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-rw-r--r--source/Plugins/Process/Windows/Live/CMakeLists.txt24
-rw-r--r--source/Plugins/Process/Windows/Live/DebuggerThread.cpp546
-rw-r--r--source/Plugins/Process/Windows/Live/DebuggerThread.h100
-rw-r--r--source/Plugins/Process/Windows/Live/ForwardDecl.h41
-rw-r--r--source/Plugins/Process/Windows/Live/IDebugDelegate.h46
-rw-r--r--source/Plugins/Process/Windows/Live/LocalDebugDelegate.cpp91
-rw-r--r--source/Plugins/Process/Windows/Live/LocalDebugDelegate.h68
-rw-r--r--source/Plugins/Process/Windows/Live/ProcessWindowsLive.cpp989
-rw-r--r--source/Plugins/Process/Windows/Live/ProcessWindowsLive.h125
-rw-r--r--source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.cpp147
-rw-r--r--source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.h55
-rw-r--r--source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.cpp171
-rw-r--r--source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.h40
-rw-r--r--source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.cpp100
-rw-r--r--source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.h36
15 files changed, 2579 insertions, 0 deletions
diff --git a/source/Plugins/Process/Windows/Live/CMakeLists.txt b/source/Plugins/Process/Windows/Live/CMakeLists.txt
new file mode 100644
index 0000000000000..bdb680ad0bee0
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/CMakeLists.txt
@@ -0,0 +1,24 @@
+include_directories(.)
+include_directories(../../Utility)
+include_directories(../Common)
+
+set(PROC_WINDOWS_SOURCES
+ DebuggerThread.cpp
+ LocalDebugDelegate.cpp
+ ProcessWindowsLive.cpp
+ TargetThreadWindowsLive.cpp
+ )
+
+if (CMAKE_SIZEOF_VOID_P EQUAL 4)
+ set(PROC_WINDOWS_SOURCES ${PROC_WINDOWS_SOURCES}
+ x86/RegisterContextWindowsLive_x86.cpp
+ )
+elseif (CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(PROC_WINDOWS_SOURCES ${PROC_WINDOWS_SOURCES}
+ x64/RegisterContextWindowsLive_x64.cpp
+ )
+endif()
+
+add_lldb_library(lldbPluginProcessWindows
+ ${PROC_WINDOWS_SOURCES}
+ )
diff --git a/source/Plugins/Process/Windows/Live/DebuggerThread.cpp b/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
new file mode 100644
index 0000000000000..d058a412c8968
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
@@ -0,0 +1,546 @@
+//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "DebuggerThread.h"
+#include "ExceptionRecord.h"
+#include "IDebugDelegate.h"
+
+#include "lldb/Core/Error.h"
+#include "lldb/Core/Log.h"
+#include "lldb/Core/ModuleSpec.h"
+#include "lldb/Host/FileSpec.h"
+#include "lldb/Host/Predicate.h"
+#include "lldb/Host/ThisThread.h"
+#include "lldb/Host/ThreadLauncher.h"
+#include "lldb/Host/windows/HostProcessWindows.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/ProcessLauncherWindows.h"
+#include "lldb/Target/ProcessLaunchInfo.h"
+#include "lldb/Target/Process.h"
+
+#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
+
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+namespace
+{
+struct DebugLaunchContext
+{
+ DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
+ : m_thread(thread)
+ , m_launch_info(launch_info)
+ {
+ }
+ DebuggerThread *m_thread;
+ ProcessLaunchInfo m_launch_info;
+};
+
+struct DebugAttachContext
+{
+ DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+ : m_thread(thread)
+ , m_pid(pid)
+ , m_attach_info(attach_info)
+ {
+ }
+ DebuggerThread *m_thread;
+ lldb::pid_t m_pid;
+ ProcessAttachInfo m_attach_info;
+};
+}
+
+DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
+ : m_debug_delegate(debug_delegate)
+ , m_image_file(nullptr)
+ , m_debugging_ended_event(nullptr)
+ , m_is_shutting_down(false)
+ , m_pid_to_detach(0)
+ , m_detached(false)
+{
+ m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
+}
+
+DebuggerThread::~DebuggerThread()
+{
+ ::CloseHandle(m_debugging_ended_event);
+}
+
+Error
+DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
+{
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str());
+
+ Error error;
+ DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
+ HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
+ DebuggerThreadLaunchRoutine, context, &error));
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DebugLaunch couldn't launch debugger thread. %s", error.AsCString());
+ }
+
+ return error;
+}
+
+Error
+DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+{
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid);
+
+ Error error;
+ DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
+ HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
+ DebuggerThreadAttachRoutine, context, &error));
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugAttach couldn't attach to process '%u'. %s", (DWORD)pid,
+ error.AsCString());
+ }
+
+ return error;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadLaunchRoutine(void *data)
+{
+ DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
+ lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
+ delete context;
+ return result;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadAttachRoutine(void *data)
+{
+ DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
+ lldb::thread_result_t result =
+ context->m_thread->DebuggerThreadAttachRoutine(context->m_pid, context->m_attach_info);
+ delete context;
+ return result;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info)
+{
+ // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
+ // thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to launch '%s' on background thread.",
+ launch_info.GetExecutableFile().GetPath().c_str());
+
+ Error error;
+ ProcessLauncherWindows launcher;
+ HostProcess process(launcher.LaunchProcess(launch_info, error));
+ // If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
+ // loop and wait until we get the create process debug notification. Note that if the process
+ // was created successfully, we can throw away the process handle we got from CreateProcess
+ // because Windows will give us another (potentially more useful?) handle when it sends us the
+ // CREATE_PROCESS_DEBUG_EVENT.
+ if (error.Success())
+ DebugLoop();
+ else
+ m_debug_delegate->OnDebuggerError(error, 0);
+
+ return 0;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+{
+ // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
+ // thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to process '%u' on background thread.",
+ (DWORD)pid);
+
+ if (!DebugActiveProcess((DWORD)pid))
+ {
+ Error error(::GetLastError(), eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, 0);
+ return 0;
+ }
+
+ // The attach was successful, enter the debug loop. From here on out, this is no different than
+ // a create process operation, so all the same comments in DebugLaunch should apply from this
+ // point out.
+ DebugLoop();
+
+ return 0;
+}
+
+Error
+DebuggerThread::StopDebugging(bool terminate)
+{
+ Error error;
+
+ lldb::pid_t pid = m_process.GetProcessId();
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging('%s') called (inferior=%I64u).",
+ (terminate ? "true" : "false"), pid);
+
+ // Set m_is_shutting_down to true if it was false. Return if it was already true.
+ bool expected = false;
+ if (!m_is_shutting_down.compare_exchange_strong(expected, true))
+ return error;
+
+ // Make a copy of the process, since the termination sequence will reset
+ // DebuggerThread's internal copy and it needs to remain open for the Wait operation.
+ HostProcess process_copy = m_process;
+ lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
+
+ if (terminate)
+ {
+ // Initiate the termination before continuing the exception, so that the next debug
+ // event we get is the exit process event, and not some other event.
+ BOOL terminate_suceeded = TerminateProcess(handle, 0);
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'",
+ handle, pid, (terminate_suceeded ? "true" : "false"));
+ }
+
+ // If we're stuck waiting for an exception to continue (e.g. the user is at a breakpoint
+ // messing around in the debugger), continue it now. But only AFTER calling TerminateProcess
+ // to make sure that the very next call to WaitForDebugEvent is an exit process event.
+ if (m_active_exception.get())
+ {
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
+ "StopDebugging masking active exception");
+
+ ContinueAsyncException(ExceptionResult::MaskException);
+ }
+
+ if (!terminate)
+ {
+ // Indicate that we want to detach.
+ m_pid_to_detach = GetProcess().GetProcessId();
+
+ // Force a fresh break so that the detach can happen from the debugger thread.
+ if (!::DebugBreakProcess(GetProcess().GetNativeProcess().GetSystemHandle()))
+ {
+ error.SetError(::GetLastError(), eErrorTypeWin32);
+ }
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging waiting for detach from process %u to complete.", pid);
+
+ DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
+ if (wait_result != WAIT_OBJECT_0)
+ {
+ error.SetError(GetLastError(), eErrorTypeWin32);
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u",
+ m_debugging_ended_event, wait_result);
+ }
+ else
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging detach from process %u completed successfully.", pid);
+ }
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging encountered an error while trying to stop process %u. %s",
+ pid, error.AsCString());
+ }
+ return error;
+}
+
+void
+DebuggerThread::ContinueAsyncException(ExceptionResult result)
+{
+ if (!m_active_exception.get())
+ return;
+
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
+ "ContinueAsyncException called for inferior process %I64u, broadcasting.",
+ m_process.GetProcessId());
+
+ m_active_exception.reset();
+ m_exception_pred.SetValue(result, eBroadcastAlways);
+}
+
+void
+DebuggerThread::FreeProcessHandles()
+{
+ m_process = HostProcess();
+ m_main_thread = HostThread();
+ if (m_image_file)
+ {
+ ::CloseHandle(m_image_file);
+ m_image_file = nullptr;
+ }
+}
+
+void
+DebuggerThread::DebugLoop()
+{
+ DEBUG_EVENT dbe = {0};
+ bool should_debug = true;
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
+ while (should_debug)
+ {
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
+ BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
+ if (wait_result)
+ {
+ DWORD continue_status = DBG_CONTINUE;
+ switch (dbe.dwDebugEventCode)
+ {
+ case EXCEPTION_DEBUG_EVENT:
+ {
+ ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
+
+ if (status == ExceptionResult::MaskException)
+ continue_status = DBG_CONTINUE;
+ else if (status == ExceptionResult::SendToApplication)
+ continue_status = DBG_EXCEPTION_NOT_HANDLED;
+
+ break;
+ }
+ case CREATE_THREAD_DEBUG_EVENT:
+ continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
+ break;
+ case CREATE_PROCESS_DEBUG_EVENT:
+ continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
+ break;
+ case EXIT_THREAD_DEBUG_EVENT:
+ continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
+ break;
+ case EXIT_PROCESS_DEBUG_EVENT:
+ continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
+ should_debug = false;
+ break;
+ case LOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
+ break;
+ case UNLOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
+ break;
+ case OUTPUT_DEBUG_STRING_EVENT:
+ continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
+ break;
+ case RIP_EVENT:
+ continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
+ if (dbe.u.RipInfo.dwType == SLE_ERROR)
+ should_debug = false;
+ break;
+ }
+
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.",
+ dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId());
+
+ ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
+
+ if (m_detached)
+ {
+ should_debug = false;
+ }
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u",
+ ::GetCurrentThreadId(), ::GetLastError());
+
+ should_debug = false;
+ }
+ }
+ FreeProcessHandles();
+
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting.");
+ SetEvent(m_debugging_ended_event);
+}
+
+ExceptionResult
+DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
+{
+ if (m_is_shutting_down)
+ {
+ // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic exception that
+ // we use simply to wake up the DebuggerThread so that we can close out the debug loop.
+ if (m_pid_to_detach != 0 && info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT)
+ {
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_PROCESS,
+ "Breakpoint exception is cue to detach from process 0x%x",
+ m_pid_to_detach);
+ ::DebugActiveProcessStop(m_pid_to_detach);
+ m_detached = true;
+ }
+
+ // Don't perform any blocking operations while we're shutting down. That will
+ // cause TerminateProcess -> WaitForSingleObject to time out.
+ return ExceptionResult::SendToApplication;
+ }
+
+ bool first_chance = (info.dwFirstChance != 0);
+
+ m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord, thread_id));
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
+ "HandleExceptionEvent encountered %s chance exception 0x%x on thread 0x%x",
+ first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id);
+
+ ExceptionResult result = m_debug_delegate->OnDebugException(first_chance,
+ *m_active_exception);
+ m_exception_pred.SetValue(result, eBroadcastNever);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger");
+
+ m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
+ m_exception_pred.GetValue());
+
+ return result;
+}
+
+DWORD
+DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u",
+ thread_id, m_process.GetProcessId());
+ HostThread thread(info.hThread);
+ thread.GetNativeThread().SetOwnsHandle(false);
+ m_debug_delegate->OnCreateThread(thread);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
+{
+ uint32_t process_id = ::GetProcessId(info.hProcess);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id);
+
+ std::string thread_name;
+ llvm::raw_string_ostream name_stream(thread_name);
+ name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
+ name_stream.flush();
+ ThisThread::SetName(thread_name.c_str());
+
+ // info.hProcess and info.hThread are closed automatically by Windows when
+ // EXIT_PROCESS_DEBUG_EVENT is received.
+ m_process = HostProcess(info.hProcess);
+ ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
+ m_main_thread = HostThread(info.hThread);
+ m_main_thread.GetNativeThread().SetOwnsHandle(false);
+ m_image_file = info.hFile;
+
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
+ m_debug_delegate->OnDebuggerConnected(load_addr);
+
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleExitThreadEvent Thread %u exited with code %u in process %I64u",
+ thread_id, info.dwExitCode, m_process.GetProcessId());
+ m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleExitProcessEvent process %I64u exited with code %u",
+ m_process.GetProcessId(), info.dwExitCode);
+
+ m_debug_delegate->OnExitProcess(info.dwExitCode);
+
+ FreeProcessHandles();
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
+{
+ if (info.hFile == nullptr)
+ {
+ // Not sure what this is, so just ignore it.
+ WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...",
+ m_process.GetProcessId());
+ return DBG_CONTINUE;
+ }
+
+ std::vector<char> buffer(1);
+ DWORD required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
+ if (required_size > 0)
+ {
+ buffer.resize(required_size + 1);
+ required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], required_size + 1, VOLUME_NAME_DOS);
+ llvm::StringRef path_str(&buffer[0]);
+ const char *path = path_str.data();
+ if (path_str.startswith("\\\\?\\"))
+ path += 4;
+
+ FileSpec file_spec(path, false);
+ ModuleSpec module_spec(file_spec);
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
+
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...",
+ m_process.GetProcessId(), path, info.lpBaseOfDll);
+
+ m_debug_delegate->OnLoadDll(module_spec, load_addr);
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle",
+ m_process.GetProcessId(), ::GetLastError());
+ }
+ // Windows does not automatically close info.hFile, so we need to do it.
+ ::CloseHandle(info.hFile);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFALL(WINDOWS_LOG_EVENT,
+ "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.",
+ m_process.GetProcessId(), info.lpBaseOfDll);
+
+ m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
+{
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
+{
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u",
+ info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
+
+ Error error(info.dwError, eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, info.dwType);
+
+ return DBG_CONTINUE;
+}
diff --git a/source/Plugins/Process/Windows/Live/DebuggerThread.h b/source/Plugins/Process/Windows/Live/DebuggerThread.h
new file mode 100644
index 0000000000000..6a26194139508
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/DebuggerThread.h
@@ -0,0 +1,100 @@
+//===-- DebuggerThread.h ----------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Plugins_Process_Windows_DebuggerThread_H_
+#define liblldb_Plugins_Process_Windows_DebuggerThread_H_
+
+#include <atomic>
+#include <memory>
+
+#include "ForwardDecl.h"
+#include "lldb/Host/HostProcess.h"
+#include "lldb/Host/HostThread.h"
+#include "lldb/Host/Predicate.h"
+#include "lldb/Host/windows/windows.h"
+
+namespace lldb_private
+{
+
+//----------------------------------------------------------------------
+// DebuggerThread
+//
+// Debugs a single process, notifying listeners as appropriate when interesting
+// things occur.
+//----------------------------------------------------------------------
+class DebuggerThread : public std::enable_shared_from_this<DebuggerThread>
+{
+ public:
+ DebuggerThread(DebugDelegateSP debug_delegate);
+ virtual ~DebuggerThread();
+
+ Error DebugLaunch(const ProcessLaunchInfo &launch_info);
+ Error DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info);
+
+ HostProcess
+ GetProcess() const
+ {
+ return m_process;
+ }
+ HostThread
+ GetMainThread() const
+ {
+ return m_main_thread;
+ }
+ std::weak_ptr<ExceptionRecord>
+ GetActiveException()
+ {
+ return m_active_exception;
+ }
+
+ Error StopDebugging(bool terminate);
+
+ void ContinueAsyncException(ExceptionResult result);
+
+ private:
+ void FreeProcessHandles();
+ void DebugLoop();
+ ExceptionResult HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id);
+ DWORD HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id);
+ DWORD HandleRipEvent(const RIP_INFO &info, DWORD thread_id);
+
+ DebugDelegateSP m_debug_delegate;
+
+ HostProcess m_process; // The process being debugged.
+ HostThread m_main_thread; // The main thread of the inferior.
+ HANDLE m_image_file; // The image file of the process being debugged.
+
+ ExceptionRecordSP m_active_exception; // The current exception waiting to be handled
+
+ Predicate<ExceptionResult> m_exception_pred; // A predicate which gets signalled when an exception
+ // is finished processing and the debug loop can be
+ // continued.
+
+ HANDLE m_debugging_ended_event; // An event which gets signalled by the debugger thread when it
+ // exits the debugger loop and is detached from the inferior.
+
+ std::atomic<DWORD> m_pid_to_detach; // Signals the loop to detach from the process (specified by pid).
+ std::atomic<bool> m_is_shutting_down; // Signals the debug loop to stop processing certain types of
+ // events that block shutdown.
+ bool m_detached; // Indicates we've detached from the inferior process and the debug loop can exit.
+
+ static lldb::thread_result_t DebuggerThreadLaunchRoutine(void *data);
+ lldb::thread_result_t DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info);
+ static lldb::thread_result_t DebuggerThreadAttachRoutine(void *data);
+ lldb::thread_result_t DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &launch_info);
+};
+}
+
+#endif
diff --git a/source/Plugins/Process/Windows/Live/ForwardDecl.h b/source/Plugins/Process/Windows/Live/ForwardDecl.h
new file mode 100644
index 0000000000000..a782597555e12
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/ForwardDecl.h
@@ -0,0 +1,41 @@
+//===-- ForwardDecl.h -------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Plugins_Process_Windows_ForwardDecl_H_
+#define liblldb_Plugins_Process_Windows_ForwardDecl_H_
+
+#include <memory>
+
+// ExceptionResult is returned by the debug delegate to specify how it processed
+// the exception.
+enum class ExceptionResult
+{
+ BreakInDebugger, // Break in the debugger and give the user a chance to interact with
+ // the program before continuing.
+ MaskException, // Eat the exception and don't let the application know it occurred.
+ SendToApplication // Send the exception to the application to be handled as if there were
+ // no debugger attached.
+};
+
+namespace lldb_private
+{
+
+class ProcessWindows;
+
+class IDebugDelegate;
+class DebuggerThread;
+class ExceptionRecord;
+
+typedef std::shared_ptr<IDebugDelegate> DebugDelegateSP;
+typedef std::shared_ptr<DebuggerThread> DebuggerThreadSP;
+typedef std::shared_ptr<ExceptionRecord> ExceptionRecordSP;
+typedef std::unique_ptr<ExceptionRecord> ExceptionRecordUP;
+}
+
+#endif \ No newline at end of file
diff --git a/source/Plugins/Process/Windows/Live/IDebugDelegate.h b/source/Plugins/Process/Windows/Live/IDebugDelegate.h
new file mode 100644
index 0000000000000..0e7849bb8ffeb
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/IDebugDelegate.h
@@ -0,0 +1,46 @@
+//===-- IDebugDelegate.h ----------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Plugins_Process_Windows_IDebugDelegate_H_
+#define liblldb_Plugins_Process_Windows_IDebugDelegate_H_
+
+#include "ForwardDecl.h"
+#include "lldb/lldb-forward.h"
+#include "lldb/lldb-types.h"
+#include <string>
+
+namespace lldb_private
+{
+class Error;
+class HostThread;
+
+//----------------------------------------------------------------------
+// IDebugDelegate
+//
+// IDebugDelegate defines an interface which allows implementors to receive
+// notification of events that happen in a debugged process.
+//----------------------------------------------------------------------
+class IDebugDelegate
+{
+ public:
+ virtual ~IDebugDelegate() {}
+
+ virtual void OnExitProcess(uint32_t exit_code) = 0;
+ virtual void OnDebuggerConnected(lldb::addr_t image_base) = 0;
+ virtual ExceptionResult OnDebugException(bool first_chance, const ExceptionRecord &record) = 0;
+ virtual void OnCreateThread(const HostThread &thread) = 0;
+ virtual void OnExitThread(lldb::tid_t thread_id, uint32_t exit_code) = 0;
+ virtual void OnLoadDll(const ModuleSpec &module_spec, lldb::addr_t module_addr) = 0;
+ virtual void OnUnloadDll(lldb::addr_t module_addr) = 0;
+ virtual void OnDebugString(const std::string &string) = 0;
+ virtual void OnDebuggerError(const Error &error, uint32_t type) = 0;
+};
+}
+
+#endif
diff --git a/source/Plugins/Process/Windows/Live/LocalDebugDelegate.cpp b/source/Plugins/Process/Windows/Live/LocalDebugDelegate.cpp
new file mode 100644
index 0000000000000..a0ac9725c7560
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/LocalDebugDelegate.cpp
@@ -0,0 +1,91 @@
+//===-- LocalDebugDelegate.cpp ----------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "LocalDebugDelegate.h"
+#include "ProcessWindowsLive.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+LocalDebugDelegate::LocalDebugDelegate(ProcessWP process)
+ : m_process(process)
+{
+}
+
+void
+LocalDebugDelegate::OnExitProcess(uint32_t exit_code)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnExitProcess(exit_code);
+}
+
+void
+LocalDebugDelegate::OnDebuggerConnected(lldb::addr_t image_base)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnDebuggerConnected(image_base);
+}
+
+ExceptionResult
+LocalDebugDelegate::OnDebugException(bool first_chance, const ExceptionRecord &record)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ return process->OnDebugException(first_chance, record);
+ else
+ return ExceptionResult::MaskException;
+}
+
+void
+LocalDebugDelegate::OnCreateThread(const HostThread &thread)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnCreateThread(thread);
+}
+
+void
+LocalDebugDelegate::OnExitThread(lldb::tid_t thread_id, uint32_t exit_code)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnExitThread(thread_id, exit_code);
+}
+
+void
+LocalDebugDelegate::OnLoadDll(const lldb_private::ModuleSpec &module_spec, lldb::addr_t module_addr)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnLoadDll(module_spec, module_addr);
+}
+
+void
+LocalDebugDelegate::OnUnloadDll(lldb::addr_t module_addr)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnUnloadDll(module_addr);
+}
+
+void
+LocalDebugDelegate::OnDebugString(const std::string &string)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnDebugString(string);
+}
+
+void
+LocalDebugDelegate::OnDebuggerError(const Error &error, uint32_t type)
+{
+ if (ProcessWindowsLiveSP process = GetProcessPointer())
+ process->OnDebuggerError(error, type);
+}
+
+ProcessWindowsLiveSP
+LocalDebugDelegate::GetProcessPointer()
+{
+ ProcessSP process = m_process.lock();
+ return std::static_pointer_cast<ProcessWindowsLive>(process);
+}
diff --git a/source/Plugins/Process/Windows/Live/LocalDebugDelegate.h b/source/Plugins/Process/Windows/Live/LocalDebugDelegate.h
new file mode 100644
index 0000000000000..ec2f9418142f9
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/LocalDebugDelegate.h
@@ -0,0 +1,68 @@
+//===-- LocalDebugDelegate.h ------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_
+#define liblldb_Plugins_Process_Windows_LocalDebugDelegate_H_
+
+#include <memory>
+
+#include "IDebugDelegate.h"
+
+#include "lldb/lldb-forward.h"
+
+namespace lldb_private
+{
+
+class ProcessWindowsLive;
+typedef std::shared_ptr<ProcessWindowsLive> ProcessWindowsLiveSP;
+
+//----------------------------------------------------------------------
+// LocalDebugDelegate
+//
+// LocalDebugDelegate creates a connection between a ProcessWindowsLive and the
+// debug driver. This serves to decouple ProcessWindowsLive from the debug driver.
+// It would be possible to get a similar decoupling by just having
+// ProcessWindowsLive implement this interface directly. There are two reasons why
+// we don't do this:
+//
+// 1) In the future when we add support for local debugging through LLGS, and we
+// go through the Native*Protocol interface, it is likely we will need the
+// additional flexibility provided by this sort of adapter pattern.
+// 2) LLDB holds a shared_ptr to the ProcessWindows, and our driver thread
+// needs access to it as well. To avoid a race condition, we want to make
+// sure that we're also holding onto a shared_ptr.
+// lldb_private::Process supports enable_shared_from_this, but that gives us
+// a ProcessSP (which is exactly what we are trying to decouple from the
+// driver), so this adapter serves as a way to transparently hold the
+// ProcessSP while still keeping it decoupled from the driver.
+//----------------------------------------------------------------------
+class LocalDebugDelegate : public IDebugDelegate
+{
+ public:
+ explicit LocalDebugDelegate(lldb::ProcessWP process);
+
+ void OnExitProcess(uint32_t exit_code) override;
+ void OnDebuggerConnected(lldb::addr_t image_base) override;
+ ExceptionResult OnDebugException(bool first_chance, const ExceptionRecord &record) override;
+ void OnCreateThread(const HostThread &thread) override;
+ void OnExitThread(lldb::tid_t thread_id, uint32_t exit_code) override;
+ void OnLoadDll(const lldb_private::ModuleSpec &module_spec, lldb::addr_t module_addr) override;
+ void OnUnloadDll(lldb::addr_t module_addr) override;
+ void OnDebugString(const std::string &message) override;
+ void OnDebuggerError(const Error &error, uint32_t type) override;
+
+ private:
+ ProcessWindowsLiveSP
+ GetProcessPointer();
+
+ lldb::ProcessWP m_process;
+};
+}
+
+#endif
diff --git a/source/Plugins/Process/Windows/Live/ProcessWindowsLive.cpp b/source/Plugins/Process/Windows/Live/ProcessWindowsLive.cpp
new file mode 100644
index 0000000000000..55102cc12ebba
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/ProcessWindowsLive.cpp
@@ -0,0 +1,989 @@
+//===-- ProcessWindowsLive.cpp ----------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+// Windows includes
+#include "lldb/Host/windows/windows.h"
+#include <psapi.h>
+
+// C++ Includes
+#include <list>
+#include <mutex>
+#include <set>
+#include <vector>
+
+// Other libraries and framework includes
+#include "lldb/Core/Module.h"
+#include "lldb/Core/ModuleSpec.h"
+#include "lldb/Core/PluginManager.h"
+#include "lldb/Core/Section.h"
+#include "lldb/Core/State.h"
+#include "lldb/Host/Host.h"
+#include "lldb/Host/HostProcess.h"
+#include "lldb/Host/HostNativeProcessBase.h"
+#include "lldb/Host/HostNativeThreadBase.h"
+#include "lldb/Host/MonitoringProcessLauncher.h"
+#include "lldb/Host/ThreadLauncher.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/ProcessLauncherWindows.h"
+#include "lldb/Symbol/ObjectFile.h"
+#include "lldb/Target/DynamicLoader.h"
+#include "lldb/Target/FileAction.h"
+#include "lldb/Target/MemoryRegionInfo.h"
+#include "lldb/Target/RegisterContext.h"
+#include "lldb/Target/StopInfo.h"
+#include "lldb/Target/Target.h"
+
+#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
+
+#include "DebuggerThread.h"
+#include "ExceptionRecord.h"
+#include "LocalDebugDelegate.h"
+#include "ProcessWindowsLive.h"
+#include "TargetThreadWindowsLive.h"
+
+#include "llvm/Support/Format.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+#define BOOL_STR(b) ((b) ? "true" : "false")
+
+namespace
+{
+
+std::string
+GetProcessExecutableName(HANDLE process_handle)
+{
+ std::vector<char> file_name;
+ DWORD file_name_size = MAX_PATH; // first guess, not an absolute limit
+ DWORD copied = 0;
+ do
+ {
+ file_name_size *= 2;
+ file_name.resize(file_name_size);
+ copied = ::GetModuleFileNameEx(process_handle, NULL, file_name.data(), file_name_size);
+ } while (copied >= file_name_size);
+ file_name.resize(copied);
+ return std::string(file_name.begin(), file_name.end());
+}
+
+std::string
+GetProcessExecutableName(DWORD pid)
+{
+ std::string file_name;
+ HANDLE process_handle = ::OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, pid);
+ if (process_handle != NULL)
+ {
+ file_name = GetProcessExecutableName(process_handle);
+ ::CloseHandle(process_handle);
+ }
+ return file_name;
+}
+
+} // anonymous namespace
+
+namespace lldb_private
+{
+
+// We store a pointer to this class in the ProcessWindows, so that we don't expose Windows
+// OS specific types and implementation details from a public header file.
+class ProcessWindowsData
+{
+ public:
+ ProcessWindowsData(bool stop_at_entry)
+ : m_stop_at_entry(stop_at_entry)
+ , m_initial_stop_event(nullptr)
+ , m_initial_stop_received(false)
+ {
+ m_initial_stop_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
+ }
+
+ ~ProcessWindowsData() { ::CloseHandle(m_initial_stop_event); }
+
+ lldb_private::Error m_launch_error;
+ lldb_private::DebuggerThreadSP m_debugger;
+ StopInfoSP m_pending_stop_info;
+ HANDLE m_initial_stop_event;
+ bool m_stop_at_entry;
+ bool m_initial_stop_received;
+ std::map<lldb::tid_t, HostThread> m_new_threads;
+ std::set<lldb::tid_t> m_exited_threads;
+};
+}
+//------------------------------------------------------------------------------
+// Static functions.
+
+ProcessSP
+ProcessWindowsLive::CreateInstance(lldb::TargetSP target_sp, Listener &listener, const FileSpec *)
+{
+ return ProcessSP(new ProcessWindowsLive(target_sp, listener));
+}
+
+void
+ProcessWindowsLive::Initialize()
+{
+ static std::once_flag g_once_flag;
+
+ std::call_once(g_once_flag, []()
+ {
+ PluginManager::RegisterPlugin(GetPluginNameStatic(),
+ GetPluginDescriptionStatic(),
+ CreateInstance);
+ });
+}
+
+//------------------------------------------------------------------------------
+// Constructors and destructors.
+
+ProcessWindowsLive::ProcessWindowsLive(lldb::TargetSP target_sp, Listener &listener)
+ : lldb_private::ProcessWindows(target_sp, listener)
+{
+}
+
+ProcessWindowsLive::~ProcessWindowsLive()
+{
+}
+
+void
+ProcessWindowsLive::Terminate()
+{
+}
+
+lldb_private::ConstString
+ProcessWindowsLive::GetPluginNameStatic()
+{
+ static ConstString g_name("windows");
+ return g_name;
+}
+
+const char *
+ProcessWindowsLive::GetPluginDescriptionStatic()
+{
+ return "Process plugin for Windows";
+}
+
+Error
+ProcessWindowsLive::EnableBreakpointSite(BreakpointSite *bp_site)
+{
+ WINLOG_IFALL(WINDOWS_LOG_BREAKPOINTS, "EnableBreakpointSite called with bp_site 0x%p "
+ "(id=%d, addr=0x%x)",
+ bp_site->GetID(), bp_site->GetLoadAddress());
+
+ Error error = EnableSoftwareBreakpoint(bp_site);
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_BREAKPOINTS, "EnableBreakpointSite failed. %s", error.AsCString());
+ }
+ return error;
+}
+
+Error
+ProcessWindowsLive::DisableBreakpointSite(BreakpointSite *bp_site)
+{
+ WINLOG_IFALL(WINDOWS_LOG_BREAKPOINTS, "DisableBreakpointSite called with bp_site 0x%p "
+ "(id=%d, addr=0x%x)",
+ bp_site->GetID(), bp_site->GetLoadAddress());
+
+ Error error = DisableSoftwareBreakpoint(bp_site);
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_BREAKPOINTS, "DisableBreakpointSite failed. %s", error.AsCString());
+ }
+ return error;
+}
+
+bool
+ProcessWindowsLive::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
+{
+ // Add all the threads that were previously running and for which we did not detect a thread
+ // exited event.
+ int new_size = 0;
+ int continued_threads = 0;
+ int exited_threads = 0;
+ int new_threads = 0;
+
+ for (ThreadSP old_thread : old_thread_list.Threads())
+ {
+ lldb::tid_t old_thread_id = old_thread->GetID();
+ auto exited_thread_iter = m_session_data->m_exited_threads.find(old_thread_id);
+ if (exited_thread_iter == m_session_data->m_exited_threads.end())
+ {
+ new_thread_list.AddThread(old_thread);
+ ++new_size;
+ ++continued_threads;
+ WINLOGV_IFALL(WINDOWS_LOG_THREAD, "UpdateThreadList - Thread %u was running and is still running.",
+ old_thread_id);
+ }
+ else
+ {
+ WINLOGV_IFALL(WINDOWS_LOG_THREAD, "UpdateThreadList - Thread %u was running and has exited.",
+ old_thread_id);
+ ++exited_threads;
+ }
+ }
+
+ // Also add all the threads that are new since the last time we broke into the debugger.
+ for (const auto &thread_info : m_session_data->m_new_threads)
+ {
+ ThreadSP thread(new TargetThreadWindowsLive(*this, thread_info.second));
+ thread->SetID(thread_info.first);
+ new_thread_list.AddThread(thread);
+ ++new_size;
+ ++new_threads;
+ WINLOGV_IFALL(WINDOWS_LOG_THREAD, "UpdateThreadList - Thread %u is new since last update.", thread_info.first);
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_THREAD, "UpdateThreadList - %d new threads, %d old threads, %d exited threads.",
+ new_threads, continued_threads, exited_threads);
+
+ m_session_data->m_new_threads.clear();
+ m_session_data->m_exited_threads.clear();
+
+ return new_size > 0;
+}
+
+Error
+ProcessWindowsLive::DoLaunch(Module *exe_module,
+ ProcessLaunchInfo &launch_info)
+{
+ // Even though m_session_data is accessed here, it is before a debugger thread has been
+ // kicked off. So there's no race conditions, and it shouldn't be necessary to acquire
+ // the mutex.
+
+ Error result;
+ if (!launch_info.GetFlags().Test(eLaunchFlagDebug))
+ {
+ StreamString stream;
+ stream.Printf("ProcessWindows unable to launch '%s'. ProcessWindows can only be used for debug launches.",
+ launch_info.GetExecutableFile().GetPath().c_str());
+ std::string message = stream.GetString();
+ result.SetErrorString(message.c_str());
+
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, message.c_str());
+ return result;
+ }
+
+ bool stop_at_entry = launch_info.GetFlags().Test(eLaunchFlagStopAtEntry);
+ m_session_data.reset(new ProcessWindowsData(stop_at_entry));
+
+ SetPrivateState(eStateLaunching);
+ DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
+ m_session_data->m_debugger.reset(new DebuggerThread(delegate));
+ DebuggerThreadSP debugger = m_session_data->m_debugger;
+
+ // Kick off the DebugLaunch asynchronously and wait for it to complete.
+ result = debugger->DebugLaunch(launch_info);
+ if (result.Fail())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "DoLaunch failed launching '%s'. %s",
+ launch_info.GetExecutableFile().GetPath().c_str(), result.AsCString());
+ return result;
+ }
+
+ HostProcess process;
+ Error error = WaitForDebuggerConnection(debugger, process);
+ if (error.Fail())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "DoLaunch failed launching '%s'. %s",
+ launch_info.GetExecutableFile().GetPath().c_str(), error.AsCString());
+ return error;
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DoLaunch successfully launched '%s'",
+ launch_info.GetExecutableFile().GetPath().c_str());
+
+ // We've hit the initial stop. If eLaunchFlagsStopAtEntry was specified, the private state
+ // should already be set to eStateStopped as a result of hitting the initial breakpoint. If
+ // it was not set, the breakpoint should have already been resumed from and the private state
+ // should already be eStateRunning.
+ launch_info.SetProcessID(process.GetProcessId());
+ SetID(process.GetProcessId());
+
+ return result;
+}
+
+Error
+ProcessWindowsLive::DoAttachToProcessWithID(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+{
+ m_session_data.reset(new ProcessWindowsData(!attach_info.GetContinueOnceAttached()));
+
+ DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
+ DebuggerThreadSP debugger(new DebuggerThread(delegate));
+
+ m_session_data->m_debugger = debugger;
+
+ DWORD process_id = static_cast<DWORD>(pid);
+ Error error = debugger->DebugAttach(process_id, attach_info);
+ if (error.Fail())
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DoAttachToProcessWithID encountered an error occurred initiating the asynchronous attach. %s",
+ error.AsCString());
+ return error;
+ }
+
+ HostProcess process;
+ error = WaitForDebuggerConnection(debugger, process);
+ if (error.Fail())
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DoAttachToProcessWithID encountered an error waiting for the debugger to connect. %s",
+ error.AsCString());
+ return error;
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DoAttachToProcessWithID successfully attached to process with pid=%u",
+ process_id);
+
+ // We've hit the initial stop. If eLaunchFlagsStopAtEntry was specified, the private state
+ // should already be set to eStateStopped as a result of hitting the initial breakpoint. If
+ // it was not set, the breakpoint should have already been resumed from and the private state
+ // should already be eStateRunning.
+ SetID(process.GetProcessId());
+ return error;
+}
+
+Error
+ProcessWindowsLive::WaitForDebuggerConnection(DebuggerThreadSP debugger, HostProcess &process)
+{
+ Error result;
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_BREAKPOINTS, "WaitForDebuggerConnection Waiting for loader breakpoint.");
+
+ // Block this function until we receive the initial stop from the process.
+ if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
+ {
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_BREAKPOINTS, "WaitForDebuggerConnection hit loader breakpoint, returning.");
+
+ process = debugger->GetProcess();
+ return m_session_data->m_launch_error;
+ }
+ else
+ return Error(::GetLastError(), eErrorTypeWin32);
+}
+
+Error
+ProcessWindowsLive::DoResume()
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+ Error error;
+
+ StateType private_state = GetPrivateState();
+ if (private_state == eStateStopped || private_state == eStateCrashed)
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DoResume called for process %I64u while state is %u. Resuming...",
+ m_session_data->m_debugger->GetProcess().GetProcessId(), GetPrivateState());
+
+ ExceptionRecordSP active_exception =
+ m_session_data->m_debugger->GetActiveException().lock();
+ if (active_exception)
+ {
+ // Resume the process and continue processing debug events. Mask
+ // the exception so that from the process's view, there is no
+ // indication that anything happened.
+ m_session_data->m_debugger->ContinueAsyncException(
+ ExceptionResult::MaskException);
+ }
+
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS | WINDOWS_LOG_THREAD, "DoResume resuming %u threads.",
+ m_thread_list.GetSize());
+
+ for (int i = 0; i < m_thread_list.GetSize(); ++i)
+ {
+ auto thread = std::static_pointer_cast<TargetThreadWindowsLive>(
+ m_thread_list.GetThreadAtIndex(i));
+ thread->DoResume();
+ }
+
+ SetPrivateState(eStateRunning);
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "DoResume called for process %I64u but state is %u. Returning...",
+ m_session_data->m_debugger->GetProcess().GetProcessId(), GetPrivateState());
+ }
+ return error;
+}
+
+
+//------------------------------------------------------------------------------
+// ProcessInterface protocol.
+
+lldb_private::ConstString
+ProcessWindowsLive::GetPluginName()
+{
+ return GetPluginNameStatic();
+}
+
+uint32_t
+ProcessWindowsLive::GetPluginVersion()
+{
+ return 1;
+}
+
+Error
+ProcessWindowsLive::DoDetach(bool keep_stopped)
+{
+ DebuggerThreadSP debugger_thread;
+ StateType private_state;
+ {
+ // Acquire the lock only long enough to get the DebuggerThread.
+ // StopDebugging() will trigger a call back into ProcessWindows which
+ // will also acquire the lock. Thus we have to release the lock before
+ // calling StopDebugging().
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ private_state = GetPrivateState();
+
+ if (!m_session_data)
+ {
+ WINWARN_IFALL(WINDOWS_LOG_PROCESS, "DoDetach called while state = %u, but there is no active session.",
+ private_state);
+ return Error();
+ }
+
+ debugger_thread = m_session_data->m_debugger;
+ }
+
+ Error error;
+ if (private_state != eStateExited && private_state != eStateDetached)
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DoDetach called for process %I64u while state = %u. Detaching...",
+ debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(), private_state);
+ error = debugger_thread->StopDebugging(false);
+ if (error.Success())
+ {
+ SetPrivateState(eStateDetached);
+ }
+
+ // By the time StopDebugging returns, there is no more debugger thread, so
+ // we can be assured that no other thread will race for the session data.
+ m_session_data.reset();
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DoDetach called for process %I64u while state = %u, but cannot destroy in this state.",
+ debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(), private_state);
+ }
+
+ return error;
+}
+
+Error
+ProcessWindowsLive::DoDestroy()
+{
+ DebuggerThreadSP debugger_thread;
+ StateType private_state;
+ {
+ // Acquire this lock inside an inner scope, only long enough to get the DebuggerThread.
+ // StopDebugging() will trigger a call back into ProcessWindows which will acquire the lock
+ // again, so we need to not deadlock.
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ private_state = GetPrivateState();
+
+ if (!m_session_data)
+ {
+ WINWARN_IFALL(WINDOWS_LOG_PROCESS, "DoDestroy called while state = %u, but there is no active session.",
+ private_state);
+ return Error();
+ }
+
+ debugger_thread = m_session_data->m_debugger;
+ }
+
+ Error error;
+ if (private_state != eStateExited && private_state != eStateDetached)
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DoDestroy called for process %I64u while state = %u. Shutting down...",
+ debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(), private_state);
+ error = debugger_thread->StopDebugging(true);
+
+ // By the time StopDebugging returns, there is no more debugger thread, so
+ // we can be assured that no other thread will race for the session data.
+ m_session_data.reset();
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DoDestroy called for process %I64u while state = %u, but cannot destroy in this state.",
+ debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(), private_state);
+ }
+
+ return error;
+}
+
+void
+ProcessWindowsLive::RefreshStateAfterStop()
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ if (!m_session_data)
+ {
+ WINWARN_IFALL(WINDOWS_LOG_PROCESS, "RefreshStateAfterStop called with no active session. Returning...");
+ return;
+ }
+
+ m_thread_list.RefreshStateAfterStop();
+
+ std::weak_ptr<ExceptionRecord> exception_record = m_session_data->m_debugger->GetActiveException();
+ ExceptionRecordSP active_exception = exception_record.lock();
+ if (!active_exception)
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "RefreshStateAfterStop called for process %I64u but there is no "
+ "active exception. Why is the process stopped?",
+ m_session_data->m_debugger->GetProcess().GetProcessId());
+ return;
+ }
+
+ StopInfoSP stop_info;
+ m_thread_list.SetSelectedThreadByID(active_exception->GetThreadID());
+ ThreadSP stop_thread = m_thread_list.GetSelectedThread();
+ if (!stop_thread)
+ return;
+
+ RegisterContextSP register_context = stop_thread->GetRegisterContext();
+
+ // The current EIP is AFTER the BP opcode, which is one byte.
+ uint64_t pc = register_context->GetPC() - 1;
+ if (active_exception->GetExceptionCode() == EXCEPTION_BREAKPOINT)
+ {
+ BreakpointSiteSP site(GetBreakpointSiteList().FindByAddress(pc));
+
+ if (site)
+ {
+ WINLOG_IFANY(WINDOWS_LOG_BREAKPOINTS | WINDOWS_LOG_EXCEPTION,
+ "RefreshStateAfterStop detected breakpoint in process %I64u at "
+ "address 0x%I64x with breakpoint site %d",
+ m_session_data->m_debugger->GetProcess().GetProcessId(), pc, site->GetID());
+
+ if (site->ValidForThisThread(stop_thread.get()))
+ {
+ WINLOG_IFALL(WINDOWS_LOG_BREAKPOINTS | WINDOWS_LOG_EXCEPTION,
+ "Breakpoint site %d is valid for this thread (0x%I64x), creating stop info.",
+ site->GetID(), stop_thread->GetID());
+
+ stop_info = StopInfo::CreateStopReasonWithBreakpointSiteID(
+ *stop_thread, site->GetID());
+ register_context->SetPC(pc);
+ }
+ else
+ {
+ WINLOG_IFALL(WINDOWS_LOG_BREAKPOINTS | WINDOWS_LOG_EXCEPTION,
+ "Breakpoint site %d is not valid for this thread, creating empty stop info.",
+ site->GetID());
+ }
+ }
+ stop_thread->SetStopInfo(stop_info);
+ }
+ else if (active_exception->GetExceptionCode() == EXCEPTION_SINGLE_STEP)
+ {
+ stop_info = StopInfo::CreateStopReasonToTrace(*stop_thread);
+ stop_thread->SetStopInfo(stop_info);
+ WINLOG_IFANY(WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_STEP, "RefreshStateAfterStop single stepping thread %u",
+ stop_thread->GetID());
+ }
+ else
+ {
+ std::string desc;
+ llvm::raw_string_ostream desc_stream(desc);
+ desc_stream << "Exception " << llvm::format_hex(active_exception->GetExceptionCode(), 8)
+ << " encountered at address " << llvm::format_hex(pc, 8);
+ stop_info = StopInfo::CreateStopReasonWithException(*stop_thread, desc_stream.str().c_str());
+ stop_thread->SetStopInfo(stop_info);
+ WINLOG_IFALL(WINDOWS_LOG_EXCEPTION, desc_stream.str().c_str());
+ }
+}
+
+bool
+ProcessWindowsLive::IsAlive()
+{
+ StateType state = GetPrivateState();
+ switch (state)
+ {
+ case eStateCrashed:
+ case eStateDetached:
+ case eStateUnloaded:
+ case eStateExited:
+ case eStateInvalid:
+ return false;
+ default:
+ return true;
+ }
+}
+
+Error
+ProcessWindowsLive::DoHalt(bool &caused_stop)
+{
+ Error error;
+ StateType state = GetPrivateState();
+ if (state == eStateStopped)
+ caused_stop = false;
+ else
+ {
+ llvm::sys::ScopedLock lock(m_mutex);
+ caused_stop = ::DebugBreakProcess(m_session_data->m_debugger->GetProcess().GetNativeProcess().GetSystemHandle());
+ if (!caused_stop)
+ {
+ error.SetError(::GetLastError(), eErrorTypeWin32);
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "DoHalt called DebugBreakProcess, but it failed with error %u",
+ error.GetError());
+ }
+ }
+ return error;
+}
+
+void
+ProcessWindowsLive::DidLaunch()
+{
+ ArchSpec arch_spec;
+ DidAttach(arch_spec);
+}
+
+void
+ProcessWindowsLive::DidAttach(ArchSpec &arch_spec)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ // The initial stop won't broadcast the state change event, so account for that here.
+ if (m_session_data && GetPrivateState() == eStateStopped && m_session_data->m_stop_at_entry)
+ RefreshStateAfterStop();
+}
+
+size_t
+ProcessWindowsLive::DoReadMemory(lldb::addr_t vm_addr,
+ void *buf,
+ size_t size,
+ Error &error)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ if (!m_session_data)
+ return 0;
+
+ WINLOG_IFALL(WINDOWS_LOG_MEMORY, "DoReadMemory attempting to read %u bytes from address 0x%I64x", size, vm_addr);
+
+ HostProcess process = m_session_data->m_debugger->GetProcess();
+ void *addr = reinterpret_cast<void *>(vm_addr);
+ SIZE_T bytes_read = 0;
+ if (!ReadProcessMemory(process.GetNativeProcess().GetSystemHandle(), addr, buf, size, &bytes_read))
+ {
+ error.SetError(GetLastError(), eErrorTypeWin32);
+ WINERR_IFALL(WINDOWS_LOG_MEMORY, "DoReadMemory failed with error code %u", error.GetError());
+ }
+ return bytes_read;
+}
+
+size_t
+ProcessWindowsLive::DoWriteMemory(lldb::addr_t vm_addr, const void *buf, size_t size, Error &error)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+ WINLOG_IFALL(WINDOWS_LOG_MEMORY, "DoWriteMemory attempting to write %u bytes into address 0x%I64x", size, vm_addr);
+
+ if (!m_session_data)
+ {
+ WINERR_IFANY(WINDOWS_LOG_MEMORY, "DoWriteMemory cannot write, there is no active debugger connection.");
+ return 0;
+ }
+
+ HostProcess process = m_session_data->m_debugger->GetProcess();
+ void *addr = reinterpret_cast<void *>(vm_addr);
+ SIZE_T bytes_written = 0;
+ lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
+ if (WriteProcessMemory(handle, addr, buf, size, &bytes_written))
+ FlushInstructionCache(handle, addr, bytes_written);
+ else
+ {
+ error.SetError(GetLastError(), eErrorTypeWin32);
+ WINLOG_IFALL(WINDOWS_LOG_MEMORY, "DoWriteMemory failed with error code %u", error.GetError());
+ }
+ return bytes_written;
+}
+
+Error
+ProcessWindowsLive::GetMemoryRegionInfo(lldb::addr_t vm_addr, MemoryRegionInfo &info)
+{
+ Error error;
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ if (!m_session_data)
+ {
+ error.SetErrorString("GetMemoryRegionInfo called with no debugging session.");
+ WINERR_IFALL(WINDOWS_LOG_MEMORY, error.AsCString());
+ return error;
+ }
+
+ HostProcess process = m_session_data->m_debugger->GetProcess();
+ lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
+ if (handle == nullptr || handle == LLDB_INVALID_PROCESS)
+ {
+ error.SetErrorString("GetMemoryRegionInfo called with an invalid target process.");
+ WINERR_IFALL(WINDOWS_LOG_MEMORY, error.AsCString());
+ return error;
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_MEMORY, "GetMemoryRegionInfo getting info for address 0x%I64x", vm_addr);
+
+ void *addr = reinterpret_cast<void *>(vm_addr);
+ MEMORY_BASIC_INFORMATION mem_info = {0};
+ SIZE_T result = ::VirtualQueryEx(handle, addr, &mem_info, sizeof(mem_info));
+ if (result == 0)
+ {
+ error.SetError(::GetLastError(), eErrorTypeWin32);
+ WINERR_IFALL(WINDOWS_LOG_MEMORY,
+ "VirtualQueryEx returned error %u while getting memory region info for address 0x%I64x",
+ error.GetError(), vm_addr);
+ return error;
+ }
+ const bool readable = IsPageReadable(mem_info.Protect);
+ const bool executable = IsPageExecutable(mem_info.Protect);
+ const bool writable = IsPageWritable(mem_info.Protect);
+ info.SetReadable(readable ? MemoryRegionInfo::eYes : MemoryRegionInfo::eNo);
+ info.SetExecutable(executable ? MemoryRegionInfo::eYes : MemoryRegionInfo::eNo);
+ info.SetWritable(writable ? MemoryRegionInfo::eYes : MemoryRegionInfo::eNo);
+
+ error.SetError(::GetLastError(), eErrorTypeWin32);
+ WINLOGV_IFALL(WINDOWS_LOG_MEMORY, "Memory region info for address 0x%I64u: readable=%s, executable=%s, writable=%s",
+ BOOL_STR(readable), BOOL_STR(executable), BOOL_STR(writable));
+ return error;
+}
+
+bool
+ProcessWindowsLive::CanDebug(lldb::TargetSP target_sp, bool plugin_specified_by_name)
+{
+ if (plugin_specified_by_name)
+ return true;
+
+ // For now we are just making sure the file exists for a given module
+ ModuleSP exe_module_sp(target_sp->GetExecutableModule());
+ if (exe_module_sp.get())
+ return exe_module_sp->GetFileSpec().Exists();
+ // However, if there is no executable module, we return true since we might be preparing to attach.
+ return true;
+}
+
+void
+ProcessWindowsLive::OnExitProcess(uint32_t exit_code)
+{
+ // No need to acquire the lock since m_session_data isn't accessed.
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "Process %u exited with code %u", GetID(), exit_code);
+
+ TargetSP target = m_target_sp.lock();
+ if (target)
+ {
+ ModuleSP executable_module = target->GetExecutableModule();
+ ModuleList unloaded_modules;
+ unloaded_modules.Append(executable_module);
+ target->ModulesDidUnload(unloaded_modules, true);
+ }
+
+ SetProcessExitStatus(nullptr, GetID(), true, 0, exit_code);
+ SetPrivateState(eStateExited);
+}
+
+void
+ProcessWindowsLive::OnDebuggerConnected(lldb::addr_t image_base)
+{
+ DebuggerThreadSP debugger = m_session_data->m_debugger;
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "Debugger connected to process %I64u. Image base = 0x%I64x",
+ debugger->GetProcess().GetProcessId(), image_base);
+
+ ModuleSP module = GetTarget().GetExecutableModule();
+ if (!module)
+ {
+ // During attach, we won't have the executable module, so find it now.
+ const DWORD pid = debugger->GetProcess().GetProcessId();
+ const std::string file_name = GetProcessExecutableName(pid);
+ if (file_name.empty())
+ {
+ return;
+ }
+
+ FileSpec executable_file(file_name, true);
+ ModuleSpec module_spec(executable_file);
+ Error error;
+ module = GetTarget().GetSharedModule(module_spec, &error);
+ if (!module)
+ {
+ return;
+ }
+
+ GetTarget().SetExecutableModule(module, false);
+ }
+
+ bool load_addr_changed;
+ module->SetLoadAddress(GetTarget(), image_base, false, load_addr_changed);
+
+ ModuleList loaded_modules;
+ loaded_modules.Append(module);
+ GetTarget().ModulesDidLoad(loaded_modules);
+
+ // Add the main executable module to the list of pending module loads. We can't call
+ // GetTarget().ModulesDidLoad() here because we still haven't returned from DoLaunch() / DoAttach() yet
+ // so the target may not have set the process instance to `this` yet.
+ llvm::sys::ScopedLock lock(m_mutex);
+ const HostThreadWindows &wmain_thread = debugger->GetMainThread().GetNativeThread();
+ m_session_data->m_new_threads[wmain_thread.GetThreadId()] = debugger->GetMainThread();
+}
+
+ExceptionResult
+ProcessWindowsLive::OnDebugException(bool first_chance, const ExceptionRecord &record)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ // FIXME: Without this check, occasionally when running the test suite there is
+ // an issue where m_session_data can be null. It's not clear how this could happen
+ // but it only surfaces while running the test suite. In order to properly diagnose
+ // this, we probably need to first figure allow the test suite to print out full
+ // lldb logs, and then add logging to the process plugin.
+ if (!m_session_data)
+ {
+ WINERR_IFANY(WINDOWS_LOG_EXCEPTION,
+ "Debugger thread reported exception 0x%x at address 0x%I64x, but there is no session.",
+ record.GetExceptionCode(), record.GetExceptionAddress());
+ return ExceptionResult::SendToApplication;
+ }
+
+ if (!first_chance)
+ {
+ // Any second chance exception is an application crash by definition.
+ SetPrivateState(eStateCrashed);
+ }
+
+ ExceptionResult result = ExceptionResult::SendToApplication;
+ switch (record.GetExceptionCode())
+ {
+ case EXCEPTION_BREAKPOINT:
+ // Handle breakpoints at the first chance.
+ result = ExceptionResult::BreakInDebugger;
+
+ if (!m_session_data->m_initial_stop_received)
+ {
+ WINLOG_IFANY(WINDOWS_LOG_BREAKPOINTS,
+ "Hit loader breakpoint at address 0x%I64x, setting initial stop event.",
+ record.GetExceptionAddress());
+ m_session_data->m_initial_stop_received = true;
+ ::SetEvent(m_session_data->m_initial_stop_event);
+ }
+ else
+ {
+ WINLOG_IFANY(WINDOWS_LOG_BREAKPOINTS,
+ "Hit non-loader breakpoint at address 0x%I64x.",
+ record.GetExceptionAddress());
+ }
+ SetPrivateState(eStateStopped);
+ break;
+ case EXCEPTION_SINGLE_STEP:
+ result = ExceptionResult::BreakInDebugger;
+ SetPrivateState(eStateStopped);
+ break;
+ default:
+ WINLOG_IFANY(WINDOWS_LOG_EXCEPTION,
+ "Debugger thread reported exception 0x%x at address 0x%I64x (first_chance=%s)",
+ record.GetExceptionCode(), record.GetExceptionAddress(), BOOL_STR(first_chance));
+ // For non-breakpoints, give the application a chance to handle the exception first.
+ if (first_chance)
+ result = ExceptionResult::SendToApplication;
+ else
+ result = ExceptionResult::BreakInDebugger;
+ }
+
+ return result;
+}
+
+void
+ProcessWindowsLive::OnCreateThread(const HostThread &new_thread)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+ const HostThreadWindows &wnew_thread = new_thread.GetNativeThread();
+ m_session_data->m_new_threads[wnew_thread.GetThreadId()] = new_thread;
+}
+
+void
+ProcessWindowsLive::OnExitThread(lldb::tid_t thread_id, uint32_t exit_code)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ // On a forced termination, we may get exit thread events after the session
+ // data has been cleaned up.
+ if (!m_session_data)
+ return;
+
+ // A thread may have started and exited before the debugger stopped allowing a refresh.
+ // Just remove it from the new threads list in that case.
+ auto iter = m_session_data->m_new_threads.find(thread_id);
+ if (iter != m_session_data->m_new_threads.end())
+ m_session_data->m_new_threads.erase(iter);
+ else
+ m_session_data->m_exited_threads.insert(thread_id);
+}
+
+void
+ProcessWindowsLive::OnLoadDll(const ModuleSpec &module_spec, lldb::addr_t module_addr)
+{
+ // Confusingly, there is no Target::AddSharedModule. Instead, calling GetSharedModule() with
+ // a new module will add it to the module list and return a corresponding ModuleSP.
+ Error error;
+ ModuleSP module = GetTarget().GetSharedModule(module_spec, &error);
+ bool load_addr_changed = false;
+ module->SetLoadAddress(GetTarget(), module_addr, false, load_addr_changed);
+
+ ModuleList loaded_modules;
+ loaded_modules.Append(module);
+ GetTarget().ModulesDidLoad(loaded_modules);
+}
+
+void
+ProcessWindowsLive::OnUnloadDll(lldb::addr_t module_addr)
+{
+ Address resolved_addr;
+ if (GetTarget().ResolveLoadAddress(module_addr, resolved_addr))
+ {
+ ModuleSP module = resolved_addr.GetModule();
+ if (module)
+ {
+ ModuleList unloaded_modules;
+ unloaded_modules.Append(module);
+ GetTarget().ModulesDidUnload(unloaded_modules, false);
+ }
+ }
+}
+
+void
+ProcessWindowsLive::OnDebugString(const std::string &string)
+{
+}
+
+void
+ProcessWindowsLive::OnDebuggerError(const Error &error, uint32_t type)
+{
+ llvm::sys::ScopedLock lock(m_mutex);
+
+ if (m_session_data->m_initial_stop_received)
+ {
+ // This happened while debugging. Do we shutdown the debugging session, try to continue,
+ // or do something else?
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "Error %u occurred during debugging. Unexpected behavior may result. %s",
+ error.GetError(), error.AsCString());
+ }
+ else
+ {
+ // If we haven't actually launched the process yet, this was an error launching the
+ // process. Set the internal error and signal the initial stop event so that the DoLaunch
+ // method wakes up and returns a failure.
+ m_session_data->m_launch_error = error;
+ ::SetEvent(m_session_data->m_initial_stop_event);
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "Error %u occurred launching the process before the initial stop. %s",
+ error.GetError(), error.AsCString());
+ return;
+ }
+}
diff --git a/source/Plugins/Process/Windows/Live/ProcessWindowsLive.h b/source/Plugins/Process/Windows/Live/ProcessWindowsLive.h
new file mode 100644
index 0000000000000..2429f873c8231
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/ProcessWindowsLive.h
@@ -0,0 +1,125 @@
+//===-- ProcessWindowsLive.h ------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Plugins_Process_Windows_Live_ProcessWindowsLive_H_
+#define liblldb_Plugins_Process_Windows_Live_ProcessWindowsLive_H_
+
+// C Includes
+
+// C++ Includes
+#include <memory>
+#include <queue>
+
+// Other libraries and framework includes
+#include "ForwardDecl.h"
+#include "IDebugDelegate.h"
+#include "lldb/lldb-forward.h"
+#include "lldb/Core/Error.h"
+#include "lldb/Host/HostThread.h"
+#include "lldb/Target/Process.h"
+
+#include "llvm/Support/Mutex.h"
+
+#include "plugins/Process/Windows/Common/ProcessWindows.h"
+
+class ProcessMonitor;
+
+namespace lldb_private
+{
+class HostProcess;
+class ProcessWindowsData;
+
+class ProcessWindowsLive : public lldb_private::ProcessWindows, public lldb_private::IDebugDelegate
+{
+public:
+ //------------------------------------------------------------------
+ // Static functions.
+ //------------------------------------------------------------------
+ static lldb::ProcessSP
+ CreateInstance(lldb::TargetSP target_sp,
+ lldb_private::Listener &listener,
+ const lldb_private::FileSpec *);
+
+ static void
+ Initialize();
+
+ static void
+ Terminate();
+
+ static lldb_private::ConstString
+ GetPluginNameStatic();
+
+ static const char *
+ GetPluginDescriptionStatic();
+
+ //------------------------------------------------------------------
+ // Constructors and destructors
+ //------------------------------------------------------------------
+ ProcessWindowsLive(lldb::TargetSP target_sp,
+ lldb_private::Listener &listener);
+
+ ~ProcessWindowsLive();
+
+ // lldb_private::Process overrides
+ lldb_private::ConstString GetPluginName() override;
+ uint32_t GetPluginVersion() override;
+
+ lldb_private::Error EnableBreakpointSite(lldb_private::BreakpointSite *bp_site) override;
+ lldb_private::Error DisableBreakpointSite(lldb_private::BreakpointSite *bp_site) override;
+
+ lldb_private::Error DoDetach(bool keep_stopped) override;
+ lldb_private::Error DoLaunch(lldb_private::Module *exe_module, lldb_private::ProcessLaunchInfo &launch_info) override;
+ lldb_private::Error DoAttachToProcessWithID(lldb::pid_t pid,
+ const lldb_private::ProcessAttachInfo &attach_info) override;
+ lldb_private::Error DoResume() override;
+ lldb_private::Error DoDestroy() override;
+ lldb_private::Error DoHalt(bool &caused_stop) override;
+
+ void DidLaunch() override;
+ void DidAttach(lldb_private::ArchSpec &arch_spec) override;
+
+ void RefreshStateAfterStop() override;
+
+ bool CanDebug(lldb::TargetSP target_sp, bool plugin_specified_by_name) override;
+ bool
+ DestroyRequiresHalt() override
+ {
+ return false;
+ }
+ bool UpdateThreadList(lldb_private::ThreadList &old_thread_list, lldb_private::ThreadList &new_thread_list) override;
+ bool IsAlive() override;
+
+ size_t DoReadMemory(lldb::addr_t vm_addr, void *buf, size_t size, lldb_private::Error &error) override;
+ size_t DoWriteMemory(lldb::addr_t vm_addr, const void *buf, size_t size, lldb_private::Error &error) override;
+ lldb_private::Error GetMemoryRegionInfo(lldb::addr_t vm_addr, lldb_private::MemoryRegionInfo &info) override;
+
+ // IDebugDelegate overrides.
+ void OnExitProcess(uint32_t exit_code) override;
+ void OnDebuggerConnected(lldb::addr_t image_base) override;
+ ExceptionResult OnDebugException(bool first_chance, const lldb_private::ExceptionRecord &record) override;
+ void OnCreateThread(const lldb_private::HostThread &thread) override;
+ void OnExitThread(lldb::tid_t thread_id, uint32_t exit_code) override;
+ void OnLoadDll(const lldb_private::ModuleSpec &module_spec, lldb::addr_t module_addr) override;
+ void OnUnloadDll(lldb::addr_t module_addr) override;
+ void OnDebugString(const std::string &string) override;
+ void OnDebuggerError(const lldb_private::Error &error, uint32_t type) override;
+
+ private:
+ lldb_private::Error WaitForDebuggerConnection(lldb_private::DebuggerThreadSP debugger,
+ lldb_private::HostProcess &process);
+
+ llvm::sys::Mutex m_mutex;
+
+ // Data for the active debugging session.
+ std::unique_ptr<lldb_private::ProcessWindowsData> m_session_data;
+};
+
+}
+
+#endif // liblldb_Plugins_Process_Windows_Live_ProcessWindowsLive_H_
diff --git a/source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.cpp b/source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.cpp
new file mode 100644
index 0000000000000..52b32716e674a
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.cpp
@@ -0,0 +1,147 @@
+//===-- TargetThreadWindowsLive.cpp------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "lldb/Core/Log.h"
+#include "lldb/Core/Logging.h"
+#include "lldb/Core/State.h"
+#include "lldb/Host/HostInfo.h"
+#include "lldb/Host/HostNativeThreadBase.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/windows.h"
+#include "lldb/Target/RegisterContext.h"
+
+#include "TargetThreadWindowsLive.h"
+#include "ProcessWindows.h"
+#include "ProcessWindowsLog.h"
+#include "UnwindLLDB.h"
+
+#if defined(_WIN64)
+#include "x64/RegisterContextWindowsLive_x64.h"
+#else
+#include "x86/RegisterContextWindowsLive_x86.h"
+#endif
+
+using namespace lldb;
+using namespace lldb_private;
+
+TargetThreadWindowsLive::TargetThreadWindowsLive(ProcessWindows &process, const HostThread &thread)
+ : TargetThreadWindows(process, thread)
+ , m_host_thread(thread)
+{
+}
+
+TargetThreadWindowsLive::~TargetThreadWindowsLive()
+{
+ DestroyThread();
+}
+
+void
+TargetThreadWindowsLive::RefreshStateAfterStop()
+{
+ ::SuspendThread(m_host_thread.GetNativeThread().GetSystemHandle());
+ SetState(eStateStopped);
+ GetRegisterContext()->InvalidateIfNeeded(false);
+}
+
+void
+TargetThreadWindowsLive::WillResume(lldb::StateType resume_state)
+{
+}
+
+void
+TargetThreadWindowsLive::DidStop()
+{
+}
+
+RegisterContextSP
+TargetThreadWindowsLive::GetRegisterContext()
+{
+ if (!m_reg_context_sp)
+ m_reg_context_sp = CreateRegisterContextForFrameIndex(0);
+
+ return m_reg_context_sp;
+}
+
+RegisterContextSP
+TargetThreadWindowsLive::CreateRegisterContextForFrame(StackFrame *frame)
+{
+ return CreateRegisterContextForFrameIndex(frame->GetConcreteFrameIndex());
+}
+
+RegisterContextSP
+TargetThreadWindowsLive::CreateRegisterContextForFrameIndex(uint32_t idx)
+{
+ if (!m_reg_context_sp)
+ {
+ ArchSpec arch = HostInfo::GetArchitecture();
+ switch (arch.GetMachine())
+ {
+ case llvm::Triple::x86:
+#if defined(_WIN64)
+ // FIXME: This is a Wow64 process, create a RegisterContextWindows_Wow64
+#else
+ m_reg_context_sp.reset(new RegisterContextWindowsLive_x86(*this, idx));
+#endif
+ break;
+ case llvm::Triple::x86_64:
+#if defined(_WIN64)
+ m_reg_context_sp.reset(new RegisterContextWindowsLive_x64(*this, idx));
+#else
+ // LLDB is 32-bit, but the target process is 64-bit. We probably can't debug this.
+#endif
+ default:
+ break;
+ }
+ }
+ return m_reg_context_sp;
+}
+
+bool
+TargetThreadWindowsLive::CalculateStopInfo()
+{
+ SetStopInfo(m_stop_info_sp);
+ return true;
+}
+
+Unwind *
+TargetThreadWindowsLive::GetUnwinder()
+{
+ // FIXME: Implement an unwinder based on the Windows unwinder exposed through DIA SDK.
+ if (m_unwinder_ap.get() == NULL)
+ m_unwinder_ap.reset(new UnwindLLDB(*this));
+ return m_unwinder_ap.get();
+}
+
+bool
+TargetThreadWindowsLive::DoResume()
+{
+ StateType resume_state = GetTemporaryResumeState();
+ StateType current_state = GetState();
+ if (resume_state == current_state)
+ return true;
+
+ if (resume_state == eStateStepping)
+ {
+ uint32_t flags_index = GetRegisterContext()->ConvertRegisterKindToRegisterNumber(eRegisterKindGeneric, LLDB_REGNUM_GENERIC_FLAGS);
+ uint64_t flags_value = GetRegisterContext()->ReadRegisterAsUnsigned(flags_index, 0);
+ flags_value |= 0x100; // Set the trap flag on the CPU
+ GetRegisterContext()->WriteRegisterFromUnsigned(flags_index, flags_value);
+ }
+
+ if (resume_state == eStateStepping || resume_state == eStateRunning)
+ {
+ DWORD previous_suspend_count = 0;
+ HANDLE thread_handle = m_host_thread.GetNativeThread().GetSystemHandle();
+ do
+ {
+ previous_suspend_count = ::ResumeThread(thread_handle);
+ } while (previous_suspend_count > 0);
+ }
+ return true;
+}
diff --git a/source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.h b/source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.h
new file mode 100644
index 0000000000000..15262b9e94239
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/TargetThreadWindowsLive.h
@@ -0,0 +1,55 @@
+//===-- TargetThreadWindowsLive.h -------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Plugins_Process_Windows_TargetThreadWindowsLive_H_
+#define liblldb_Plugins_Process_Windows_TargetThreadWindowsLive_H_
+
+#include "lldb/lldb-forward.h"
+#include "lldb/Host/HostThread.h"
+#include "lldb/Target/Thread.h"
+
+#include "Plugins/Process/Windows/Common/TargetThreadWindows.h"
+
+namespace lldb_private
+{
+class ProcessWindows;
+class HostThread;
+class StackFrame;
+
+class TargetThreadWindowsLive : public lldb_private::TargetThreadWindows
+{
+ public:
+ TargetThreadWindowsLive(ProcessWindows &process, const HostThread &thread);
+ virtual ~TargetThreadWindowsLive();
+
+ // lldb_private::Thread overrides
+ void RefreshStateAfterStop() override;
+ void WillResume(lldb::StateType resume_state) override;
+ void DidStop() override;
+ lldb::RegisterContextSP GetRegisterContext() override;
+ lldb::RegisterContextSP CreateRegisterContextForFrame(StackFrame *frame) override;
+ bool CalculateStopInfo() override;
+ Unwind *GetUnwinder() override;
+
+ bool DoResume();
+
+ HostThread
+ GetHostThread() const
+ {
+ return m_host_thread;
+ }
+
+ private:
+ lldb::RegisterContextSP CreateRegisterContextForFrameIndex(uint32_t idx);
+
+ HostThread m_host_thread;
+};
+}
+
+#endif
diff --git a/source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.cpp b/source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.cpp
new file mode 100644
index 0000000000000..e74647ab68fb5
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.cpp
@@ -0,0 +1,171 @@
+//===-- RegisterContextWindowsLive_x64.cpp ----------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "lldb/lldb-private-types.h"
+#include "lldb/Core/Error.h"
+#include "lldb/Core/RegisterValue.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/windows.h"
+
+#include "lldb-x86-register-enums.h"
+#include "RegisterContextWindowsLive_x64.h"
+#include "TargetThreadWindows.h"
+
+#include "llvm/ADT/STLExtras.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+RegisterContextWindowsLive_x64::RegisterContextWindowsLive_x64(Thread &thread, uint32_t concrete_frame_idx)
+ : RegisterContextWindows_x64(thread, concrete_frame_idx)
+{
+}
+
+RegisterContextWindowsLive_x64::~RegisterContextWindowsLive_x64()
+{
+}
+
+
+bool
+RegisterContextWindowsLive_x64::ReadRegister(const RegisterInfo *reg_info, RegisterValue &reg_value)
+{
+ if (!CacheAllRegisterValues())
+ return false;
+
+ switch (reg_info->kinds[eRegisterKindLLDB])
+ {
+ case lldb_rax_x86_64:
+ reg_value.SetUInt64(m_context.Rax);
+ break;
+ case lldb_rbx_x86_64:
+ reg_value.SetUInt64(m_context.Rbx);
+ break;
+ case lldb_rcx_x86_64:
+ reg_value.SetUInt64(m_context.Rcx);
+ break;
+ case lldb_rdx_x86_64:
+ reg_value.SetUInt64(m_context.Rdx);
+ break;
+ case lldb_rdi_x86_64:
+ reg_value.SetUInt64(m_context.Rdi);
+ break;
+ case lldb_rsi_x86_64:
+ reg_value.SetUInt64(m_context.Rsi);
+ break;
+ case lldb_r8_x86_64:
+ reg_value.SetUInt64(m_context.R8);
+ break;
+ case lldb_r9_x86_64:
+ reg_value.SetUInt64(m_context.R9);
+ break;
+ case lldb_r10_x86_64:
+ reg_value.SetUInt64(m_context.R10);
+ break;
+ case lldb_r11_x86_64:
+ reg_value.SetUInt64(m_context.R11);
+ break;
+ case lldb_r12_x86_64:
+ reg_value.SetUInt64(m_context.R12);
+ break;
+ case lldb_r13_x86_64:
+ reg_value.SetUInt64(m_context.R13);
+ break;
+ case lldb_r14_x86_64:
+ reg_value.SetUInt64(m_context.R14);
+ break;
+ case lldb_r15_x86_64:
+ reg_value.SetUInt64(m_context.R15);
+ break;
+ case lldb_rbp_x86_64:
+ reg_value.SetUInt64(m_context.Rbp);
+ break;
+ case lldb_rsp_x86_64:
+ reg_value.SetUInt64(m_context.Rsp);
+ break;
+ case lldb_rip_x86_64:
+ reg_value.SetUInt64(m_context.Rip);
+ break;
+ case lldb_rflags_x86_64:
+ reg_value.SetUInt64(m_context.EFlags);
+ break;
+ }
+ return true;
+}
+
+bool
+RegisterContextWindowsLive_x64::WriteRegister(const RegisterInfo *reg_info, const RegisterValue &reg_value)
+{
+ // Since we cannot only write a single register value to the inferior, we need to make sure
+ // our cached copy of the register values are fresh. Otherwise when writing EAX, for example,
+ // we may also overwrite some other register with a stale value.
+ if (!CacheAllRegisterValues())
+ return false;
+
+ switch (reg_info->kinds[eRegisterKindLLDB])
+ {
+ case lldb_rax_x86_64:
+ m_context.Rax = reg_value.GetAsUInt64();
+ break;
+ case lldb_rbx_x86_64:
+ m_context.Rbx = reg_value.GetAsUInt64();
+ break;
+ case lldb_rcx_x86_64:
+ m_context.Rcx = reg_value.GetAsUInt64();
+ break;
+ case lldb_rdx_x86_64:
+ m_context.Rdx = reg_value.GetAsUInt64();
+ break;
+ case lldb_rdi_x86_64:
+ m_context.Rdi = reg_value.GetAsUInt64();
+ break;
+ case lldb_rsi_x86_64:
+ m_context.Rsi = reg_value.GetAsUInt64();
+ break;
+ case lldb_r8_x86_64:
+ m_context.R8 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r9_x86_64:
+ m_context.R9 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r10_x86_64:
+ m_context.R10 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r11_x86_64:
+ m_context.R11 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r12_x86_64:
+ m_context.R12 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r13_x86_64:
+ m_context.R13 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r14_x86_64:
+ m_context.R14 = reg_value.GetAsUInt64();
+ break;
+ case lldb_r15_x86_64:
+ m_context.R15 = reg_value.GetAsUInt64();
+ break;
+ case lldb_rbp_x86_64:
+ m_context.Rbp = reg_value.GetAsUInt64();
+ break;
+ case lldb_rsp_x86_64:
+ m_context.Rsp = reg_value.GetAsUInt64();
+ break;
+ case lldb_rip_x86_64:
+ m_context.Rip = reg_value.GetAsUInt64();
+ break;
+ case lldb_rflags_x86_64:
+ m_context.EFlags = reg_value.GetAsUInt64();
+ break;
+ }
+
+ // Physically update the registers in the target process.
+ TargetThreadWindows &wthread = static_cast<TargetThreadWindows &>(m_thread);
+ return ::SetThreadContext(wthread.GetHostThread().GetNativeThread().GetSystemHandle(), &m_context);
+}
diff --git a/source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.h b/source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.h
new file mode 100644
index 0000000000000..bd250a994d3a8
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/x64/RegisterContextWindowsLive_x64.h
@@ -0,0 +1,40 @@
+//===-- RegisterContextWindowsLive_x64.h ------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_RegisterContextWindowsLive_x64_H_
+#define liblldb_RegisterContextWindowsLive_x64_H_
+
+#include "lldb/lldb-forward.h"
+#include "../../Common/x64/RegisterContextWindows_x64.h"
+
+namespace lldb_private
+{
+
+class Thread;
+
+class RegisterContextWindowsLive_x64 : public RegisterContextWindows_x64
+{
+ public:
+ //------------------------------------------------------------------
+ // Constructors and Destructors
+ //------------------------------------------------------------------
+ RegisterContextWindowsLive_x64(Thread &thread, uint32_t concrete_frame_idx);
+
+ virtual ~RegisterContextWindowsLive_x64();
+
+ //------------------------------------------------------------------
+ // Subclasses must override these functions
+ //------------------------------------------------------------------
+ bool ReadRegister(const RegisterInfo *reg_info, RegisterValue &reg_value) override;
+
+ bool WriteRegister(const RegisterInfo *reg_info, const RegisterValue &reg_value) override;
+};
+}
+
+#endif // #ifndef liblldb_RegisterContextWindowsLive_x64_H_
diff --git a/source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.cpp b/source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.cpp
new file mode 100644
index 0000000000000..f2decc72d16df
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.cpp
@@ -0,0 +1,100 @@
+//===-- RegisterContextWindowsLive_x86.cpp ------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "lldb/lldb-private-types.h"
+#include "lldb/Core/Error.h"
+#include "lldb/Core/RegisterValue.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/windows.h"
+
+#include "lldb-x86-register-enums.h"
+#include "ProcessWindowsLog.h"
+#include "RegisterContextWindowsLive_x86.h"
+#include "TargetThreadWindows.h"
+
+#include "llvm/ADT/STLExtras.h"
+
+using namespace lldb;
+
+namespace lldb_private
+{
+
+RegisterContextWindowsLive_x86::RegisterContextWindowsLive_x86(Thread &thread, uint32_t concrete_frame_idx)
+ : RegisterContextWindows_x86(thread, concrete_frame_idx)
+{
+}
+
+RegisterContextWindowsLive_x86::~RegisterContextWindowsLive_x86()
+{
+}
+
+
+bool
+RegisterContextWindowsLive_x86::WriteRegister(const RegisterInfo *reg_info, const RegisterValue &reg_value)
+{
+ // Since we cannot only write a single register value to the inferior, we need to make sure
+ // our cached copy of the register values are fresh. Otherwise when writing EAX, for example,
+ // we may also overwrite some other register with a stale value.
+ if (!CacheAllRegisterValues())
+ return false;
+
+ uint32_t reg = reg_info->kinds[eRegisterKindLLDB];
+ switch (reg)
+ {
+ case lldb_eax_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EAX", reg_value.GetAsUInt32());
+ m_context.Eax = reg_value.GetAsUInt32();
+ break;
+ case lldb_ebx_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EBX", reg_value.GetAsUInt32());
+ m_context.Ebx = reg_value.GetAsUInt32();
+ break;
+ case lldb_ecx_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to ECX", reg_value.GetAsUInt32());
+ m_context.Ecx = reg_value.GetAsUInt32();
+ break;
+ case lldb_edx_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EDX", reg_value.GetAsUInt32());
+ m_context.Edx = reg_value.GetAsUInt32();
+ break;
+ case lldb_edi_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EDI", reg_value.GetAsUInt32());
+ m_context.Edi = reg_value.GetAsUInt32();
+ break;
+ case lldb_esi_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to ESI", reg_value.GetAsUInt32());
+ m_context.Esi = reg_value.GetAsUInt32();
+ break;
+ case lldb_ebp_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EBP", reg_value.GetAsUInt32());
+ m_context.Ebp = reg_value.GetAsUInt32();
+ break;
+ case lldb_esp_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to ESP", reg_value.GetAsUInt32());
+ m_context.Esp = reg_value.GetAsUInt32();
+ break;
+ case lldb_eip_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EIP", reg_value.GetAsUInt32());
+ m_context.Eip = reg_value.GetAsUInt32();
+ break;
+ case lldb_eflags_i386:
+ WINLOG_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to EFLAGS", reg_value.GetAsUInt32());
+ m_context.EFlags = reg_value.GetAsUInt32();
+ break;
+ default:
+ WINWARN_IFALL(WINDOWS_LOG_REGISTERS, "Write value 0x%x to unknown register %u", reg_value.GetAsUInt32(),
+ reg);
+ }
+
+ // Physically update the registers in the target process.
+ TargetThreadWindows &wthread = static_cast<TargetThreadWindows &>(m_thread);
+ return ::SetThreadContext(wthread.GetHostThread().GetNativeThread().GetSystemHandle(), &m_context);
+}
+
+} // namespace lldb_private
diff --git a/source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.h b/source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.h
new file mode 100644
index 0000000000000..9554f017408a4
--- /dev/null
+++ b/source/Plugins/Process/Windows/Live/x86/RegisterContextWindowsLive_x86.h
@@ -0,0 +1,36 @@
+//===-- RegisterContextWindowsLive_x86.h ------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_RegisterContextWindowsLive_x86_H_
+#define liblldb_RegisterContextWindowsLive_x86_H_
+
+#include "lldb/lldb-forward.h"
+#include "../../Common/x86/RegisterContextWindows_x86.h"
+
+namespace lldb_private
+{
+
+class Thread;
+
+class RegisterContextWindowsLive_x86 : public RegisterContextWindows_x86
+{
+ public:
+ //------------------------------------------------------------------
+ // Constructors and Destructors
+ //------------------------------------------------------------------
+ RegisterContextWindowsLive_x86(Thread &thread, uint32_t concrete_frame_idx);
+
+ virtual ~RegisterContextWindowsLive_x86();
+
+ bool WriteRegister(const RegisterInfo *reg_info, const RegisterValue &reg_value) override;
+};
+
+}
+
+#endif // #ifndef liblldb_RegisterContextWindowsLive_x86_H_