/** * @copyright * ==================================================================== * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * ==================================================================== * @endcopyright * * @file svn_object_pool.h * @brief multithreaded object pool API * * This is the core data structure behind various object pools. It * provides a thread-safe associative container for object instances of * the same type. * * Memory and lifetime management for the objects are handled by the pool. * Reference counting takes care that neither objects nor the object pool * get actually destroyed while other parts depend on them. All objects * are thought to be recycle-able and live in their own root memory pools * making them (potentially) safe to be used from different threads. * Currently unused objects may be kept around for a while and returned * by the next lookup. * * Two modes are supported: shared use and exclusive use. In shared mode, * any object can be handed out to multiple users and in potentially * different threads at the same time. In exclusive mode, the same object * will only be referenced at most once. * * Object creation and access must be provided outside this structure. * In particular, the using container will usually wrap the actual object * in a meta-data struct containing key information etc and must provide * getters and setters for those wrapper structs. */ #ifndef SVN_OBJECT_POOL_H #define SVN_OBJECT_POOL_H #include /* for apr_int64_t */ #include /* for apr_pool_t */ #include /* for apr_hash_t */ #include "svn_types.h" #include "private/svn_mutex.h" #include "private/svn_string_private.h" /* The opaque object container type. */ typedef struct svn_object_pool__t svn_object_pool__t; /* Extract the actual object from the WRAPPER using optional information * from BATON (provided through #svn_object_pool__lookup) and return it. * The result will be used with POOL and must remain valid throughout * POOL's lifetime. * * It is legal to return a copy, allocated in POOL, of the wrapped object. */ typedef void * (* svn_object_pool__getter_t)(void *wrapper, void *baton, apr_pool_t *pool); /* Copy the information from the SOURCE object wrapper into the already * existing *TARGET object wrapper using POOL for allocations and BATON * for optional context (provided through #svn_object_pool__insert). */ typedef svn_error_t * (* svn_object_pool__setter_t)(void **target, void *source, void *baton, apr_pool_t *pool); /* Create a new object pool in POOL and return it in *OBJECT_POOL. * Objects will be extracted using GETTER and updated using SETTER. Either * one (or both) may be NULL and the default implementation assumes that * wrapper == object and updating is a no-op. * * If THREAD_SAFE is not set, neither the object pool nor the object * references returned from it may be accessed from multiple threads. * * It is not legal to call any API on the object pool after POOL got * cleared or destroyed. However, existing object references handed out * from the object pool remain valid and will keep the internal pool data * structures alive for as long as such object references exist. */ svn_error_t * svn_object_pool__create(svn_object_pool__t **object_pool, svn_object_pool__getter_t getter, svn_object_pool__setter_t setter, svn_boolean_t thread_safe, apr_pool_t *pool); /* Return the root pool containing the OBJECT_POOL and all sub-structures. */ apr_pool_t * svn_object_pool__new_wrapper_pool(svn_object_pool__t *object_pool); /* Return the mutex used to serialize all OBJECT_POOL access. */ svn_mutex__t * svn_object_pool__mutex(svn_object_pool__t *object_pool); /* Return the number of object instances (used or unused) in OBJECT_POOL. */ unsigned svn_object_pool__count(svn_object_pool__t *object_pool); /* In OBJECT_POOL, look for an available object by KEY and return a * reference to it in *OBJECT. If none can be found, *OBJECT will be NULL. * BATON will be passed to OBJECT_POOL's getter function. The reference * will be returned when *RESULT_POOL gets cleaned up or destroyed. */ svn_error_t * svn_object_pool__lookup(void **object, svn_object_pool__t *object_pool, svn_membuf_t *key, void *baton, apr_pool_t *result_pool); /* Store the wrapped object WRAPPER under KEY in OBJECT_POOL and return * a reference to the object in *OBJECT (just like lookup). * * The object must have been created in WRAPPER_POOL and the latter must * be a sub-pool of OBJECT_POOL's root POOL (see #svn_object_pool__pool). * * BATON will be passed to OBJECT_POOL's setter and getter functions. * The reference will be returned when *RESULT_POOL gets cleaned up or * destroyed. */ svn_error_t * svn_object_pool__insert(void **object, svn_object_pool__t *object_pool, const svn_membuf_t *key, void *wrapper, void *baton, apr_pool_t *wrapper_pool, apr_pool_t *result_pool); #endif /* SVN_OBJECT_POOL_H */