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authorcvs2svn <cvs2svn@FreeBSD.org>2000-12-01 09:36:26 +0000
committercvs2svn <cvs2svn@FreeBSD.org>2000-12-01 09:36:26 +0000
commit45bb68f28db2123c115538cf575491653b51f70f (patch)
tree01abd87d08d7c6ae7edbe2a49488462c84108643 /sys/contrib/dev/acpica/dswstate.c
parentf2ed5750af4c77d9075ddf1c28ecfdea8c12c6ae (diff)
Notes
Diffstat (limited to 'sys/contrib/dev/acpica/dswstate.c')
-rw-r--r--sys/contrib/dev/acpica/dswstate.c843
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diff --git a/sys/contrib/dev/acpica/dswstate.c b/sys/contrib/dev/acpica/dswstate.c
deleted file mode 100644
index 73d297310e35..000000000000
--- a/sys/contrib/dev/acpica/dswstate.c
+++ /dev/null
@@ -1,843 +0,0 @@
-/******************************************************************************
- *
- * Module Name: dswstate - Dispatcher parse tree walk management routines
- * $Revision: 34 $
- *
- *****************************************************************************/
-
-/******************************************************************************
- *
- * 1. Copyright Notice
- *
- * Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
- * reserved.
- *
- * 2. License
- *
- * 2.1. This is your license from Intel Corp. under its intellectual property
- * rights. You may have additional license terms from the party that provided
- * you this software, covering your right to use that party's intellectual
- * property rights.
- *
- * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
- * copy of the source code appearing in this file ("Covered Code") an
- * irrevocable, perpetual, worldwide license under Intel's copyrights in the
- * base code distributed originally by Intel ("Original Intel Code") to copy,
- * make derivatives, distribute, use and display any portion of the Covered
- * Code in any form, with the right to sublicense such rights; and
- *
- * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
- * license (with the right to sublicense), under only those claims of Intel
- * patents that are infringed by the Original Intel Code, to make, use, sell,
- * offer to sell, and import the Covered Code and derivative works thereof
- * solely to the minimum extent necessary to exercise the above copyright
- * license, and in no event shall the patent license extend to any additions
- * to or modifications of the Original Intel Code. No other license or right
- * is granted directly or by implication, estoppel or otherwise;
- *
- * The above copyright and patent license is granted only if the following
- * conditions are met:
- *
- * 3. Conditions
- *
- * 3.1. Redistribution of Source with Rights to Further Distribute Source.
- * Redistribution of source code of any substantial portion of the Covered
- * Code or modification with rights to further distribute source must include
- * the above Copyright Notice, the above License, this list of Conditions,
- * and the following Disclaimer and Export Compliance provision. In addition,
- * Licensee must cause all Covered Code to which Licensee contributes to
- * contain a file documenting the changes Licensee made to create that Covered
- * Code and the date of any change. Licensee must include in that file the
- * documentation of any changes made by any predecessor Licensee. Licensee
- * must include a prominent statement that the modification is derived,
- * directly or indirectly, from Original Intel Code.
- *
- * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
- * Redistribution of source code of any substantial portion of the Covered
- * Code or modification without rights to further distribute source must
- * include the following Disclaimer and Export Compliance provision in the
- * documentation and/or other materials provided with distribution. In
- * addition, Licensee may not authorize further sublicense of source of any
- * portion of the Covered Code, and must include terms to the effect that the
- * license from Licensee to its licensee is limited to the intellectual
- * property embodied in the software Licensee provides to its licensee, and
- * not to intellectual property embodied in modifications its licensee may
- * make.
- *
- * 3.3. Redistribution of Executable. Redistribution in executable form of any
- * substantial portion of the Covered Code or modification must reproduce the
- * above Copyright Notice, and the following Disclaimer and Export Compliance
- * provision in the documentation and/or other materials provided with the
- * distribution.
- *
- * 3.4. Intel retains all right, title, and interest in and to the Original
- * Intel Code.
- *
- * 3.5. Neither the name Intel nor any other trademark owned or controlled by
- * Intel shall be used in advertising or otherwise to promote the sale, use or
- * other dealings in products derived from or relating to the Covered Code
- * without prior written authorization from Intel.
- *
- * 4. Disclaimer and Export Compliance
- *
- * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
- * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
- * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
- * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
- * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
- * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
- * PARTICULAR PURPOSE.
- *
- * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
- * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
- * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
- * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
- * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
- * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
- * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
- * LIMITED REMEDY.
- *
- * 4.3. Licensee shall not export, either directly or indirectly, any of this
- * software or system incorporating such software without first obtaining any
- * required license or other approval from the U. S. Department of Commerce or
- * any other agency or department of the United States Government. In the
- * event Licensee exports any such software from the United States or
- * re-exports any such software from a foreign destination, Licensee shall
- * ensure that the distribution and export/re-export of the software is in
- * compliance with all laws, regulations, orders, or other restrictions of the
- * U.S. Export Administration Regulations. Licensee agrees that neither it nor
- * any of its subsidiaries will export/re-export any technical data, process,
- * software, or service, directly or indirectly, to any country for which the
- * United States government or any agency thereof requires an export license,
- * other governmental approval, or letter of assurance, without first obtaining
- * such license, approval or letter.
- *
- *****************************************************************************/
-
-
-#define __DSWSTATE_C__
-
-#include "acpi.h"
-#include "amlcode.h"
-#include "acparser.h"
-#include "acdispat.h"
-#include "acnamesp.h"
-#include "acinterp.h"
-
-#define _COMPONENT DISPATCHER
- MODULE_NAME ("dswstate")
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultStackClear
- *
- * PARAMETERS: WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Reset this walk's result stack pointers to zero, thus setting
- * the stack to zero.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsResultStackClear (
- ACPI_WALK_STATE *WalkState)
-{
-
- WalkState->NumResults = 0;
- WalkState->CurrentResult = 0;
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultStackPush
- *
- * PARAMETERS: Object - Object to push
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Push an object onto this walk's result stack
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsResultStackPush (
- void *Object,
- ACPI_WALK_STATE *WalkState)
-{
-
-
- if (WalkState->NumResults >= OBJ_NUM_OPERANDS)
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsResultStackPush: overflow! Obj=%p State=%p Num=%X\n",
- Object, WalkState, WalkState->NumResults));
- return (AE_STACK_OVERFLOW);
- }
-
- WalkState->Results [WalkState->NumResults] = Object;
- WalkState->NumResults++;
-
- DEBUG_PRINT (TRACE_EXEC,
- ("DsResultStackPush: Obj=%p State=%p Num=%X Cur=%X\n",
- Object, WalkState, WalkState->NumResults, WalkState->CurrentResult));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultStackPop
- *
- * PARAMETERS: Object - Where to return the popped object
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop an object off the bottom of this walk's result stack. In
- * other words, this is a FIFO.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsResultStackPop (
- ACPI_OPERAND_OBJECT **Object,
- ACPI_WALK_STATE *WalkState)
-{
-
-
- /* Check for stack underflow */
-
- if (WalkState->NumResults == 0)
- {
- DEBUG_PRINT (TRACE_EXEC,
- ("DsResultStackPop: Underflow - State=%p Cur=%X Num=%X\n",
- WalkState, WalkState->CurrentResult, WalkState->NumResults));
- return (AE_AML_NO_OPERAND);
- }
-
-
- /* Pop the stack */
-
- WalkState->NumResults--;
-
- /* Check for a valid result object */
-
- if (!WalkState->Results [WalkState->NumResults])
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsResultStackPop: Null operand! State=%p #Ops=%X\n",
- WalkState, WalkState->NumResults));
- return (AE_AML_NO_OPERAND);
- }
-
- *Object = WalkState->Results [WalkState->NumResults];
- WalkState->Results [WalkState->NumResults] = NULL;
-
- DEBUG_PRINT (TRACE_EXEC,
- ("DsResultStackPop: Obj=%p State=%p Num=%X Cur=%X\n",
- *Object, WalkState, WalkState->NumResults, WalkState->CurrentResult));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackDeleteAll
- *
- * PARAMETERS: WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Clear the object stack by deleting all objects that are on it.
- * Should be used with great care, if at all!
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackDeleteAll (
- ACPI_WALK_STATE *WalkState)
-{
- UINT32 i;
-
-
- FUNCTION_TRACE_PTR ("DsObjStackDeleteAll", WalkState);
-
-
- /* The stack size is configurable, but fixed */
-
- for (i = 0; i < OBJ_NUM_OPERANDS; i++)
- {
- if (WalkState->Operands[i])
- {
- AcpiCmRemoveReference (WalkState->Operands[i]);
- WalkState->Operands[i] = NULL;
- }
- }
-
- return_ACPI_STATUS (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPush
- *
- * PARAMETERS: Object - Object to push
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Push an object onto this walk's object/operand stack
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackPush (
- void *Object,
- ACPI_WALK_STATE *WalkState)
-{
-
-
- /* Check for stack overflow */
-
- if (WalkState->NumOperands >= OBJ_NUM_OPERANDS)
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsObjStackPush: overflow! Obj=%p State=%p #Ops=%X\n",
- Object, WalkState, WalkState->NumOperands));
- return (AE_STACK_OVERFLOW);
- }
-
- /* Put the object onto the stack */
-
- WalkState->Operands [WalkState->NumOperands] = Object;
- WalkState->NumOperands++;
-
- DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPush: Obj=%p State=%p #Ops=%X\n",
- Object, WalkState, WalkState->NumOperands));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPopObject
- *
- * PARAMETERS: PopCount - Number of objects/entries to pop
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
- * deleted by this routine.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackPopObject (
- ACPI_OPERAND_OBJECT **Object,
- ACPI_WALK_STATE *WalkState)
-{
-
-
- /* Check for stack underflow */
-
- if (WalkState->NumOperands == 0)
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsObjStackPop: Missing operand/stack empty! State=%p #Ops=%X\n",
- WalkState, WalkState->NumOperands));
- return (AE_AML_NO_OPERAND);
- }
-
-
- /* Pop the stack */
-
- WalkState->NumOperands--;
-
- /* Check for a valid operand */
-
- if (!WalkState->Operands [WalkState->NumOperands])
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsObjStackPop: Null operand! State=%p #Ops=%X\n",
- WalkState, WalkState->NumOperands));
- return (AE_AML_NO_OPERAND);
- }
-
- /* Get operand and set stack entry to null */
-
- *Object = WalkState->Operands [WalkState->NumOperands];
- WalkState->Operands [WalkState->NumOperands] = NULL;
-
- DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPopObject: State=%p #Ops=%X\n",
- WalkState, WalkState->NumOperands));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPop
- *
- * PARAMETERS: PopCount - Number of objects/entries to pop
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
- * deleted by this routine.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackPop (
- UINT32 PopCount,
- ACPI_WALK_STATE *WalkState)
-{
- UINT32 i;
-
-
- for (i = 0; i < PopCount; i++)
- {
- /* Check for stack underflow */
-
- if (WalkState->NumOperands == 0)
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsObjStackPop: Underflow! Count=%X State=%p #Ops=%X\n",
- PopCount, WalkState, WalkState->NumOperands));
- return (AE_STACK_UNDERFLOW);
- }
-
- /* Just set the stack entry to null */
-
- WalkState->NumOperands--;
- WalkState->Operands [WalkState->NumOperands] = NULL;
- }
-
- DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPop: Count=%X State=%p #Ops=%X\n",
- PopCount, WalkState, WalkState->NumOperands));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPopAndDelete
- *
- * PARAMETERS: PopCount - Number of objects/entries to pop
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop this walk's object stack and delete each object that is
- * popped off.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackPopAndDelete (
- UINT32 PopCount,
- ACPI_WALK_STATE *WalkState)
-{
- UINT32 i;
- ACPI_OPERAND_OBJECT *ObjDesc;
-
-
- for (i = 0; i < PopCount; i++)
- {
- /* Check for stack underflow */
-
- if (WalkState->NumOperands == 0)
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsObjStackPop: Underflow! Count=%X State=%p #Ops=%X\n",
- PopCount, WalkState, WalkState->NumOperands));
- return (AE_STACK_UNDERFLOW);
- }
-
- /* Pop the stack and delete an object if present in this stack entry */
-
- WalkState->NumOperands--;
- ObjDesc = WalkState->Operands [WalkState->NumOperands];
- if (ObjDesc)
- {
- AcpiCmRemoveReference (WalkState->Operands [WalkState->NumOperands]);
- WalkState->Operands [WalkState->NumOperands] = NULL;
- }
- }
-
- DEBUG_PRINT (TRACE_EXEC, ("DsObjStackPop: Count=%X State=%p #Ops=%X\n",
- PopCount, WalkState, WalkState->NumOperands));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackGetValue
- *
- * PARAMETERS: Index - Stack index whose value is desired. Based
- * on the top of the stack (index=0 == top)
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Retrieve an object from this walk's object stack. Index must
- * be within the range of the current stack pointer.
- *
- ******************************************************************************/
-
-void *
-AcpiDsObjStackGetValue (
- UINT32 Index,
- ACPI_WALK_STATE *WalkState)
-{
-
- FUNCTION_TRACE_PTR ("DsObjStackGetValue", WalkState);
-
-
- /* Can't do it if the stack is empty */
-
- if (WalkState->NumOperands == 0)
- {
- return_VALUE (NULL);
- }
-
- /* or if the index is past the top of the stack */
-
- if (Index > (WalkState->NumOperands - (UINT32) 1))
- {
- return_VALUE (NULL);
- }
-
-
- return_PTR (WalkState->Operands[(NATIVE_UINT)(WalkState->NumOperands - 1) -
- Index]);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsGetCurrentWalkState
- *
- * PARAMETERS: WalkList - Get current active state for this walk list
- *
- * RETURN: Pointer to the current walk state
- *
- * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
- * walk state.
- *
- ******************************************************************************/
-
-ACPI_WALK_STATE *
-AcpiDsGetCurrentWalkState (
- ACPI_WALK_LIST *WalkList)
-
-{
-
- DEBUG_PRINT (TRACE_PARSE, ("DsGetCurrentWalkState, =%p\n", WalkList->WalkState));
-
- if (!WalkList)
- {
- return (NULL);
- }
-
- return (WalkList->WalkState);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsPushWalkState
- *
- * PARAMETERS: WalkState - State to push
- * WalkList - The list that owns the walk stack
- *
- * RETURN: None
- *
- * DESCRIPTION: Place the WalkState at the head of the state list.
- *
- ******************************************************************************/
-
-static void
-AcpiDsPushWalkState (
- ACPI_WALK_STATE *WalkState,
- ACPI_WALK_LIST *WalkList)
-{
-
-
- FUNCTION_TRACE ("DsPushWalkState");
-
-
- WalkState->Next = WalkList->WalkState;
- WalkList->WalkState = WalkState;
-
- return_VOID;
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsPopWalkState
- *
- * PARAMETERS: WalkList - The list that owns the walk stack
- *
- * RETURN: A WalkState object popped from the stack
- *
- * DESCRIPTION: Remove and return the walkstate object that is at the head of
- * the walk stack for the given walk list. NULL indicates that
- * the list is empty.
- *
- ******************************************************************************/
-
-ACPI_WALK_STATE *
-AcpiDsPopWalkState (
- ACPI_WALK_LIST *WalkList)
-{
- ACPI_WALK_STATE *WalkState;
-
-
- FUNCTION_TRACE ("DsPopWalkState");
-
-
- WalkState = WalkList->WalkState;
-
- if (WalkState)
- {
- /* Next walk state becomes the current walk state */
-
- WalkList->WalkState = WalkState->Next;
-
- /*
- * Don't clear the NEXT field, this serves as an indicator
- * that there is a parent WALK STATE
- * WalkState->Next = NULL;
- */
- }
-
- return_PTR (WalkState);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsCreateWalkState
- *
- * PARAMETERS: Origin - Starting point for this walk
- * WalkList - Owning walk list
- *
- * RETURN: Pointer to the new walk state.
- *
- * DESCRIPTION: Allocate and initialize a new walk state. The current walk state
- * is set to this new state.
- *
- ******************************************************************************/
-
-ACPI_WALK_STATE *
-AcpiDsCreateWalkState (
- ACPI_OWNER_ID OwnerId,
- ACPI_PARSE_OBJECT *Origin,
- ACPI_OPERAND_OBJECT *MthDesc,
- ACPI_WALK_LIST *WalkList)
-{
- ACPI_WALK_STATE *WalkState;
-
-
- FUNCTION_TRACE ("DsCreateWalkState");
-
-
- AcpiCmAcquireMutex (ACPI_MTX_CACHES);
- AcpiGbl_WalkStateCacheRequests++;
-
- /* Check the cache first */
-
- if (AcpiGbl_WalkStateCache)
- {
- /* There is an object available, use it */
-
- WalkState = AcpiGbl_WalkStateCache;
- AcpiGbl_WalkStateCache = WalkState->Next;
-
- AcpiGbl_WalkStateCacheHits++;
- AcpiGbl_WalkStateCacheDepth--;
-
- DEBUG_PRINT (TRACE_EXEC, ("DsCreateWalkState: State %p from cache\n", WalkState));
-
- AcpiCmReleaseMutex (ACPI_MTX_CACHES);
- }
-
- else
- {
- /* The cache is empty, create a new object */
-
- /* Avoid deadlock with AcpiCmCallocate */
-
- AcpiCmReleaseMutex (ACPI_MTX_CACHES);
-
- WalkState = AcpiCmCallocate (sizeof (ACPI_WALK_STATE));
- if (!WalkState)
- {
- return_VALUE (NULL);
- }
- }
-
- WalkState->DataType = ACPI_DESC_TYPE_WALK;
- WalkState->OwnerId = OwnerId;
- WalkState->Origin = Origin;
- WalkState->MethodDesc = MthDesc;
-
- /* Init the method args/local */
-
-#ifndef _ACPI_ASL_COMPILER
- AcpiDsMethodDataInit (WalkState);
-#endif
-
- /* Put the new state at the head of the walk list */
-
- AcpiDsPushWalkState (WalkState, WalkList);
-
- return_PTR (WalkState);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsDeleteWalkState
- *
- * PARAMETERS: WalkState - State to delete
- *
- * RETURN: Status
- *
- * DESCRIPTION: Delete a walk state including all internal data structures
- *
- ******************************************************************************/
-
-void
-AcpiDsDeleteWalkState (
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_GENERIC_STATE *State;
-
-
- FUNCTION_TRACE_PTR ("DsDeleteWalkState", WalkState);
-
-
- if (!WalkState)
- {
- return;
- }
-
- if (WalkState->DataType != ACPI_DESC_TYPE_WALK)
- {
- DEBUG_PRINT (ACPI_ERROR,
- ("DsDeleteWalkState: **** %p not a valid walk state\n", WalkState));
- return;
- }
-
- /* Always must free any linked control states */
-
- while (WalkState->ControlState)
- {
- State = WalkState->ControlState;
- WalkState->ControlState = State->Common.Next;
-
- AcpiCmDeleteGenericState (State);
- }
-
-
- /* Always must free any linked parse states */
-
- while (WalkState->ScopeInfo)
- {
- State = WalkState->ScopeInfo;
- WalkState->ScopeInfo = State->Common.Next;
-
- AcpiCmDeleteGenericState (State);
- }
-
- /* If walk cache is full, just free this wallkstate object */
-
- if (AcpiGbl_WalkStateCacheDepth >= MAX_WALK_CACHE_DEPTH)
- {
- AcpiCmFree (WalkState);
- }
-
- /* Otherwise put this object back into the cache */
-
- else
- {
- AcpiCmAcquireMutex (ACPI_MTX_CACHES);
-
- /* Clear the state */
-
- MEMSET (WalkState, 0, sizeof (ACPI_WALK_STATE));
- WalkState->DataType = ACPI_DESC_TYPE_WALK;
-
- /* Put the object at the head of the global cache list */
-
- WalkState->Next = AcpiGbl_WalkStateCache;
- AcpiGbl_WalkStateCache = WalkState;
- AcpiGbl_WalkStateCacheDepth++;
-
-
- AcpiCmReleaseMutex (ACPI_MTX_CACHES);
- }
-
- return_VOID;
-}
-
-
-/******************************************************************************
- *
- * FUNCTION: AcpiDsDeleteWalkStateCache
- *
- * PARAMETERS: None
- *
- * RETURN: Status
- *
- * DESCRIPTION: Purge the global state object cache. Used during subsystem
- * termination.
- *
- ******************************************************************************/
-
-void
-AcpiDsDeleteWalkStateCache (
- void)
-{
- ACPI_WALK_STATE *Next;
-
-
- FUNCTION_TRACE ("DsDeleteWalkStateCache");
-
-
- /* Traverse the global cache list */
-
- while (AcpiGbl_WalkStateCache)
- {
- /* Delete one cached state object */
-
- Next = AcpiGbl_WalkStateCache->Next;
- AcpiCmFree (AcpiGbl_WalkStateCache);
- AcpiGbl_WalkStateCache = Next;
- AcpiGbl_WalkStateCacheDepth--;
- }
-
- return_VOID;
-}
-
-