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-rw-r--r--include/llvm/MC/MCAsmInfo.h76
1 files changed, 72 insertions, 4 deletions
diff --git a/include/llvm/MC/MCAsmInfo.h b/include/llvm/MC/MCAsmInfo.h
index 41c171761e786..c3c296e23dc1e 100644
--- a/include/llvm/MC/MCAsmInfo.h
+++ b/include/llvm/MC/MCAsmInfo.h
@@ -16,8 +16,10 @@
#ifndef LLVM_TARGET_ASM_INFO_H
#define LLVM_TARGET_ASM_INFO_H
+#include "llvm/MC/MachineLocation.h"
#include "llvm/MC/MCDirectives.h"
#include <cassert>
+#include <vector>
namespace llvm {
class MCExpr;
@@ -30,6 +32,14 @@ namespace llvm {
enum ExceptionsType { None, DwarfCFI, SjLj, ARM, Win64 };
}
+ namespace LCOMM {
+ enum LCOMMType { None, NoAlignment, ByteAlignment };
+ }
+
+ namespace Structors {
+ enum OutputOrder { None, PriorityOrder, ReversePriorityOrder };
+ }
+
/// MCAsmInfo - This class is intended to be used as a base class for asm
/// properties and features specific to the target.
class MCAsmInfo {
@@ -62,6 +72,11 @@ namespace llvm {
/// the macho-specific .tbss directive for emitting thread local BSS Symbols
bool HasMachoTBSSDirective; // Default is false.
+ /// StructorOutputOrder - Whether the static ctor/dtor list should be output
+ /// in no particular order, in order of increasing priority or the reverse:
+ /// in order of decreasing priority (the default).
+ Structors::OutputOrder StructorOutputOrder; // Default is reverse order.
+
/// HasStaticCtorDtorReferenceInStaticMode - True if the compiler should
/// emit a ".reference .constructors_used" or ".reference .destructors_used"
/// directive after the a static ctor/dtor list. This directive is only
@@ -115,6 +130,13 @@ namespace llvm {
const char *InlineAsmStart; // Defaults to "#APP\n"
const char *InlineAsmEnd; // Defaults to "#NO_APP\n"
+ /// Code16Directive, Code32Directive, Code64Directive - These are assembly
+ /// directives that tells the assembler to interpret the following
+ /// instructions differently.
+ const char *Code16Directive; // Defaults to ".code16"
+ const char *Code32Directive; // Defaults to ".code32"
+ const char *Code64Directive; // Defaults to ".code64"
+
/// AssemblerDialect - Which dialect of an assembler variant to use.
unsigned AssemblerDialect; // Defaults to 0
@@ -155,6 +177,18 @@ namespace llvm {
const char *Data32bitsDirective; // Defaults to "\t.long\t"
const char *Data64bitsDirective; // Defaults to "\t.quad\t"
+ /// [Data|Code]Begin - These magic labels are used to marked a region as
+ /// data or code, and are used to provide additional information for
+ /// correct disassembly on targets that like to mix data and code within
+ /// a segment. These labels will be implicitly suffixed by the streamer
+ /// to give them unique names.
+ const char *DataBegin; // Defaults to "$d."
+ const char *CodeBegin; // Defaults to "$a."
+ const char *JT8Begin; // Defaults to "$a."
+ const char *JT16Begin; // Defaults to "$a."
+ const char *JT32Begin; // Defaults to "$a."
+ bool SupportsDataRegions;
+
/// GPRel32Directive - if non-null, a directive that is used to emit a word
/// which should be relocated as a 32-bit GP-relative offset, e.g. .gpword
/// on Mips or .gprel32 on Alpha.
@@ -220,9 +254,9 @@ namespace llvm {
/// .long a - b
bool HasAggressiveSymbolFolding; // Defaults to true.
- /// HasLCOMMDirective - This is true if the target supports the .lcomm
- /// directive.
- bool HasLCOMMDirective; // Defaults to false.
+ /// LCOMMDirectiveType - Describes if the target supports the .lcomm
+ /// directive and whether it has an alignment parameter.
+ LCOMM::LCOMMType LCOMMDirectiveType; // Defaults to LCOMM::None.
/// COMMDirectiveAlignmentIsInBytes - True is COMMDirective's optional
/// alignment is to be specified in bytes instead of log2(n).
@@ -304,6 +338,10 @@ namespace llvm {
const char *const *AsmTransCBE; // Defaults to empty
+ //===--- Prologue State ----------------------------------------------===//
+
+ std::vector<MachineMove> InitialFrameState;
+
public:
explicit MCAsmInfo();
virtual ~MCAsmInfo();
@@ -345,6 +383,14 @@ namespace llvm {
}
const char *getGPRel32Directive() const { return GPRel32Directive; }
+ /// [Code|Data]Begin label name accessors.
+ const char *getCodeBeginLabelName() const { return CodeBegin; }
+ const char *getDataBeginLabelName() const { return DataBegin; }
+ const char *getJumpTable8BeginLabelName() const { return JT8Begin; }
+ const char *getJumpTable16BeginLabelName() const { return JT16Begin; }
+ const char *getJumpTable32BeginLabelName() const { return JT32Begin; }
+ bool getSupportsDataRegions() const { return SupportsDataRegions; }
+
/// getNonexecutableStackSection - Targets can implement this method to
/// specify a section to switch to if the translation unit doesn't have any
/// trampolines that require an executable stack.
@@ -378,6 +424,9 @@ namespace llvm {
//
bool hasMachoZeroFillDirective() const { return HasMachoZeroFillDirective; }
bool hasMachoTBSSDirective() const { return HasMachoTBSSDirective; }
+ Structors::OutputOrder getStructorOutputOrder() const {
+ return StructorOutputOrder;
+ }
bool hasStaticCtorDtorReferenceInStaticMode() const {
return HasStaticCtorDtorReferenceInStaticMode;
}
@@ -417,6 +466,15 @@ namespace llvm {
const char *getInlineAsmEnd() const {
return InlineAsmEnd;
}
+ const char *getCode16Directive() const {
+ return Code16Directive;
+ }
+ const char *getCode32Directive() const {
+ return Code32Directive;
+ }
+ const char *getCode64Directive() const {
+ return Code64Directive;
+ }
unsigned getAssemblerDialect() const {
return AssemblerDialect;
}
@@ -457,7 +515,9 @@ namespace llvm {
bool hasAggressiveSymbolFolding() const {
return HasAggressiveSymbolFolding;
}
- bool hasLCOMMDirective() const { return HasLCOMMDirective; }
+ LCOMM::LCOMMType getLCOMMDirectiveType() const {
+ return LCOMMDirectiveType;
+ }
bool hasDotTypeDotSizeDirective() const {return HasDotTypeDotSizeDirective;}
bool getCOMMDirectiveAlignmentIsInBytes() const {
return COMMDirectiveAlignmentIsInBytes;
@@ -512,6 +572,14 @@ namespace llvm {
const char *const *getAsmCBE() const {
return AsmTransCBE;
}
+
+ void addInitialFrameState(MCSymbol *label, const MachineLocation &D,
+ const MachineLocation &S) {
+ InitialFrameState.push_back(MachineMove(label, D, S));
+ }
+ const std::vector<MachineMove> &getInitialFrameState() const {
+ return InitialFrameState;
+ }
};
}