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+//===-- IA64Bundling.cpp - IA-64 instruction bundling pass. ------------ --===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Add stops where required to prevent read-after-write and write-after-write
+// dependencies, for both registers and memory addresses. There are exceptions:
+//
+// - Compare instructions (cmp*, tbit, tnat, fcmp, frcpa) are OK with
+// WAW dependencies so long as they all target p0, or are of parallel
+// type (.and*/.or*)
+//
+// FIXME: bundling, for now, is left to the assembler.
+// FIXME: this might be an appropriate place to translate between different
+// instructions that do the same thing, if this helps bundling.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "ia64-codegen"
+#include "IA64.h"
+#include "IA64InstrInfo.h"
+#include "IA64TargetMachine.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/ADT/SetOperations.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/Debug.h"
+#include <set>
+using namespace llvm;
+
+STATISTIC(StopBitsAdded, "Number of stop bits added");
+
+namespace {
+ struct IA64BundlingPass : public MachineFunctionPass {
+ static char ID;
+ /// Target machine description which we query for reg. names, data
+ /// layout, etc.
+ ///
+ IA64TargetMachine &TM;
+
+ IA64BundlingPass(IA64TargetMachine &tm)
+ : MachineFunctionPass(&ID), TM(tm) { }
+
+ virtual const char *getPassName() const {
+ return "IA64 (Itanium) Bundling Pass";
+ }
+
+ bool runOnMachineBasicBlock(MachineBasicBlock &MBB);
+ bool runOnMachineFunction(MachineFunction &F) {
+ bool Changed = false;
+ for (MachineFunction::iterator FI = F.begin(), FE = F.end();
+ FI != FE; ++FI)
+ Changed |= runOnMachineBasicBlock(*FI);
+ return Changed;
+ }
+
+ // XXX: ugly global, but pending writes can cross basic blocks. Note that
+ // taken branches end instruction groups. So we only need to worry about
+ // 'fallthrough' code
+ std::set<unsigned> PendingRegWrites;
+ };
+ char IA64BundlingPass::ID = 0;
+} // end of anonymous namespace
+
+/// createIA64BundlingPass - Returns a pass that adds STOP (;;) instructions
+/// and arranges the result into bundles.
+///
+FunctionPass *llvm::createIA64BundlingPass(IA64TargetMachine &tm) {
+ return new IA64BundlingPass(tm);
+}
+
+/// runOnMachineBasicBlock - add stops and bundle this MBB.
+///
+bool IA64BundlingPass::runOnMachineBasicBlock(MachineBasicBlock &MBB) {
+ bool Changed = false;
+
+ for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) {
+ MachineInstr *CurrentInsn = I++;
+ std::set<unsigned> CurrentReads, CurrentWrites, OrigWrites;
+
+ for(unsigned i=0; i < CurrentInsn->getNumOperands(); i++) {
+ MachineOperand &MO=CurrentInsn->getOperand(i);
+ if (MO.isReg()) {
+ if(MO.isUse()) { // TODO: exclude p0
+ CurrentReads.insert(MO.getReg());
+ }
+ if(MO.isDef()) { // TODO: exclude p0
+ CurrentWrites.insert(MO.getReg());
+ OrigWrites.insert(MO.getReg()); // FIXME: use a nondestructive
+ // set_intersect instead?
+ }
+ }
+ }
+
+ // CurrentReads/CurrentWrites contain info for the current instruction.
+ // Does it read or write any registers that are pending a write?
+ // (i.e. not separated by a stop)
+ set_intersect(CurrentReads, PendingRegWrites);
+ set_intersect(CurrentWrites, PendingRegWrites);
+
+ if(! (CurrentReads.empty() && CurrentWrites.empty()) ) {
+ // there is a conflict, insert a stop and reset PendingRegWrites
+ CurrentInsn = BuildMI(MBB, CurrentInsn, CurrentInsn->getDebugLoc(),
+ TM.getInstrInfo()->get(IA64::STOP), 0);
+ PendingRegWrites=OrigWrites; // carry over current writes to next insn
+ Changed=true; StopBitsAdded++; // update stats
+ } else { // otherwise, track additional pending writes
+ set_union(PendingRegWrites, OrigWrites);
+ }
+ } // onto the next insn in the MBB
+
+ return Changed;
+}
+