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-//===-- lib/divsf3.c - Single-precision division ------------------*- C -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is dual licensed under the MIT and the University of Illinois Open
-// Source Licenses. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements single-precision soft-float division
-// with the IEEE-754 default rounding (to nearest, ties to even).
-//
-// For simplicity, this implementation currently flushes denormals to zero.
-// It should be a fairly straightforward exercise to implement gradual
-// underflow with correct rounding.
-//
-//===----------------------------------------------------------------------===//
-
-#define SINGLE_PRECISION
-#include "fp_lib.h"
-
-ARM_EABI_FNALIAS(fdiv, divsf3)
-
-fp_t __divsf3(fp_t a, fp_t b) {
-
- const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
- const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
- const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit;
-
- rep_t aSignificand = toRep(a) & significandMask;
- rep_t bSignificand = toRep(b) & significandMask;
- int scale = 0;
-
- // Detect if a or b is zero, denormal, infinity, or NaN.
- if (aExponent-1U >= maxExponent-1U || bExponent-1U >= maxExponent-1U) {
-
- const rep_t aAbs = toRep(a) & absMask;
- const rep_t bAbs = toRep(b) & absMask;
-
- // NaN / anything = qNaN
- if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
- // anything / NaN = qNaN
- if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
-
- if (aAbs == infRep) {
- // infinity / infinity = NaN
- if (bAbs == infRep) return fromRep(qnanRep);
- // infinity / anything else = +/- infinity
- else return fromRep(aAbs | quotientSign);
- }
-
- // anything else / infinity = +/- 0
- if (bAbs == infRep) return fromRep(quotientSign);
-
- if (!aAbs) {
- // zero / zero = NaN
- if (!bAbs) return fromRep(qnanRep);
- // zero / anything else = +/- zero
- else return fromRep(quotientSign);
- }
- // anything else / zero = +/- infinity
- if (!bAbs) return fromRep(infRep | quotientSign);
-
- // one or both of a or b is denormal, the other (if applicable) is a
- // normal number. Renormalize one or both of a and b, and set scale to
- // include the necessary exponent adjustment.
- if (aAbs < implicitBit) scale += normalize(&aSignificand);
- if (bAbs < implicitBit) scale -= normalize(&bSignificand);
- }
-
- // Or in the implicit significand bit. (If we fell through from the
- // denormal path it was already set by normalize( ), but setting it twice
- // won't hurt anything.)
- aSignificand |= implicitBit;
- bSignificand |= implicitBit;
- int quotientExponent = aExponent - bExponent + scale;
-
- // Align the significand of b as a Q31 fixed-point number in the range
- // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
- // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
- // is accurate to about 3.5 binary digits.
- uint32_t q31b = bSignificand << 8;
- uint32_t reciprocal = UINT32_C(0x7504f333) - q31b;
-
- // Now refine the reciprocal estimate using a Newton-Raphson iteration:
- //
- // x1 = x0 * (2 - x0 * b)
- //
- // This doubles the number of correct binary digits in the approximation
- // with each iteration, so after three iterations, we have about 28 binary
- // digits of accuracy.
- uint32_t correction;
- correction = -((uint64_t)reciprocal * q31b >> 32);
- reciprocal = (uint64_t)reciprocal * correction >> 31;
- correction = -((uint64_t)reciprocal * q31b >> 32);
- reciprocal = (uint64_t)reciprocal * correction >> 31;
- correction = -((uint64_t)reciprocal * q31b >> 32);
- reciprocal = (uint64_t)reciprocal * correction >> 31;
-
- // Exhaustive testing shows that the error in reciprocal after three steps
- // is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
- // expectations. We bump the reciprocal by a tiny value to force the error
- // to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
- // be specific). This also causes 1/1 to give a sensible approximation
- // instead of zero (due to overflow).
- reciprocal -= 2;
-
- // The numerical reciprocal is accurate to within 2^-28, lies in the
- // interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
- // than the true reciprocal of b. Multiplying a by this reciprocal thus
- // gives a numerical q = a/b in Q24 with the following properties:
- //
- // 1. q < a/b
- // 2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
- // 3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
- // from the fact that we truncate the product, and the 2^27 term
- // is the error in the reciprocal of b scaled by the maximum
- // possible value of a. As a consequence of this error bound,
- // either q or nextafter(q) is the correctly rounded
- rep_t quotient = (uint64_t)reciprocal*(aSignificand << 1) >> 32;
-
- // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
- // In either case, we are going to compute a residual of the form
- //
- // r = a - q*b
- //
- // We know from the construction of q that r satisfies:
- //
- // 0 <= r < ulp(q)*b
- //
- // if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
- // already have the correct result. The exact halfway case cannot occur.
- // We also take this time to right shift quotient if it falls in the [1,2)
- // range and adjust the exponent accordingly.
- rep_t residual;
- if (quotient < (implicitBit << 1)) {
- residual = (aSignificand << 24) - quotient * bSignificand;
- quotientExponent--;
- } else {
- quotient >>= 1;
- residual = (aSignificand << 23) - quotient * bSignificand;
- }
-
- const int writtenExponent = quotientExponent + exponentBias;
-
- if (writtenExponent >= maxExponent) {
- // If we have overflowed the exponent, return infinity.
- return fromRep(infRep | quotientSign);
- }
-
- else if (writtenExponent < 1) {
- // Flush denormals to zero. In the future, it would be nice to add
- // code to round them correctly.
- return fromRep(quotientSign);
- }
-
- else {
- const bool round = (residual << 1) > bSignificand;
- // Clear the implicit bit
- rep_t absResult = quotient & significandMask;
- // Insert the exponent
- absResult |= (rep_t)writtenExponent << significandBits;
- // Round
- absResult += round;
- // Insert the sign and return
- return fromRep(absResult | quotientSign);
- }
-}