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diff --git a/source/Plugins/Process/Darwin/NativeThreadDarwin.cpp b/source/Plugins/Process/Darwin/NativeThreadDarwin.cpp
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index 0000000000000..5e7f9ae7e6f95
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+++ b/source/Plugins/Process/Darwin/NativeThreadDarwin.cpp
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+//===-- NativeThreadDarwin.cpp -------------------------------- -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "NativeThreadDarwin.h"
+
+// C includes
+#include <libproc.h>
+
+// LLDB includes
+#include "lldb/Core/Stream.h"
+
+#include "NativeProcessDarwin.h"
+
+using namespace lldb;
+using namespace lldb_private;
+using namespace lldb_private::process_darwin;
+
+uint64_t NativeThreadDarwin::GetGloballyUniqueThreadIDForMachPortID(
+ ::thread_t mach_port_id) {
+ thread_identifier_info_data_t tident;
+ mach_msg_type_number_t tident_count = THREAD_IDENTIFIER_INFO_COUNT;
+
+ auto mach_err = ::thread_info(mach_port_id, THREAD_IDENTIFIER_INFO,
+ (thread_info_t)&tident, &tident_count);
+ if (mach_err != KERN_SUCCESS) {
+ // When we fail to get thread info for the supposed port, assume it is
+ // really a globally unique thread id already, or return the best thing
+ // we can, which is the thread port.
+ return mach_port_id;
+ }
+ return tident.thread_id;
+}
+
+NativeThreadDarwin::NativeThreadDarwin(NativeProcessDarwin *process,
+ bool is_64_bit,
+ lldb::tid_t unique_thread_id,
+ ::thread_t mach_thread_port)
+ : NativeThreadProtocol(process, unique_thread_id),
+ m_mach_thread_port(mach_thread_port), m_basic_info(),
+ m_proc_threadinfo() {}
+
+bool NativeThreadDarwin::GetIdentifierInfo() {
+ // Don't try to get the thread info once and cache it for the life of the
+ // thread. It changes over time, for instance
+ // if the thread name changes, then the thread_handle also changes... So you
+ // have to refetch it every time.
+ mach_msg_type_number_t count = THREAD_IDENTIFIER_INFO_COUNT;
+ kern_return_t kret = ::thread_info(m_mach_thread_port, THREAD_IDENTIFIER_INFO,
+ (thread_info_t)&m_ident_info, &count);
+ return kret == KERN_SUCCESS;
+
+ return false;
+}
+
+std::string NativeThreadDarwin::GetName() {
+ std::string name;
+
+ if (GetIdentifierInfo()) {
+ auto process_sp = GetProcess();
+ if (!process_sp) {
+ name = "<unavailable>";
+ return name;
+ }
+
+ int len = ::proc_pidinfo(process_sp->GetID(), PROC_PIDTHREADINFO,
+ m_ident_info.thread_handle, &m_proc_threadinfo,
+ sizeof(m_proc_threadinfo));
+
+ if (len && m_proc_threadinfo.pth_name[0])
+ name = m_proc_threadinfo.pth_name;
+ }
+ return name;
+}
+
+lldb::StateType NativeThreadDarwin::GetState() {
+ // TODO implement
+ return eStateInvalid;
+}
+
+bool NativeThreadDarwin::GetStopReason(ThreadStopInfo &stop_info,
+ std::string &description) {
+ // TODO implement
+ return false;
+}
+
+NativeRegisterContextSP NativeThreadDarwin::GetRegisterContext() {
+ // TODO implement
+ return NativeRegisterContextSP();
+}
+
+Error NativeThreadDarwin::SetWatchpoint(lldb::addr_t addr, size_t size,
+ uint32_t watch_flags, bool hardware) {
+ Error error;
+ error.SetErrorString("not yet implemented");
+ return error;
+}
+
+Error NativeThreadDarwin::RemoveWatchpoint(lldb::addr_t addr) {
+ Error error;
+ error.SetErrorString("not yet implemented");
+ return error;
+}
+
+void NativeThreadDarwin::Dump(Stream &stream) const {
+// This is what we really want once we have the thread class wired up.
+#if 0
+ DNBLogThreaded("[%3u] #%3u tid: 0x%8.8" PRIx64 ", pc: 0x%16.16" PRIx64 ", sp: 0x%16.16" PRIx64 ", user: %d.%6.6d, system: %d.%6.6d, cpu: %2d, policy: %2d, run_state: %2d (%s), flags: %2d, suspend_count: %2d (current %2d), sleep_time: %d",
+ index,
+ m_seq_id,
+ m_unique_id,
+ GetPC(INVALID_NUB_ADDRESS),
+ GetSP(INVALID_NUB_ADDRESS),
+ m_basic_info.user_time.seconds, m_basic_info.user_time.microseconds,
+ m_basic_info.system_time.seconds, m_basic_info.system_time.microseconds,
+ m_basic_info.cpu_usage,
+ m_basic_info.policy,
+ m_basic_info.run_state,
+ thread_run_state,
+ m_basic_info.flags,
+ m_basic_info.suspend_count, m_suspend_count,
+ m_basic_info.sleep_time);
+
+#else
+ // Here's all we have right now.
+ stream.Printf("tid: 0x%8.8" PRIx64 ", thread port: 0x%4.4x", GetID(),
+ m_mach_thread_port);
+#endif
+}
+
+bool NativeThreadDarwin::NotifyException(MachException::Data &exc) {
+// TODO implement this.
+#if 0
+ // Allow the arch specific protocol to process (MachException::Data &)exc
+ // first before possible reassignment of m_stop_exception with exc.
+ // See also MachThread::GetStopException().
+ bool handled = m_arch_ap->NotifyException(exc);
+
+ if (m_stop_exception.IsValid())
+ {
+ // We may have more than one exception for a thread, but we need to
+ // only remember the one that we will say is the reason we stopped.
+ // We may have been single stepping and also gotten a signal exception,
+ // so just remember the most pertinent one.
+ if (m_stop_exception.IsBreakpoint())
+ m_stop_exception = exc;
+ }
+ else
+ {
+ m_stop_exception = exc;
+ }
+
+ return handled;
+#else
+ // Pretend we handled it.
+ return true;
+#endif
+}
+
+bool NativeThreadDarwin::ShouldStop(bool &step_more) const {
+// TODO: implement this
+#if 0
+ // See if this thread is at a breakpoint?
+ DNBBreakpoint *bp = CurrentBreakpoint();
+
+ if (bp)
+ {
+ // This thread is sitting at a breakpoint, ask the breakpoint
+ // if we should be stopping here.
+ return true;
+ }
+ else
+ {
+ if (m_arch_ap->StepNotComplete())
+ {
+ step_more = true;
+ return false;
+ }
+ // The thread state is used to let us know what the thread was
+ // trying to do. MachThread::ThreadWillResume() will set the
+ // thread state to various values depending if the thread was
+ // the current thread and if it was to be single stepped, or
+ // resumed.
+ if (GetState() == eStateRunning)
+ {
+ // If our state is running, then we should continue as we are in
+ // the process of stepping over a breakpoint.
+ return false;
+ }
+ else
+ {
+ // Stop if we have any kind of valid exception for this
+ // thread.
+ if (GetStopException().IsValid())
+ return true;
+ }
+ }
+ return false;
+#else
+ return false;
+#endif
+}
+
+void NativeThreadDarwin::ThreadDidStop() {
+// TODO implement this.
+#if 0
+ // This thread has existed prior to resuming under debug nub control,
+ // and has just been stopped. Do any cleanup that needs to be done
+ // after running.
+
+ // The thread state and breakpoint will still have the same values
+ // as they had prior to resuming the thread, so it makes it easy to check
+ // if we were trying to step a thread, or we tried to resume while being
+ // at a breakpoint.
+
+ // When this method gets called, the process state is still in the
+ // state it was in while running so we can act accordingly.
+ m_arch_ap->ThreadDidStop();
+
+
+ // We may have suspended this thread so the primary thread could step
+ // without worrying about race conditions, so lets restore our suspend
+ // count.
+ RestoreSuspendCountAfterStop();
+
+ // Update the basic information for a thread
+ MachThread::GetBasicInfo(m_mach_port_number, &m_basic_info);
+
+ if (m_basic_info.suspend_count > 0)
+ SetState(eStateSuspended);
+ else
+ SetState(eStateStopped);
+#endif
+}
+
+bool NativeThreadDarwin::MachPortNumberIsValid(::thread_t thread) {
+ return thread != (::thread_t)(0);
+}
+
+const struct thread_basic_info *NativeThreadDarwin::GetBasicInfo() const {
+ if (GetBasicInfo(m_mach_thread_port, &m_basic_info))
+ return &m_basic_info;
+ return NULL;
+}
+
+bool NativeThreadDarwin::GetBasicInfo(::thread_t thread,
+ struct thread_basic_info *basicInfoPtr) {
+ if (MachPortNumberIsValid(thread)) {
+ unsigned int info_count = THREAD_BASIC_INFO_COUNT;
+ kern_return_t err = ::thread_info(thread, THREAD_BASIC_INFO,
+ (thread_info_t)basicInfoPtr, &info_count);
+ if (err == KERN_SUCCESS)
+ return true;
+ }
+ ::memset(basicInfoPtr, 0, sizeof(struct thread_basic_info));
+ return false;
+}
+
+bool NativeThreadDarwin::IsUserReady() const {
+ if (m_basic_info.run_state == 0)
+ GetBasicInfo();
+
+ switch (m_basic_info.run_state) {
+ default:
+ case TH_STATE_UNINTERRUPTIBLE:
+ break;
+
+ case TH_STATE_RUNNING:
+ case TH_STATE_STOPPED:
+ case TH_STATE_WAITING:
+ case TH_STATE_HALTED:
+ return true;
+ }
+ return false;
+}
+
+NativeProcessDarwinSP NativeThreadDarwin::GetNativeProcessDarwinSP() {
+ return std::static_pointer_cast<NativeProcessDarwin>(GetProcess());
+}