summaryrefslogtreecommitdiff
path: root/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp')
-rw-r--r--source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp134
1 files changed, 106 insertions, 28 deletions
diff --git a/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp b/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
index 6a78eb20992e0..417f5737a30ff 100644
--- a/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
+++ b/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationReplayServer.cpp
@@ -1,9 +1,8 @@
//===-- GDBRemoteCommunicationReplayServer.cpp ------------------*- C++ -*-===//
//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
@@ -31,12 +30,49 @@ using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::process_gdb_remote;
+/// Check if the given expected packet matches the actual packet.
+static bool unexpected(llvm::StringRef expected, llvm::StringRef actual) {
+ // The 'expected' string contains the raw data, including the leading $ and
+ // trailing checksum. The 'actual' string contains only the packet's content.
+ if (expected.contains(actual))
+ return false;
+ // Contains a PID which might be different.
+ if (expected.contains("vAttach"))
+ return false;
+ // Contains a ascii-hex-path.
+ if (expected.contains("QSetSTD"))
+ return false;
+ // Contains environment values.
+ if (expected.contains("QEnvironment"))
+ return false;
+
+ return true;
+}
+
+/// Check if we should reply to the given packet.
+static bool skip(llvm::StringRef data) {
+ assert(!data.empty() && "Empty packet?");
+
+ // We've already acknowledge the '+' packet so we're done here.
+ if (data == "+")
+ return true;
+
+ /// Don't 't reply to ^C. We need this because of stop reply packets, which
+ /// are only returned when the target halts. Reproducers synchronize these
+ /// 'asynchronous' replies, by recording them as a regular replies to the
+ /// previous packet (e.g. vCont). As a result, we should ignore real
+ /// asynchronous requests.
+ if (data.data()[0] == 0x03)
+ return true;
+
+ return false;
+}
+
GDBRemoteCommunicationReplayServer::GDBRemoteCommunicationReplayServer()
- : GDBRemoteCommunication("gdb-remote.server",
- "gdb-remote.server.rx_packet"),
- m_async_broadcaster(nullptr, "lldb.gdb-remote.server.async-broadcaster"),
+ : GDBRemoteCommunication("gdb-replay", "gdb-replay.rx_packet"),
+ m_async_broadcaster(nullptr, "lldb.gdb-replay.async-broadcaster"),
m_async_listener_sp(
- Listener::MakeListener("lldb.gdb-remote.server.async-listener")),
+ Listener::MakeListener("lldb.gdb-replay.async-listener")),
m_async_thread_state_mutex(), m_skip_acks(false) {
m_async_broadcaster.SetEventName(eBroadcastBitAsyncContinue,
"async thread continue");
@@ -56,6 +92,8 @@ GDBRemoteCommunicationReplayServer::~GDBRemoteCommunicationReplayServer() {
GDBRemoteCommunication::PacketResult
GDBRemoteCommunicationReplayServer::GetPacketAndSendResponse(
Timeout<std::micro> timeout, Status &error, bool &interrupt, bool &quit) {
+ std::lock_guard<std::recursive_mutex> guard(m_async_thread_state_mutex);
+
StringExtractorGDBRemote packet;
PacketResult packet_result = WaitForPacketNoLock(packet, timeout, false);
@@ -71,32 +109,65 @@ GDBRemoteCommunicationReplayServer::GetPacketAndSendResponse(
m_async_broadcaster.BroadcastEvent(eBroadcastBitAsyncContinue);
- if (m_skip_acks) {
- const StringExtractorGDBRemote::ServerPacketType packet_type =
- packet.GetServerPacketType();
- switch (packet_type) {
- case StringExtractorGDBRemote::eServerPacketType_nack:
- case StringExtractorGDBRemote::eServerPacketType_ack:
- return PacketResult::Success;
- default:
- break;
- }
- } else if (packet.GetStringRef() == "QStartNoAckMode") {
- m_skip_acks = true;
+ // Check if we should reply to this packet.
+ if (skip(packet.GetStringRef()))
+ return PacketResult::Success;
+
+ // This completes the handshake. Since m_send_acks was true, we can unset it
+ // already.
+ if (packet.GetStringRef() == "QStartNoAckMode")
m_send_acks = false;
- }
+ // A QEnvironment packet is sent for every environment variable. If the
+ // number of environment variables is different during replay, the replies
+ // become out of sync.
+ if (packet.GetStringRef().find("QEnvironment") == 0)
+ return SendRawPacketNoLock("$OK#9a");
+
+ Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
while (!m_packet_history.empty()) {
// Pop last packet from the history.
GDBRemoteCommunicationHistory::Entry entry = m_packet_history.back();
m_packet_history.pop_back();
- // We only care about what we received from the server. Skip everything
- // the client sent.
- if (entry.type != GDBRemoteCommunicationHistory::ePacketTypeRecv)
+ // We've handled the handshake implicitly before. Skip the packet and move
+ // on.
+ if (entry.packet.data == "+")
+ continue;
+
+ if (entry.type == GDBRemoteCommunicationHistory::ePacketTypeSend) {
+ if (unexpected(entry.packet.data, packet.GetStringRef())) {
+ LLDB_LOG(log,
+ "GDBRemoteCommunicationReplayServer expected packet: '{0}'",
+ entry.packet.data);
+ LLDB_LOG(log, "GDBRemoteCommunicationReplayServer actual packet: '{0}'",
+ packet.GetStringRef());
+ assert(false && "Encountered unexpected packet during replay");
+ return PacketResult::ErrorSendFailed;
+ }
+
+ // Ignore QEnvironment packets as they're handled earlier.
+ if (entry.packet.data.find("QEnvironment") == 1) {
+ assert(m_packet_history.back().type ==
+ GDBRemoteCommunicationHistory::ePacketTypeRecv);
+ m_packet_history.pop_back();
+ }
+
+ continue;
+ }
+
+ if (entry.type == GDBRemoteCommunicationHistory::ePacketTypeInvalid) {
+ LLDB_LOG(
+ log,
+ "GDBRemoteCommunicationReplayServer skipped invalid packet: '{0}'",
+ packet.GetStringRef());
continue;
+ }
- return SendRawPacketNoLock(entry.packet.data, true);
+ LLDB_LOG(log,
+ "GDBRemoteCommunicationReplayServer replied to '{0}' with '{1}'",
+ packet.GetStringRef(), entry.packet.data);
+ return SendRawPacketNoLock(entry.packet.data);
}
quit = true;
@@ -132,9 +203,16 @@ bool GDBRemoteCommunicationReplayServer::StartAsyncThread() {
if (!m_async_thread.IsJoinable()) {
// Create a thread that watches our internal state and controls which
// events make it to clients (into the DCProcess event queue).
- m_async_thread = ThreadLauncher::LaunchThread(
- "<lldb.gdb-remote.server.async>",
- GDBRemoteCommunicationReplayServer::AsyncThread, this, nullptr);
+ llvm::Expected<HostThread> async_thread = ThreadLauncher::LaunchThread(
+ "<lldb.gdb-replay.async>",
+ GDBRemoteCommunicationReplayServer::AsyncThread, this);
+ if (!async_thread) {
+ LLDB_LOG(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_HOST),
+ "failed to launch host thread: {}",
+ llvm::toString(async_thread.takeError()));
+ return false;
+ }
+ m_async_thread = *async_thread;
}
// Wait for handshake.