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authorDimitry Andric <dim@FreeBSD.org>2019-12-20 19:53:05 +0000
committerDimitry Andric <dim@FreeBSD.org>2019-12-20 19:53:05 +0000
commit0b57cec536236d46e3dba9bd041533462f33dbb7 (patch)
tree56229dbdbbf76d18580f72f789003db17246c8d9 /contrib/llvm-project/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp
parent718ef55ec7785aae63f98f8ca05dc07ed399c16d (diff)
Notes
Diffstat (limited to 'contrib/llvm-project/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp')
-rw-r--r--contrib/llvm-project/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/contrib/llvm-project/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp b/contrib/llvm-project/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp
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index 000000000000..e80797736363
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+++ b/contrib/llvm-project/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp
@@ -0,0 +1,65 @@
+//===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//==-----------------------------------------------------------------------===//
+//
+// Interface to describe a layout of a stack frame on a AMDGPU target machine.
+//
+//===----------------------------------------------------------------------===//
+
+#include "AMDGPUFrameLowering.h"
+
+using namespace llvm;
+AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
+ int LAO, unsigned TransAl)
+ : TargetFrameLowering(D, StackAl, LAO, TransAl) { }
+
+AMDGPUFrameLowering::~AMDGPUFrameLowering() = default;
+
+unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
+ // XXX: Hardcoding to 1 for now.
+ //
+ // I think the StackWidth should stored as metadata associated with the
+ // MachineFunction. This metadata can either be added by a frontend, or
+ // calculated by a R600 specific LLVM IR pass.
+ //
+ // The StackWidth determines how stack objects are laid out in memory.
+ // For a vector stack variable, like: int4 stack[2], the data will be stored
+ // in the following ways depending on the StackWidth.
+ //
+ // StackWidth = 1:
+ //
+ // T0.X = stack[0].x
+ // T1.X = stack[0].y
+ // T2.X = stack[0].z
+ // T3.X = stack[0].w
+ // T4.X = stack[1].x
+ // T5.X = stack[1].y
+ // T6.X = stack[1].z
+ // T7.X = stack[1].w
+ //
+ // StackWidth = 2:
+ //
+ // T0.X = stack[0].x
+ // T0.Y = stack[0].y
+ // T1.X = stack[0].z
+ // T1.Y = stack[0].w
+ // T2.X = stack[1].x
+ // T2.Y = stack[1].y
+ // T3.X = stack[1].z
+ // T3.Y = stack[1].w
+ //
+ // StackWidth = 4:
+ // T0.X = stack[0].x
+ // T0.Y = stack[0].y
+ // T0.Z = stack[0].z
+ // T0.W = stack[0].w
+ // T1.X = stack[1].x
+ // T1.Y = stack[1].y
+ // T1.Z = stack[1].z
+ // T1.W = stack[1].w
+ return 1;
+}