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diff --git a/lib/scudo/standalone/tsd_exclusive.h b/lib/scudo/standalone/tsd_exclusive.h
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+//===-- tsd_exclusive.h -----------------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef SCUDO_TSD_EXCLUSIVE_H_
+#define SCUDO_TSD_EXCLUSIVE_H_
+
+#include "tsd.h"
+
+#include <pthread.h>
+
+namespace scudo {
+
+enum class ThreadState : u8 {
+ NotInitialized = 0,
+ Initialized,
+ TornDown,
+};
+
+template <class Allocator> void teardownThread(void *Ptr);
+
+template <class Allocator> struct TSDRegistryExT {
+ void initLinkerInitialized(Allocator *Instance) {
+ Instance->initLinkerInitialized();
+ CHECK_EQ(pthread_key_create(&PThreadKey, teardownThread<Allocator>), 0);
+ FallbackTSD = reinterpret_cast<TSD<Allocator> *>(
+ map(nullptr, sizeof(TSD<Allocator>), "scudo:tsd"));
+ FallbackTSD->initLinkerInitialized(Instance);
+ Initialized = true;
+ }
+ void init(Allocator *Instance) {
+ memset(this, 0, sizeof(*this));
+ initLinkerInitialized(Instance);
+ }
+
+ void unmapTestOnly() {
+ unmap(reinterpret_cast<void *>(FallbackTSD), sizeof(TSD<Allocator>));
+ }
+
+ ALWAYS_INLINE void initThreadMaybe(Allocator *Instance, bool MinimalInit) {
+ if (LIKELY(State != ThreadState::NotInitialized))
+ return;
+ initThread(Instance, MinimalInit);
+ }
+
+ ALWAYS_INLINE TSD<Allocator> *getTSDAndLock(bool *UnlockRequired) {
+ if (LIKELY(State == ThreadState::Initialized)) {
+ *UnlockRequired = false;
+ return &ThreadTSD;
+ }
+ DCHECK(FallbackTSD);
+ FallbackTSD->lock();
+ *UnlockRequired = true;
+ return FallbackTSD;
+ }
+
+private:
+ void initOnceMaybe(Allocator *Instance) {
+ ScopedLock L(Mutex);
+ if (Initialized)
+ return;
+ initLinkerInitialized(Instance); // Sets Initialized.
+ }
+
+ // Using minimal initialization allows for global initialization while keeping
+ // the thread specific structure untouched. The fallback structure will be
+ // used instead.
+ NOINLINE void initThread(Allocator *Instance, bool MinimalInit) {
+ initOnceMaybe(Instance);
+ if (MinimalInit)
+ return;
+ CHECK_EQ(
+ pthread_setspecific(PThreadKey, reinterpret_cast<void *>(Instance)), 0);
+ ThreadTSD.initLinkerInitialized(Instance);
+ State = ThreadState::Initialized;
+ }
+
+ pthread_key_t PThreadKey;
+ bool Initialized;
+ TSD<Allocator> *FallbackTSD;
+ HybridMutex Mutex;
+ static THREADLOCAL ThreadState State;
+ static THREADLOCAL TSD<Allocator> ThreadTSD;
+
+ friend void teardownThread<Allocator>(void *Ptr);
+};
+
+template <class Allocator>
+THREADLOCAL TSD<Allocator> TSDRegistryExT<Allocator>::ThreadTSD;
+template <class Allocator>
+THREADLOCAL ThreadState TSDRegistryExT<Allocator>::State;
+
+template <class Allocator> void teardownThread(void *Ptr) {
+ typedef TSDRegistryExT<Allocator> TSDRegistryT;
+ Allocator *Instance = reinterpret_cast<Allocator *>(Ptr);
+ // The glibc POSIX thread-local-storage deallocation routine calls user
+ // provided destructors in a loop of PTHREAD_DESTRUCTOR_ITERATIONS.
+ // We want to be called last since other destructors might call free and the
+ // like, so we wait until PTHREAD_DESTRUCTOR_ITERATIONS before draining the
+ // quarantine and swallowing the cache.
+ if (TSDRegistryT::ThreadTSD.DestructorIterations > 1) {
+ TSDRegistryT::ThreadTSD.DestructorIterations--;
+ // If pthread_setspecific fails, we will go ahead with the teardown.
+ if (LIKELY(pthread_setspecific(Instance->getTSDRegistry()->PThreadKey,
+ Ptr) == 0))
+ return;
+ }
+ TSDRegistryT::ThreadTSD.commitBack(Instance);
+ TSDRegistryT::State = ThreadState::TornDown;
+}
+
+} // namespace scudo
+
+#endif // SCUDO_TSD_EXCLUSIVE_H_