diff options
author | Simon J. Gerraty <sjg@FreeBSD.org> | 2019-01-21 20:23:49 +0000 |
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committer | Simon J. Gerraty <sjg@FreeBSD.org> | 2019-01-21 20:23:49 +0000 |
commit | f55287d3221d3d9128a6529f97e55fb74250aec2 (patch) | |
tree | 9f1232240de5b9c8dc773240213b7eb3ad319df1 /T0/CPU.cs |
Notes
Diffstat (limited to 'T0/CPU.cs')
-rw-r--r-- | T0/CPU.cs | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/T0/CPU.cs b/T0/CPU.cs new file mode 100644 index 000000000000..22f1a1793aad --- /dev/null +++ b/T0/CPU.cs @@ -0,0 +1,181 @@ +/* + * Copyright (c) 2016 Thomas Pornin <pornin@bolet.org> + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +using System; +using System.Collections.Generic; + +/* + * Execution of code during compilation is done in a virtual CPU + * incarnated by this class, that contains the relevant registers. + * + * Accesses to the data on the stack are mapped to accesses to an + * internal array, with no explicit control on boundaries. Since the + * internal array may be larger than the actual stack contents, + * nonsensical accesses may still "work" to some extent. The whole + * thing won't derail beyond the CLR VM, though. + */ + +class CPU { + + /* + * Next instruction to execute is in ipBuf[ipOff]. + */ + internal Opcode[] ipBuf; + internal int ipOff; + + /* + * stackBuf and stackPtr implement the data stack. The system + * stack uses frames; 'rsp' points to the current top frame. + */ + TValue[] stackBuf; + int stackPtr; + Frame rsp; + + internal CPU() + { + stackBuf = new TValue[16]; + stackPtr = -1; + rsp = null; + } + + /* + * Enter a function, reserving space for 'numLocals' local variables. + */ + internal void Enter(Opcode[] code, int numLocals) + { + Frame f = new Frame(rsp, numLocals); + rsp = f; + f.savedIpBuf = ipBuf; + f.savedIpOff = ipOff; + ipBuf = code; + ipOff = 0; + } + + /* + * Exit the current function. + */ + internal void Exit() + { + ipBuf = rsp.savedIpBuf; + ipOff = rsp.savedIpOff; + rsp = rsp.upper; + } + + /* + * Get the current stack depth (number of elements). + */ + internal int Depth { + get { + return stackPtr + 1; + } + } + + /* + * Pop a value from the stack. + */ + internal TValue Pop() + { + return stackBuf[stackPtr --]; + } + + /* + * Push a value on the stack. + */ + internal void Push(TValue v) + { + int len = stackBuf.Length; + if (++ stackPtr == len) { + TValue[] nbuf = new TValue[len << 1]; + Array.Copy(stackBuf, 0, nbuf, 0, len); + stackBuf = nbuf; + } + stackBuf[stackPtr] = v; + } + + /* + * Look at the value at depth 'depth' (0 is top of stack). The + * stack is unchanged. + */ + internal TValue Peek(int depth) + { + return stackBuf[stackPtr - depth]; + } + + /* + * Rotate the stack at depth 'depth': the value at that depth + * is moved to the top of stack. + */ + internal void Rot(int depth) + { + TValue v = stackBuf[stackPtr - depth]; + Array.Copy(stackBuf, stackPtr - (depth - 1), + stackBuf, stackPtr - depth, depth); + stackBuf[stackPtr] = v; + } + + /* + * Inverse-rotate the stack at depth 'depth': the value at the + * top of stack is moved to that depth. + */ + internal void NRot(int depth) + { + TValue v = stackBuf[stackPtr]; + Array.Copy(stackBuf, stackPtr - depth, + stackBuf, stackPtr - (depth - 1), depth); + stackBuf[stackPtr - depth] = v; + } + + /* + * Get the current contents of the local variable 'num'. + */ + internal TValue GetLocal(int num) + { + return rsp.locals[num]; + } + + /* + * Set the contents of the local variable 'num'. + */ + internal void PutLocal(int num, TValue v) + { + rsp.locals[num] = v; + } + + /* + * The system stack really is a linked list of Frame instances. + */ + class Frame { + + internal Frame upper; + internal Opcode[] savedIpBuf; + internal int savedIpOff; + internal TValue[] locals; + + internal Frame(Frame upper, int numLocals) + { + this.upper = upper; + locals = new TValue[numLocals]; + } + } +} |