//===-- MainLoop.h ----------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef lldb_Host_MainLoop_h_ #define lldb_Host_MainLoop_h_ #include "lldb/Host/Config.h" #include "lldb/Host/MainLoopBase.h" #include "llvm/ADT/DenseMap.h" #include #if !HAVE_PPOLL && !HAVE_SYS_EVENT_H #define SIGNAL_POLLING_UNSUPPORTED 1 #endif namespace lldb_private { // Implementation of the MainLoopBase class. It can monitor file descriptors for // readability using ppoll, kqueue, poll or WSAPoll. On Windows it only supports // polling sockets, and will not work on generic file handles or pipes. On // systems without kqueue or ppoll handling singnals is not supported. In // addition to the common base, this class provides the ability to invoke a // given handler when a signal is received. // // Since this class is primarily intended to be used for single-threaded // processing, it does not attempt to perform any internal synchronisation and // any concurrent accesses must be protected externally. However, it is // perfectly legitimate to have more than one instance of this class running on // separate threads, or even a single thread (with some limitations on signal // monitoring). // TODO: Add locking if this class is to be used in a multi-threaded context. class MainLoop : public MainLoopBase { private: class SignalHandle; public: typedef std::unique_ptr SignalHandleUP; MainLoop(); ~MainLoop() override; ReadHandleUP RegisterReadObject(const lldb::IOObjectSP &object_sp, const Callback &callback, Status &error) override; // Listening for signals from multiple MainLoop instances is perfectly safe as // long as they don't try to listen for the same signal. The callback function // is invoked when the control returns to the Run() function, not when the // hander is executed. This mean that you can treat the callback as a normal // function and perform things which would not be safe in a signal handler. // However, since the callback is not invoked synchronously, you cannot use // this mechanism to handle SIGSEGV and the like. SignalHandleUP RegisterSignal(int signo, const Callback &callback, Status &error); Status Run() override; // This should only be performed from a callback. Do not attempt to terminate // the processing from another thread. // TODO: Add synchronization if we want to be terminated from another thread. void RequestTermination() override { m_terminate_request = true; } protected: void UnregisterReadObject(IOObject::WaitableHandle handle) override; void UnregisterSignal(int signo); private: void ProcessReadObject(IOObject::WaitableHandle handle); void ProcessSignal(int signo); class SignalHandle { public: ~SignalHandle() { m_mainloop.UnregisterSignal(m_signo); } private: SignalHandle(MainLoop &mainloop, int signo) : m_mainloop(mainloop), m_signo(signo) {} MainLoop &m_mainloop; int m_signo; friend class MainLoop; DISALLOW_COPY_AND_ASSIGN(SignalHandle); }; struct SignalInfo { Callback callback; #if HAVE_SIGACTION struct sigaction old_action; #endif bool was_blocked : 1; }; class RunImpl; llvm::DenseMap m_read_fds; llvm::DenseMap m_signals; #if HAVE_SYS_EVENT_H int m_kqueue; #endif bool m_terminate_request : 1; }; } // namespace lldb_private #endif // lldb_Host_MainLoop_h_