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diff --git a/sys/contrib/dev/acpica/Subsystem/Namespace/nswalk.c b/sys/contrib/dev/acpica/Subsystem/Namespace/nswalk.c
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-/******************************************************************************
- *
- * Module Name: nswalk - Functions for walking the APCI namespace
- * $Revision: 19 $
- *
- *****************************************************************************/
-
-/******************************************************************************
- *
- * 1. Copyright Notice
- *
- * Some or all of this work - Copyright (c) 1999, 2000, 2001, Intel Corp.
- * All rights reserved.
- *
- * 2. License
- *
- * 2.1. This is your license from Intel Corp. under its intellectual property
- * rights. You may have additional license terms from the party that provided
- * you this software, covering your right to use that party's intellectual
- * property rights.
- *
- * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
- * copy of the source code appearing in this file ("Covered Code") an
- * irrevocable, perpetual, worldwide license under Intel's copyrights in the
- * base code distributed originally by Intel ("Original Intel Code") to copy,
- * make derivatives, distribute, use and display any portion of the Covered
- * Code in any form, with the right to sublicense such rights; and
- *
- * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
- * license (with the right to sublicense), under only those claims of Intel
- * patents that are infringed by the Original Intel Code, to make, use, sell,
- * offer to sell, and import the Covered Code and derivative works thereof
- * solely to the minimum extent necessary to exercise the above copyright
- * license, and in no event shall the patent license extend to any additions
- * to or modifications of the Original Intel Code. No other license or right
- * is granted directly or by implication, estoppel or otherwise;
- *
- * The above copyright and patent license is granted only if the following
- * conditions are met:
- *
- * 3. Conditions
- *
- * 3.1. Redistribution of Source with Rights to Further Distribute Source.
- * Redistribution of source code of any substantial portion of the Covered
- * Code or modification with rights to further distribute source must include
- * the above Copyright Notice, the above License, this list of Conditions,
- * and the following Disclaimer and Export Compliance provision. In addition,
- * Licensee must cause all Covered Code to which Licensee contributes to
- * contain a file documenting the changes Licensee made to create that Covered
- * Code and the date of any change. Licensee must include in that file the
- * documentation of any changes made by any predecessor Licensee. Licensee
- * must include a prominent statement that the modification is derived,
- * directly or indirectly, from Original Intel Code.
- *
- * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
- * Redistribution of source code of any substantial portion of the Covered
- * Code or modification without rights to further distribute source must
- * include the following Disclaimer and Export Compliance provision in the
- * documentation and/or other materials provided with distribution. In
- * addition, Licensee may not authorize further sublicense of source of any
- * portion of the Covered Code, and must include terms to the effect that the
- * license from Licensee to its licensee is limited to the intellectual
- * property embodied in the software Licensee provides to its licensee, and
- * not to intellectual property embodied in modifications its licensee may
- * make.
- *
- * 3.3. Redistribution of Executable. Redistribution in executable form of any
- * substantial portion of the Covered Code or modification must reproduce the
- * above Copyright Notice, and the following Disclaimer and Export Compliance
- * provision in the documentation and/or other materials provided with the
- * distribution.
- *
- * 3.4. Intel retains all right, title, and interest in and to the Original
- * Intel Code.
- *
- * 3.5. Neither the name Intel nor any other trademark owned or controlled by
- * Intel shall be used in advertising or otherwise to promote the sale, use or
- * other dealings in products derived from or relating to the Covered Code
- * without prior written authorization from Intel.
- *
- * 4. Disclaimer and Export Compliance
- *
- * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
- * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
- * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
- * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
- * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
- * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
- * PARTICULAR PURPOSE.
- *
- * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
- * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
- * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
- * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
- * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
- * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
- * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
- * LIMITED REMEDY.
- *
- * 4.3. Licensee shall not export, either directly or indirectly, any of this
- * software or system incorporating such software without first obtaining any
- * required license or other approval from the U. S. Department of Commerce or
- * any other agency or department of the United States Government. In the
- * event Licensee exports any such software from the United States or
- * re-exports any such software from a foreign destination, Licensee shall
- * ensure that the distribution and export/re-export of the software is in
- * compliance with all laws, regulations, orders, or other restrictions of the
- * U.S. Export Administration Regulations. Licensee agrees that neither it nor
- * any of its subsidiaries will export/re-export any technical data, process,
- * software, or service, directly or indirectly, to any country for which the
- * United States government or any agency thereof requires an export license,
- * other governmental approval, or letter of assurance, without first obtaining
- * such license, approval or letter.
- *
- *****************************************************************************/
-
-
-#define __NSWALK_C__
-
-#include "acpi.h"
-#include "acinterp.h"
-#include "acnamesp.h"
-
-
-#define _COMPONENT NAMESPACE
- MODULE_NAME ("nswalk")
-
-
-/****************************************************************************
- *
- * FUNCTION: AcpiGetNextObject
- *
- * PARAMETERS: Type - Type of object to be searched for
- * Parent - Parent object whose children we are
- * getting
- * LastChild - Previous child that was found.
- * The NEXT child will be returned
- *
- * RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
- * none is found.
- *
- * DESCRIPTION: Return the next peer object within the namespace. If Handle
- * is valid, Scope is ignored. Otherwise, the first object
- * within Scope is returned.
- *
- ****************************************************************************/
-
-ACPI_NAMESPACE_NODE *
-AcpiNsGetNextObject (
- OBJECT_TYPE_INTERNAL Type,
- ACPI_NAMESPACE_NODE *ParentNode,
- ACPI_NAMESPACE_NODE *ChildNode)
-{
- ACPI_NAMESPACE_NODE *NextNode = NULL;
-
-
- if (!ChildNode)
- {
-
- /* It's really the parent's _scope_ that we want */
-
- if (ParentNode->Child)
- {
- NextNode = ParentNode->Child;
- }
- }
-
- else
- {
- /* Start search at the NEXT object */
-
- NextNode = AcpiNsGetNextValidObject (ChildNode);
- }
-
-
- /* If any type is OK, we are done */
-
- if (Type == ACPI_TYPE_ANY)
- {
- /* NextNode is NULL if we are at the end-of-list */
-
- return (NextNode);
- }
-
-
- /* Must search for the object -- but within this scope only */
-
- while (NextNode)
- {
- /* If type matches, we are done */
-
- if (NextNode->Type == Type)
- {
- return (NextNode);
- }
-
- /* Otherwise, move on to the next object */
-
- NextNode = AcpiNsGetNextValidObject (NextNode);
- }
-
-
- /* Not found */
-
- return (NULL);
-}
-
-
-/******************************************************************************
- *
- * FUNCTION: AcpiNsWalkNamespace
- *
- * PARAMETERS: Type - ACPI_OBJECT_TYPE to search for
- * StartNode - Handle in namespace where search begins
- * MaxDepth - Depth to which search is to reach
- * UnlockBeforeCallback- Whether to unlock the NS before invoking
- * the callback routine
- * UserFunction - Called when an object of "Type" is found
- * Context - Passed to user function
- *
- * RETURNS Return value from the UserFunction if terminated early.
- * Otherwise, returns NULL.
- *
- * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
- * starting (and ending) at the object specified by StartHandle.
- * The UserFunction is called whenever an object that matches
- * the type parameter is found. If the user function returns
- * a non-zero value, the search is terminated immediately and this
- * value is returned to the caller.
- *
- * The point of this procedure is to provide a generic namespace
- * walk routine that can be called from multiple places to
- * provide multiple services; the User Function can be tailored
- * to each task, whether it is a print function, a compare
- * function, etc.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiNsWalkNamespace (
- OBJECT_TYPE_INTERNAL Type,
- ACPI_HANDLE StartNode,
- UINT32 MaxDepth,
- BOOLEAN UnlockBeforeCallback,
- WALK_CALLBACK UserFunction,
- void *Context,
- void **ReturnValue)
-{
- ACPI_STATUS Status;
- ACPI_NAMESPACE_NODE *ChildNode;
- ACPI_NAMESPACE_NODE *ParentNode;
- OBJECT_TYPE_INTERNAL ChildType;
- UINT32 Level;
-
-
- FUNCTION_TRACE ("NsWalkNamespace");
-
- /* Special case for the namespace Root Node */
-
- if (StartNode == ACPI_ROOT_OBJECT)
- {
- StartNode = AcpiGbl_RootNode;
- }
-
-
- /* Null child means "get first object" */
-
- ParentNode = StartNode;
- ChildNode = 0;
- ChildType = ACPI_TYPE_ANY;
- Level = 1;
-
- /*
- * Traverse the tree of objects until we bubble back up to where we
- * started. When Level is zero, the loop is done because we have
- * bubbled up to (and passed) the original parent handle (StartEntry)
- */
-
- while (Level > 0)
- {
- /*
- * Get the next typed object in this scope. Null returned
- * if not found
- */
-
- Status = AE_OK;
- ChildNode = AcpiNsGetNextObject (ACPI_TYPE_ANY,
- ParentNode,
- ChildNode);
-
- if (ChildNode)
- {
- /*
- * Found an object, Get the type if we are not
- * searching for ANY
- */
-
- if (Type != ACPI_TYPE_ANY)
- {
- ChildType = ChildNode->Type;
- }
-
- if (ChildType == Type)
- {
- /*
- * Found a matching object, invoke the user
- * callback function
- */
-
- if (UnlockBeforeCallback)
- {
- AcpiCmReleaseMutex (ACPI_MTX_NAMESPACE);
- }
-
- Status = UserFunction (ChildNode, Level,
- Context, ReturnValue);
-
- if (UnlockBeforeCallback)
- {
- AcpiCmAcquireMutex (ACPI_MTX_NAMESPACE);
- }
-
- switch (Status)
- {
- case AE_OK:
- case AE_CTRL_DEPTH:
- /* Just keep going */
- break;
-
- case AE_CTRL_TERMINATE:
- /* Exit now, with OK status */
- return_ACPI_STATUS (AE_OK);
- break;
-
- default:
- /* All others are valid exceptions */
- return_ACPI_STATUS (Status);
- break;
- }
- }
-
- /*
- * Depth first search:
- * Attempt to go down another level in the namespace
- * if we are allowed to. Don't go any further if we
- * have reached the caller specified maximum depth
- * or if the user function has specified that the
- * maximum depth has been reached.
- */
-
- if ((Level < MaxDepth) && (Status != AE_CTRL_DEPTH))
- {
- if (AcpiNsGetNextObject (ACPI_TYPE_ANY,
- ChildNode, 0))
- {
- /*
- * There is at least one child of this
- * object, visit the object
- */
- Level++;
- ParentNode = ChildNode;
- ChildNode = 0;
- }
- }
- }
-
- else
- {
- /*
- * No more children in this object (AcpiNsGetNextObject
- * failed), go back upwards in the namespace tree to
- * the object's parent.
- */
- Level--;
- ChildNode = ParentNode;
- ParentNode = AcpiNsGetParentObject (ParentNode);
- }
- }
-
- /* Complete walk, not terminated by user function */
- return_ACPI_STATUS (AE_OK);
-}
-
-