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Diffstat (limited to 'lib/Target/IA64/IA64Bundling.cpp')
-rw-r--r-- | lib/Target/IA64/IA64Bundling.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/lib/Target/IA64/IA64Bundling.cpp b/lib/Target/IA64/IA64Bundling.cpp new file mode 100644 index 0000000000000..3a9ba6ca3f617 --- /dev/null +++ b/lib/Target/IA64/IA64Bundling.cpp @@ -0,0 +1,118 @@ +//===-- IA64Bundling.cpp - IA-64 instruction bundling pass. ------------ --===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// Add stops where required to prevent read-after-write and write-after-write +// dependencies, for both registers and memory addresses. There are exceptions: +// +// - Compare instructions (cmp*, tbit, tnat, fcmp, frcpa) are OK with +// WAW dependencies so long as they all target p0, or are of parallel +// type (.and*/.or*) +// +// FIXME: bundling, for now, is left to the assembler. +// FIXME: this might be an appropriate place to translate between different +// instructions that do the same thing, if this helps bundling. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "ia64-codegen" +#include "IA64.h" +#include "IA64InstrInfo.h" +#include "IA64TargetMachine.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstrBuilder.h" +#include "llvm/ADT/SetOperations.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/Support/Debug.h" +#include <set> +using namespace llvm; + +STATISTIC(StopBitsAdded, "Number of stop bits added"); + +namespace { + struct IA64BundlingPass : public MachineFunctionPass { + static char ID; + /// Target machine description which we query for reg. names, data + /// layout, etc. + /// + IA64TargetMachine &TM; + + IA64BundlingPass(IA64TargetMachine &tm) + : MachineFunctionPass(&ID), TM(tm) { } + + virtual const char *getPassName() const { + return "IA64 (Itanium) Bundling Pass"; + } + + bool runOnMachineBasicBlock(MachineBasicBlock &MBB); + bool runOnMachineFunction(MachineFunction &F) { + bool Changed = false; + for (MachineFunction::iterator FI = F.begin(), FE = F.end(); + FI != FE; ++FI) + Changed |= runOnMachineBasicBlock(*FI); + return Changed; + } + + // XXX: ugly global, but pending writes can cross basic blocks. Note that + // taken branches end instruction groups. So we only need to worry about + // 'fallthrough' code + std::set<unsigned> PendingRegWrites; + }; + char IA64BundlingPass::ID = 0; +} // end of anonymous namespace + +/// createIA64BundlingPass - Returns a pass that adds STOP (;;) instructions +/// and arranges the result into bundles. +/// +FunctionPass *llvm::createIA64BundlingPass(IA64TargetMachine &tm) { + return new IA64BundlingPass(tm); +} + +/// runOnMachineBasicBlock - add stops and bundle this MBB. +/// +bool IA64BundlingPass::runOnMachineBasicBlock(MachineBasicBlock &MBB) { + bool Changed = false; + + for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) { + MachineInstr *CurrentInsn = I++; + std::set<unsigned> CurrentReads, CurrentWrites, OrigWrites; + + for(unsigned i=0; i < CurrentInsn->getNumOperands(); i++) { + MachineOperand &MO=CurrentInsn->getOperand(i); + if (MO.isReg()) { + if(MO.isUse()) { // TODO: exclude p0 + CurrentReads.insert(MO.getReg()); + } + if(MO.isDef()) { // TODO: exclude p0 + CurrentWrites.insert(MO.getReg()); + OrigWrites.insert(MO.getReg()); // FIXME: use a nondestructive + // set_intersect instead? + } + } + } + + // CurrentReads/CurrentWrites contain info for the current instruction. + // Does it read or write any registers that are pending a write? + // (i.e. not separated by a stop) + set_intersect(CurrentReads, PendingRegWrites); + set_intersect(CurrentWrites, PendingRegWrites); + + if(! (CurrentReads.empty() && CurrentWrites.empty()) ) { + // there is a conflict, insert a stop and reset PendingRegWrites + CurrentInsn = BuildMI(MBB, CurrentInsn, CurrentInsn->getDebugLoc(), + TM.getInstrInfo()->get(IA64::STOP), 0); + PendingRegWrites=OrigWrites; // carry over current writes to next insn + Changed=true; StopBitsAdded++; // update stats + } else { // otherwise, track additional pending writes + set_union(PendingRegWrites, OrigWrites); + } + } // onto the next insn in the MBB + + return Changed; +} + |