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path: root/lib/Transforms/Vectorize/SLPVectorizer.cpp
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-rw-r--r--lib/Transforms/Vectorize/SLPVectorizer.cpp85
1 files changed, 74 insertions, 11 deletions
diff --git a/lib/Transforms/Vectorize/SLPVectorizer.cpp b/lib/Transforms/Vectorize/SLPVectorizer.cpp
index 8a3c4d14fecb6..fb94f7924ee02 100644
--- a/lib/Transforms/Vectorize/SLPVectorizer.cpp
+++ b/lib/Transforms/Vectorize/SLPVectorizer.cpp
@@ -82,8 +82,13 @@ static cl::opt<int> MinVectorRegSizeOption(
"slp-min-reg-size", cl::init(128), cl::Hidden,
cl::desc("Attempt to vectorize for this register size in bits"));
-// FIXME: Set this via cl::opt to allow overriding.
-static const unsigned RecursionMaxDepth = 12;
+static cl::opt<unsigned> RecursionMaxDepth(
+ "slp-recursion-max-depth", cl::init(12), cl::Hidden,
+ cl::desc("Limit the recursion depth when building a vectorizable tree"));
+
+static cl::opt<unsigned> MinTreeSize(
+ "slp-min-tree-size", cl::init(3), cl::Hidden,
+ cl::desc("Only vectorize small trees if they are fully vectorizable"));
// Limit the number of alias checks. The limit is chosen so that
// it has no negative effect on the llvm benchmarks.
@@ -1842,7 +1847,7 @@ int BoUpSLP::getTreeCost() {
VectorizableTree.size() << ".\n");
// We only vectorize tiny trees if it is fully vectorizable.
- if (VectorizableTree.size() < 3 && !isFullyVectorizableTinyTree()) {
+ if (VectorizableTree.size() < MinTreeSize && !isFullyVectorizableTinyTree()) {
if (VectorizableTree.empty()) {
assert(!ExternalUses.size() && "We should not have any external users");
}
@@ -2124,11 +2129,61 @@ void BoUpSLP::reorderInputsAccordingToOpcode(ArrayRef<Value *> VL,
}
void BoUpSLP::setInsertPointAfterBundle(ArrayRef<Value *> VL) {
- Instruction *VL0 = cast<Instruction>(VL[0]);
- BasicBlock::iterator NextInst(VL0);
- ++NextInst;
- Builder.SetInsertPoint(VL0->getParent(), NextInst);
- Builder.SetCurrentDebugLocation(VL0->getDebugLoc());
+
+ // Get the basic block this bundle is in. All instructions in the bundle
+ // should be in this block.
+ auto *Front = cast<Instruction>(VL.front());
+ auto *BB = Front->getParent();
+ assert(all_of(make_range(VL.begin(), VL.end()), [&](Value *V) -> bool {
+ return cast<Instruction>(V)->getParent() == BB;
+ }));
+
+ // The last instruction in the bundle in program order.
+ Instruction *LastInst = nullptr;
+
+ // Find the last instruction. The common case should be that BB has been
+ // scheduled, and the last instruction is VL.back(). So we start with
+ // VL.back() and iterate over schedule data until we reach the end of the
+ // bundle. The end of the bundle is marked by null ScheduleData.
+ if (BlocksSchedules.count(BB)) {
+ auto *Bundle = BlocksSchedules[BB]->getScheduleData(VL.back());
+ if (Bundle && Bundle->isPartOfBundle())
+ for (; Bundle; Bundle = Bundle->NextInBundle)
+ LastInst = Bundle->Inst;
+ }
+
+ // LastInst can still be null at this point if there's either not an entry
+ // for BB in BlocksSchedules or there's no ScheduleData available for
+ // VL.back(). This can be the case if buildTree_rec aborts for various
+ // reasons (e.g., the maximum recursion depth is reached, the maximum region
+ // size is reached, etc.). ScheduleData is initialized in the scheduling
+ // "dry-run".
+ //
+ // If this happens, we can still find the last instruction by brute force. We
+ // iterate forwards from Front (inclusive) until we either see all
+ // instructions in the bundle or reach the end of the block. If Front is the
+ // last instruction in program order, LastInst will be set to Front, and we
+ // will visit all the remaining instructions in the block.
+ //
+ // One of the reasons we exit early from buildTree_rec is to place an upper
+ // bound on compile-time. Thus, taking an additional compile-time hit here is
+ // not ideal. However, this should be exceedingly rare since it requires that
+ // we both exit early from buildTree_rec and that the bundle be out-of-order
+ // (causing us to iterate all the way to the end of the block).
+ if (!LastInst) {
+ SmallPtrSet<Value *, 16> Bundle(VL.begin(), VL.end());
+ for (auto &I : make_range(BasicBlock::iterator(Front), BB->end())) {
+ if (Bundle.erase(&I))
+ LastInst = &I;
+ if (Bundle.empty())
+ break;
+ }
+ }
+
+ // Set the insertion point after the last instruction in the bundle. Set the
+ // debug location to Front.
+ Builder.SetInsertPoint(BB, next(BasicBlock::iterator(LastInst)));
+ Builder.SetCurrentDebugLocation(Front->getDebugLoc());
}
Value *BoUpSLP::Gather(ArrayRef<Value *> VL, VectorType *Ty) {
@@ -2206,7 +2261,9 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
if (E->NeedToGather) {
setInsertPointAfterBundle(E->Scalars);
- return Gather(E->Scalars, VecTy);
+ auto *V = Gather(E->Scalars, VecTy);
+ E->VectorizedValue = V;
+ return V;
}
unsigned Opcode = getSameOpcode(E->Scalars);
@@ -2253,7 +2310,10 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
E->VectorizedValue = V;
return V;
}
- return Gather(E->Scalars, VecTy);
+ setInsertPointAfterBundle(E->Scalars);
+ auto *V = Gather(E->Scalars, VecTy);
+ E->VectorizedValue = V;
+ return V;
}
case Instruction::ExtractValue: {
if (canReuseExtract(E->Scalars, Instruction::ExtractValue)) {
@@ -2265,7 +2325,10 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
E->VectorizedValue = V;
return propagateMetadata(V, E->Scalars);
}
- return Gather(E->Scalars, VecTy);
+ setInsertPointAfterBundle(E->Scalars);
+ auto *V = Gather(E->Scalars, VecTy);
+ E->VectorizedValue = V;
+ return V;
}
case Instruction::ZExt:
case Instruction::SExt: