_types: + +How to Create Types +------------------- + +In generating IR, you may need some complex types. If you know these types +statically, you can use ``TypeBuilder<...>::get()``, defined in +``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms +depending on whether you're building types for cross-compilation or native +library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the +host environment, meaning that it's built out of types from the ``llvm::types`` +(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace +and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` +additionally allows native C types whose size may depend on the host compiler. +For example, + +.. code-block:: c++ + + FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); + +is easier to read and write than the equivalent + +.. code-block:: c++ + + std::vector<const Type*> params; + params.push_back(PointerType::getUnqual(Type::Int32Ty)); + FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); + +See the `class comment +<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. + +.. _threading: + +Threads and LLVM +================ + +This section describes the interaction of the LLVM APIs with multithreading, +both on the part of client applications, and in the JIT, in the hosted +application. + +Note that LLVM's support for multithreading is still relatively young. Up +through version 2.5, the execution of threaded hosted applications was +supported, but not threaded client access to the APIs. While this use case is +now supported, clients *must* adhere to the guidelines specified below to ensure +proper operation in multithreaded mode. + +Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic +intrinsics in order to support threaded operation. If you need a +multhreading-capable LLVM on a platform without a suitably modern system +compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and +using the resultant compiler to build a copy of LLVM with multithreading +support. + +.. _startmultithreaded: + +Entering and Exiting Multithreaded Mode +--------------------------------------- + +In order to properly protect its internal data structures while avoiding +excessive locking overhead in the single-threaded case, the LLVM must intialize +certain data structures necessary to provide guards around its internals. To do +so, the client program must invoke ``llvm_start_multithreaded()`` before making +any concurrent LLVM API calls. To subsequently tear down these structures, use +the ``llvm_stop_multithreaded()`` call. You can also use the +``llvm_is_multithreaded()`` call to check the status of multithreaded mode. + +Note that both of these calls must be made *in isolation*. That is to say that +no other LLVM API calls may be executing at any time during the execution of +``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It's is the +client's responsibility to enforce this isolation. + +The return value of ``llvm_start_multithreaded()`` indicates the success or +failure of the initialization. Failure typically indicates that your copy of +LLVM was built without multithreading support, typically because GCC atomic +intrinsics were not found in your system compiler. In this case, the LLVM API +will not be safe for concurrent calls. However, it *will* be safe for hosting +threaded applications in the JIT, though :ref:`care must be taken +<jitthreading>` to ensure that side exits and the like do not accidentally +result in concurrent LLVM API calls. + +.. _shutdown: + +Ending Execution with ``llvm_shutdown()`` +----------------------------------------- + +When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to +deallocate memory used for internal structures. This will also invoke +``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As +such, ``llvm_shutdown()`` requires the same isolation guarantees as +``llvm_stop_multithreaded()``. + +Note that, if you use scope-based shutdown, you can use the +``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor. + +.. _managedstatic: + +Lazy Initialization with ``ManagedStatic`` +------------------------------------------ + +``ManagedStatic`` is a utility class in LLVM used to implement static +initialization of static resources, such as the global type tables. Before the +invocation of ``llvm_shutdown()``, it implements a simple lazy initialization +scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses +double-checked locking to implement thread-safe lazy initialization. + +Note that, because no other threads are allowed to issue LLVM API calls before +``llvm_start_multithreaded()`` returns, it is possible to have +``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s. + +The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide +access to the global lock used to implement the double-checked locking for lazy +initialization. These should only be used internally to LLVM, and only if you +know what you're doing! + +.. _llvmcontext: + +Achieving Isolation with ``LLVMContext`` +---------------------------------------- + +``LLVMContext`` is an opaque class in the LLVM API which clients can use to +operate multiple, isolated instances of LLVM concurrently within the same +address space. For instance, in a hypothetical compile-server, the compilation +of an individual translation unit is conceptually independent from all the +others, and it would be desirable to be able to compile incoming translation +units concurrently on independent server threads. Fortunately, ``LLVMContext`` +exists to enable just this kind of scenario! + +Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity +(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's +in-memory IR belongs to an ``LLVMContext``. Entities in different contexts +*cannot* interact with each other: ``Module``\ s in different contexts cannot be +linked together, ``Function``\ s cannot be added to ``Module``\ s in different +contexts, etc. What this means is that is is safe to compile on multiple +threads simultaneously, as long as no two threads operate on entities within the +same context. + +In practice, very few places in the API require the explicit specification of a +``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every +``Type`` carries a reference to its owning context, most other entities can +determine what context they belong to by looking at their own ``Type``. If you +are adding new entities to LLVM IR, please try to maintain this interface +design. + +For clients that do *not* require the benefits of isolation, LLVM provides a +convenience API ``getGlobalContext()``. This returns a global, lazily +initialized ``LLVMContext`` that may be used in situations where isolation is +not a concern. + +.. _jitthreading: + +Threads and the JIT +------------------- + +LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple +threads can call ``ExecutionEngine::getPointerToFunction()`` or +``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run +code output by the JIT concurrently. The user must still ensure that only one +thread accesses IR in a given ``LLVMContext`` while another thread might be +modifying it. One way to do that is to always hold the JIT lock while accessing +IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). +Another way is to only call ``getPointerToFunction()`` from the +``LLVMContext``'s thread. + +When the JIT is configured to compile lazily (using +``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race +condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites +after a function is lazily-jitted. It's still possible to use the lazy JIT in a +threaded program if you ensure that only one thread at a time can call any +particular lazy stub and that the JIT lock guards any IR access, but we suggest +using only the eager JIT in threaded programs. + +.. _advanced: + +Advanced Topics +=============== + +This section describes some of the advanced or obscure API's that most clients +do not need to be aware of. These API's tend manage the inner workings of the +LLVM system, and only need to be accessed in unusual circumstances. + +.. _SymbolTable: + +The ``ValueSymbolTable`` class +------------------------------ + +The ``ValueSymbolTable`` (`doxygen +<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides +a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for +naming value definitions. The symbol table can provide a name for any Value_. + +Note that the ``SymbolTable`` class should not be directly accessed by most +clients. It should only be used when iteration over the symbol table names +themselves are required, which is very special purpose. Note that not all LLVM +Value_\ s have names, and those without names (i.e. they have an empty name) do +not exist in the symbol table. + +Symbol tables support iteration over the values in the symbol table with +``begin/end/iterator`` and supports querying to see if a specific name is in the +symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no +public mutator methods, instead, simply call ``setName`` on a value, which will +autoinsert it into the appropriate symbol table. + +.. _UserLayout: + +The ``User`` and owned ``Use`` classes' memory layout +----------------------------------------------------- + +The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) +class provides a basis for expressing the ownership of ``User`` towards other +`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The +``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper +class is employed to do the bookkeeping and to facilitate *O(1)* addition and +removal. + +.. _Use2User: + +Interaction and relationship between ``User`` and ``Use`` objects +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +A subclass of ``User`` can choose between incorporating its ``Use`` objects or +refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` +s inline others hung off) is impractical and breaks the invariant that the +``Use`` objects belonging to the same ``User`` form a contiguous array. + +We have 2 different layouts in the ``User`` (sub)classes: + +* Layout a) + + The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` + object and there are a fixed number of them. + +* Layout b) + + The ``Use`` object(s) are referenced by a pointer to an array from the + ``User`` object and there may be a variable number of them. + +As of v2.4 each layout still possesses a direct pointer to the start of the +array of ``Use``\ s. Though not mandatory for layout a), we stick to this +redundancy for the sake of simplicity. The ``User`` object also stores the +number of ``Use`` objects it has. (Theoretically this information can also be +calculated given the scheme presented below.) + +Special forms of allocation operators (``operator new``) enforce the following +memory layouts: + +* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` + array. + + .. code-block:: none + + ...---.---.---.---.-------... + | P | P | P | P | User + '''---'---'---'---'-------''' + +* Layout b) is modelled by pointing at the ``Use[]`` array. + + .. code-block:: none + + .-------... + | User + '-------''' + | + v + .---.---.---.---... + | P | P | P | P | + '---'---'---'---''' + +*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in +each* ``Use`` *object in the member* ``Use::Prev`` *)* + +.. _Waymarking: + +The waymarking algorithm +^^^^^^^^^^^^^^^^^^^^^^^^ + +Since the ``Use`` objects are deprived of the direct (back)pointer to their +``User`` objects, there must be a fast and exact method to recover it. This is +accomplished by the following scheme: + +A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` +allows to find the start of the ``User`` object: + +* ``00`` --- binary digit 0 + +* ``01`` --- binary digit 1 + +* ``10`` --- stop and calculate (``s``) + +* ``11`` --- full stop (``S``) + +Given a ``Use*``, all we have to do is to walk till we get a stop and we either +have a ``User`` immediately behind or we have to walk to the next stop picking +up digits and calculating the offset: + +.. code-block:: none + + .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- + | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) + '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- + |+15 |+10 |+6 |+3 |+1 + | | | | | __> + | | | | __________> + | | | ______________________> + | | ______________________________________> + | __________________________________________________________> + +Only the significant number of bits need to be stored between the stops, so that +the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects +associated with a ``User``. + +.. _ReferenceImpl: + +Reference implementation +^^^^^^^^^^^^^^^^^^^^^^^^ + +The following literate Haskell fragment demonstrates the concept: + +.. code-block:: haskell + + > import Test.QuickCheck + > + > digits :: Int -> [Char] -> [Char] + > digits 0 acc = '0' : acc + > digits 1 acc = '1' : acc + > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc + > + > dist :: Int -> [Char] -> [Char] + > dist 0 [] = ['S'] + > dist 0 acc = acc + > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r + > dist n acc = dist (n - 1) $ dist 1 acc + > + > takeLast n ss = reverse $ take n $ reverse ss + > + > test = takeLast 40 $ dist 20 [] + > + +Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` + +The reverse algorithm computes the length of the string just by examining a +certain prefix: + +.. code-block:: haskell + + > pref :: [Char] -> Int + > pref "S" = 1 + > pref ('s':'1':rest) = decode 2 1 rest + > pref (_:rest) = 1 + pref rest + > + > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest + > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest + > decode walk acc _ = walk + acc + > + +Now, as expected, printing <pref test> gives ``40``. + +We can *quickCheck* this with following property: + +.. code-block:: haskell + + > testcase = dist 2000 [] + > testcaseLength = length testcase + > + > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr + > where arr = takeLast n testcase + > + +As expected <quickCheck identityProp> gives: + +:: + + *Main> quickCheck identityProp + OK, passed 100 tests. + +Let's be a bit more exhaustive: + +.. code-block:: haskell + + > + > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p + > + +And here is the result of <deepCheck identityProp>: + +:: + + *Main> deepCheck identityProp + OK, passed 500 tests. + +.. _Tagging: + +Tagging considerations +^^^^^^^^^^^^^^^^^^^^^^ + +To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never +change after being set up, setters of ``Use::Prev`` must re-tag the new +``Use**`` on every modification. Accordingly getters must strip the tag bits. + +For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit +set). Following this pointer brings us to the ``User``. A portable trick +ensures that the first bytes of ``User`` (if interpreted as a pointer) never has +the LSBit set. (Portability is relying on the fact that all known compilers +place the ``vptr`` in the first word of the instances.) + +.. _coreclasses: + +The Core LLVM Class Hierarchy Reference +======================================= + +``#include "llvm/Type.h"`` + +header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ + +doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ + +The Core LLVM classes are the primary means of representing the program being +inspected or transformed. The core LLVM classes are defined in header files in +the ``include/llvm/`` directory, and implemented in the ``lib/VMCore`` +directory. + +.. _Type: + +The Type class and Derived Types +-------------------------------- + +``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. +``Type`` cannot be instantiated directly but only through its subclasses. +Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and +``DoubleType``) have hidden subclasses. They are hidden because they offer no +useful functionality beyond what the ``Type`` class offers except to distinguish +themselves from other subclasses of ``Type``. + +All other types are subclasses of ``DerivedType``. Types can be named, but this +is not a requirement. There exists exactly one instance of a given shape at any +one time. This allows type equality to be performed with address equality of +the Type Instance. That is, given two ``Type*`` values, the types are identical +if the pointers are identical. + +.. _m_Type: + +Important Public Methods +^^^^^^^^^^^^^^^^^^^^^^^^ + +* ``bool isIntegerTy() const``: Returns true for any integer type. + +* ``bool isFloatingPointTy()``: Return true if this is one of the five + floating point types. + +* ``bool isSized()``: Return true if the type has known size. Things + that don't have a size are abstract types, labels and void. + +.. _derivedtypes: + +Important Derived Types +^^^^^^^^^^^^^^^^^^^^^^^ + +``IntegerType`` + Subclass of DerivedType that represents integer types of any bit width. Any + bit width between ``IntegerType::MIN_INT_BITS`` (1) and + ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. + + * ``static const IntegerType* get(unsigned NumBits)``: get an integer + type of a specific bit width. + + * ``unsigned getBitWidth() const``: Get the bit width of an integer type. + +``SequentialType`` + This is subclassed by ArrayType, PointerType and VectorType. + + * ``const Type * getElementType() const``: Returns the type of each + of the elements in the sequential type. + +``ArrayType`` + This is a subclass of SequentialType and defines the interface for array + types. + + * ``unsigned getNumElements() const``: Returns the number of elements + in the array. + +``PointerType`` + Subclass of SequentialType for pointer types. + +``VectorType`` + Subclass of SequentialType for vector types. A vector type is similar to an + ArrayType but is distinguished because it is a first class type whereas + ArrayType is not. Vector types are used for vector operations and are usually + small vectors of of an integer or floating point type. + +``StructType`` + Subclass of DerivedTypes for struct types. + +.. _FunctionType: + +``FunctionType`` + Subclass of DerivedTypes for function types. + + * ``bool isVarArg() const``: Returns true if it's a vararg function. + + * ``const Type * getReturnType() const``: Returns the return type of the + function. + + * ``const Type * getParamType (unsigned i)``: Returns the type of the ith + parameter. + + * ``const unsigned getNumParams() const``: Returns the number of formal + parameters. + +.. _Module: + +The ``Module`` class +-------------------- + +``#include "llvm/Module.h"`` + +header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ + +doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ + +The ``Module`` class represents the top level structure present in LLVM +programs. An LLVM module is effectively either a translation unit of the +original program or a combination of several translation units merged by the +linker. The ``Module`` class keeps track of a list of :ref:`Function +<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. +Additionally, it contains a few helpful member functions that try to make common +operations easy. + +.. _m_Module: + +Important Public Members of the ``Module`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* ``Module::Module(std::string name = "")`` + + Constructing a Module_ is easy. You can optionally provide a name for it + (probably based on the name of the translation unit). + +* | ``Module::iterator`` - Typedef for function list iterator + | ``Module::const_iterator`` - Typedef for const_iterator. + | ``begin()``, ``end()``, ``size()``, ``empty()`` + + These are forwarding methods that make it easy to access the contents of a + ``Module`` object's :ref:`Function <c_Function>` list. + +* ``Module::FunctionListType &getFunctionList()`` + + Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use + when you need to update the list or perform a complex action that doesn't have + a forwarding method. + +---------------- + +* | ``Module::global_iterator`` - Typedef for global variable list iterator + | ``Module::const_global_iterator`` - Typedef for const_iterator. + | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` + + These are forwarding methods that make it easy to access the contents of a + ``Module`` object's GlobalVariable_ list. + +* ``Module::GlobalListType &getGlobalList()`` + + Returns the list of GlobalVariable_\ s. This is necessary to use when you + need to update the list or perform a complex action that doesn't have a + forwarding method. + +---------------- + +* ``SymbolTable *getSymbolTable()`` + + Return a reference to the SymbolTable_ for this ``Module``. + +---------------- + +* ``Function *getFunction(StringRef Name) const`` + + Look up the specified function in the ``Module`` SymbolTable_. If it does not + exist, return ``null``. + +* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType + *T)`` + + Look up the specified function in the ``Module`` SymbolTable_. If it does not + exist, add an external declaration for the function and return it. + +* ``std::string getTypeName(const Type *Ty)`` + + If there is at least one entry in the SymbolTable_ for the specified Type_, + return it. Otherwise return the empty string. + +* ``bool addTypeName(const std::string &Name, const Type *Ty)`` + + Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is + already an entry for this name, true is returned and the SymbolTable_ is not + modified. + +.. _Value: + +The ``Value`` class +------------------- + +``#include "llvm/Value.h"`` + +header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ + +doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ + +The ``Value`` class is the most important class in the LLVM Source base. It +represents a typed value that may be used (among other things) as an operand to +an instruction. There are many different types of ``Value``\ s, such as +Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function +<c_Function>`\ s are ``Value``\ s. + +A particular ``Value`` may be used many times in the LLVM representation for a +program. For example, an incoming argument to a function (represented with an +instance of the Argument_ class) is "used" by every instruction in the function +that references the argument. To keep track of this relationship, the ``Value`` +class keeps a list of all of the ``User``\ s that is using it (the User_ class +is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). +This use list is how LLVM represents def-use information in the program, and is +accessible through the ``use_*`` methods, shown below. + +Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this +Type_ is available through the ``getType()`` method. In addition, all LLVM +values can be named. The "name" of the ``Value`` is a symbolic string printed +in the LLVM code: + +.. code-block:: llvm + + %foo = add i32 1, 2 + +.. _nameWarning: + +The name of this instruction is "foo". **NOTE** that the name of any value may +be missing (an empty string), so names should **ONLY** be used for debugging +(making the source code easier to read, debugging printouts), they should not be +used to keep track of values or map between them. For this purpose, use a +``std::map`` of pointers to the ``Value`` itself instead. + +One important aspect of LLVM is that there is no distinction between an SSA +variable and the operation that produces it. Because of this, any reference to +the value produced by an instruction (or the value available as an incoming +argument, for example) is represented as a direct pointer to the instance of the +class that represents this value. Although this may take some getting used to, +it simplifies the representation and makes it easier to manipulate. + +.. _m_Value: + +Important Public Members of the ``Value`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* | ``Value::use_iterator`` - Typedef for iterator over the use-list + | ``Value::const_use_iterator`` - Typedef for const_iterator over the + use-list + | ``unsigned use_size()`` - Returns the number of users of the value. + | ``bool use_empty()`` - Returns true if there are no users. + | ``use_iterator use_begin()`` - Get an iterator to the start of the + use-list. + | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. + | ``User *use_back()`` - Returns the last element in the list. + + These methods are the interface to access the def-use information in LLVM. + As with all other iterators in LLVM, the naming conventions follow the + conventions defined by the STL_. + +* ``Type *getType() const`` + This method returns the Type of the Value. + +* | ``bool hasName() const`` + | ``std::string getName() const`` + | ``void setName(const std::string &Name)`` + + This family of methods is used to access and assign a name to a ``Value``, be + aware of the :ref:`precaution above <nameWarning>`. + +* ``void replaceAllUsesWith(Value *V)`` + + This method traverses the use list of a ``Value`` changing all User_\ s of the + current value to refer to "``V``" instead. For example, if you detect that an + instruction always produces a constant value (for example through constant + folding), you can replace all uses of the instruction with the constant like + this: + + .. code-block:: c++ + + Inst->replaceAllUsesWith(ConstVal); + +.. _User: + +The ``User`` class +------------------ + +``#include "llvm/User.h"`` + +header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ + +doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ + +Superclass: Value_ + +The ``User`` class is the common base class of all LLVM nodes that may refer to +``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s +that the User is referring to. The ``User`` class itself is a subclass of +``Value``. + +The operands of a ``User`` point directly to the LLVM ``Value`` that it refers +to. Because LLVM uses Static Single Assignment (SSA) form, there can only be +one definition referred to, allowing this direct connection. This connection +provides the use-def information in LLVM. + +.. _m_User: + +Important Public Members of the ``User`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The ``User`` class exposes the operand list in two ways: through an index access +interface and through an iterator based interface. + +* | ``Value *getOperand(unsigned i)`` + | ``unsigned getNumOperands()`` + + These two methods expose the operands of the ``User`` in a convenient form for + direct access. + +* | ``User::op_iterator`` - Typedef for iterator over the operand list + | ``op_iterator op_begin()`` - Get an iterator to the start of the operand + list. + | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. + + Together, these methods make up the iterator based interface to the operands + of a ``User``. + + +.. _Instruction: + +The ``Instruction`` class +------------------------- + +``#include "llvm/Instruction.h"`` + +header source: `Instruction.h +<http://llvm.org/doxygen/Instruction_8h-source.html>`_ + +doxygen info: `Instruction Class +<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ + +Superclasses: User_, Value_ + +The ``Instruction`` class is the common base class for all LLVM instructions. +It provides only a few methods, but is a very commonly used class. The primary +data tracked by the ``Instruction`` class itself is the opcode (instruction +type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To +represent a specific type of instruction, one of many subclasses of +``Instruction`` are used. + +Because the ``Instruction`` class subclasses the User_ class, its operands can +be accessed in the same way as for other ``User``\ s (with the +``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). +An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` +file. This file contains some meta-data about the various different types of +instructions in LLVM. It describes the enum values that are used as opcodes +(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the +concrete sub-classes of ``Instruction`` that implement the instruction (for +example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this +file confuses doxygen, so these enum values don't show up correctly in the +`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. + +.. _s_Instruction: + +Important Subclasses of the ``Instruction`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +.. _BinaryOperator: + +* ``BinaryOperator`` + + This subclasses represents all two operand instructions whose operands must be + the same type, except for the comparison instructions. + +.. _CastInst: + +* ``CastInst`` + This subclass is the parent of the 12 casting instructions. It provides + common operations on cast instructions. + +.. _CmpInst: + +* ``CmpInst`` + + This subclass respresents the two comparison instructions, + `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and + `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). + +.. _TerminatorInst: + +* ``TerminatorInst`` + + This subclass is the parent of all terminator instructions (those which can + terminate a block). + +.. _m_Instruction: + +Important Public Members of the ``Instruction`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* ``BasicBlock *getParent()`` + + Returns the BasicBlock_ that this + ``Instruction`` is embedded into. + +* ``bool mayWriteToMemory()`` + + Returns true if the instruction writes to memory, i.e. it is a ``call``, + ``free``, ``invoke``, or ``store``. + +* ``unsigned getOpcode()`` + + Returns the opcode for the ``Instruction``. + +* ``Instruction *clone() const`` + + Returns another instance of the specified instruction, identical in all ways + to the original except that the instruction has no parent (i.e. it's not + embedded into a BasicBlock_), and it has no name. + +.. _Constant: + +The ``Constant`` class and subclasses +------------------------------------- + +Constant represents a base class for different types of constants. It is +subclassed by ConstantInt, ConstantArray, etc. for representing the various +types of Constants. GlobalValue_ is also a subclass, which represents the +address of a global variable or function. + +.. _s_Constant: + +Important Subclasses of Constant +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* ConstantInt : This subclass of Constant represents an integer constant of + any width. + + * ``const APInt& getValue() const``: Returns the underlying + value of this constant, an APInt value. + + * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an + int64_t via sign extension. If the value (not the bit width) of the APInt + is too large to fit in an int64_t, an assertion will result. For this + reason, use of this method is discouraged. + + * ``uint64_t getZExtValue() const``: Converts the underlying APInt value + to a uint64_t via zero extension. IF the value (not the bit width) of the + APInt is too large to fit in a uint64_t, an assertion will result. For this + reason, use of this method is discouraged. + + * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt + object that represents the value provided by ``Val``. The type is implied + as the IntegerType that corresponds to the bit width of ``Val``. + + * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the + ConstantInt object that represents the value provided by ``Val`` for integer + type ``Ty``. + +* ConstantFP : This class represents a floating point constant. + + * ``double getValue() const``: Returns the underlying value of this constant. + +* ConstantArray : This represents a constant array. + + * ``const std::vector<Use> &getValues() const``: Returns a vector of + component constants that makeup this array. + +* ConstantStruct : This represents a constant struct. + + * ``const std::vector<Use> &getValues() const``: Returns a vector of + component constants that makeup this array. + +* GlobalValue : This represents either a global variable or a function. In + either case, the value is a constant fixed address (after linking). + +.. _GlobalValue: + +The ``GlobalValue`` class +------------------------- + +``#include "llvm/GlobalValue.h"`` + +header source: `GlobalValue.h +<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ + +doxygen info: `GlobalValue Class +<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ + +Superclasses: Constant_, User_, Value_ + +Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the +only LLVM values that are visible in the bodies of all :ref:`Function +<c_Function>`\ s. Because they are visible at global scope, they are also +subject to linking with other globals defined in different translation units. +To control the linking process, ``GlobalValue``\ s know their linkage rules. +Specifically, ``GlobalValue``\ s know whether they have internal or external +linkage, as defined by the ``LinkageTypes`` enumeration. + +If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), +it is not visible to code outside the current translation unit, and does not +participate in linking. If it has external linkage, it is visible to external +code, and does participate in linking. In addition to linkage information, +``GlobalValue``\ s keep track of which Module_ they are currently part of. + +Because ``GlobalValue``\ s are memory objects, they are always referred to by +their **address**. As such, the Type_ of a global is always a pointer to its +contents. It is important to remember this when using the ``GetElementPtrInst`` +instruction because this pointer must be dereferenced first. For example, if +you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array +of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to +that array. Although the address of the first element of this array and the +value of the ``GlobalVariable`` are the same, they have different types. The +``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is +``i32.`` Because of this, accessing a global value requires you to dereference +the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. +This is explained in the `LLVM Language Reference Manual +<LangRef.html#globalvars>`_. + +.. _m_GlobalValue: + +Important Public Members of the ``GlobalValue`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* | ``bool hasInternalLinkage() const`` + | ``bool hasExternalLinkage() const`` + | ``void setInternalLinkage(bool HasInternalLinkage)`` + + These methods manipulate the linkage characteristics of the ``GlobalValue``. + +* ``Module *getParent()`` + + This returns the Module_ that the + GlobalValue is currently embedded into. + +.. _c_Function: + +The ``Function`` class +---------------------- + +``#include "llvm/Function.h"`` + +header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ + +doxygen info: `Function Class +<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ + +Superclasses: GlobalValue_, Constant_, User_, Value_ + +The ``Function`` class represents a single procedure in LLVM. It is actually +one of the more complex classes in the LLVM hierarchy because it must keep track +of a large amount of data. The ``Function`` class keeps track of a list of +BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. + +The list of BasicBlock_\ s is the most commonly used part of ``Function`` +objects. The list imposes an implicit ordering of the blocks in the function, +which indicate how the code will be laid out by the backend. Additionally, the +first BasicBlock_ is the implicit entry node for the ``Function``. It is not +legal in LLVM to explicitly branch to this initial block. There are no implicit +exit nodes, and in fact there may be multiple exit nodes from a single +``Function``. If the BasicBlock_ list is empty, this indicates that the +``Function`` is actually a function declaration: the actual body of the function +hasn't been linked in yet. + +In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track +of the list of formal Argument_\ s that the function receives. This container +manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does +for the BasicBlock_\ s. + +The SymbolTable_ is a very rarely used LLVM feature that is only used when you +have to look up a value by name. Aside from that, the SymbolTable_ is used +internally to make sure that there are not conflicts between the names of +Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. + +Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The +value of the function is its address (after linking) which is guaranteed to be +constant. + +.. _m_Function: + +Important Public Members of the ``Function`` +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* ``Function(const FunctionType *Ty, LinkageTypes Linkage, + const std::string &N = "", Module* Parent = 0)`` + + Constructor used when you need to create new ``Function``\ s to add the + program. The constructor must specify the type of the function to create and + what type of linkage the function should have. The FunctionType_ argument + specifies the formal arguments and return value for the function. The same + FunctionType_ value can be used to create multiple functions. The ``Parent`` + argument specifies the Module in which the function is defined. If this + argument is provided, the function will automatically be inserted into that + module's list of functions. + +* ``bool isDeclaration()`` + + Return whether or not the ``Function`` has a body defined. If the function is + "external", it does not have a body, and thus must be resolved by linking with + a function defined in a different translation unit. + +* | ``Function::iterator`` - Typedef for basic block list iterator + | ``Function::const_iterator`` - Typedef for const_iterator. + | ``begin()``, ``end()``, ``size()``, ``empty()`` + + These are forwarding methods that make it easy to access the contents of a + ``Function`` object's BasicBlock_ list. + +* ``Function::BasicBlockListType &getBasicBlockList()`` + + Returns the list of BasicBlock_\ s. This is necessary to use when you need to + update the list or perform a complex action that doesn't have a forwarding + method. + +* | ``Function::arg_iterator`` - Typedef for the argument list iterator + | ``Function::const_arg_iterator`` - Typedef for const_iterator. + | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` + + These are forwarding methods that make it easy to access the contents of a + ``Function`` object's Argument_ list. + +* ``Function::ArgumentListType &getArgumentList()`` + + Returns the list of Argument_. This is necessary to use when you need to + update the list or perform a complex action that doesn't have a forwarding + method. + +* ``BasicBlock &getEntryBlock()`` + + Returns the entry ``BasicBlock`` for the function. Because the entry block + for the function is always the first block, this returns the first block of + the ``Function``. + +* | ``Type *getReturnType()`` + | ``FunctionType *getFunctionType()`` + + This traverses the Type_ of the ``Function`` and returns the return type of + the function, or the FunctionType_ of the actual function. + +* ``SymbolTable *getSymbolTable()`` + + Return a pointer to the SymbolTable_ for this ``Function``. + +.. _GlobalVariable: + +The ``GlobalVariable`` class +---------------------------- + +``#include "llvm/GlobalVariable.h"`` + +header source: `GlobalVariable.h +<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ + +doxygen info: `GlobalVariable Class +<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ + +Superclasses: GlobalValue_, Constant_, User_, Value_ + +Global variables are represented with the (surprise surprise) ``GlobalVariable`` +class. Like functions, ``GlobalVariable``\ s are also subclasses of +GlobalValue_, and as such are always referenced by their address (global values +must live in memory, so their "name" refers to their constant address). See +GlobalValue_ for more on this. Global variables may have an initial value +(which must be a Constant_), and if they have an initializer, they may be marked +as "constant" themselves (indicating that their contents never change at +runtime). + +.. _m_GlobalVariable: + +Important Public Members of the ``GlobalVariable`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, + Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` + + Create a new global variable of the specified type. If ``isConstant`` is true + then the global variable will be marked as unchanging for the program. The + Linkage parameter specifies the type of linkage (internal, external, weak, + linkonce, appending) for the variable. If the linkage is InternalLinkage, + WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then + the resultant global variable will have internal linkage. AppendingLinkage + concatenates together all instances (in different translation units) of the + variable into a single variable but is only applicable to arrays. See the + `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details + on linkage types. Optionally an initializer, a name, and the module to put + the variable into may be specified for the global variable as well. + +* ``bool isConstant() const`` + + Returns true if this is a global variable that is known not to be modified at + runtime. + +* ``bool hasInitializer()`` + + Returns true if this ``GlobalVariable`` has an intializer. + +* ``Constant *getInitializer()`` + + Returns the initial value for a ``GlobalVariable``. It is not legal to call + this method if there is no initializer. + +.. _BasicBlock: + +The ``BasicBlock`` class +------------------------ + +``#include "llvm/BasicBlock.h"`` + +header source: `BasicBlock.h +<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ + +doxygen info: `BasicBlock Class +<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ + +Superclass: Value_ + +This class represents a single entry single exit section of the code, commonly +known as a basic block by the compiler community. The ``BasicBlock`` class +maintains a list of Instruction_\ s, which form the body of the block. Matching +the language definition, the last element of this list of instructions is always +a terminator instruction (a subclass of the TerminatorInst_ class). + +In addition to tracking the list of instructions that make up the block, the +``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that +it is embedded into. + +Note that ``BasicBlock``\ s themselves are Value_\ s, because they are +referenced by instructions like branches and can go in the switch tables. +``BasicBlock``\ s have type ``label``. + +.. _m_BasicBlock: + +Important Public Members of the ``BasicBlock`` class +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` + + The ``BasicBlock`` constructor is used to create new basic blocks for + insertion into a function. The constructor optionally takes a name for the + new block, and a :ref:`Function <c_Function>` to insert it into. If the + ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically + inserted at the end of the specified :ref:`Function <c_Function>`, if not + specified, the BasicBlock must be manually inserted into the :ref:`Function + <c_Function>`. + +* | ``BasicBlock::iterator`` - Typedef for instruction list iterator + | ``BasicBlock::const_iterator`` - Typedef for const_iterator. + | ``begin()``, ``end()``, ``front()``, ``back()``, + ``size()``, ``empty()`` + STL-style functions for accessing the instruction list. + + These methods and typedefs are forwarding functions that have the same + semantics as the standard library methods of the same names. These methods + expose the underlying instruction list of a basic block in a way that is easy + to manipulate. To get the full complement of container operations (including + operations to update the list), you must use the ``getInstList()`` method. + +* ``BasicBlock::InstListType &getInstList()`` + + This method is used to get access to the underlying container that actually + holds the Instructions. This method must be used when there isn't a + forwarding function in the ``BasicBlock`` class for the operation that you + would like to perform. Because there are no forwarding functions for + "updating" operations, you need to use this if you want to update the contents + of a ``BasicBlock``. + +* ``Function *getParent()`` + + Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, + or a null pointer if it is homeless. + +* ``TerminatorInst *getTerminator()`` + + Returns a pointer to the terminator instruction that appears at the end of the + ``BasicBlock``. If there is no terminator instruction, or if the last + instruction in the block is not a terminator, then a null pointer is returned. + +.. _Argument: + +The ``Argument`` class +---------------------- + +This subclass of Value defines the interface for incoming formal arguments to a +function. A Function maintains a list of its formal arguments. An argument has +a pointer to the parent Function. + + |