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-rw-r--r--lib/VMCore/ValueSymbolTable.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/lib/VMCore/ValueSymbolTable.cpp b/lib/VMCore/ValueSymbolTable.cpp
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+++ b/lib/VMCore/ValueSymbolTable.cpp
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+//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ValueSymbolTable class for the VMCore library.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "valuesymtab"
+#include "llvm/GlobalValue.h"
+#include "llvm/Type.h"
+#include "llvm/ValueSymbolTable.h"
+#include "llvm/ADT/SmallString.h"
+#include "llvm/Support/Debug.h"
+using namespace llvm;
+
+// Class destructor
+ValueSymbolTable::~ValueSymbolTable() {
+#ifndef NDEBUG // Only do this in -g mode...
+ for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
+ cerr << "Value still in symbol table! Type = '"
+ << VI->getValue()->getType()->getDescription() << "' Name = '"
+ << VI->getKeyData() << "'\n";
+ assert(vmap.empty() && "Values remain in symbol table!");
+#endif
+}
+
+// lookup a value - Returns null on failure...
+//
+Value *ValueSymbolTable::lookup(const std::string &Name) const {
+ const_iterator VI = vmap.find(Name.data(), Name.data() + Name.size());
+ if (VI != vmap.end()) // We found the symbol
+ return VI->getValue();
+ return 0;
+}
+
+Value *ValueSymbolTable::lookup(const char *NameBegin,
+ const char *NameEnd) const {
+ const_iterator VI = vmap.find(NameBegin, NameEnd);
+ if (VI != vmap.end()) // We found the symbol
+ return VI->getValue();
+ return 0;
+}
+
+// Insert a value into the symbol table with the specified name...
+//
+void ValueSymbolTable::reinsertValue(Value* V) {
+ assert(V->hasName() && "Can't insert nameless Value into symbol table");
+
+ // Try inserting the name, assuming it won't conflict.
+ if (vmap.insert(V->Name)) {
+ //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
+ return;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<128> UniqueName(V->getNameStart(), V->getNameEnd());
+
+ // The name is too already used, just free it so we can allocate a new name.
+ V->Name->Destroy();
+
+ unsigned BaseSize = UniqueName.size();
+ while (1) {
+ // Trim any suffix off.
+ UniqueName.resize(BaseSize);
+ UniqueName.append_uint_32(++LastUnique);
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName =
+ vmap.GetOrCreateValue(UniqueName.data(),
+ UniqueName.data() + UniqueName.size());
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ V->Name = &NewName;
+ //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return;
+ }
+ }
+}
+
+void ValueSymbolTable::removeValueName(ValueName *V) {
+ //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
+ // Remove the value from the symbol table.
+ vmap.remove(V);
+}
+
+/// createValueName - This method attempts to create a value name and insert
+/// it into the symbol table with the specified name. If it conflicts, it
+/// auto-renames the name and returns that instead.
+ValueName *ValueSymbolTable::createValueName(const char *NameStart,
+ unsigned NameLen, Value *V) {
+ // In the common case, the name is not already in the symbol table.
+ ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen);
+ if (Entry.getValue() == 0) {
+ Entry.setValue(V);
+ //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": "
+ // << *V << "\n");
+ return &Entry;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<128> UniqueName(NameStart, NameStart+NameLen);
+
+ while (1) {
+ // Trim any suffix off.
+ UniqueName.resize(NameLen);
+ UniqueName.append_uint_32(++LastUnique);
+
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName =
+ vmap.GetOrCreateValue(UniqueName.data(),
+ UniqueName.data() + UniqueName.size());
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return &NewName;
+ }
+ }
+}
+
+
+// dump - print out the symbol table
+//
+void ValueSymbolTable::dump() const {
+ //DOUT << "ValueSymbolTable:\n";
+ for (const_iterator I = begin(), E = end(); I != E; ++I) {
+ //DOUT << " '" << I->getKeyData() << "' = ";
+ I->getValue()->dump();
+ //DOUT << "\n";
+ }
+}