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-rw-r--r--lib/Analysis/RegionStore.cpp135
1 files changed, 76 insertions, 59 deletions
diff --git a/lib/Analysis/RegionStore.cpp b/lib/Analysis/RegionStore.cpp
index d45048de1a42f..23e8b738b601f 100644
--- a/lib/Analysis/RegionStore.cpp
+++ b/lib/Analysis/RegionStore.cpp
@@ -347,9 +347,6 @@ public:
// FIXME: Remove.
ASTContext& getContext() { return StateMgr.getContext(); }
-
- // FIXME: Use ValueManager?
- SymbolManager& getSymbolManager() { return StateMgr.getSymbolManager(); }
};
} // end anonymous namespace
@@ -822,12 +819,6 @@ SVal RegionStoreManager::Retrieve(const GRState *state, Loc L, QualType T) {
const TypedRegion *R = cast<TypedRegion>(MR);
assert(R && "bad region");
- if (const FieldRegion* FR = dyn_cast<FieldRegion>(R))
- return RetrieveField(state, FR);
-
- if (const ElementRegion* ER = dyn_cast<ElementRegion>(R))
- return RetrieveElement(state, ER);
-
// FIXME: We should eventually handle funny addressing. e.g.:
//
// int x = ...;
@@ -848,6 +839,12 @@ SVal RegionStoreManager::Retrieve(const GRState *state, Loc L, QualType T) {
// FIXME: handle Vector types.
if (RTy->isVectorType())
return UnknownVal();
+
+ if (const FieldRegion* FR = dyn_cast<FieldRegion>(R))
+ return RetrieveField(state, FR);
+
+ if (const ElementRegion* ER = dyn_cast<ElementRegion>(R))
+ return RetrieveElement(state, ER);
RegionBindingsTy B = GetRegionBindings(state->getStore());
RegionBindingsTy::data_type* V = B.lookup(R);
@@ -882,14 +879,8 @@ SVal RegionStoreManager::Retrieve(const GRState *state, Loc L, QualType T) {
if (VD == SelfDecl)
return loc::MemRegionVal(getSelfRegion(0));
- if (isa<ParmVarDecl>(VD) || isa<ImplicitParamDecl>(VD) ||
- VD->hasGlobalStorage()) {
- QualType VTy = VD->getType();
- if (Loc::IsLocType(VTy) || VTy->isIntegerType())
- return ValMgr.getRegionValueSymbolVal(VR);
- else
- return UnknownVal();
- }
+ if (VR->hasGlobalsOrParametersStorage())
+ return ValMgr.getRegionValueSymbolValOrUnknown(VR, VD->getType());
}
if (R->hasHeapOrStackStorage()) {
@@ -907,23 +898,21 @@ SVal RegionStoreManager::Retrieve(const GRState *state, Loc L, QualType T) {
RTy = T->getAsPointerType()->getPointeeType();
}
- // All other integer values are symbolic.
- if (Loc::IsLocType(RTy) || RTy->isIntegerType())
- return ValMgr.getRegionValueSymbolVal(R, RTy);
- else
- return UnknownVal();
+ // All other values are symbolic.
+ return ValMgr.getRegionValueSymbolValOrUnknown(R, RTy);
}
SVal RegionStoreManager::RetrieveElement(const GRState* state,
const ElementRegion* R) {
// Check if the region has a binding.
RegionBindingsTy B = GetRegionBindings(state->getStore());
- const SVal* V = B.lookup(R);
- if (V)
+ if (const SVal* V = B.lookup(R))
return *V;
+ const MemRegion* superR = R->getSuperRegion();
+
// Check if the region is an element region of a string literal.
- if (const StringRegion *StrR=dyn_cast<StringRegion>(R->getSuperRegion())) {
+ if (const StringRegion *StrR=dyn_cast<StringRegion>(superR)) {
const StringLiteral *Str = StrR->getStringLiteral();
SVal Idx = R->getIndex();
if (nonloc::ConcreteInt *CI = dyn_cast<nonloc::ConcreteInt>(&Idx)) {
@@ -937,18 +926,38 @@ SVal RegionStoreManager::RetrieveElement(const GRState* state,
}
}
- const MemRegion* SuperR = R->getSuperRegion();
- const SVal* D = state->get<RegionDefaultValue>(SuperR);
-
- if (D) {
+ // Check if the super region has a default value.
+ if (const SVal *D = state->get<RegionDefaultValue>(superR)) {
if (D->hasConjuredSymbol())
return ValMgr.getRegionValueSymbolVal(R);
else
return *D;
}
- if (R->hasHeapOrStackStorage())
+ // Check if the super region has a binding.
+ if (B.lookup(superR)) {
+ // We do not extract the bit value from super region for now.
+ return UnknownVal();
+ }
+
+ if (R->hasHeapStorage()) {
+ // FIXME: If the region has heap storage and we know nothing special
+ // about its bindings, should we instead return UnknownVal? Seems like
+ // we should only return UndefinedVal in the cases where we know the value
+ // will be undefined.
return UndefinedVal();
+ }
+
+ if (R->hasStackStorage() && !R->hasParametersStorage()) {
+ // Currently we don't reason specially about Clang-style vectors. Check
+ // if superR is a vector and if so return Unknown.
+ if (const TypedRegion *typedSuperR = dyn_cast<TypedRegion>(superR)) {
+ if (typedSuperR->getValueType(getContext())->isVectorType())
+ return UnknownVal();
+ }
+
+ return UndefinedVal();
+ }
QualType Ty = R->getValueType(getContext());
@@ -957,10 +966,7 @@ SVal RegionStoreManager::RetrieveElement(const GRState* state,
if (const QualType *p = state->get<RegionCasts>(R))
Ty = (*p)->getAsPointerType()->getPointeeType();
- if (Loc::IsLocType(Ty) || Ty->isIntegerType())
- return ValMgr.getRegionValueSymbolVal(R, Ty);
- else
- return UnknownVal();
+ return ValMgr.getRegionValueSymbolValOrUnknown(R, Ty);
}
SVal RegionStoreManager::RetrieveField(const GRState* state,
@@ -969,13 +975,11 @@ SVal RegionStoreManager::RetrieveField(const GRState* state,
// Check if the region has a binding.
RegionBindingsTy B = GetRegionBindings(state->getStore());
- const SVal* V = B.lookup(R);
- if (V)
+ if (const SVal* V = B.lookup(R))
return *V;
- const MemRegion* SuperR = R->getSuperRegion();
- const SVal* D = state->get<RegionDefaultValue>(SuperR);
- if (D) {
+ const MemRegion* superR = R->getSuperRegion();
+ if (const SVal* D = state->get<RegionDefaultValue>(superR)) {
if (D->hasConjuredSymbol())
return ValMgr.getRegionValueSymbolVal(R);
@@ -988,7 +992,11 @@ SVal RegionStoreManager::RetrieveField(const GRState* state,
assert(0 && "Unknown default value");
}
- if (R->hasHeapOrStackStorage())
+ // FIXME: Is this correct? Should it be UnknownVal?
+ if (R->hasHeapStorage())
+ return UndefinedVal();
+
+ if (R->hasStackStorage() && !R->hasParametersStorage())
return UndefinedVal();
// If the region is already cast to another type, use that type to create the
@@ -998,11 +1006,8 @@ SVal RegionStoreManager::RetrieveField(const GRState* state,
Ty = tmp->getAsPointerType()->getPointeeType();
}
- // All other integer values are symbolic.
- if (Loc::IsLocType(Ty) || Ty->isIntegerType())
- return ValMgr.getRegionValueSymbolVal(R, Ty);
- else
- return UnknownVal();
+ // All other values are symbolic.
+ return ValMgr.getRegionValueSymbolValOrUnknown(R, Ty);
}
SVal RegionStoreManager::RetrieveStruct(const GRState *state,
@@ -1018,8 +1023,7 @@ SVal RegionStoreManager::RetrieveStruct(const GRState *state,
// FIXME: We shouldn't use a std::vector. If RecordDecl doesn't have a
// reverse iterator, we should implement one.
- std::vector<FieldDecl *> Fields(RD->field_begin(getContext()),
- RD->field_end(getContext()));
+ std::vector<FieldDecl *> Fields(RD->field_begin(), RD->field_end());
for (std::vector<FieldDecl *>::reverse_iterator Field = Fields.rbegin(),
FieldEnd = Fields.rend();
@@ -1074,6 +1078,9 @@ Store RegionStoreManager::Remove(Store store, Loc L) {
}
const GRState *RegionStoreManager::Bind(const GRState *state, Loc L, SVal V) {
+ if (isa<loc::ConcreteInt>(L))
+ return state;
+
// If we get here, the location should be a region.
const MemRegion* R = cast<loc::MemRegionVal>(L).getRegion();
@@ -1204,8 +1211,7 @@ RegionStoreManager::BindStruct(const GRState *state, const TypedRegion* R,
RecordDecl::field_iterator FI, FE;
- for (FI = RD->field_begin(getContext()), FE = RD->field_end(getContext());
- FI != FE; ++FI, ++VI) {
+ for (FI = RD->field_begin(), FE = RD->field_end(); FI != FE; ++FI, ++VI) {
if (VI == VE)
break;
@@ -1357,8 +1363,9 @@ Store RegionStoreManager::RemoveDeadBindings(const GRState *state, Stmt* Loc,
IntermediateRoots.pop_back();
if (const VarRegion* VR = dyn_cast<VarRegion>(R)) {
- if (SymReaper.isLive(Loc, VR->getDecl()))
+ if (SymReaper.isLive(Loc, VR->getDecl())) {
RegionRoots.push_back(VR); // This is a live "root".
+ }
}
else if (const SymbolicRegion* SR = dyn_cast<SymbolicRegion>(R)) {
if (SymReaper.isLive(SR->getSymbol()))
@@ -1366,19 +1373,19 @@ Store RegionStoreManager::RemoveDeadBindings(const GRState *state, Stmt* Loc,
}
else {
// Get the super region for R.
- const MemRegion* SuperR = cast<SubRegion>(R)->getSuperRegion();
+ const MemRegion* superR = cast<SubRegion>(R)->getSuperRegion();
// Get the current set of subregions for SuperR.
- const SubRegionsTy* SRptr = SubRegMap.lookup(SuperR);
+ const SubRegionsTy* SRptr = SubRegMap.lookup(superR);
SubRegionsTy SRs = SRptr ? *SRptr : SubRegF.GetEmptySet();
// Add R to the subregions of SuperR.
- SubRegMap = SubRegMapF.Add(SubRegMap, SuperR, SubRegF.Add(SRs, R));
+ SubRegMap = SubRegMapF.Add(SubRegMap, superR, SubRegF.Add(SRs, R));
// Super region may be VarRegion or subregion of another VarRegion. Add it
// to the work list.
- if (isa<SubRegion>(SuperR))
- IntermediateRoots.push_back(SuperR);
+ if (isa<SubRegion>(superR))
+ IntermediateRoots.push_back(superR);
}
}
@@ -1409,9 +1416,19 @@ Store RegionStoreManager::RemoveDeadBindings(const GRState *state, Stmt* Loc,
SVal X = *Xptr;
UpdateLiveSymbols(X, SymReaper); // Update the set of live symbols.
- // If X is a region, then add it the RegionRoots.
- if (loc::MemRegionVal* RegionX = dyn_cast<loc::MemRegionVal>(&X))
- RegionRoots.push_back(RegionX->getRegion());
+ // If X is a region, then add it to the RegionRoots.
+ if (const MemRegion *RX = X.getAsRegion()) {
+ RegionRoots.push_back(RX);
+
+ // Mark the super region of the RX as live.
+ // e.g.: int x; char *y = (char*) &x; if (*y) ...
+ // 'y' => element region. 'x' is its super region.
+ // We only add one level super region for now.
+ // FIXME: maybe multiple level of super regions should be added.
+ if (const SubRegion *SR = dyn_cast<SubRegion>(RX)) {
+ RegionRoots.push_back(SR->getSuperRegion());
+ }
+ }
}
// Get the subregions of R. These are RegionRoots as well since they
@@ -1422,6 +1439,7 @@ Store RegionStoreManager::RemoveDeadBindings(const GRState *state, Stmt* Loc,
for (SubRegionsTy::iterator I=SR.begin(), E=SR.end(); I!=E; ++I)
RegionRoots.push_back(*I);
+
}
// We have now scanned the store, marking reachable regions and symbols
@@ -1429,7 +1447,6 @@ Store RegionStoreManager::RemoveDeadBindings(const GRState *state, Stmt* Loc,
// as well as update DSymbols with the set symbols that are now dead.
for (RegionBindingsTy::iterator I = B.begin(), E = B.end(); I != E; ++I) {
const MemRegion* R = I.getKey();
-
// If this region live? Is so, none of its symbols are dead.
if (Marked.count(R))
continue;