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-rw-r--r--include/llvm/Transforms/Utils/ValueMapper.h31
1 files changed, 25 insertions, 6 deletions
diff --git a/include/llvm/Transforms/Utils/ValueMapper.h b/include/llvm/Transforms/Utils/ValueMapper.h
index 5390c5e8ed47e..d56ac07690fd5 100644
--- a/include/llvm/Transforms/Utils/ValueMapper.h
+++ b/include/llvm/Transforms/Utils/ValueMapper.h
@@ -33,6 +33,19 @@ namespace llvm {
/// remap types while mapping values.
virtual Type *remapType(Type *SrcTy) = 0;
};
+
+ /// ValueMaterializer - This is a class that can be implemented by clients
+ /// to materialize Values on demand.
+ class ValueMaterializer {
+ virtual void anchor(); // Out of line method.
+ public:
+ virtual ~ValueMaterializer() {}
+
+ /// materializeValueFor - The client should implement this method if they
+ /// want to generate a mapped Value on demand. For example, if linking
+ /// lazily.
+ virtual Value *materializeValueFor(Value *V) = 0;
+ };
/// RemapFlags - These are flags that the value mapping APIs allow.
enum RemapFlags {
@@ -55,23 +68,29 @@ namespace llvm {
Value *MapValue(const Value *V, ValueToValueMapTy &VM,
RemapFlags Flags = RF_None,
- ValueMapTypeRemapper *TypeMapper = 0);
+ ValueMapTypeRemapper *TypeMapper = 0,
+ ValueMaterializer *Materializer = 0);
void RemapInstruction(Instruction *I, ValueToValueMapTy &VM,
RemapFlags Flags = RF_None,
- ValueMapTypeRemapper *TypeMapper = 0);
+ ValueMapTypeRemapper *TypeMapper = 0,
+ ValueMaterializer *Materializer = 0);
/// MapValue - provide versions that preserve type safety for MDNode and
/// Constants.
inline MDNode *MapValue(const MDNode *V, ValueToValueMapTy &VM,
RemapFlags Flags = RF_None,
- ValueMapTypeRemapper *TypeMapper = 0) {
- return cast<MDNode>(MapValue((const Value*)V, VM, Flags, TypeMapper));
+ ValueMapTypeRemapper *TypeMapper = 0,
+ ValueMaterializer *Materializer = 0) {
+ return cast<MDNode>(MapValue((const Value*)V, VM, Flags, TypeMapper,
+ Materializer));
}
inline Constant *MapValue(const Constant *V, ValueToValueMapTy &VM,
RemapFlags Flags = RF_None,
- ValueMapTypeRemapper *TypeMapper = 0) {
- return cast<Constant>(MapValue((const Value*)V, VM, Flags, TypeMapper));
+ ValueMapTypeRemapper *TypeMapper = 0,
+ ValueMaterializer *Materializer = 0) {
+ return cast<Constant>(MapValue((const Value*)V, VM, Flags, TypeMapper,
+ Materializer));
}