diff options
Diffstat (limited to 'test/CodeGen/AMDGPU/fetch-limits.r600.ll')
| -rw-r--r-- | test/CodeGen/AMDGPU/fetch-limits.r600.ll | 70 |
1 files changed, 39 insertions, 31 deletions
diff --git a/test/CodeGen/AMDGPU/fetch-limits.r600.ll b/test/CodeGen/AMDGPU/fetch-limits.r600.ll index e7160ef5d726a..5cb0c616d15f1 100644 --- a/test/CodeGen/AMDGPU/fetch-limits.r600.ll +++ b/test/CodeGen/AMDGPU/fetch-limits.r600.ll @@ -7,42 +7,50 @@ ; CHECK: Fetch clause ; CHECK: Fetch clause -define void @fetch_limits_r600() #0 { +define amdgpu_ps void @fetch_limits_r600() { entry: - %0 = load <4 x float>, <4 x float> addrspace(8)* null - %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) - %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) - %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) - %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) - %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) - %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) - %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) - %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8) - %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1) - %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1) - %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1) - %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1) - %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1) - %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1) - %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1) - %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1) - %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1) - %a = fadd <4 x float> %res0, %res1 - %b = fadd <4 x float> %res2, %res3 - %c = fadd <4 x float> %res4, %res5 - %d = fadd <4 x float> %res6, %res7 - %e = fadd <4 x float> %res8, %a - + %tmp = load <4 x float>, <4 x float> addrspace(8)* null + %tmp1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) + %tmp2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) + %tmp3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) + %tmp4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) + %tmp5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) + %tmp6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) + %tmp7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) + %tmp8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8) + %tmp9 = shufflevector <4 x float> %tmp, <4 x float> %tmp, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp10 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp9, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp11 = shufflevector <4 x float> %tmp1, <4 x float> %tmp1, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp12 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp11, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp13 = shufflevector <4 x float> %tmp2, <4 x float> %tmp2, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp14 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp13, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp15 = shufflevector <4 x float> %tmp3, <4 x float> %tmp3, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp16 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp17 = shufflevector <4 x float> %tmp4, <4 x float> %tmp4, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp18 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp17, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp19 = shufflevector <4 x float> %tmp5, <4 x float> %tmp5, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp20 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp19, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp21 = shufflevector <4 x float> %tmp6, <4 x float> %tmp6, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp22 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp21, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp23 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp24 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp23, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %tmp25 = shufflevector <4 x float> %tmp8, <4 x float> %tmp8, <4 x i32> <i32 0, i32 1, i32 2, i32 3> + %tmp26 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp25, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1) + %a = fadd <4 x float> %tmp10, %tmp12 + %b = fadd <4 x float> %tmp14, %tmp16 + %c = fadd <4 x float> %tmp18, %tmp20 + %d = fadd <4 x float> %tmp22, %tmp24 + %e = fadd <4 x float> %tmp26, %a %bc = fadd <4 x float> %b, %c %de = fadd <4 x float> %d, %e - %bcde = fadd <4 x float> %bc, %de - - call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1) + call void @llvm.r600.store.swizzle(<4 x float> %bcde, i32 0, i32 1) ret void } -attributes #0 = { "ShaderType"="0" } ; Pixel Shader +declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32) + +; Function Attrs: readnone +declare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0 -declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone -declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) +attributes #0 = { nounwind readnone } |
