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authorDimitry Andric <dim@FreeBSD.org>2019-12-20 19:53:05 +0000
committerDimitry Andric <dim@FreeBSD.org>2019-12-20 19:53:05 +0000
commit0b57cec536236d46e3dba9bd041533462f33dbb7 (patch)
tree56229dbdbbf76d18580f72f789003db17246c8d9 /contrib/llvm-project/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp
parent718ef55ec7785aae63f98f8ca05dc07ed399c16d (diff)
Notes
Diffstat (limited to 'contrib/llvm-project/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp')
-rw-r--r--contrib/llvm-project/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp1146
1 files changed, 1146 insertions, 0 deletions
diff --git a/contrib/llvm-project/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp b/contrib/llvm-project/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp
new file mode 100644
index 000000000000..feab6bed2603
--- /dev/null
+++ b/contrib/llvm-project/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp
@@ -0,0 +1,1146 @@
+//===----------------------- SIFrameLowering.cpp --------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//==-----------------------------------------------------------------------===//
+
+#include "SIFrameLowering.h"
+#include "AMDGPUSubtarget.h"
+#include "SIInstrInfo.h"
+#include "SIMachineFunctionInfo.h"
+#include "SIRegisterInfo.h"
+#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
+
+#include "llvm/CodeGen/LivePhysRegs.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/RegisterScavenging.h"
+
+using namespace llvm;
+
+#define DEBUG_TYPE "frame-info"
+
+
+static ArrayRef<MCPhysReg> getAllSGPR128(const GCNSubtarget &ST,
+ const MachineFunction &MF) {
+ return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
+ ST.getMaxNumSGPRs(MF) / 4);
+}
+
+static ArrayRef<MCPhysReg> getAllSGPRs(const GCNSubtarget &ST,
+ const MachineFunction &MF) {
+ return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
+ ST.getMaxNumSGPRs(MF));
+}
+
+// Find a scratch register that we can use at the start of the prologue to
+// re-align the stack pointer. We avoid using callee-save registers since they
+// may appear to be free when this is called from canUseAsPrologue (during
+// shrink wrapping), but then no longer be free when this is called from
+// emitPrologue.
+//
+// FIXME: This is a bit conservative, since in the above case we could use one
+// of the callee-save registers as a scratch temp to re-align the stack pointer,
+// but we would then have to make sure that we were in fact saving at least one
+// callee-save register in the prologue, which is additional complexity that
+// doesn't seem worth the benefit.
+static unsigned findScratchNonCalleeSaveRegister(MachineRegisterInfo &MRI,
+ LivePhysRegs &LiveRegs,
+ const TargetRegisterClass &RC,
+ bool Unused = false) {
+ // Mark callee saved registers as used so we will not choose them.
+ const MCPhysReg *CSRegs = MRI.getCalleeSavedRegs();
+ for (unsigned i = 0; CSRegs[i]; ++i)
+ LiveRegs.addReg(CSRegs[i]);
+
+ if (Unused) {
+ // We are looking for a register that can be used throughout the entire
+ // function, so any use is unacceptable.
+ for (unsigned Reg : RC) {
+ if (!MRI.isPhysRegUsed(Reg) && LiveRegs.available(MRI, Reg))
+ return Reg;
+ }
+ } else {
+ for (unsigned Reg : RC) {
+ if (LiveRegs.available(MRI, Reg))
+ return Reg;
+ }
+ }
+
+ // If we require an unused register, this is used in contexts where failure is
+ // an option and has an alternative plan. In other contexts, this must
+ // succeed0.
+ if (!Unused)
+ report_fatal_error("failed to find free scratch register");
+
+ return AMDGPU::NoRegister;
+}
+
+static MCPhysReg findUnusedSGPRNonCalleeSaved(MachineRegisterInfo &MRI) {
+ LivePhysRegs LiveRegs;
+ LiveRegs.init(*MRI.getTargetRegisterInfo());
+ return findScratchNonCalleeSaveRegister(
+ MRI, LiveRegs, AMDGPU::SReg_32_XM0_XEXECRegClass, true);
+}
+
+// We need to specially emit stack operations here because a different frame
+// register is used than in the rest of the function, as getFrameRegister would
+// use.
+static void buildPrologSpill(LivePhysRegs &LiveRegs, MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I,
+ const SIInstrInfo *TII, unsigned SpillReg,
+ unsigned ScratchRsrcReg, unsigned SPReg, int FI) {
+ MachineFunction *MF = MBB.getParent();
+ MachineFrameInfo &MFI = MF->getFrameInfo();
+
+ int64_t Offset = MFI.getObjectOffset(FI);
+
+ MachineMemOperand *MMO = MF->getMachineMemOperand(
+ MachinePointerInfo::getFixedStack(*MF, FI), MachineMemOperand::MOStore, 4,
+ MFI.getObjectAlignment(FI));
+
+ if (isUInt<12>(Offset)) {
+ BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::BUFFER_STORE_DWORD_OFFSET))
+ .addReg(SpillReg, RegState::Kill)
+ .addReg(ScratchRsrcReg)
+ .addReg(SPReg)
+ .addImm(Offset)
+ .addImm(0) // glc
+ .addImm(0) // slc
+ .addImm(0) // tfe
+ .addImm(0) // dlc
+ .addMemOperand(MMO);
+ return;
+ }
+
+ MCPhysReg OffsetReg = findScratchNonCalleeSaveRegister(
+ MF->getRegInfo(), LiveRegs, AMDGPU::VGPR_32RegClass);
+
+ BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::V_MOV_B32_e32), OffsetReg)
+ .addImm(Offset);
+
+ BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::BUFFER_STORE_DWORD_OFFEN))
+ .addReg(SpillReg, RegState::Kill)
+ .addReg(OffsetReg, RegState::Kill)
+ .addReg(ScratchRsrcReg)
+ .addReg(SPReg)
+ .addImm(0)
+ .addImm(0) // glc
+ .addImm(0) // slc
+ .addImm(0) // tfe
+ .addImm(0) // dlc
+ .addMemOperand(MMO);
+}
+
+static void buildEpilogReload(LivePhysRegs &LiveRegs, MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I,
+ const SIInstrInfo *TII, unsigned SpillReg,
+ unsigned ScratchRsrcReg, unsigned SPReg, int FI) {
+ MachineFunction *MF = MBB.getParent();
+ MachineFrameInfo &MFI = MF->getFrameInfo();
+ int64_t Offset = MFI.getObjectOffset(FI);
+
+ MachineMemOperand *MMO = MF->getMachineMemOperand(
+ MachinePointerInfo::getFixedStack(*MF, FI), MachineMemOperand::MOLoad, 4,
+ MFI.getObjectAlignment(FI));
+
+ if (isUInt<12>(Offset)) {
+ BuildMI(MBB, I, DebugLoc(),
+ TII->get(AMDGPU::BUFFER_LOAD_DWORD_OFFSET), SpillReg)
+ .addReg(ScratchRsrcReg)
+ .addReg(SPReg)
+ .addImm(Offset)
+ .addImm(0) // glc
+ .addImm(0) // slc
+ .addImm(0) // tfe
+ .addImm(0) // dlc
+ .addMemOperand(MMO);
+ return;
+ }
+
+ MCPhysReg OffsetReg = findScratchNonCalleeSaveRegister(
+ MF->getRegInfo(), LiveRegs, AMDGPU::VGPR_32RegClass);
+
+ BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::V_MOV_B32_e32), OffsetReg)
+ .addImm(Offset);
+
+ BuildMI(MBB, I, DebugLoc(),
+ TII->get(AMDGPU::BUFFER_LOAD_DWORD_OFFEN), SpillReg)
+ .addReg(OffsetReg, RegState::Kill)
+ .addReg(ScratchRsrcReg)
+ .addReg(SPReg)
+ .addImm(0)
+ .addImm(0) // glc
+ .addImm(0) // slc
+ .addImm(0) // tfe
+ .addImm(0) // dlc
+ .addMemOperand(MMO);
+}
+
+void SIFrameLowering::emitFlatScratchInit(const GCNSubtarget &ST,
+ MachineFunction &MF,
+ MachineBasicBlock &MBB) const {
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const SIRegisterInfo* TRI = &TII->getRegisterInfo();
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+
+ // We don't need this if we only have spills since there is no user facing
+ // scratch.
+
+ // TODO: If we know we don't have flat instructions earlier, we can omit
+ // this from the input registers.
+ //
+ // TODO: We only need to know if we access scratch space through a flat
+ // pointer. Because we only detect if flat instructions are used at all,
+ // this will be used more often than necessary on VI.
+
+ // Debug location must be unknown since the first debug location is used to
+ // determine the end of the prologue.
+ DebugLoc DL;
+ MachineBasicBlock::iterator I = MBB.begin();
+
+ unsigned FlatScratchInitReg
+ = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
+
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ MRI.addLiveIn(FlatScratchInitReg);
+ MBB.addLiveIn(FlatScratchInitReg);
+
+ unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
+ unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
+
+ unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
+
+ // Do a 64-bit pointer add.
+ if (ST.flatScratchIsPointer()) {
+ if (ST.getGeneration() >= AMDGPUSubtarget::GFX10) {
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
+ .addReg(FlatScrInitLo)
+ .addReg(ScratchWaveOffsetReg);
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), FlatScrInitHi)
+ .addReg(FlatScrInitHi)
+ .addImm(0);
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)).
+ addReg(FlatScrInitLo).
+ addImm(int16_t(AMDGPU::Hwreg::ID_FLAT_SCR_LO |
+ (31 << AMDGPU::Hwreg::WIDTH_M1_SHIFT_)));
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)).
+ addReg(FlatScrInitHi).
+ addImm(int16_t(AMDGPU::Hwreg::ID_FLAT_SCR_HI |
+ (31 << AMDGPU::Hwreg::WIDTH_M1_SHIFT_)));
+ return;
+ }
+
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
+ .addReg(FlatScrInitLo)
+ .addReg(ScratchWaveOffsetReg);
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
+ .addReg(FlatScrInitHi)
+ .addImm(0);
+
+ return;
+ }
+
+ assert(ST.getGeneration() < AMDGPUSubtarget::GFX10);
+
+ // Copy the size in bytes.
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
+ .addReg(FlatScrInitHi, RegState::Kill);
+
+ // Add wave offset in bytes to private base offset.
+ // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
+ .addReg(FlatScrInitLo)
+ .addReg(ScratchWaveOffsetReg);
+
+ // Convert offset to 256-byte units.
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
+ .addReg(FlatScrInitLo, RegState::Kill)
+ .addImm(8);
+}
+
+unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
+ const GCNSubtarget &ST,
+ const SIInstrInfo *TII,
+ const SIRegisterInfo *TRI,
+ SIMachineFunctionInfo *MFI,
+ MachineFunction &MF) const {
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+
+ // We need to insert initialization of the scratch resource descriptor.
+ unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
+ if (ScratchRsrcReg == AMDGPU::NoRegister ||
+ !MRI.isPhysRegUsed(ScratchRsrcReg))
+ return AMDGPU::NoRegister;
+
+ if (ST.hasSGPRInitBug() ||
+ ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
+ return ScratchRsrcReg;
+
+ // We reserved the last registers for this. Shift it down to the end of those
+ // which were actually used.
+ //
+ // FIXME: It might be safer to use a pseudoregister before replacement.
+
+ // FIXME: We should be able to eliminate unused input registers. We only
+ // cannot do this for the resources required for scratch access. For now we
+ // skip over user SGPRs and may leave unused holes.
+
+ // We find the resource first because it has an alignment requirement.
+
+ unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
+ ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
+ AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
+
+ // Skip the last N reserved elements because they should have already been
+ // reserved for VCC etc.
+ for (MCPhysReg Reg : AllSGPR128s) {
+ // Pick the first unallocated one. Make sure we don't clobber the other
+ // reserved input we needed.
+ if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
+ MRI.replaceRegWith(ScratchRsrcReg, Reg);
+ MFI->setScratchRSrcReg(Reg);
+ return Reg;
+ }
+ }
+
+ return ScratchRsrcReg;
+}
+
+// Shift down registers reserved for the scratch wave offset.
+std::pair<unsigned, bool>
+SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
+ const GCNSubtarget &ST, const SIInstrInfo *TII, const SIRegisterInfo *TRI,
+ SIMachineFunctionInfo *MFI, MachineFunction &MF) const {
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
+
+ assert(MFI->isEntryFunction());
+
+ // No replacement necessary.
+ if (ScratchWaveOffsetReg == AMDGPU::NoRegister ||
+ (!hasFP(MF) && !MRI.isPhysRegUsed(ScratchWaveOffsetReg))) {
+ return std::make_pair(AMDGPU::NoRegister, false);
+ }
+
+ if (ST.hasSGPRInitBug())
+ return std::make_pair(ScratchWaveOffsetReg, false);
+
+ unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
+
+ ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
+ if (NumPreloaded > AllSGPRs.size())
+ return std::make_pair(ScratchWaveOffsetReg, false);
+
+ AllSGPRs = AllSGPRs.slice(NumPreloaded);
+
+ // We need to drop register from the end of the list that we cannot use
+ // for the scratch wave offset.
+ // + 2 s102 and s103 do not exist on VI.
+ // + 2 for vcc
+ // + 2 for xnack_mask
+ // + 2 for flat_scratch
+ // + 4 for registers reserved for scratch resource register
+ // + 1 for register reserved for scratch wave offset. (By exluding this
+ // register from the list to consider, it means that when this
+ // register is being used for the scratch wave offset and there
+ // are no other free SGPRs, then the value will stay in this register.
+ // + 1 if stack pointer is used.
+ // ----
+ // 13 (+1)
+ unsigned ReservedRegCount = 13;
+
+ if (AllSGPRs.size() < ReservedRegCount)
+ return std::make_pair(ScratchWaveOffsetReg, false);
+
+ bool HandledScratchWaveOffsetReg =
+ ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF);
+ bool FPAdjusted = false;
+
+ for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) {
+ // Pick the first unallocated SGPR. Be careful not to pick an alias of the
+ // scratch descriptor, since we haven’t added its uses yet.
+ if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
+ if (!HandledScratchWaveOffsetReg) {
+ HandledScratchWaveOffsetReg = true;
+
+ MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
+ if (MFI->getScratchWaveOffsetReg() == MFI->getStackPtrOffsetReg()) {
+ assert(!hasFP(MF));
+ MFI->setStackPtrOffsetReg(Reg);
+ }
+
+ MFI->setScratchWaveOffsetReg(Reg);
+ MFI->setFrameOffsetReg(Reg);
+ ScratchWaveOffsetReg = Reg;
+ FPAdjusted = true;
+ break;
+ }
+ }
+ }
+
+ return std::make_pair(ScratchWaveOffsetReg, FPAdjusted);
+}
+
+void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const {
+ assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
+
+ SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+
+ // If we only have SGPR spills, we won't actually be using scratch memory
+ // since these spill to VGPRs.
+ //
+ // FIXME: We should be cleaning up these unused SGPR spill frame indices
+ // somewhere.
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const SIRegisterInfo *TRI = &TII->getRegisterInfo();
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ const Function &F = MF.getFunction();
+
+ // We need to do the replacement of the private segment buffer and wave offset
+ // register even if there are no stack objects. There could be stores to undef
+ // or a constant without an associated object.
+
+ // FIXME: We still have implicit uses on SGPR spill instructions in case they
+ // need to spill to vector memory. It's likely that will not happen, but at
+ // this point it appears we need the setup. This part of the prolog should be
+ // emitted after frame indices are eliminated.
+
+ if (MFI->hasFlatScratchInit())
+ emitFlatScratchInit(ST, MF, MBB);
+
+ unsigned ScratchRsrcReg
+ = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
+
+ unsigned ScratchWaveOffsetReg;
+ bool FPAdjusted;
+ std::tie(ScratchWaveOffsetReg, FPAdjusted) =
+ getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
+
+ // We need to insert initialization of the scratch resource descriptor.
+ unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
+ AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
+
+ unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
+ if (ST.isAmdHsaOrMesa(F)) {
+ PreloadedPrivateBufferReg = MFI->getPreloadedReg(
+ AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
+ }
+
+ bool OffsetRegUsed = ScratchWaveOffsetReg != AMDGPU::NoRegister &&
+ MRI.isPhysRegUsed(ScratchWaveOffsetReg);
+ bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister &&
+ MRI.isPhysRegUsed(ScratchRsrcReg);
+
+ // FIXME: Hack to not crash in situations which emitted an error.
+ if (PreloadedScratchWaveOffsetReg == AMDGPU::NoRegister)
+ return;
+
+ // We added live-ins during argument lowering, but since they were not used
+ // they were deleted. We're adding the uses now, so add them back.
+ MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
+ MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
+
+ if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
+ assert(ST.isAmdHsaOrMesa(F) || ST.isMesaGfxShader(F));
+ MRI.addLiveIn(PreloadedPrivateBufferReg);
+ MBB.addLiveIn(PreloadedPrivateBufferReg);
+ }
+
+ // Make the register selected live throughout the function.
+ for (MachineBasicBlock &OtherBB : MF) {
+ if (&OtherBB == &MBB)
+ continue;
+
+ if (OffsetRegUsed || FPAdjusted)
+ OtherBB.addLiveIn(ScratchWaveOffsetReg);
+
+ if (ResourceRegUsed)
+ OtherBB.addLiveIn(ScratchRsrcReg);
+ }
+
+ DebugLoc DL;
+ MachineBasicBlock::iterator I = MBB.begin();
+
+ // If we reserved the original input registers, we don't need to copy to the
+ // reserved registers.
+
+ bool CopyBuffer = ResourceRegUsed &&
+ PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
+ ST.isAmdHsaOrMesa(F) &&
+ ScratchRsrcReg != PreloadedPrivateBufferReg;
+
+ // This needs to be careful of the copying order to avoid overwriting one of
+ // the input registers before it's been copied to it's final
+ // destination. Usually the offset should be copied first.
+ bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
+ ScratchWaveOffsetReg);
+ if (CopyBuffer && CopyBufferFirst) {
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
+ .addReg(PreloadedPrivateBufferReg, RegState::Kill);
+ }
+
+ unsigned SPReg = MFI->getStackPtrOffsetReg();
+ assert(SPReg != AMDGPU::SP_REG);
+
+ // FIXME: Remove the isPhysRegUsed checks
+ const bool HasFP = hasFP(MF);
+
+ if (HasFP || OffsetRegUsed) {
+ assert(ScratchWaveOffsetReg);
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
+ .addReg(PreloadedScratchWaveOffsetReg, HasFP ? RegState::Kill : 0);
+ }
+
+ if (CopyBuffer && !CopyBufferFirst) {
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
+ .addReg(PreloadedPrivateBufferReg, RegState::Kill);
+ }
+
+ if (ResourceRegUsed) {
+ emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I,
+ PreloadedPrivateBufferReg, ScratchRsrcReg);
+ }
+
+ if (HasFP) {
+ DebugLoc DL;
+ const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
+ int64_t StackSize = FrameInfo.getStackSize();
+
+ // On kernel entry, the private scratch wave offset is the SP value.
+ if (StackSize == 0) {
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), SPReg)
+ .addReg(MFI->getScratchWaveOffsetReg());
+ } else {
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), SPReg)
+ .addReg(MFI->getScratchWaveOffsetReg())
+ .addImm(StackSize * ST.getWavefrontSize());
+ }
+ }
+}
+
+// Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set.
+void SIFrameLowering::emitEntryFunctionScratchSetup(const GCNSubtarget &ST,
+ MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI,
+ MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg,
+ unsigned ScratchRsrcReg) const {
+
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const SIRegisterInfo *TRI = &TII->getRegisterInfo();
+ const Function &Fn = MF.getFunction();
+ DebugLoc DL;
+
+ if (ST.isAmdPalOS()) {
+ // The pointer to the GIT is formed from the offset passed in and either
+ // the amdgpu-git-ptr-high function attribute or the top part of the PC
+ unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
+ unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
+ unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
+
+ const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
+
+ if (MFI->getGITPtrHigh() != 0xffffffff) {
+ BuildMI(MBB, I, DL, SMovB32, RsrcHi)
+ .addImm(MFI->getGITPtrHigh())
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+ } else {
+ const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64);
+ BuildMI(MBB, I, DL, GetPC64, Rsrc01);
+ }
+ auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in
+ if (ST.hasMergedShaders()) {
+ switch (MF.getFunction().getCallingConv()) {
+ case CallingConv::AMDGPU_HS:
+ case CallingConv::AMDGPU_GS:
+ // Low GIT address is passed in s8 rather than s0 for an LS+HS or
+ // ES+GS merged shader on gfx9+.
+ GitPtrLo = AMDGPU::SGPR8;
+ break;
+ default:
+ break;
+ }
+ }
+ MF.getRegInfo().addLiveIn(GitPtrLo);
+ MBB.addLiveIn(GitPtrLo);
+ BuildMI(MBB, I, DL, SMovB32, RsrcLo)
+ .addReg(GitPtrLo)
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ // We now have the GIT ptr - now get the scratch descriptor from the entry
+ // at offset 0 (or offset 16 for a compute shader).
+ PointerType *PtrTy =
+ PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()),
+ AMDGPUAS::CONSTANT_ADDRESS);
+ MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
+ const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM);
+ auto MMO = MF.getMachineMemOperand(PtrInfo,
+ MachineMemOperand::MOLoad |
+ MachineMemOperand::MOInvariant |
+ MachineMemOperand::MODereferenceable,
+ 16, 4);
+ unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
+ const GCNSubtarget &Subtarget = MF.getSubtarget<GCNSubtarget>();
+ unsigned EncodedOffset = AMDGPU::getSMRDEncodedOffset(Subtarget, Offset);
+ BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg)
+ .addReg(Rsrc01)
+ .addImm(EncodedOffset) // offset
+ .addImm(0) // glc
+ .addImm(0) // dlc
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine)
+ .addMemOperand(MMO);
+ return;
+ }
+ if (ST.isMesaGfxShader(Fn)
+ || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) {
+ assert(!ST.isAmdHsaOrMesa(Fn));
+ const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
+
+ unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
+ unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
+
+ // Use relocations to get the pointer, and setup the other bits manually.
+ uint64_t Rsrc23 = TII->getScratchRsrcWords23();
+
+ if (MFI->hasImplicitBufferPtr()) {
+ unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
+
+ if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) {
+ const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
+
+ BuildMI(MBB, I, DL, Mov64, Rsrc01)
+ .addReg(MFI->getImplicitBufferPtrUserSGPR())
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+ } else {
+ const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
+
+ PointerType *PtrTy =
+ PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()),
+ AMDGPUAS::CONSTANT_ADDRESS);
+ MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
+ auto MMO = MF.getMachineMemOperand(PtrInfo,
+ MachineMemOperand::MOLoad |
+ MachineMemOperand::MOInvariant |
+ MachineMemOperand::MODereferenceable,
+ 8, 4);
+ BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
+ .addReg(MFI->getImplicitBufferPtrUserSGPR())
+ .addImm(0) // offset
+ .addImm(0) // glc
+ .addImm(0) // dlc
+ .addMemOperand(MMO)
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ MF.getRegInfo().addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
+ MBB.addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
+ }
+ } else {
+ unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
+ unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
+
+ BuildMI(MBB, I, DL, SMovB32, Rsrc0)
+ .addExternalSymbol("SCRATCH_RSRC_DWORD0")
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ BuildMI(MBB, I, DL, SMovB32, Rsrc1)
+ .addExternalSymbol("SCRATCH_RSRC_DWORD1")
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ }
+
+ BuildMI(MBB, I, DL, SMovB32, Rsrc2)
+ .addImm(Rsrc23 & 0xffffffff)
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ BuildMI(MBB, I, DL, SMovB32, Rsrc3)
+ .addImm(Rsrc23 >> 32)
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+ }
+}
+
+bool SIFrameLowering::isSupportedStackID(TargetStackID::Value ID) const {
+ switch (ID) {
+ case TargetStackID::Default:
+ case TargetStackID::NoAlloc:
+ case TargetStackID::SGPRSpill:
+ return true;
+ }
+ llvm_unreachable("Invalid TargetStackID::Value");
+}
+
+void SIFrameLowering::emitPrologue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const {
+ SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
+ if (FuncInfo->isEntryFunction()) {
+ emitEntryFunctionPrologue(MF, MBB);
+ return;
+ }
+
+ const MachineFrameInfo &MFI = MF.getFrameInfo();
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const SIRegisterInfo &TRI = TII->getRegisterInfo();
+
+ unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
+ unsigned FramePtrReg = FuncInfo->getFrameOffsetReg();
+ LivePhysRegs LiveRegs;
+
+ MachineBasicBlock::iterator MBBI = MBB.begin();
+ DebugLoc DL;
+
+ bool HasFP = false;
+ uint32_t NumBytes = MFI.getStackSize();
+ uint32_t RoundedSize = NumBytes;
+ // To avoid clobbering VGPRs in lanes that weren't active on function entry,
+ // turn on all lanes before doing the spill to memory.
+ unsigned ScratchExecCopy = AMDGPU::NoRegister;
+
+ // Emit the copy if we need an FP, and are using a free SGPR to save it.
+ if (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister) {
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FuncInfo->SGPRForFPSaveRestoreCopy)
+ .addReg(FramePtrReg)
+ .setMIFlag(MachineInstr::FrameSetup);
+ }
+
+ for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
+ : FuncInfo->getSGPRSpillVGPRs()) {
+ if (!Reg.FI.hasValue())
+ continue;
+
+ if (ScratchExecCopy == AMDGPU::NoRegister) {
+ if (LiveRegs.empty()) {
+ LiveRegs.init(TRI);
+ LiveRegs.addLiveIns(MBB);
+ if (FuncInfo->SGPRForFPSaveRestoreCopy)
+ LiveRegs.removeReg(FuncInfo->SGPRForFPSaveRestoreCopy);
+ }
+
+ ScratchExecCopy
+ = findScratchNonCalleeSaveRegister(MRI, LiveRegs,
+ *TRI.getWaveMaskRegClass());
+ assert(FuncInfo->SGPRForFPSaveRestoreCopy != ScratchExecCopy);
+
+ const unsigned OrSaveExec = ST.isWave32() ?
+ AMDGPU::S_OR_SAVEEXEC_B32 : AMDGPU::S_OR_SAVEEXEC_B64;
+ BuildMI(MBB, MBBI, DL, TII->get(OrSaveExec),
+ ScratchExecCopy)
+ .addImm(-1);
+ }
+
+ buildPrologSpill(LiveRegs, MBB, MBBI, TII, Reg.VGPR,
+ FuncInfo->getScratchRSrcReg(),
+ StackPtrReg,
+ Reg.FI.getValue());
+ }
+
+ if (ScratchExecCopy != AMDGPU::NoRegister) {
+ // FIXME: Split block and make terminator.
+ unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
+ unsigned Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
+ BuildMI(MBB, MBBI, DL, TII->get(ExecMov), Exec)
+ .addReg(ScratchExecCopy, RegState::Kill);
+ LiveRegs.addReg(ScratchExecCopy);
+ }
+
+
+ if (FuncInfo->FramePointerSaveIndex) {
+ const int FI = FuncInfo->FramePointerSaveIndex.getValue();
+ assert(!MFI.isDeadObjectIndex(FI) &&
+ MFI.getStackID(FI) == TargetStackID::SGPRSpill);
+ ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill
+ = FuncInfo->getSGPRToVGPRSpills(FI);
+ assert(Spill.size() == 1);
+
+ // Save FP before setting it up.
+ // FIXME: This should respect spillSGPRToVGPR;
+ BuildMI(MBB, MBBI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32),
+ Spill[0].VGPR)
+ .addReg(FramePtrReg)
+ .addImm(Spill[0].Lane)
+ .addReg(Spill[0].VGPR, RegState::Undef);
+ }
+
+ if (TRI.needsStackRealignment(MF)) {
+ HasFP = true;
+ const unsigned Alignment = MFI.getMaxAlignment();
+
+ RoundedSize += Alignment;
+ if (LiveRegs.empty()) {
+ LiveRegs.init(TRI);
+ LiveRegs.addLiveIns(MBB);
+ LiveRegs.addReg(FuncInfo->SGPRForFPSaveRestoreCopy);
+ }
+
+ unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(
+ MRI, LiveRegs, AMDGPU::SReg_32_XM0RegClass);
+ assert(ScratchSPReg != AMDGPU::NoRegister &&
+ ScratchSPReg != FuncInfo->SGPRForFPSaveRestoreCopy);
+
+ // s_add_u32 tmp_reg, s32, NumBytes
+ // s_and_b32 s32, tmp_reg, 0b111...0000
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg)
+ .addReg(StackPtrReg)
+ .addImm((Alignment - 1) * ST.getWavefrontSize())
+ .setMIFlag(MachineInstr::FrameSetup);
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg)
+ .addReg(ScratchSPReg, RegState::Kill)
+ .addImm(-Alignment * ST.getWavefrontSize())
+ .setMIFlag(MachineInstr::FrameSetup);
+ FuncInfo->setIsStackRealigned(true);
+ } else if ((HasFP = hasFP(MF))) {
+ // If we need a base pointer, set it up here. It's whatever the value of
+ // the stack pointer is at this point. Any variable size objects will be
+ // allocated after this, so we can still use the base pointer to reference
+ // locals.
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
+ .addReg(StackPtrReg)
+ .setMIFlag(MachineInstr::FrameSetup);
+ }
+
+ if (HasFP && RoundedSize != 0) {
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg)
+ .addReg(StackPtrReg)
+ .addImm(RoundedSize * ST.getWavefrontSize())
+ .setMIFlag(MachineInstr::FrameSetup);
+ }
+
+ assert((!HasFP || (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister ||
+ FuncInfo->FramePointerSaveIndex)) &&
+ "Needed to save FP but didn't save it anywhere");
+
+ assert((HasFP || (FuncInfo->SGPRForFPSaveRestoreCopy == AMDGPU::NoRegister &&
+ !FuncInfo->FramePointerSaveIndex)) &&
+ "Saved FP but didn't need it");
+}
+
+void SIFrameLowering::emitEpilogue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const {
+ const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
+ if (FuncInfo->isEntryFunction())
+ return;
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
+ LivePhysRegs LiveRegs;
+ DebugLoc DL;
+
+ const MachineFrameInfo &MFI = MF.getFrameInfo();
+ uint32_t NumBytes = MFI.getStackSize();
+ uint32_t RoundedSize = FuncInfo->isStackRealigned() ?
+ NumBytes + MFI.getMaxAlignment() : NumBytes;
+
+ if (RoundedSize != 0 && hasFP(MF)) {
+ const unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg)
+ .addReg(StackPtrReg)
+ .addImm(RoundedSize * ST.getWavefrontSize())
+ .setMIFlag(MachineInstr::FrameDestroy);
+ }
+
+ if (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister) {
+ BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FuncInfo->getFrameOffsetReg())
+ .addReg(FuncInfo->SGPRForFPSaveRestoreCopy)
+ .setMIFlag(MachineInstr::FrameSetup);
+ }
+
+ if (FuncInfo->FramePointerSaveIndex) {
+ const int FI = FuncInfo->FramePointerSaveIndex.getValue();
+
+ assert(!MF.getFrameInfo().isDeadObjectIndex(FI) &&
+ MF.getFrameInfo().getStackID(FI) == TargetStackID::SGPRSpill);
+
+ ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill
+ = FuncInfo->getSGPRToVGPRSpills(FI);
+ assert(Spill.size() == 1);
+ BuildMI(MBB, MBBI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32),
+ FuncInfo->getFrameOffsetReg())
+ .addReg(Spill[0].VGPR)
+ .addImm(Spill[0].Lane);
+ }
+
+ unsigned ScratchExecCopy = AMDGPU::NoRegister;
+ for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
+ : FuncInfo->getSGPRSpillVGPRs()) {
+ if (!Reg.FI.hasValue())
+ continue;
+
+ const SIRegisterInfo &TRI = TII->getRegisterInfo();
+ if (ScratchExecCopy == AMDGPU::NoRegister) {
+ // See emitPrologue
+ if (LiveRegs.empty()) {
+ LiveRegs.init(*ST.getRegisterInfo());
+ LiveRegs.addLiveOuts(MBB);
+ LiveRegs.stepBackward(*MBBI);
+ }
+
+ ScratchExecCopy = findScratchNonCalleeSaveRegister(
+ MRI, LiveRegs, *TRI.getWaveMaskRegClass());
+ LiveRegs.removeReg(ScratchExecCopy);
+
+ const unsigned OrSaveExec =
+ ST.isWave32() ? AMDGPU::S_OR_SAVEEXEC_B32 : AMDGPU::S_OR_SAVEEXEC_B64;
+
+ BuildMI(MBB, MBBI, DL, TII->get(OrSaveExec), ScratchExecCopy)
+ .addImm(-1);
+ }
+
+ buildEpilogReload(LiveRegs, MBB, MBBI, TII, Reg.VGPR,
+ FuncInfo->getScratchRSrcReg(),
+ FuncInfo->getStackPtrOffsetReg(), Reg.FI.getValue());
+ }
+
+ if (ScratchExecCopy != AMDGPU::NoRegister) {
+ // FIXME: Split block and make terminator.
+ unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
+ unsigned Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
+ BuildMI(MBB, MBBI, DL, TII->get(ExecMov), Exec)
+ .addReg(ScratchExecCopy, RegState::Kill);
+ }
+}
+
+// Note SGPRSpill stack IDs should only be used for SGPR spilling to VGPRs, not
+// memory. They should have been removed by now.
+static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
+ for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
+ I != E; ++I) {
+ if (!MFI.isDeadObjectIndex(I))
+ return false;
+ }
+
+ return true;
+}
+
+#ifndef NDEBUG
+static bool allSGPRSpillsAreDead(const MachineFrameInfo &MFI,
+ Optional<int> FramePointerSaveIndex) {
+ for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
+ I != E; ++I) {
+ if (!MFI.isDeadObjectIndex(I) &&
+ MFI.getStackID(I) == TargetStackID::SGPRSpill &&
+ FramePointerSaveIndex && I != FramePointerSaveIndex) {
+ return false;
+ }
+ }
+
+ return true;
+}
+#endif
+
+int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
+ unsigned &FrameReg) const {
+ const SIRegisterInfo *RI = MF.getSubtarget<GCNSubtarget>().getRegisterInfo();
+
+ FrameReg = RI->getFrameRegister(MF);
+ return MF.getFrameInfo().getObjectOffset(FI);
+}
+
+void SIFrameLowering::processFunctionBeforeFrameFinalized(
+ MachineFunction &MF,
+ RegScavenger *RS) const {
+ MachineFrameInfo &MFI = MF.getFrameInfo();
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIRegisterInfo *TRI = ST.getRegisterInfo();
+ SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
+
+ FuncInfo->removeDeadFrameIndices(MFI);
+ assert(allSGPRSpillsAreDead(MFI, None) &&
+ "SGPR spill should have been removed in SILowerSGPRSpills");
+
+ // FIXME: The other checks should be redundant with allStackObjectsAreDead,
+ // but currently hasNonSpillStackObjects is set only from source
+ // allocas. Stack temps produced from legalization are not counted currently.
+ if (!allStackObjectsAreDead(MFI)) {
+ assert(RS && "RegScavenger required if spilling");
+
+ if (FuncInfo->isEntryFunction()) {
+ int ScavengeFI = MFI.CreateFixedObject(
+ TRI->getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
+ RS->addScavengingFrameIndex(ScavengeFI);
+ } else {
+ int ScavengeFI = MFI.CreateStackObject(
+ TRI->getSpillSize(AMDGPU::SGPR_32RegClass),
+ TRI->getSpillAlignment(AMDGPU::SGPR_32RegClass),
+ false);
+ RS->addScavengingFrameIndex(ScavengeFI);
+ }
+ }
+}
+
+// Only report VGPRs to generic code.
+void SIFrameLowering::determineCalleeSaves(MachineFunction &MF,
+ BitVector &SavedVGPRs,
+ RegScavenger *RS) const {
+ TargetFrameLowering::determineCalleeSaves(MF, SavedVGPRs, RS);
+ SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+ if (MFI->isEntryFunction())
+ return;
+
+ const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIRegisterInfo *TRI = ST.getRegisterInfo();
+
+ // Ignore the SGPRs the default implementation found.
+ SavedVGPRs.clearBitsNotInMask(TRI->getAllVGPRRegMask());
+
+ // hasFP only knows about stack objects that already exist. We're now
+ // determining the stack slots that will be created, so we have to predict
+ // them. Stack objects force FP usage with calls.
+ //
+ // Note a new VGPR CSR may be introduced if one is used for the spill, but we
+ // don't want to report it here.
+ //
+ // FIXME: Is this really hasReservedCallFrame?
+ const bool WillHaveFP =
+ FrameInfo.hasCalls() &&
+ (SavedVGPRs.any() || !allStackObjectsAreDead(FrameInfo));
+
+ // VGPRs used for SGPR spilling need to be specially inserted in the prolog,
+ // so don't allow the default insertion to handle them.
+ for (auto SSpill : MFI->getSGPRSpillVGPRs())
+ SavedVGPRs.reset(SSpill.VGPR);
+
+ const bool HasFP = WillHaveFP || hasFP(MF);
+ if (!HasFP)
+ return;
+
+ if (MFI->haveFreeLanesForSGPRSpill(MF, 1)) {
+ int NewFI = MF.getFrameInfo().CreateStackObject(4, 4, true, nullptr,
+ TargetStackID::SGPRSpill);
+
+ // If there is already a VGPR with free lanes, use it. We may already have
+ // to pay the penalty for spilling a CSR VGPR.
+ if (!MFI->allocateSGPRSpillToVGPR(MF, NewFI))
+ llvm_unreachable("allocate SGPR spill should have worked");
+
+ MFI->FramePointerSaveIndex = NewFI;
+
+ LLVM_DEBUG(
+ auto Spill = MFI->getSGPRToVGPRSpills(NewFI).front();
+ dbgs() << "Spilling FP to " << printReg(Spill.VGPR, TRI)
+ << ':' << Spill.Lane << '\n');
+ return;
+ }
+
+ MFI->SGPRForFPSaveRestoreCopy = findUnusedSGPRNonCalleeSaved(MF.getRegInfo());
+
+ if (!MFI->SGPRForFPSaveRestoreCopy) {
+ // There's no free lane to spill, and no free register to save FP, so we're
+ // forced to spill another VGPR to use for the spill.
+ int NewFI = MF.getFrameInfo().CreateStackObject(4, 4, true, nullptr,
+ TargetStackID::SGPRSpill);
+ if (!MFI->allocateSGPRSpillToVGPR(MF, NewFI))
+ llvm_unreachable("allocate SGPR spill should have worked");
+ MFI->FramePointerSaveIndex = NewFI;
+
+ LLVM_DEBUG(
+ auto Spill = MFI->getSGPRToVGPRSpills(NewFI).front();
+ dbgs() << "FP requires fallback spill to " << printReg(Spill.VGPR, TRI)
+ << ':' << Spill.Lane << '\n';);
+ } else {
+ LLVM_DEBUG(dbgs() << "Saving FP with copy to " <<
+ printReg(MFI->SGPRForFPSaveRestoreCopy, TRI) << '\n');
+ }
+}
+
+void SIFrameLowering::determineCalleeSavesSGPR(MachineFunction &MF,
+ BitVector &SavedRegs,
+ RegScavenger *RS) const {
+ TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+ if (MFI->isEntryFunction())
+ return;
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIRegisterInfo *TRI = ST.getRegisterInfo();
+
+ // The SP is specifically managed and we don't want extra spills of it.
+ SavedRegs.reset(MFI->getStackPtrOffsetReg());
+ SavedRegs.clearBitsInMask(TRI->getAllVGPRRegMask());
+}
+
+bool SIFrameLowering::assignCalleeSavedSpillSlots(
+ MachineFunction &MF, const TargetRegisterInfo *TRI,
+ std::vector<CalleeSavedInfo> &CSI) const {
+ if (CSI.empty())
+ return true; // Early exit if no callee saved registers are modified!
+
+ const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
+ if (!FuncInfo->SGPRForFPSaveRestoreCopy)
+ return false;
+
+ for (auto &CS : CSI) {
+ if (CS.getReg() == FuncInfo->getFrameOffsetReg()) {
+ if (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister)
+ CS.setDstReg(FuncInfo->SGPRForFPSaveRestoreCopy);
+ break;
+ }
+ }
+
+ return false;
+}
+
+MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
+ MachineFunction &MF,
+ MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I) const {
+ int64_t Amount = I->getOperand(0).getImm();
+ if (Amount == 0)
+ return MBB.erase(I);
+
+ const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
+ const SIInstrInfo *TII = ST.getInstrInfo();
+ const DebugLoc &DL = I->getDebugLoc();
+ unsigned Opc = I->getOpcode();
+ bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
+ uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
+
+ if (!hasReservedCallFrame(MF)) {
+ unsigned Align = getStackAlignment();
+
+ Amount = alignTo(Amount, Align);
+ assert(isUInt<32>(Amount) && "exceeded stack address space size");
+ const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+ unsigned SPReg = MFI->getStackPtrOffsetReg();
+
+ unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32;
+ BuildMI(MBB, I, DL, TII->get(Op), SPReg)
+ .addReg(SPReg)
+ .addImm(Amount * ST.getWavefrontSize());
+ } else if (CalleePopAmount != 0) {
+ llvm_unreachable("is this used?");
+ }
+
+ return MBB.erase(I);
+}
+
+bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
+ const MachineFrameInfo &MFI = MF.getFrameInfo();
+ if (MFI.hasCalls()) {
+ // All offsets are unsigned, so need to be addressed in the same direction
+ // as stack growth.
+
+ // FIXME: This function is pretty broken, since it can be called before the
+ // frame layout is determined or CSR spills are inserted.
+ if (MFI.getStackSize() != 0)
+ return true;
+
+ // For the entry point, the input wave scratch offset must be copied to the
+ // API SP if there are calls.
+ if (MF.getInfo<SIMachineFunctionInfo>()->isEntryFunction())
+ return true;
+ }
+
+ return MFI.hasVarSizedObjects() || MFI.isFrameAddressTaken() ||
+ MFI.hasStackMap() || MFI.hasPatchPoint() ||
+ MF.getSubtarget<GCNSubtarget>().getRegisterInfo()->needsStackRealignment(MF) ||
+ MF.getTarget().Options.DisableFramePointerElim(MF);
+}