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Diffstat (limited to 'lib/StaticAnalyzer/Core/ProgramState.cpp')
| -rw-r--r-- | lib/StaticAnalyzer/Core/ProgramState.cpp | 625 | 
1 files changed, 625 insertions, 0 deletions
| diff --git a/lib/StaticAnalyzer/Core/ProgramState.cpp b/lib/StaticAnalyzer/Core/ProgramState.cpp new file mode 100644 index 0000000000000..73788cc42efb3 --- /dev/null +++ b/lib/StaticAnalyzer/Core/ProgramState.cpp @@ -0,0 +1,625 @@ +//= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--= +// +//                     The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +//  This file implements ProgramState and ProgramStateManager. +// +//===----------------------------------------------------------------------===// + +#include "clang/Analysis/CFG.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h" +#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h" +#include "llvm/Support/raw_ostream.h" + +using namespace clang; +using namespace ento; + +// Give the vtable for ConstraintManager somewhere to live. +// FIXME: Move this elsewhere. +ConstraintManager::~ConstraintManager() {} + +ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env, +                 StoreRef st, GenericDataMap gdm) +  : stateMgr(mgr), +    Env(env), +    store(st.getStore()), +    GDM(gdm), +    refCount(0) { +  stateMgr->getStoreManager().incrementReferenceCount(store); +} + +ProgramState::ProgramState(const ProgramState &RHS) +    : llvm::FoldingSetNode(), +      stateMgr(RHS.stateMgr), +      Env(RHS.Env), +      store(RHS.store), +      GDM(RHS.GDM), +      refCount(0) { +  stateMgr->getStoreManager().incrementReferenceCount(store); +} + +ProgramState::~ProgramState() { +  if (store) +    stateMgr->getStoreManager().decrementReferenceCount(store); +} + +ProgramStateManager::~ProgramStateManager() { +  for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end(); +       I!=E; ++I) +    I->second.second(I->second.first); +} + +const ProgramState* +ProgramStateManager::removeDeadBindings(const ProgramState *state, +                                   const StackFrameContext *LCtx, +                                   SymbolReaper& SymReaper) { + +  // This code essentially performs a "mark-and-sweep" of the VariableBindings. +  // The roots are any Block-level exprs and Decls that our liveness algorithm +  // tells us are live.  We then see what Decls they may reference, and keep +  // those around.  This code more than likely can be made faster, and the +  // frequency of which this method is called should be experimented with +  // for optimum performance. +  ProgramState NewState = *state; + +  NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state); + +  // Clean up the store. +  StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx, +                                                   SymReaper); +  NewState.setStore(newStore); +  SymReaper.setReapedStore(newStore); +   +  return getPersistentState(NewState); +} + +const ProgramState *ProgramStateManager::MarshalState(const ProgramState *state, +                                            const StackFrameContext *InitLoc) { +  // make up an empty state for now. +  ProgramState State(this, +                EnvMgr.getInitialEnvironment(), +                StoreMgr->getInitialStore(InitLoc), +                GDMFactory.getEmptyMap()); + +  return getPersistentState(State); +} + +const ProgramState *ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL, +                                            const LocationContext *LC, +                                            SVal V) const { +  const StoreRef &newStore =  +    getStateManager().StoreMgr->BindCompoundLiteral(getStore(), CL, LC, V); +  return makeWithStore(newStore); +} + +const ProgramState *ProgramState::bindDecl(const VarRegion* VR, SVal IVal) const { +  const StoreRef &newStore = +    getStateManager().StoreMgr->BindDecl(getStore(), VR, IVal); +  return makeWithStore(newStore); +} + +const ProgramState *ProgramState::bindDeclWithNoInit(const VarRegion* VR) const { +  const StoreRef &newStore = +    getStateManager().StoreMgr->BindDeclWithNoInit(getStore(), VR); +  return makeWithStore(newStore); +} + +const ProgramState *ProgramState::bindLoc(Loc LV, SVal V) const { +  ProgramStateManager &Mgr = getStateManager(); +  const ProgramState *newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),  +                                                             LV, V)); +  const MemRegion *MR = LV.getAsRegion(); +  if (MR && Mgr.getOwningEngine()) +    return Mgr.getOwningEngine()->processRegionChange(newState, MR); + +  return newState; +} + +const ProgramState *ProgramState::bindDefault(SVal loc, SVal V) const { +  ProgramStateManager &Mgr = getStateManager(); +  const MemRegion *R = cast<loc::MemRegionVal>(loc).getRegion(); +  const StoreRef &newStore = Mgr.StoreMgr->BindDefault(getStore(), R, V); +  const ProgramState *new_state = makeWithStore(newStore); +  return Mgr.getOwningEngine() ?  +           Mgr.getOwningEngine()->processRegionChange(new_state, R) :  +           new_state; +} + +const ProgramState * +ProgramState::invalidateRegions(ArrayRef<const MemRegion *> Regions, +                                const Expr *E, unsigned Count, +                                StoreManager::InvalidatedSymbols *IS, +                                bool invalidateGlobals) const { +  if (!IS) { +    StoreManager::InvalidatedSymbols invalidated; +    return invalidateRegionsImpl(Regions, E, Count, +                                 invalidated, invalidateGlobals); +  } +  return invalidateRegionsImpl(Regions, E, Count, *IS, invalidateGlobals); +} + +const ProgramState * +ProgramState::invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions, +                                    const Expr *E, unsigned Count, +                                    StoreManager::InvalidatedSymbols &IS, +                                    bool invalidateGlobals) const { +  ProgramStateManager &Mgr = getStateManager(); +  SubEngine* Eng = Mgr.getOwningEngine(); +  +  if (Eng && Eng->wantsRegionChangeUpdate(this)) { +    StoreManager::InvalidatedRegions Invalidated; +    const StoreRef &newStore +      = Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, IS, +                                        invalidateGlobals, &Invalidated); +    const ProgramState *newState = makeWithStore(newStore); +    return Eng->processRegionChanges(newState, &IS, Regions, Invalidated); +  } + +  const StoreRef &newStore = +    Mgr.StoreMgr->invalidateRegions(getStore(), Regions, E, Count, IS, +                                    invalidateGlobals, NULL); +  return makeWithStore(newStore); +} + +const ProgramState *ProgramState::unbindLoc(Loc LV) const { +  assert(!isa<loc::MemRegionVal>(LV) && "Use invalidateRegion instead."); + +  Store OldStore = getStore(); +  const StoreRef &newStore = getStateManager().StoreMgr->Remove(OldStore, LV); + +  if (newStore.getStore() == OldStore) +    return this; + +  return makeWithStore(newStore); +} + +const ProgramState *ProgramState::enterStackFrame(const StackFrameContext *frame) const { +  const StoreRef &new_store = +    getStateManager().StoreMgr->enterStackFrame(this, frame); +  return makeWithStore(new_store); +} + +SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const { +  // We only want to do fetches from regions that we can actually bind +  // values.  For example, SymbolicRegions of type 'id<...>' cannot +  // have direct bindings (but their can be bindings on their subregions). +  if (!R->isBoundable()) +    return UnknownVal(); + +  if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) { +    QualType T = TR->getValueType(); +    if (Loc::isLocType(T) || T->isIntegerType()) +      return getSVal(R); +  } + +  return UnknownVal(); +} + +SVal ProgramState::getSVal(Loc location, QualType T) const { +  SVal V = getRawSVal(cast<Loc>(location), T); + +  // If 'V' is a symbolic value that is *perfectly* constrained to +  // be a constant value, use that value instead to lessen the burden +  // on later analysis stages (so we have less symbolic values to reason +  // about). +  if (!T.isNull()) { +    if (SymbolRef sym = V.getAsSymbol()) { +      if (const llvm::APSInt *Int = getSymVal(sym)) { +        // FIXME: Because we don't correctly model (yet) sign-extension +        // and truncation of symbolic values, we need to convert +        // the integer value to the correct signedness and bitwidth. +        // +        // This shows up in the following: +        // +        //   char foo(); +        //   unsigned x = foo(); +        //   if (x == 54) +        //     ... +        // +        //  The symbolic value stored to 'x' is actually the conjured +        //  symbol for the call to foo(); the type of that symbol is 'char', +        //  not unsigned. +        const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int); +         +        if (isa<Loc>(V)) +          return loc::ConcreteInt(NewV); +        else +          return nonloc::ConcreteInt(NewV); +      } +    } +  } +   +  return V; +} + +const ProgramState *ProgramState::BindExpr(const Stmt *S, SVal V, bool Invalidate) const{ +  Environment NewEnv = getStateManager().EnvMgr.bindExpr(Env, S, V, +                                                         Invalidate); +  if (NewEnv == Env) +    return this; + +  ProgramState NewSt = *this; +  NewSt.Env = NewEnv; +  return getStateManager().getPersistentState(NewSt); +} + +const ProgramState *ProgramState::bindExprAndLocation(const Stmt *S, SVal location, +                                            SVal V) const { +  Environment NewEnv = +    getStateManager().EnvMgr.bindExprAndLocation(Env, S, location, V); + +  if (NewEnv == Env) +    return this; +   +  ProgramState NewSt = *this; +  NewSt.Env = NewEnv; +  return getStateManager().getPersistentState(NewSt); +} + +const ProgramState *ProgramState::assumeInBound(DefinedOrUnknownSVal Idx, +                                      DefinedOrUnknownSVal UpperBound, +                                      bool Assumption) const { +  if (Idx.isUnknown() || UpperBound.isUnknown()) +    return this; + +  // Build an expression for 0 <= Idx < UpperBound. +  // This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed. +  // FIXME: This should probably be part of SValBuilder. +  ProgramStateManager &SM = getStateManager(); +  SValBuilder &svalBuilder = SM.getSValBuilder(); +  ASTContext &Ctx = svalBuilder.getContext(); + +  // Get the offset: the minimum value of the array index type. +  BasicValueFactory &BVF = svalBuilder.getBasicValueFactory(); +  // FIXME: This should be using ValueManager::ArrayindexTy...somehow. +  QualType indexTy = Ctx.IntTy; +  nonloc::ConcreteInt Min(BVF.getMinValue(indexTy)); + +  // Adjust the index. +  SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add, +                                        cast<NonLoc>(Idx), Min, indexTy); +  if (newIdx.isUnknownOrUndef()) +    return this; + +  // Adjust the upper bound. +  SVal newBound = +    svalBuilder.evalBinOpNN(this, BO_Add, cast<NonLoc>(UpperBound), +                            Min, indexTy); + +  if (newBound.isUnknownOrUndef()) +    return this; + +  // Build the actual comparison. +  SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT, +                                cast<NonLoc>(newIdx), cast<NonLoc>(newBound), +                                Ctx.IntTy); +  if (inBound.isUnknownOrUndef()) +    return this; + +  // Finally, let the constraint manager take care of it. +  ConstraintManager &CM = SM.getConstraintManager(); +  return CM.assume(this, cast<DefinedSVal>(inBound), Assumption); +} + +const ProgramState *ProgramStateManager::getInitialState(const LocationContext *InitLoc) { +  ProgramState State(this, +                EnvMgr.getInitialEnvironment(), +                StoreMgr->getInitialStore(InitLoc), +                GDMFactory.getEmptyMap()); + +  return getPersistentState(State); +} + +void ProgramStateManager::recycleUnusedStates() { +  for (std::vector<ProgramState*>::iterator i = recentlyAllocatedStates.begin(), +       e = recentlyAllocatedStates.end(); i != e; ++i) { +    ProgramState *state = *i; +    if (state->referencedByExplodedNode()) +      continue; +    StateSet.RemoveNode(state); +    freeStates.push_back(state); +    state->~ProgramState(); +  } +  recentlyAllocatedStates.clear(); +} + +const ProgramState *ProgramStateManager::getPersistentStateWithGDM( +                                                     const ProgramState *FromState, +                                                     const ProgramState *GDMState) { +  ProgramState NewState = *FromState; +  NewState.GDM = GDMState->GDM; +  return getPersistentState(NewState); +} + +const ProgramState *ProgramStateManager::getPersistentState(ProgramState &State) { + +  llvm::FoldingSetNodeID ID; +  State.Profile(ID); +  void *InsertPos; + +  if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos)) +    return I; + +  ProgramState *newState = 0; +  if (!freeStates.empty()) { +    newState = freeStates.back(); +    freeStates.pop_back();     +  } +  else { +    newState = (ProgramState*) Alloc.Allocate<ProgramState>(); +  } +  new (newState) ProgramState(State); +  StateSet.InsertNode(newState, InsertPos); +  recentlyAllocatedStates.push_back(newState); +  return newState; +} + +const ProgramState *ProgramState::makeWithStore(const StoreRef &store) const { +  ProgramState NewSt = *this; +  NewSt.setStore(store); +  return getStateManager().getPersistentState(NewSt); +} + +void ProgramState::setStore(const StoreRef &newStore) { +  Store newStoreStore = newStore.getStore(); +  if (newStoreStore) +    stateMgr->getStoreManager().incrementReferenceCount(newStoreStore); +  if (store) +    stateMgr->getStoreManager().decrementReferenceCount(store); +  store = newStoreStore; +} + +//===----------------------------------------------------------------------===// +//  State pretty-printing. +//===----------------------------------------------------------------------===// + +static bool IsEnvLoc(const Stmt *S) { +  // FIXME: This is a layering violation.  Should be in environment. +  return (bool) (((uintptr_t) S) & 0x1); +} + +void ProgramState::print(raw_ostream &Out, CFG &C, +                         const char *NL, const char *Sep) const { +  // Print the store. +  ProgramStateManager &Mgr = getStateManager(); +  Mgr.getStoreManager().print(getStore(), Out, NL, Sep); + +  // Print Subexpression bindings. +  bool isFirst = true; + +  // FIXME: All environment printing should be moved inside Environment. +  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) { +    if (C.isBlkExpr(I.getKey()) || IsEnvLoc(I.getKey())) +      continue; + +    if (isFirst) { +      Out << NL << NL << "Sub-Expressions:" << NL; +      isFirst = false; +    } else { +      Out << NL; +    } + +    Out << " (" << (void*) I.getKey() << ") "; +    LangOptions LO; // FIXME. +    I.getKey()->printPretty(Out, 0, PrintingPolicy(LO)); +    Out << " : " << I.getData(); +  } + +  // Print block-expression bindings. +  isFirst = true; + +  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) { +    if (!C.isBlkExpr(I.getKey())) +      continue; + +    if (isFirst) { +      Out << NL << NL << "Block-level Expressions:" << NL; +      isFirst = false; +    } else { +      Out << NL; +    } + +    Out << " (" << (void*) I.getKey() << ") "; +    LangOptions LO; // FIXME. +    I.getKey()->printPretty(Out, 0, PrintingPolicy(LO)); +    Out << " : " << I.getData(); +  } +   +  // Print locations. +  isFirst = true; +   +  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) { +    if (!IsEnvLoc(I.getKey())) +      continue; +     +    if (isFirst) { +      Out << NL << NL << "Load/store locations:" << NL; +      isFirst = false; +    } else { +      Out << NL; +    } + +    const Stmt *S = (Stmt*) (((uintptr_t) I.getKey()) & ((uintptr_t) ~0x1)); +     +    Out << " (" << (void*) S << ") "; +    LangOptions LO; // FIXME. +    S->printPretty(Out, 0, PrintingPolicy(LO)); +    Out << " : " << I.getData(); +  } + +  Mgr.getConstraintManager().print(this, Out, NL, Sep); + +  // Print checker-specific data. +  Mgr.getOwningEngine()->printState(Out, this, NL, Sep); +} + +void ProgramState::printDOT(raw_ostream &Out, CFG &C) const { +  print(Out, C, "\\l", "\\|"); +} + +void ProgramState::printStdErr(CFG &C) const { +  print(llvm::errs(), C); +} + +//===----------------------------------------------------------------------===// +// Generic Data Map. +//===----------------------------------------------------------------------===// + +void *const* ProgramState::FindGDM(void *K) const { +  return GDM.lookup(K); +} + +void* +ProgramStateManager::FindGDMContext(void *K, +                               void *(*CreateContext)(llvm::BumpPtrAllocator&), +                               void (*DeleteContext)(void*)) { + +  std::pair<void*, void (*)(void*)>& p = GDMContexts[K]; +  if (!p.first) { +    p.first = CreateContext(Alloc); +    p.second = DeleteContext; +  } + +  return p.first; +} + +const ProgramState *ProgramStateManager::addGDM(const ProgramState *St, void *Key, void *Data){ +  ProgramState::GenericDataMap M1 = St->getGDM(); +  ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data); + +  if (M1 == M2) +    return St; + +  ProgramState NewSt = *St; +  NewSt.GDM = M2; +  return getPersistentState(NewSt); +} + +const ProgramState *ProgramStateManager::removeGDM(const ProgramState *state, void *Key) { +  ProgramState::GenericDataMap OldM = state->getGDM(); +  ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key); + +  if (NewM == OldM) +    return state; + +  ProgramState NewState = *state; +  NewState.GDM = NewM; +  return getPersistentState(NewState); +} + +bool ScanReachableSymbols::scan(nonloc::CompoundVal val) { +  for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I) +    if (!scan(*I)) +      return false; + +  return true; +} + +bool ScanReachableSymbols::scan(const SymExpr *sym) { +  unsigned &isVisited = visited[sym]; +  if (isVisited) +    return true; +  isVisited = 1; +   +  if (const SymbolData *sData = dyn_cast<SymbolData>(sym)) +    if (!visitor.VisitSymbol(sData)) +      return false; +   +  switch (sym->getKind()) { +    case SymExpr::RegionValueKind: +    case SymExpr::ConjuredKind: +    case SymExpr::DerivedKind: +    case SymExpr::ExtentKind: +    case SymExpr::MetadataKind: +      break; +    case SymExpr::SymIntKind: +      return scan(cast<SymIntExpr>(sym)->getLHS()); +    case SymExpr::SymSymKind: { +      const SymSymExpr *x = cast<SymSymExpr>(sym); +      return scan(x->getLHS()) && scan(x->getRHS()); +    } +  } +  return true; +} + +bool ScanReachableSymbols::scan(SVal val) { +  if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val)) +    return scan(X->getRegion()); + +  if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val)) +    return scan(X->getLoc()); + +  if (SymbolRef Sym = val.getAsSymbol()) +    return scan(Sym); + +  if (const SymExpr *Sym = val.getAsSymbolicExpression()) +    return scan(Sym); + +  if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val)) +    return scan(*X); + +  return true; +} + +bool ScanReachableSymbols::scan(const MemRegion *R) { +  if (isa<MemSpaceRegion>(R)) +    return true; +   +  unsigned &isVisited = visited[R]; +  if (isVisited) +    return true; +  isVisited = 1; + +  // If this is a symbolic region, visit the symbol for the region. +  if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R)) +    if (!visitor.VisitSymbol(SR->getSymbol())) +      return false; + +  // If this is a subregion, also visit the parent regions. +  if (const SubRegion *SR = dyn_cast<SubRegion>(R)) +    if (!scan(SR->getSuperRegion())) +      return false; + +  // Now look at the binding to this region (if any). +  if (!scan(state->getSValAsScalarOrLoc(R))) +    return false; + +  // Now look at the subregions. +  if (!SRM.get()) +    SRM.reset(state->getStateManager().getStoreManager(). +                                           getSubRegionMap(state->getStore())); + +  return SRM->iterSubRegions(R, *this); +} + +bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const { +  ScanReachableSymbols S(this, visitor); +  return S.scan(val); +} + +bool ProgramState::scanReachableSymbols(const SVal *I, const SVal *E, +                                   SymbolVisitor &visitor) const { +  ScanReachableSymbols S(this, visitor); +  for ( ; I != E; ++I) { +    if (!S.scan(*I)) +      return false; +  } +  return true; +} + +bool ProgramState::scanReachableSymbols(const MemRegion * const *I, +                                   const MemRegion * const *E, +                                   SymbolVisitor &visitor) const { +  ScanReachableSymbols S(this, visitor); +  for ( ; I != E; ++I) { +    if (!S.scan(*I)) +      return false; +  } +  return true; +} | 
