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Diffstat (limited to 'lib/Target/AMDGPU/SIMachineFunctionInfo.cpp')
-rw-r--r--lib/Target/AMDGPU/SIMachineFunctionInfo.cpp135
1 files changed, 77 insertions, 58 deletions
diff --git a/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp b/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp
index ecd46b95ca6fe..8e612d2ddfdae 100644
--- a/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp
+++ b/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp
@@ -20,12 +20,6 @@
using namespace llvm;
-static cl::opt<bool> EnableSpillSGPRToVGPR(
- "amdgpu-spill-sgpr-to-vgpr",
- cl::desc("Enable spilling VGPRs to SGPRs"),
- cl::ReallyHidden,
- cl::init(true));
-
SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
: AMDGPUMachineFunction(MF),
TIDReg(AMDGPU::NoRegister),
@@ -47,13 +41,13 @@ SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
WorkGroupInfoSystemSGPR(AMDGPU::NoRegister),
PrivateSegmentWaveByteOffsetSystemSGPR(AMDGPU::NoRegister),
PSInputAddr(0),
+ PSInputEnable(0),
ReturnsVoid(true),
FlatWorkGroupSizes(0, 0),
WavesPerEU(0, 0),
DebuggerWorkGroupIDStackObjectIndices({{0, 0, 0}}),
DebuggerWorkItemIDStackObjectIndices({{0, 0, 0}}),
LDSWaveSpillSize(0),
- PSInputEna(0),
NumUserSGPRs(0),
NumSystemSGPRs(0),
HasSpilledSGPRs(false),
@@ -81,34 +75,48 @@ SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
PrivateMemoryInputPtr(false) {
const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
const Function *F = MF.getFunction();
+ FlatWorkGroupSizes = ST.getFlatWorkGroupSizes(*F);
+ WavesPerEU = ST.getWavesPerEU(*F);
- PSInputAddr = AMDGPU::getInitialPSInputAddr(*F);
+ // Non-entry functions have no special inputs for now.
+ // TODO: Return early for non-entry CCs.
- const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
+ CallingConv::ID CC = F->getCallingConv();
+ if (CC == CallingConv::AMDGPU_PS)
+ PSInputAddr = AMDGPU::getInitialPSInputAddr(*F);
- if (!AMDGPU::isShader(F->getCallingConv())) {
+ if (AMDGPU::isKernel(CC)) {
KernargSegmentPtr = true;
WorkGroupIDX = true;
WorkItemIDX = true;
}
- if (F->hasFnAttribute("amdgpu-work-group-id-y") || ST.debuggerEmitPrologue())
+ if (ST.debuggerEmitPrologue()) {
+ // Enable everything.
WorkGroupIDY = true;
-
- if (F->hasFnAttribute("amdgpu-work-group-id-z") || ST.debuggerEmitPrologue())
WorkGroupIDZ = true;
-
- if (F->hasFnAttribute("amdgpu-work-item-id-y") || ST.debuggerEmitPrologue())
WorkItemIDY = true;
-
- if (F->hasFnAttribute("amdgpu-work-item-id-z") || ST.debuggerEmitPrologue())
WorkItemIDZ = true;
+ } else {
+ if (F->hasFnAttribute("amdgpu-work-group-id-y"))
+ WorkGroupIDY = true;
+
+ if (F->hasFnAttribute("amdgpu-work-group-id-z"))
+ WorkGroupIDZ = true;
+
+ if (F->hasFnAttribute("amdgpu-work-item-id-y"))
+ WorkItemIDY = true;
+
+ if (F->hasFnAttribute("amdgpu-work-item-id-z"))
+ WorkItemIDZ = true;
+ }
// X, XY, and XYZ are the only supported combinations, so make sure Y is
// enabled if Z is.
if (WorkItemIDZ)
WorkItemIDY = true;
+ const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
bool MaySpill = ST.isVGPRSpillingEnabled(*F);
bool HasStackObjects = FrameInfo.hasStackObjects();
@@ -135,12 +143,8 @@ SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
// We don't need to worry about accessing spills with flat instructions.
// TODO: On VI where we must use flat for global, we should be able to omit
// this if it is never used for generic access.
- if (HasStackObjects && ST.getGeneration() >= SISubtarget::SEA_ISLANDS &&
- ST.isAmdHsaOS())
+ if (HasStackObjects && ST.hasFlatAddressSpace() && ST.isAmdHsaOS())
FlatScratchInit = true;
-
- FlatWorkGroupSizes = ST.getFlatWorkGroupSizes(*F);
- WavesPerEU = ST.getWavesPerEU(*F);
}
unsigned SIMachineFunctionInfo::addPrivateSegmentBuffer(
@@ -193,45 +197,60 @@ unsigned SIMachineFunctionInfo::addPrivateMemoryPtr(const SIRegisterInfo &TRI) {
return PrivateMemoryPtrUserSGPR;
}
-SIMachineFunctionInfo::SpilledReg SIMachineFunctionInfo::getSpilledReg (
- MachineFunction *MF,
- unsigned FrameIndex,
- unsigned SubIdx) {
- if (!EnableSpillSGPRToVGPR)
- return SpilledReg();
-
- const SISubtarget &ST = MF->getSubtarget<SISubtarget>();
- const SIRegisterInfo *TRI = ST.getRegisterInfo();
-
- MachineFrameInfo &FrameInfo = MF->getFrameInfo();
- MachineRegisterInfo &MRI = MF->getRegInfo();
- int64_t Offset = FrameInfo.getObjectOffset(FrameIndex);
- Offset += SubIdx * 4;
-
- unsigned LaneVGPRIdx = Offset / (64 * 4);
- unsigned Lane = (Offset / 4) % 64;
-
- struct SpilledReg Spill;
- Spill.Lane = Lane;
-
- if (!LaneVGPRs.count(LaneVGPRIdx)) {
- unsigned LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass,
- *MF);
+/// Reserve a slice of a VGPR to support spilling for FrameIndex \p FI.
+bool SIMachineFunctionInfo::allocateSGPRSpillToVGPR(MachineFunction &MF,
+ int FI) {
+ std::vector<SpilledReg> &SpillLanes = SGPRToVGPRSpills[FI];
- if (LaneVGPR == AMDGPU::NoRegister)
- // We have no VGPRs left for spilling SGPRs.
- return Spill;
+ // This has already been allocated.
+ if (!SpillLanes.empty())
+ return true;
- LaneVGPRs[LaneVGPRIdx] = LaneVGPR;
-
- // Add this register as live-in to all blocks to avoid machine verifer
- // complaining about use of an undefined physical register.
- for (MachineFunction::iterator BI = MF->begin(), BE = MF->end();
- BI != BE; ++BI) {
- BI->addLiveIn(LaneVGPR);
+ const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
+ const SIRegisterInfo *TRI = ST.getRegisterInfo();
+ MachineFrameInfo &FrameInfo = MF.getFrameInfo();
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ unsigned WaveSize = ST.getWavefrontSize();
+
+ unsigned Size = FrameInfo.getObjectSize(FI);
+ assert(Size >= 4 && Size <= 64 && "invalid sgpr spill size");
+ assert(TRI->spillSGPRToVGPR() && "not spilling SGPRs to VGPRs");
+
+ int NumLanes = Size / 4;
+
+ // Make sure to handle the case where a wide SGPR spill may span between two
+ // VGPRs.
+ for (int I = 0; I < NumLanes; ++I, ++NumVGPRSpillLanes) {
+ unsigned LaneVGPR;
+ unsigned VGPRIndex = (NumVGPRSpillLanes % WaveSize);
+
+ if (VGPRIndex == 0) {
+ LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass, MF);
+ if (LaneVGPR == AMDGPU::NoRegister) {
+ // We have no VGPRs left for spilling SGPRs. Reset because we won't
+ // partially spill the SGPR to VGPRs.
+ SGPRToVGPRSpills.erase(FI);
+ NumVGPRSpillLanes -= I;
+ return false;
+ }
+
+ SpillVGPRs.push_back(LaneVGPR);
+
+ // Add this register as live-in to all blocks to avoid machine verifer
+ // complaining about use of an undefined physical register.
+ for (MachineBasicBlock &BB : MF)
+ BB.addLiveIn(LaneVGPR);
+ } else {
+ LaneVGPR = SpillVGPRs.back();
}
+
+ SpillLanes.push_back(SpilledReg(LaneVGPR, VGPRIndex));
}
- Spill.VGPR = LaneVGPRs[LaneVGPRIdx];
- return Spill;
+ return true;
+}
+
+void SIMachineFunctionInfo::removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI) {
+ for (auto &R : SGPRToVGPRSpills)
+ MFI.RemoveStackObject(R.first);
}